/| Mario Kart PC |\

PROJECT: Mariokart World PC

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Messages 550 - Mario Mario
vs20360 pts ★ Legend
battle8281 pts ★ Expert
United Kingdom
OKKKKK PEACH BEACH IS UPDATED AND I FIXED ALL THE THINGS U MENTIONED

https://mkpc.malahieude.net/map.php?i=196250&collab=6gISZ2hQnRCc3PaR3IkS_8Ky


used circle tool on corners to make them rounded

added an actual background that is stationary and looks like how it does in game

fixed and improved textures

added the resort shortcut

made the rails not bounce so high

added a few decors

also im starting work on airship fortress
i hope this get accepted properly..
if you find any funky collidion or bugs tell me
check1
Messages 183 - Bowser Bowser
vs14370 pts ★ Champion
battle5260 pts ★ Novice
Venezuela
OKKKKK PEACH BEACH IS UPDATED AND I FIXED ALL THE THINGS U MENTIONED

https://mkpc.malahieude.net/map.php?i=196250&collab=6gISZ2hQnRCc3PaR3IkS_8Ky


used circle tool on corners to make them rounded

added an actual background that is stationary and looks like how it does in game

fixed and improved textures

added the resort shortcut

made the rails not bounce so high

added a few decors

also im starting work on airship fortress
i hope this get accepted properly..
if you find any funky collidion or bugs tell me

Bro goat 🐐
party2
heart2
Messages 183 - Bowser Bowser
vs14370 pts ★ Champion
battle5260 pts ★ Novice
Venezuela
@bowserjr03 I have a question for you. Are you planning on adding the Crown City Time Trials version to the multi-cup?
Messages 550 - Mario Mario
vs20360 pts ★ Legend
battle8281 pts ★ Expert
United Kingdom
progress report for ds airship fortress: i have done the main layout for overide 1 and am starting to add textures

also @bowserjr03 have you checked out the updated version of peach beach as it is mutch better
R
Messages 1 - Goomba Goomba
vs5461 pts ★ Novice
battle5000 pts ★ Novice
Colombia
rails update! is realtoad
mario_wink3
Messages 183 - Bowser Bowser
vs14370 pts ★ Champion
battle5260 pts ★ Novice
Venezuela
progress report for ds airship fortress: i have done the main layout for overide 1 and am starting to add textures

also @bowserjr03 have you checked out the updated version of peach beach as it is mutch better

O gooood goat 🐐
Messages 1096 - Golden Mario Golden Mario
vs34400 pts ★ Legend
battle6835 pts ★ Racer
Australia
also @bowserjr03 have you checked out the updated version of peach beach as it is much better


Hey sorry for the late reply. I do agree that it's much better, although it's still not enough for a full accept. A few easy fixes would be to seriously nerf that "glider" ramp at the beginning of S3 because it just doesn't play well in MKPC at all (although faithful recreations are what we ask for, these small gameplay changes are definitely preferred).

Visually, I think it could use some shading to make it look more "3D", especially in S2 because it looks really flat and somewhat hard to tell what is what. You may want to look at how other tracks use shadows for ideas, because that subtle detail not only helps keep the track interesting to look at, but makes some of the collisions (walls in your case) easier to understand. For example, a shadow under that purple road gives the impression that it is elevated above the grey road.

GBA Yoshi Desert by Coolioaziz is a good example of this (have a look at the pyramid as it's the closest thing to what you should add). Your track is mostly fine, but shading would bring it to a whole new level. Some other areas you may want to consider are the buildings, fences and OOB grass. Not far off at all though. ;)

@bowserjr03 I have a question for you. Are you planning on adding the Crown City Time Trials version to the multi-cup?


Yes most likely in the bonus cup, but someone has to make it first, and this track is really hard to make (for reference I spent 20 hours just on CC1, and the TT version would have an image size over double this size). Might be a long time before someone does decide to make it.
Messages 183 - Bowser Bowser
vs14370 pts ★ Champion
battle5260 pts ★ Novice
Venezuela
BowserJr03 wrote:
also @bowserjr03 have you checked out the updated version of peach beach as it is much better


Hey sorry for the late reply. I do agree that it's much better, although it's still not enough for a full accept. A few easy fixes would be to seriously nerf that "glider" ramp at the beginning of S3 because it just doesn't play well in MKPC at all (although faithful recreations are what we ask for, these small gameplay changes are definitely preferred).

Visually, I think it could use some shading to make it look more "3D", especially in S2 because it looks really flat and somewhat hard to tell what is what. You may want to look at how other tracks use shadows for ideas, because that subtle detail not only helps keep the track interesting to look at, but makes some of the collisions (walls in your case) easier to understand. For example, a shadow under that purple road gives the impression that it is elevated above the grey road.

GBA Yoshi Desert by Coolioaziz is a good example of this (have a look at the pyramid as it's the closest thing to what you should add). Your track is mostly fine, but shading would bring it to a whole new level. Some other areas you may want to consider are the buildings, fences and OOB grass. Not far off at all though. ;)

@bowserjr03 I have a question for you. Are you planning on adding the Crown City Time Trials version to the multi-cup?


Yes most likely in the bonus cup, but someone has to make it first, and this track is really hard to make (for reference I spent 20 hours just on CC1, and the TT version would have an image size over double this size). Might be a long time before someone does decide to make it.

Ok thanks for responding and hey what other track are you creating for the multi-cup?
Messages 550 - Mario Mario
vs20360 pts ★ Legend
battle8281 pts ★ Expert
United Kingdom
BowserJr03 wrote:
also @bowserjr03 have you checked out the updated version of peach beach as it is much better


Hey sorry for the late reply. I do agree that it's much better, although it's still not enough for a full accept. A few easy fixes would be to seriously nerf that "glider" ramp at the beginning of S3 because it just doesn't play well in MKPC at all (although faithful recreations are what we ask for, these small gameplay changes are definitely preferred).

Visually, I think it could use some shading to make it look more "3D", especially in S2 because it looks really flat and somewhat hard to tell what is what. You may want to look at how other tracks use shadows for ideas, because that subtle detail not only helps keep the track interesting to look at, but makes some of the collisions (walls in your case) easier to understand. For example, a shadow under that purple road gives the impression that it is elevated above the grey road.

GBA Yoshi Desert by Coolioaziz is a good example of this (have a look at the pyramid as it's the closest thing to what you should add). Your track is mostly fine, but shading would bring it to a whole new level. Some other areas you may want to consider are the buildings, fences and OOB grass. Not far off at all though. ;)

ok i will make the ramp on s3 so that it sends you to the top of the screen and dosnt make you invisible and work on the art some more thx for the reply
check1
ok1
Messages 34 - Koopa Koopa
vs6134 pts ★ Racer
battle5197 pts ★ Novice
France
-FINAL VERSION-

I finally finished 99%* my Wario Stadium!
here is the collab link! If there is any problems with the track TELL ME and I'll fix it.

Collab Link:
https://mkpc.malahieude.net/map.php?i=199570&collab=xgSjCL8PEQLzEwgSeNgeQi_Y

(99%*: The 1% is if there is anything wrong in the track.)

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