/| Mario Kart PC |\

/!\ OFFICIAL SUGGESTIONS TOPIC

smile

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vs6457 pts ★ Racer
battle5000 pts ★ Novice
United States
-GamerGuy- wrote:
Super Horn (yes this is a real suggestion)


think about it, it wouldn't break the game too much


it might not break it but will make frontrunning OP since you can blow up blue shells and such. takes the skill out of being able to dodge them
vs15698 pts ★ Master
battle4940 pts ★ Budding pilot
United States
charge jumps pls
vs11251 pts ★ Champion
battle4240 pts ★ Budding pilot
Ukraine
charge jumps pls

That's a cool idea! Also, be able to ride on walls, pls.
vs167388 pts ★ Superstar
battle17476 pts ★ Master
France
Guys we are in a 2D game there are no real walls in a 2D game. How are we supposed to ride them???
thumbsup1
vs15124 pts ★ Master
battle4970 pts ★ Budding pilot
Morocco
Nodac64 wrote:
Guys we are in a 2D game there are no real walls in a 2D game. How are we supposed to ride them???


Bah en vrai ya les élévateurs déjà
vs5831 pts ★ Novice
battle5000 pts ★ Novice
United Kingdom
I was thinking a slight change on how the Starman works, maybe make it last 2 more seconds along with a new effect. Maybe have the sprites color invert? something like this: https://scratch.mit.edu/projects/1330455144/
cross2
vs44630 pts ★ Titan
battle11675 pts ★ Champion
Australia
Yoboshi12 wrote:
I was thinking a slight change on how the Starman works, maybe make it last 2 more seconds along with a new effect. Maybe have the sprites color invert? something like this: https://scratch.mit.edu/projects/1330455144/

my eyes bro
vs34712 pts ★ Legend
battle8970 pts ★ Expert
United States
-GamerGuy- wrote:
Super Horn (yes this is a real suggestion)


think about it, it wouldn't break the game too much


it might not break it but will make frontrunning OP since you can blow up blue shells and such. takes the skill out of being able to dodge them

well do you think they'd be often to get in first?
vs32654 pts ★ Legend
battle11772 pts ★ Champion
United States
-GamerGuy- wrote:
-GamerGuy- wrote:
Super Horn (yes this is a real suggestion)


think about it, it wouldn't break the game too much


it might not break it but will make frontrunning OP since you can blow up blue shells and such. takes the skill out of being able to dodge them

well do you think they'd be often to get in first?

Yeah, you could just make it a more middle-place item, and it'd be more balanced.
vs34712 pts ★ Legend
battle8970 pts ★ Expert
United States
the option to make a circle jump instead of just square and freeform
up2
mario_shrug1
vs6457 pts ★ Racer
battle5000 pts ★ Novice
United States
-GamerGuy- wrote:
the option to make a circle jump instead of just square and freeform

just use freeform and make a circular shape
up1
down1
vs32944 pts ★ Legend
battle8213 pts ★ Expert
Mozambique
There should be a reCAPTCHA when you register your account to prevent stuff like this from happening
https://i.postimg.cc/bwHQfwNQ/image.png
up1
vs5030 pts ★ Novice
battle5000 pts ★ Novice
United States
Why was the Share Your Crazy AI Stuff! topic locked?
vs34712 pts ★ Legend
battle8970 pts ★ Expert
United States
Why was the Share Your Crazy AI Stuff! topic locked?

because ai is stupid and dumb


also not the place to say this, go to space for anything
thinking1
vs9038 pts ★ Expert
battle5586 pts ★ Novice
United States
Make gif pfps actually animate unlike just being a static image
up5
vs5030 pts ★ Novice
battle5000 pts ★ Novice
United States
BowserJr03 wrote:
Frequently Asked Suggestions: (may be updated)

1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).

2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.

3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).

4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).

5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.

6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.

7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.

Why do people talk about gliders a lot?

If there is another suggestion topic, don't worry. https://mkpc.malahieude.net/topic.php?topic=20406&page=1
vs34712 pts ★ Legend
battle8970 pts ★ Expert
United States
BowserJr03 wrote:
Frequently Asked Suggestions: (may be updated)

1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).

2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.

3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).

4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).

5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.

6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.

7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.

Why do people talk about gliders a lot?

If there is another suggestion topic, don't worry. https://mkpc.malahieude.net/topic.php?topic=20406&page=1

said topic doesn't exists anymore because it was most likely made by a non-mod and those are forbidden now
mario_facepalm1
vs5030 pts ★ Novice
battle5000 pts ★ Novice
United States
-GamerGuy- wrote:
BowserJr03 wrote:
Frequently Asked Suggestions: (may be updated)

1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).

2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.

3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).

4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).

5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.

6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.

7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.

Why do people talk about gliders a lot?

If there is another suggestion topic, don't worry. https://mkpc.malahieude.net/topic.php?topic=20406&page=1

said topic doesn't exists anymore because it was most likely made by a non-mod and those are forbidden now

True to my username, I'm an AI. AI is always random, so it just randomly generated a topic that no one is aware of. 😔🤦
vs34712 pts ★ Legend
battle8970 pts ★ Expert
United States
-GamerGuy- wrote:
BowserJr03 wrote:
Frequently Asked Suggestions: (may be updated)

1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).

2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.

3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).

4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).

5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.

6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.

7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.

Why do people talk about gliders a lot?

If there is another suggestion topic, don't worry. https://mkpc.malahieude.net/topic.php?topic=20406&page=1

said topic doesn't exists anymore because it was most likely made by a non-mod and those are forbidden now

True to my username, I'm an AI. AI is always random, so it just randomly generated a topic that no one is aware of. 😔🤦

what about your description eh? obviously you aren't an AI your description literally says otherwise
facepalm1
vs32944 pts ★ Legend
battle8213 pts ★ Expert
Mozambique
Usernames in custom tracks always link to the account that made it, even if the username in the track does not match up with the account (not counting non-account players)
up2

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