If you could add one update to this game, what would it be?
On 2022-05-07 at 04:28:22
Add 3d. Enough said.
And glider.
And glider.
On 2022-05-07 at 06:01:01
Again, gliders wouldn't work in the game because it would totally destroy the Super Mario Kart atmosphere.
As for 3D, Wargor would have to make a separate fangame (most likely using MK8DX as the base) which wouldn't make sense due to the fact MKPC already exists.
As for 3D, Wargor would have to make a separate fangame (most likely using MK8DX as the base) which wouldn't make sense due to the fact MKPC already exists.
On 2022-05-07 at 07:34:21
Add 3D and slipstreams!
On 2022-05-07 at 07:36:55
3D? No, Bud. That would be hard to make for Wargor, and the tracks would be much harder to create, as much as for official tracks as for us
On 2022-05-07 at 09:03:35
More challenges
GIF and transparent image upscaling
More help with track creation
Ajdustable decor size, especially when it comes to minimap icons
Gliders/3D is a really stupid idea though, I think. This game uses SMK as a base. And 3D tracks would really cause inactivity because I doubt many people on here can model.
GIF and transparent image upscaling
More help with track creation
Ajdustable decor size, especially when it comes to minimap icons
Gliders/3D is a really stupid idea though, I think. This game uses SMK as a base. And 3D tracks would really cause inactivity because I doubt many people on here can model.
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On 2022-05-07 at 09:06:27
Better quick mode editor for the people who struggle with it
On 2022-05-07 at 10:45:33
Background editor, challenges that modify the track, you can modify the tracks when they are GIFs (I mean if the first image is Tokyo Blur L1 in MK8, and if the second image is Tokyo Blur L2, the map will change of image as a GIF, but will also change the collisions and stuff. Beware, the collisions are like the first image, but you can modify them (it would be stupid to redo the whole collisions)), some more functions in Quick Mode, and a cup limit of 24 (96 tracks basically like in MK8DX)
Also yeah, Osc-Omb is right, if we had to model our tracks... Ugh.
Don't ask too complex things ; they would be annoying
Also yeah, Osc-Omb is right, if we had to model our tracks... Ugh.
Don't ask too complex things ; they would be annoying
On 2022-05-07 at 14:46:34
Diagonal jumps and checkpoints. And also the ability to change collisions and stuff for gif maps. (They can do it with Palm Shore, but we can't? It's obviously possible.)
On 2022-05-07 at 14:50:08
Ah yeah, diagonal jumps and checkpoints. For checkpoints it doesn't really matters I would sayb ut for jumps yeah that's super annoying. When I have to do a circle of jumps for my fountain, I have to create 1000 bitty jumps...
On 2022-05-07 at 14:59:46
Pourquoi ajouter pas la mega banane
On 2022-05-07 at 15:04:30
Pourquoi ajouter pas la mega banane
Ce circuit est basé sur Super Mario Kart, et bien sûr on y a ajouté des objets comme le Bill Ball pour quand même garder un esprit de jeu plus modernisé. Et c'est réussi ! Ce jeu ressemble à Super Mario Kart mais a été réalisé dans une formule plus moderne. Aussi, la méga banane n'est pas un objet marquant, c'est l'un des objets spéciaux de MKDD, mais ses apparitions se limitent à un jeu, et si tu regardes bien aucun de ces objets spéciaux n'a été réutilisé plus tard (le champi doré et la triple carapace verte venant des jeux précédents.)
On 2022-05-07 at 15:46:24
I better not ask for complicated upgrades, while they may look fancy, it can become a real challenge for developers, destroy the SMK atmosphere, and can even leave Wargor to create a whole new fan game.
I ask to be added:
TT: A custom CC selection (it will not be saved into the leaderboards except 150/200cc)
VS: “ Extreme “ and “ Impossible “ difficulty options could be added to the CPUs for MKPC top players
GP: A regular CC selection (50/100/150/Mirror/200).
Extra: The cup amount cap would be removed for custom multi-cups and that UMTs could be introduced.
I hope you understand that, guys!
I ask to be added:
TT: A custom CC selection (it will not be saved into the leaderboards except 150/200cc)
VS: “ Extreme “ and “ Impossible “ difficulty options could be added to the CPUs for MKPC top players
GP: A regular CC selection (50/100/150/Mirror/200).
Extra: The cup amount cap would be removed for custom multi-cups and that UMTs could be introduced.
I hope you understand that, guys!
On 2022-05-07 at 15:50:47
What I can ask to be added, is the ability to play the game without a internet connection, in general, for the TT mode, a custom CC selection (it will not be saved into the leaderboards except 150/200cc), for the VS mode, that the “ Extreme “ and “ Impossible “ difficulty options could be added to the CPUs for MKPC top players, and for the GP mode, a regular CC selection (50/100/150/Mirror/200).
I hope you understand that, guys!
Offline play is possible by saving the multicup page as .html
And otherwise, you'd kinda need a whole MKPC app for that to work, which we all know is not happening.
On 2022-05-07 at 15:55:12
OK, I now understand, I now edited the post.
Osc-omb, what do you have to say about this?
Osc-omb, what do you have to say about this?
On 2022-05-07 at 16:15:39
Osc-omb, what do you have to say about this?
UMTs I do not really mind, since you'll barely drift enough to get them let alone SMTs in this game. The cup limit I agree with, though I have one big concern: the multicup page crashing. This already very easily happens on quick mode track tests.
On 2022-05-07 at 17:06:55
I also agree, UMTs may not be used regularly let alone SMTs for snaking normally, but the new boost type may allow for a few situations like when boosting with a mushroom/ground boost and you want to turn as tight and fast as possible, and even it may be useful for tight and continuous bends.
On 2022-05-07 at 17:10:10
I ask to be added:
TT: A custom CC selection (it will not be saved into the leaderboards except 150/200cc)
VS: “ Extreme “ and “ Impossible “ difficulty options could be added to the CPUs for MKPC top players
GP: A regular CC selection (50/100/150/Mirror/200).
Extra: The cup amount cap would be removed for custom multi-cups and that UMTs could be introduced.
I hope you understand that, guys!
Bruh there should be a cup limit or else TDADFELKER and people like him will spam the community with infinite multicups and that would make the site lags
On 2022-05-07 at 17:18:36
I used the idea to remove the cup amount cap, but it could also be better to ease that cap to about 24 cups (96 races), for example.
On 2022-05-07 at 17:29:45
I can't think of anything I want except actual track pieces in quick mode, custom music etc.
Maybe a built in character maker(I don't know how difficult this is, not my area), circle jumps, multiarena for track builder, or be able to merge cups and arenas so it feels like an actual game.
Also, give us highlight reels for no reason
Again, I have no clue how this stuff would work, so please tell me which of these you think is the most practical currently.
Maybe a built in character maker(I don't know how difficult this is, not my area), circle jumps, multiarena for track builder, or be able to merge cups and arenas so it feels like an actual game.
Also, give us highlight reels for no reason
Again, I have no clue how this stuff would work, so please tell me which of these you think is the most practical currently.
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On 2022-05-07 at 17:31:29
And glider.
Can't you just place a blue ramp and stick a cannon over it?