PROJECT: Mariokart World PC

On 2025-08-26 at 14:11:06
OKKKKK PEACH BEACH IS UPDATED AND I FIXED ALL THE THINGS U MENTIONED
https://mkpc.malahieude.net/map.php?i=196250&collab=6gISZ2hQnRCc3PaR3IkS_8Ky
used circle tool on corners to make them rounded
added an actual background that is stationary and looks like how it does in game
fixed and improved textures
added the resort shortcut
made the rails not bounce so high
added a few decors
also im starting work on airship fortress
i hope this get accepted properly..
if you find any funky collidion or bugs tell me
https://mkpc.malahieude.net/map.php?i=196250&collab=6gISZ2hQnRCc3PaR3IkS_8Ky
used circle tool on corners to make them rounded
added an actual background that is stationary and looks like how it does in game
fixed and improved textures
added the resort shortcut
made the rails not bounce so high
added a few decors
also im starting work on airship fortress
i hope this get accepted properly..
if you find any funky collidion or bugs tell me

On 2025-08-26 at 17:17:23
https://mkpc.malahieude.net/map.php?i=196250&collab=6gISZ2hQnRCc3PaR3IkS_8Ky
used circle tool on corners to make them rounded
added an actual background that is stationary and looks like how it does in game
fixed and improved textures
added the resort shortcut
made the rails not bounce so high
added a few decors
also im starting work on airship fortress
i hope this get accepted properly..
if you find any funky collidion or bugs tell me
Bro goat 🐐


On 2025-08-27 at 18:47:19
@bowserjr03 I have a question for you. Are you planning on adding the Crown City Time Trials version to the multi-cup?
On 2025-08-29 at 19:33:33
progress report for ds airship fortress: i have done the main layout for overide 1 and am starting to add textures
also @bowserjr03 have you checked out the updated version of peach beach as it is mutch better
also @bowserjr03 have you checked out the updated version of peach beach as it is mutch better
On 2025-08-29 at 19:35:25
rails update! is real


On 2025-08-29 at 19:44:36
progress report for ds airship fortress: i have done the main layout for overide 1 and am starting to add textures
O gooood goat 🐐
O gooood goat 🐐
On 2025-08-30 at 04:22:20
@bowserjr03 have you checked out the updated version of peach beach as it is much better
also Hey sorry for the late reply. I do agree that it's much better, although it's still not enough for a full accept. A few easy fixes would be to seriously nerf that "glider" ramp at the beginning of S3 because it just doesn't play well in MKPC at all (although faithful recreations are what we ask for, these small gameplay changes are definitely preferred).
Visually, I think it could use some shading to make it look more "3D", especially in S2 because it looks really flat and somewhat hard to tell what is what. You may want to look at how other tracks use shadows for ideas, because that subtle detail not only helps keep the track interesting to look at, but makes some of the collisions (walls in your case) easier to understand. For example, a shadow under that purple road gives the impression that it is elevated above the grey road.
GBA Yoshi Desert by Coolioaziz is a good example of this (have a look at the pyramid as it's the closest thing to what you should add). Your track is mostly fine, but shading would bring it to a whole new level. Some other areas you may want to consider are the buildings, fences and OOB grass. Not far off at all though.

@bowserjr03 I have a question for you. Are you planning on adding the Crown City Time Trials version to the multi-cup?
Yes most likely in the bonus cup, but someone has to make it first, and this track is really hard to make (for reference I spent 20 hours just on CC1, and the TT version would have an image size over double this size). Might be a long time before someone does decide to make it.
On 2025-08-30 at 05:23:38
@bowserjr03 have you checked out the updated version of peach beach as it is much better
also Hey sorry for the late reply. I do agree that it's much better, although it's still not enough for a full accept. A few easy fixes would be to seriously nerf that "glider" ramp at the beginning of S3 because it just doesn't play well in MKPC at all (although faithful recreations are what we ask for, these small gameplay changes are definitely preferred).
Visually, I think it could use some shading to make it look more "3D", especially in S2 because it looks really flat and somewhat hard to tell what is what. You may want to look at how other tracks use shadows for ideas, because that subtle detail not only helps keep the track interesting to look at, but makes some of the collisions (walls in your case) easier to understand. For example, a shadow under that purple road gives the impression that it is elevated above the grey road.
GBA Yoshi Desert by Coolioaziz is a good example of this (have a look at the pyramid as it's the closest thing to what you should add). Your track is mostly fine, but shading would bring it to a whole new level. Some other areas you may want to consider are the buildings, fences and OOB grass. Not far off at all though.

@bowserjr03 I have a question for you. Are you planning on adding the Crown City Time Trials version to the multi-cup?
Yes most likely in the bonus cup, but someone has to make it first, and this track is really hard to make (for reference I spent 20 hours just on CC1, and the TT version would have an image size over double this size). Might be a long time before someone does decide to make it.
Ok thanks for responding and hey what other track are you creating for the multi-cup?
On 2025-08-30 at 18:41:22
@bowserjr03 have you checked out the updated version of peach beach as it is much better
also Hey sorry for the late reply. I do agree that it's much better, although it's still not enough for a full accept. A few easy fixes would be to seriously nerf that "glider" ramp at the beginning of S3 because it just doesn't play well in MKPC at all (although faithful recreations are what we ask for, these small gameplay changes are definitely preferred).
Visually, I think it could use some shading to make it look more "3D", especially in S2 because it looks really flat and somewhat hard to tell what is what. You may want to look at how other tracks use shadows for ideas, because that subtle detail not only helps keep the track interesting to look at, but makes some of the collisions (walls in your case) easier to understand. For example, a shadow under that purple road gives the impression that it is elevated above the grey road.
GBA Yoshi Desert by Coolioaziz is a good example of this (have a look at the pyramid as it's the closest thing to what you should add). Your track is mostly fine, but shading would bring it to a whole new level. Some other areas you may want to consider are the buildings, fences and OOB grass. Not far off at all though.

ok i will make the ramp on s3 so that it sends you to the top of the screen and dosnt make you invisible and work on the art some more thx for the reply


Yesterday at 21:37:06
-FINAL VERSION-
I finally finished 99%* my Wario Stadium!
here is the collab link! If there is any problems with the track TELL ME and I'll fix it.
Collab Link:
https://mkpc.malahieude.net/map.php?i=199570&collab=xgSjCL8PEQLzEwgSeNgeQi_Y
(99%*: The 1% is if there is anything wrong in the track.)
I finally finished 99%* my Wario Stadium!
here is the collab link! If there is any problems with the track TELL ME and I'll fix it.
Collab Link:
https://mkpc.malahieude.net/map.php?i=199570&collab=xgSjCL8PEQLzEwgSeNgeQi_Y
(99%*: The 1% is if there is anything wrong in the track.)