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Poll: Limited Space in Complete Mode

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Messages 148 - Buzzy Beetle Buzzy Beetle
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Definitely remove. In order to clear some space for future tracks, I decided to delete what I thought was a duplicate file of GCN Baby Park. It was the actual finished track. If there was no space limit, I wouldn't have needed to delete the file, and it also wouldn't cause me having to remake the track.

Perhaps I'm wrong, but...

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Messages 148 - Buzzy Beetle Buzzy Beetle
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He has. His profile description says that he's done with MKPC

Mario Maker 2

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Messages 148 - Buzzy Beetle Buzzy Beetle
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JamBurger wrote:
Mario Kart 9 was never announced and no information about a Mario Kart on console was shared ...

Mario Kart Tour


Mario Kart Tour is on mobile

ive been told that MKTour would be on mobile


Indeed ^^
For now it's a mobile game only

lets just hope that MKTour doesnt fail like Super Mario Run did

The reason Super Mario Run failed was the price, right?

Double item boxes.

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Messages 148 - Buzzy Beetle Buzzy Beetle
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racer_z wrote:
KoopaFan37 wrote:
RacingJan wrote:
racer_z wrote:
I want the double item boxes.They are basically a item box that gives two items.If this is added,please also add the dual item slot,making the player have the capacity to store two items instead of one.

Of what use would double item boxes exactly be without a second item slot?
Btw, I also really like your idea.

Maybe one item will be automatically equipped like in Mario Kart Tour, and the other will be shown in the item slot.
I want the mechanic to be like in Mario kart Double Dash.toadyoshiparatroopaup

So you want two item slots, one for each item, with the ability to swap items?
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Messages 148 - Buzzy Beetle Buzzy Beetle
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RacingJan wrote:
racer_z wrote:
I want the double item boxes.They are basically a item box that gives two items.If this is added,please also add the dual item slot,making the player have the capacity to store two items instead of one.

Of what use would double item boxes exactly be without a second item slot?
Btw, I also really like your idea.

Maybe one item will be automatically equipped like in Mario Kart Tour, and the other will be shown in the item slot.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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Double item boxes are honestly a creative idea. Would it be possible to swap the two items?

Who is your main in Mario Kart?

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Messages 148 - Buzzy Beetle Buzzy Beetle
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Temmie wrote:
webkinz9 wrote:
Temmie wrote:
i donts nessisary mains anyones. i justs plays as random characters

Even though I said I main Koopa in MK7, I sometimes just play with random characters, often going with Wiggler or Lakitu.

honey queen is the mosts stupidests character choice in mk history ands they didnts even puts waluigi into it and his tracks was in thats game though. i finds it stupid

I only use Honey Queen in time trials for that small speed boost. The only reason that I ever pick Wiggler or Lakitu in MK7 is because I find them adorable.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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Temmie wrote:
webkinz9 wrote:
Temmie wrote:
i donts nessisary mains anyones. i justs plays as random characters

Even though I said I main Koopa in MK7, I sometimes just play with random characters, often going with Wiggler or Lakitu.

honey queen is the mosts stupidests character choice in mk history ands they didnts even puts waluigi into it and his tracks was in thats game though. i finds it stupid

I only use Honey Queen in time trials for that small speed boost. The only reason that I ever pick Wiggler or Lakitu in MK7 is because I find them adorable.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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Temmie wrote:
i donts nessisary mains anyones. i justs plays as random characters

Even though I said I main Koopa in MK7, I sometimes just play with random characters, often going with Wiggler or Lakitu.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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ByoT wrote:
In MKDS, I use Yoshi/Egg1
In MKWII, I use Funky-Kong/Second bike
In MK7, I use Metal-Mario/Best kart ever
In MK8, I use Harmony/Best kart ever

Harmony is Rosalina right?
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Messages 148 - Buzzy Beetle Buzzy Beetle
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In Mario Kart 7 I use Metal Mario or Honey Queen in time trials (with the exception of Wario Shipyard/Wario's Galleon, in which I use Yoshi), and in races I main Koopa Troopa.

What is your least favorite track.

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Messages 148 - Buzzy Beetle Buzzy Beetle
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Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid

If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.
W
Messages 148 - Buzzy Beetle Buzzy Beetle
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Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid

If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.
W
Messages 148 - Buzzy Beetle Buzzy Beetle
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battle14785 pts ★ Champion
Canada
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
W
Messages 148 - Buzzy Beetle Buzzy Beetle
vs69123 pts ★ Titan
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Canada
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
W
Messages 148 - Buzzy Beetle Buzzy Beetle
vs69123 pts ★ Titan
battle14785 pts ★ Champion
Canada
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
W
Messages 148 - Buzzy Beetle Buzzy Beetle
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battle14785 pts ★ Champion
Canada
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
W
Messages 148 - Buzzy Beetle Buzzy Beetle
vs69123 pts ★ Titan
battle14785 pts ★ Champion
Canada
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
W
Messages 148 - Buzzy Beetle Buzzy Beetle
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Canada
Shy guy Beach

Because of the water?
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Messages 148 - Buzzy Beetle Buzzy Beetle
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Either Koopa Beach 2 or Choco Island 2. Because of the way that offroad works in thus game, those 2 courses feel very slow. I could argue the same with KB1, but there are ramps that let  you skip the water.

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