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Favorite song
On 2021-11-23 at 23:54:33
I think as I've gotten older and my music tastes have expanded, I don't think I can really pinpoint a single song as being my favorite, moreso a collection of 30 or so that rotates as I find more shit to listen to.
Might as well list some that is also palatable for your average person.
Rush - Subdivisions
Deftones - Hole in the Earth
Type O Negative - In Praise of Bacchus
Bad Religion - Anesthesia
Faith No More - Stripsearch
Celtic Frost - Babylon Fell
Black Sabbath - Fairies Wear Boots
Grey Skies Fallen - The Great Fall
etc. etc.
Might as well list some that is also palatable for your average person.
Rush - Subdivisions
Deftones - Hole in the Earth
Type O Negative - In Praise of Bacchus
Bad Religion - Anesthesia
Faith No More - Stripsearch
Celtic Frost - Babylon Fell
Black Sabbath - Fairies Wear Boots
Grey Skies Fallen - The Great Fall
etc. etc.
Question about Roblox
On 2021-12-28 at 23:58:42
What are some really cool games to play that AREN'T front page/garbage ones?
Lab Experiment https://www.roblox.com/games/1229173778/Lab-Experiment
Cleaning Simulator https://www.roblox.com/games/818287233/Cleaning-Simulator
Flood Escape https://www.roblox.com/games/32990482/Flood-Escape-Classic
Super Checkpoint (I prefer the legacy game but the new one is fine too) https://www.roblox.com/games/1014864088/MOBILE-UPDATE-Super-Check-Point
Pixel Art Creator https://www.roblox.com/games/90660715/WINTER-Pixel-Art-Creator
Also I know you said no front page stuff but I have to include Bee Swarm Simulator https://www.roblox.com/games/1537690962/Bee-Swarm-Simulator
Which Mario Kart do you think is the best?
On 2022-02-02 at 05:40:11
I've ranked what I think in a separate thread so I'll link it here.
JUST LAME 2D TEST TRACKS
10. N64
JUST LONG, UNFUN 3D TEST TRACKS
9. MKHC
MAKING FUN LONG TRACKS WITH ... HOUSE MATERIALS?! O_O
8. MK8
MK8DX WAS TONS BETTER NGL. THIS DIDN'T HAVE GOOD 200CC, OR BATTLE MODE
7. MK7
NOT BAD, JUST VS/BATTLE FOR SINGLE PLAYER WAS LAME
6. MKSC
JUST YOUR AVERAGE 2D MARIO KART
5. MK8DX
MK8, BUT PERFECTED
4. MKDD
THE FIRST TRUE 3D MARIO KART. PSYCHO ITEMS
3. MKT
WE HAVE TO FACE IT, MKT WAS AN EXCUSE FOR MK9. BUT COOL
2. MKDS
GETTING WARMER, BETTER THAN MKWII IF MKWII DIDNT HAVE CTGP
1. MKWII
BEST! HAS CTGP EVEN 11. SNES
CAPS LOCK IS CRUISE CONTROL FOR COOL.
BUT EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER.
Apologies in advance for bumping a topic that's not been bumped for about a week, but I might as well throw my two cents into the mix.
9: MK8D
8: MKDD
7: MK8U
6: MKW
5: MK7
4: SMK
3: MK64
2: MKDS
1: MKSC Rankings:
I might as well elaborate now that I'm given the chance!
9. MK8D:
This is a lazy port that took away nearly every competitive aspect MK8U had, with very little payback that wasn't already in MK8U.
8. MKDD:
By far the weakest of the original karts. The graphics looks better than ever (even if everything looks a little bit plasticky), and you can get nearly-neck deep in the competitive mechanics of the game (as you can every kart pre-MKW). It's too bad that it controls like dogshit. Every track is the ice track, and none of the tracks seem to compliment the control scheme. It's like they designed the tracks first and then attempted to make the controls around it and failed miserably with one or two exceptions.
7. MK8U:
The first game that I ever preordered at the young age of 11 definitely left something to be desired. Competitively, this might be the most complex since the days of MKDS, but elsewhere the entire package is lacking. Many of the tracks I felt were half-baked and sometimes didn't exactly coalesce with the controls. This is probably the most "just another Mario Kart" that is up to this point.
