Anti-Gravity Sections?
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On 2020-11-04 at 03:48:40
the same way wargor made this game adding a section where you post messages and a section to play the game is very hard I don't get it. How would adding anti-grav be very hard?
h
On 2020-11-04 at 05:09:32
Well I don't think they implement either one or the other
Why? well, I'll list it:
1- It would not have any variant in the official circuits.
2- The glider is a good idea but they would have to modify all or some official circuits to make it work and that would affect all records in TT
3- The antigravity zone is a good idea but let's remember that this game is flat (if I weren't asking like crazy for the halpipe jump xD)
4- To have an essence or something similar to the antigravity zone and glider jump, because you can create your own circuits and put their respective textures. Here's a tip:
When they go to the antigravity zone so that they notice that it looks different, you could make that part of the circuit have a different color or shine a little like in mk8 and for the glider zone, do a boost jump but with a BEEEEEGGGG Jump or a cannon
Why? well, I'll list it:
1- It would not have any variant in the official circuits.
2- The glider is a good idea but they would have to modify all or some official circuits to make it work and that would affect all records in TT
3- The antigravity zone is a good idea but let's remember that this game is flat (if I weren't asking like crazy for the halpipe jump xD)
4- To have an essence or something similar to the antigravity zone and glider jump, because you can create your own circuits and put their respective textures. Here's a tip:
When they go to the antigravity zone so that they notice that it looks different, you could make that part of the circuit have a different color or shine a little like in mk8 and for the glider zone, do a boost jump but with a BEEEEEGGGG Jump or a cannon
On 2020-11-04 at 05:12:58
the same way wargor made this game adding a section where you post messages and a section to play the game is very hard I don't get it. How would adding anti-grav be very hard?
h
On 2020-11-04 at 07:52:10
Why? well, I'll list it:
1- It would not have any variant in the official circuits.
2- The glider is a good idea but they would have to modify all or some official circuits to make it work and that would affect all records in TT
3- The antigravity zone is a good idea but let's remember that this game is flat (if I weren't asking like crazy for the halpipe jump xD)
4- To have an essence or something similar to the antigravity zone and glider jump, because you can create your own circuits and put their respective textures. Here's a tip:
When they go to the antigravity zone so that they notice that it looks different, you could make that part of the circuit have a different color or shine a little like in mk8 and for the glider zone, do a boost jump but with a BEEEEEGGGG Jump or a cannon
All the track should be the same tbh. I don't like how MK8 had to change all of the retros to be fitting as futurstic.
On 2020-11-04 at 14:53:29
Why? well, I'll list it:
1- It would not have any variant in the official circuits.
2- The glider is a good idea but they would have to modify all or some official circuits to make it work and that would affect all records in TT
3- The antigravity zone is a good idea but let's remember that this game is flat (if I weren't asking like crazy for the halpipe jump xD)
4- To have an essence or something similar to the antigravity zone and glider jump, because you can create your own circuits and put their respective textures. Here's a tip:
When they go to the antigravity zone so that they notice that it looks different, you could make that part of the circuit have a different color or shine a little like in mk8 and for the glider zone, do a boost jump but with a BEEEEEGGGG Jump or a cannon
All the track should be the same tbh. I don't like how MK8 had to change all of the retros to be fitting as futurstic.
Well, I do like them (some) since they are better than their original version (n64 RR example although the texture has nothing to do with how the original track)
On 2020-11-04 at 19:39:41
Why? well, I'll list it:
1- It would not have any variant in the official circuits.
2- The glider is a good idea but they would have to modify all or some official circuits to make it work and that would affect all records in TT
3- The antigravity zone is a good idea but let's remember that this game is flat (if I weren't asking like crazy for the halpipe jump xD)
4- To have an essence or something similar to the antigravity zone and glider jump, because you can create your own circuits and put their respective textures. Here's a tip:
When they go to the antigravity zone so that they notice that it looks different, you could make that part of the circuit have a different color or shine a little like in mk8 and for the glider zone, do a boost jump but with a BEEEEEGGGG Jump or a cannon
All the track should be the same tbh. I don't like how MK8 had to change all of the retros to be fitting as futurstic.
Well, I do like them (some) since they are better than their original version (n64 RR example although the texture has nothing to do with how the original track)
Yeah.
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