If i could change mkpc
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On 2020-05-25 at 09:53:06
Whoa, whoa. Don't you realize how much work it'd take to make the Wii tracks look profressional in this game's art style?
Maple Treeway in MKPC...
Do you realize it's impossible
On 2020-05-25 at 10:34:37
Whoa, whoa. Don't you realize how much work it'd take to make the Wii tracks look profressional in this game's art style?
Maple Treeway in MKPC...
Do you realize it's impossible
Actually no. They could skip the Wiggler section.
On 2020-05-25 at 12:50:40
yep
On 2020-05-25 at 15:45:30
Whoa, whoa. Don't you realize how much work it'd take to make the Wii tracks look profressional in this game's art style?
Maple Treeway in MKPC...
Exactly.
On 2020-05-25 at 17:56:20
Whoa, whoa. Don't you realize how much work it'd take to make the Wii tracks look profressional in this game's art style?
Yeah, only the DS ones were already very hard to make, and since N64 and Wii are in 3D it would be even harder and longer to do.
it would not be that hard, you just get the track maps or draw them in a drawing software, the hard part is to code them into the game
On 2020-05-25 at 19:20:04
I am going to stop replying to this topic.
On 2020-05-25 at 20:34:16
Whoa, whoa. Don't you realize how much work it'd take to make the Wii tracks look profressional in this game's art style?
Yeah, only the DS ones were already very hard to make, and since N64 and Wii are in 3D it would be even harder and longer to do.
it would not be that hard, you just get the track maps or draw them in a drawing software, the hard part is to code them into the game
Well, Ds tracks took a long time, it is hard and N64 + other 3D MK would be a lot harder for the 3D wich would take at east a year or more wich contain a lots of work. (And also it has already said that we will wait until a new idea came since we already got a giant update don't forget)
On 2020-05-25 at 21:21:32
Whoa, whoa. Don't you realize how much work it'd take to make the Wii tracks look profressional in this game's art style?
Yeah, only the DS ones were already very hard to make, and since N64 and Wii are in 3D it would be even harder and longer to do.
it would not be that hard, you just get the track maps or draw them in a drawing software, the hard part is to code them into the game
You don't get what we're talking about, do you?
What we mean by "in the game's art style" is the tracks being sprited. The tracks in this game so far aren't drawn in Microsoft Paint, and the last thing Wargor and the rest of the creators of the Main Game are going to do is sloppily draw tracks in MSPaint and slap them in the game in that state. It wouldn't match at all.
On 2020-05-26 at 13:59:12
At the moment they're completely bonkers, especially when there are characters that have better stats in EVERY SINGLE CATEGORY than another (example: Daisy and Toadette)
Extremities in stats are incredibly hard to control as they also have major flaws in other stats. It's completely balanced imo.
As for what I would change, I 100% agree with Mwenyu. I wouldn't use it myself but so many people would it's surprising they haven't thought of it yet.
On 2020-05-26 at 14:19:48
At the moment they're completely bonkers, especially when there are characters that have better stats in EVERY SINGLE CATEGORY than another (example: Daisy and Toadette)
Extremities in stats are incredibly hard to control as they also have major flaws in other stats. It's completely balanced imo.
As for what I would change, I 100% agree with Mwenyu. I wouldn't use it myself but so many people would it's surprising they haven't thought of it yet.
That's not what I'm saying. If you look on the character select screen (It'd be easier if you had the 2 custom characters have the same stats), Daisy has better stats than Peach, Toad and Toadette IN EVERY SINGLE CATEGORY.
That's not balanced. That's giving yourself a handicap if you play as any of those 3 rather than Daisy.
On 2020-05-26 at 16:57:25
bye. bye.
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