6. MKW:
I feel Nintendo definitely took a bit of a risk with the Wii, and by extension MKW. Gone are the input-heavy days of yore, replaced with a more streamlined experience geared more towards a casual audience that works for the most part. The track/control combo is generally more stable, and while none of them feel great, they all generally work. The pace of the game has also massively slowed down partially due to a lack of easy way to acheive MT speed, but comparing the scale of the retro tracks to the originals (especially the DS tracks) also leaves a different story. This ultimately results in a slightly more boring experience all around, and generally signals the "beginning of the end" for Mario Kart's quality peak.
(I am aware of CTGP's existence, but I'm not accounting it in the ranking here. Not like it would affect it much.)
5. MK7:
The best nu-kart of the bunch, for all the wrong reasons. MK7 sees the streamlining taken to a whole new level, leading to the most straightforward karting experience up to this point. Weirdly enough though, it works. The tracks generally feel complete and most of them (with the exception of Rosalina's Ice World) all work with the controls given. The advent of kart customization is a neat idea, with additional glider and underwater mechanics also adding to the variety presented, you have one of the most diverse karts to this date.
As to be expected with any nu-kart though, the pace of the game is generally slower comparative to those MKDS backwards, and it's actually probably the slowest kart experience that you'll get from a mainline game. The amount of extra bells and whistles in tech is also near zero, with possibly the most emphasis on pure lines in any game since MKSC. This game should be a disaster. It isn't. Consider this as a last hurrah before Mario Kart's dive into mediocrity.
4. SMK:
Half of this kart's ranking is due to sheer influence alone, but it also holds up damn near 30 years on. The tracks are for the most part simple with the controls mostly working with the track design with the obvious exception of the 2 Vanilla Lake tracks. It's a little bit hard to grasp for sure, but once it's been grasped it's very rewarding.
3. MK64:
SMK may have been the blueprint to the kart racing formula, but MK64 was the realization of it in its purest form. These tracks are zany, cartoony, and contol surprisingly well. These tracks are huge but the pace is still fast, even on the obscenely long ones like Toad's Turnpike and Rainbow Road. This is also the most technically complex kart bar none, with so many ways to increase your speed and optimize your play. The beginning of the true manual MT increases the skill ceiling to near-infinity. There are still some tracks that don't exactly work, mostly due to RNG elements but they're pretty few and far in between. 25 years later and on a system that was woefully underpowered compared to its competitors, it still holds up as a fun albeit slightly frustrating kart racer.
1. MKSC + MKDS:
Trying to rank one game over another here is near impossible, so here they share the top spot. Both games are equally great for different reasons. On MKSC's side, you have the sheer quantity and quality of the tracks, the small scale of the tracks (the smallest scale MK would ever get to), the consistent track/control alliance. On MKDS's side, you have the insane input-heavy gameplay, the extremely fast pace at which tracks are taken, and the introduction of online play. I see MKDS as having the higher peaks, but MKSC being more consistent in its greatness. Both games control extremely well, with MKSC offering a refinement of the SMK control scheme and MKDS offering a faster-paced and less slippery version of MKDD's controls. The track selection for all is a joy to play through. It all comes together here exactly twice, and all for it.
Please bear in mind that I'm not accounting for MKT or MKHC, as I don't really consider those as "mainline" karts. I have no intention of ever playing MKHC and I played about 15 minutes of MKT once on a friend's phone and swore to never play it again. It goes without saying that MKT would be dead last if it were counted here.
The arcade versions should be viewed as they are, fun little excursions that aren't really worth much critical evaluation.
I think if I were to redo this list I would slide DS into the definitive first spot, although that's a question of me actually enjoying the game less or my falling out with the MKSC community, I don't know.
JUST LAME 2D TEST TRACKS
10. N64
JUST LONG, UNFUN 3D TEST TRACKS
9. MKHC
MAKING FUN LONG TRACKS WITH ... HOUSE MATERIALS?! O_O
8. MK8
MK8DX WAS TONS BETTER NGL. THIS DIDN'T HAVE GOOD 200CC, OR BATTLE MODE
7. MK7
NOT BAD, JUST VS/BATTLE FOR SINGLE PLAYER WAS LAME
6. MKSC
JUST YOUR AVERAGE 2D MARIO KART
5. MK8DX
MK8, BUT PERFECTED
4. MKDD
THE FIRST TRUE 3D MARIO KART. PSYCHO ITEMS
3. MKT
WE HAVE TO FACE IT, MKT WAS AN EXCUSE FOR MK9. BUT COOL
2. MKDS
GETTING WARMER, BETTER THAN MKWII IF MKWII DIDNT HAVE CTGP
1. MKWII
BEST! HAS CTGP EVEN
CAPS LOCK IS CRUISE CONTROL FOR COOL.
