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Poll: Limited Space in Complete Mode
On 2019-06-24 at 23:40:56
Definitely remove. In order to clear some space for future tracks, I decided to delete what I thought was a duplicate file of GCN Baby Park. It was the actual finished track. If there was no space limit, I wouldn't have needed to delete the file, and it also wouldn't cause me having to remake the track.
Perhaps I'm wrong, but...
Mario Maker 2
On 2019-05-23 at 14:20:43
Mario Kart 9 was never announced and no information about a Mario Kart on console was shared ...
Mario Kart Tour
Mario Kart Tour is on mobile
ive been told that MKTour would be on mobile
Indeed ^^
For now it's a mobile game only
lets just hope that MKTour doesnt fail like Super Mario Run did
The reason Super Mario Run failed was the price, right?
Double item boxes.
On 2019-07-03 at 16:32:20
I want the double item boxes.They are basically a item box that gives two items.If this is added,please also add the dual item slot,making the player have the capacity to store two items instead of one.
Of what use would double item boxes exactly be without a second item slot?
Btw, I also really like your idea.
Maybe one item will be automatically equipped like in Mario Kart Tour, and the other will be shown in the item slot.
So you want two item slots, one for each item, with the ability to swap items?
On 2019-07-01 at 18:23:40
I want the double item boxes.They are basically a item box that gives two items.If this is added,please also add the dual item slot,making the player have the capacity to store two items instead of one.
Of what use would double item boxes exactly be without a second item slot?
Btw, I also really like your idea.
Maybe one item will be automatically equipped like in Mario Kart Tour, and the other will be shown in the item slot.
Who is your main in Mario Kart?
On 2019-06-19 at 19:06:54
i donts nessisary mains anyones. i justs plays as random characters
Even though I said I main Koopa in MK7, I sometimes just play with random characters, often going with Wiggler or Lakitu.
honey queen is the mosts stupidests character choice in mk history ands they didnts even puts waluigi into it and his tracks was in thats game though. i finds it stupid
I only use Honey Queen in time trials for that small speed boost. The only reason that I ever pick Wiggler or Lakitu in MK7 is because I find them adorable.
On 2019-06-19 at 19:03:55
i donts nessisary mains anyones. i justs plays as random characters
Even though I said I main Koopa in MK7, I sometimes just play with random characters, often going with Wiggler or Lakitu.
honey queen is the mosts stupidests character choice in mk history ands they didnts even puts waluigi into it and his tracks was in thats game though. i finds it stupid
I only use Honey Queen in time trials for that small speed boost. The only reason that I ever pick Wiggler or Lakitu in MK7 is because I find them adorable.
On 2019-06-19 at 18:57:41
i donts nessisary mains anyones. i justs plays as random characters
Even though I said I main Koopa in MK7, I sometimes just play with random characters, often going with Wiggler or Lakitu.
On 2019-06-19 at 18:02:11
In MKWII, I use Funky-Kong/Second bike
In MK7, I use Metal-Mario/Best kart ever
In MK8, I use Harmony/Best kart ever
Harmony is Rosalina right?
What is your least favorite track.
On 2019-06-19 at 22:27:37
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
rubberbandings is a cheaps type of challenge
Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
yeah likes i saids rubberbandings is just cheaps and stupid
If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.
On 2019-06-19 at 22:23:33
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
rubberbandings is a cheaps type of challenge
Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
yeah likes i saids rubberbandings is just cheaps and stupid
If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.
On 2019-06-19 at 21:12:42
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
rubberbandings is a cheaps type of challenge
Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
On 2019-06-19 at 20:59:49
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
On 2019-06-19 at 19:43:47
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
On 2019-06-19 at 19:02:32
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
On 2019-06-19 at 15:51:23
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
On 2019-06-19 at 14:13:40
Shy guy Beach
Because of the water?