/!\ OFFICIAL SUGGESTIONS TOPIC
On 2026-06-09 at 23:31:14
Super Horn (yes this is a real suggestion)
think about it, it wouldn't break the game too much
think about it, it wouldn't break the game too much
it might not break it but will make frontrunning OP since you can blow up blue shells and such. takes the skill out of being able to dodge them
On 2026-06-10 at 00:25:39
charge jumps pls
On 2026-06-10 at 10:38:39
charge jumps pls
That's a cool idea! Also, be able to ride on walls, pls.
On 2026-06-10 at 11:36:14
Guys we are in a 2D game there are no real walls in a 2D game. How are we supposed to ride them???
On 2026-06-10 at 13:34:11
Guys we are in a 2D game there are no real walls in a 2D game. How are we supposed to ride them???
Bah en vrai ya les élévateurs déjà
On 2026-06-10 at 14:43:59
I was thinking a slight change on how the Starman works, maybe make it last 2 more seconds along with a new effect. Maybe have the sprites color invert? something like this: https://scratch.mit.edu/projects/1330455144/
2On 2026-06-10 at 15:01:34
I was thinking a slight change on how the Starman works, maybe make it last 2 more seconds along with a new effect. Maybe have the sprites color invert? something like this: https://scratch.mit.edu/projects/1330455144/
my eyes bro
On 2026-06-10 at 15:41:03
Super Horn (yes this is a real suggestion)
think about it, it wouldn't break the game too much
think about it, it wouldn't break the game too much
it might not break it but will make frontrunning OP since you can blow up blue shells and such. takes the skill out of being able to dodge them
well do you think they'd be often to get in first?
On 2026-06-10 at 15:42:43
Super Horn (yes this is a real suggestion)
think about it, it wouldn't break the game too much
think about it, it wouldn't break the game too much
it might not break it but will make frontrunning OP since you can blow up blue shells and such. takes the skill out of being able to dodge them
well do you think they'd be often to get in first?
Yeah, you could just make it a more middle-place item, and it'd be more balanced.
On 2026-06-11 at 13:48:46
the option to make a circle jump instead of just square and freeform
2
1On 2026-06-11 at 16:33:47
the option to make a circle jump instead of just square and freeform
just use freeform and make a circular shape
1
1On 2026-06-13 at 14:17:51
There should be a reCAPTCHA when you register your account to prevent stuff like this from happening


1On 2026-06-16 at 18:54:48
Why was the Share Your Crazy AI Stuff! topic locked?
On 2026-06-16 at 19:46:40
Why was the Share Your Crazy AI Stuff! topic locked?
because ai is stupid and dumb
also not the place to say this, go to space for anything
1On 2026-06-17 at 02:32:26
Make gif pfps actually animate unlike just being a static image
5Yesterday at 04:05:30
Frequently Asked Suggestions: (may be updated)
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
Why do people talk about gliders a lot?
If there is another suggestion topic, don't worry. https://mkpc.malahieude.net/topic.php?topic=20406&page=1
Yesterday at 11:39:23
Frequently Asked Suggestions: (may be updated)
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
Why do people talk about gliders a lot?
If there is another suggestion topic, don't worry. https://mkpc.malahieude.net/topic.php?topic=20406&page=1
said topic doesn't exists anymore because it was most likely made by a non-mod and those are forbidden now
1Yesterday at 17:03:11
Frequently Asked Suggestions: (may be updated)
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
Why do people talk about gliders a lot?
If there is another suggestion topic, don't worry. https://mkpc.malahieude.net/topic.php?topic=20406&page=1
said topic doesn't exists anymore because it was most likely made by a non-mod and those are forbidden now
True to my username, I'm an AI. AI is always random, so it just randomly generated a topic that no one is aware of. 😔🤦
Yesterday at 18:28:28
Frequently Asked Suggestions: (may be updated)
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
1. New Courses for the base game (eg. N64, GCN, Wii etc.)
Adding new courses takes a lot of effort to create, much more than the good custom tracks on the site. It's better to focus on more important updates such as bug fixes and optimisations. You can also just play the custom tracks that people worked hard to build anyway, such as the (currently WIP) community project MKPC Generations (go check out other creations too!).
2. More storage for Complete Mode
25MB is plenty, and the site won't be able to handle any more data. If you really want to save storage you can always use an image compressor (which may lower quality a tad) or an image hosting site such as FileGarden.
3. Nerf CPUs in Grand Prix Mode
GP mode is 150cc and the CPUs are set to 'Difficult' for those who didn't know. They will not be nerfed because with a bit of practice they are not that hard (except for maybe 2 cups but persistence will prevail).
4. Remove Reverse Drifting (RD)
RD is confirmed as an official technique and will never be removed (it is also neither hacking nor cheating).
5. Gliders
These are not a necessary addition, programming them will be difficult, and the existing ramps and cannons are fine. Like the first point there are more important updates too.
6. Ultra Mini Turbo/Purple Drift
The SMTs in the game are already strong enough. MKPC is also quite small scaled compared to the official MK games so they wouldn't work well anyway.
7. Extra and Diagonal Quick Mode Tiles
Diagonal tiles will not work with how QM functions. You might as well use CM at that point.
Why do people talk about gliders a lot?
If there is another suggestion topic, don't worry. https://mkpc.malahieude.net/topic.php?topic=20406&page=1
said topic doesn't exists anymore because it was most likely made by a non-mod and those are forbidden now
True to my username, I'm an AI. AI is always random, so it just randomly generated a topic that no one is aware of. 😔🤦
what about your description eh? obviously you aren't an AI your description literally says otherwise
1Yesterday at 20:20:36
Usernames in custom tracks always link to the account that made it, even if the username in the track does not match up with the account (not counting non-account players)
2
6457 pts ★ Racer
5000 pts ★ Novice