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Anti-Gravity Sections?

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Messages 2985 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
I don't get it.:s How would adding anti-grav be very hard?
the same way wargor made this game adding a section where you post messages and a section to play the game is very hard


h
Messages 740 - Mario Mario
vs59421 pts ★ Titan
battle12814 pts ★ Champion
Venezuela
Well I don't think they implement either one or the other

Why? well, I'll list it:

1- It would not have any variant in the official circuits.
2- The glider is a good idea but they would have to modify all or some official circuits to make it work and that would affect all records in TT
3- The antigravity zone is a good idea but let's remember that this game is flat (if I weren't asking like crazy for the halpipe jump xD)
4- To have an essence or something similar to the antigravity zone and glider jump, because you can create your own circuits and put their respective textures. Here's a tip:
   When they go to the antigravity zone so that they notice that it looks different, you could make that part of the circuit have a different color or shine a little like in mk8 and for the glider zone, do a boost jump but with a BEEEEEGGGG Jump or a cannon
Messages 3337 - King Mario King Mario
vs66561 pts ★ Titan
battle13296 pts ★ Champion
Japan
GaryTheCat wrote:
I don't get it.:s How would adding anti-grav be very hard?
the same way wargor made this game adding a section where you post messages and a section to play the game is very hard


h
?
Messages 2985 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
RHcks wrote:
Well I don't think they implement either one or the other

Why? well, I'll list it:

1- It would not have any variant in the official circuits.
2- The glider is a good idea but they would have to modify all or some official circuits to make it work and that would affect all records in TT
3- The antigravity zone is a good idea but let's remember that this game is flat (if I weren't asking like crazy for the halpipe jump xD)
4- To have an essence or something similar to the antigravity zone and glider jump, because you can create your own circuits and put their respective textures. Here's a tip:
   When they go to the antigravity zone so that they notice that it looks different, you could make that part of the circuit have a different color or shine a little like in mk8 and for the glider zone, do a boost jump but with a BEEEEEGGGG Jump or a cannon


All the track should be the same tbh. I don't like how MK8 had to change all of the retros to be fitting as futurstic.
Messages 740 - Mario Mario
vs59421 pts ★ Titan
battle12814 pts ★ Champion
Venezuela
GaryTheCat wrote:
RHcks wrote:
Well I don't think they implement either one or the other

Why? well, I'll list it:

1- It would not have any variant in the official circuits.
2- The glider is a good idea but they would have to modify all or some official circuits to make it work and that would affect all records in TT
3- The antigravity zone is a good idea but let's remember that this game is flat (if I weren't asking like crazy for the halpipe jump xD)
4- To have an essence or something similar to the antigravity zone and glider jump, because you can create your own circuits and put their respective textures. Here's a tip:
   When they go to the antigravity zone so that they notice that it looks different, you could make that part of the circuit have a different color or shine a little like in mk8 and for the glider zone, do a boost jump but with a BEEEEEGGGG Jump or a cannon


All the track should be the same tbh. I don't like how MK8 had to change all of the retros to be fitting as futurstic.

Well, I do like them (some) since they are better than their original version (n64 RR example although the texture has nothing to do with how the original track)
Messages 2985 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
RHcks wrote:
GaryTheCat wrote:
RHcks wrote:
Well I don't think they implement either one or the other

Why? well, I'll list it:

1- It would not have any variant in the official circuits.
2- The glider is a good idea but they would have to modify all or some official circuits to make it work and that would affect all records in TT
3- The antigravity zone is a good idea but let's remember that this game is flat (if I weren't asking like crazy for the halpipe jump xD)
4- To have an essence or something similar to the antigravity zone and glider jump, because you can create your own circuits and put their respective textures. Here's a tip:
   When they go to the antigravity zone so that they notice that it looks different, you could make that part of the circuit have a different color or shine a little like in mk8 and for the glider zone, do a boost jump but with a BEEEEEGGGG Jump or a cannon


All the track should be the same tbh. I don't like how MK8 had to change all of the retros to be fitting as futurstic.

Well, I do like them (some) since they are better than their original version (n64 RR example although the texture has nothing to do with how the original track)
\

Yeah.

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