BUT EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER.
Apologies in advance for bumping a topic that's not been bumped for about a week, but I might as well throw my two cents into the mix.
9: MK8D
8: MKDD
7: MK8U
6: MKW
5: MK7
4: SMK
3: MK64
2: MKDS
1: MKSC
I might as well elaborate now that I'm given the chance!
9. MK8D:
This is a lazy port that took away nearly every competitive aspect MK8U had, with very little payback that wasn't already in MK8U.
8. MKDD:
By far the weakest of the original karts. The graphics looks better than ever (even if everything looks a little bit plasticky), and you can get nearly-neck deep in the competitive mechanics of the game (as you can every kart pre-MKW). It's too bad that it controls like dogshit. Every track is the ice track, and none of the tracks seem to compliment the control scheme. It's like they designed the tracks first and then attempted to make the controls around it and failed miserably with one or two exceptions.
7. MK8U:
The first game that I ever preordered at the young age of 11 definitely left something to be desired. Competitively, this might be the most complex since the days of MKDS, but elsewhere the entire package is lacking. Many of the tracks I felt were half-baked and sometimes didn't exactly coalesce with the controls. This is probably the most "just another Mario Kart" that is up to this point.
6. MKW:
I feel Nintendo definitely took a bit of a risk with the Wii, and by extension MKW. Gone are the input-heavy days of yore, replaced with a more streamlined experience geared more towards a casual audience that works for the most part. The track/control combo is generally more stable, and while none of them feel great, they all generally work. The pace of the game has also massively slowed down partially due to a lack of easy way to acheive MT speed, but comparing the scale of the retro tracks to the originals (especially the DS tracks) also leaves a different story. This ultimately results in a slightly more boring experience all around, and generally signals the "beginning of the end" for Mario Kart's quality peak.
(I am aware of CTGP's existence, but I'm not accounting it in the ranking here. Not like it would affect it much.)
5. MK7:
The best nu-kart of the bunch, for all the wrong reasons. MK7 sees the streamlining taken to a whole new level, leading to the most straightforward karting experience up to this point. Weirdly enough though, it works. The tracks generally feel complete and most of them (with the exception of Rosalina's Ice World) all work with the controls given. The advent of kart customization is a neat idea, with additional glider and underwater mechanics also adding to the variety presented, you have one of the most diverse karts to this date.
As to be expected with any nu-kart though, the pace of the game is generally slower comparative to those MKDS backwards, and it's actually probably the slowest kart experience that you'll get from a mainline game. The amount of extra bells and whistles in tech is also near zero, with possibly the most emphasis on pure lines in any game since MKSC. This game should be a disaster. It isn't. Consider this as a last hurrah before Mario Kart's dive into mediocrity.
4. SMK:
Half of this kart's ranking is due to sheer influence alone, but it also holds up damn near 30 years on. The tracks are for the most part simple with the controls mostly working with the track design with the obvious exception of the 2 Vanilla Lake tracks. It's a little bit hard to grasp for sure, but once it's been grasped it's very rewarding.
3. MK64:
SMK may have been the blueprint to the kart racing formula, but MK64 was the realization of it in its purest form. These tracks are zany, cartoony, and contol surprisingly well. These tracks are huge but the pace is still fast, even on the obscenely long ones like Toad's Turnpike and Rainbow Road. This is also the most technically complex kart bar none, with so many ways to increase your speed and optimize your play. The beginning of the true manual MT increases the skill ceiling to near-infinity. There are still some tracks that don't exactly work, mostly due to RNG elements but they're pretty few and far in between. 25 years later and on a system that was woefully underpowered compared to its competitors, it still holds up as a fun albeit slightly frustrating kart racer.
1. MKSC + MKDS:
Trying to rank one game over another here is near impossible, so here they share the top spot. Both games are equally great for different reasons. On MKSC's side, you have the sheer quantity and quality of the tracks, the small scale of the tracks (the smallest scale MK would ever get to), the consistent track/control alliance. On MKDS's side, you have the insane input-heavy gameplay, the extremely fast pace at which tracks are taken, and the introduction of online play. I see MKDS as having the higher peaks, but MKSC being more consistent in its greatness. Both games control extremely well, with MKSC offering a refinement of the SMK control scheme and MKDS offering a faster-paced and less slippery version of MKDD's controls. The track selection for all is a joy to play through. It all comes together here exactly twice, and all for it.
Please bear in mind that I'm not accounting for MKT or MKHC, as I don't really consider those as "mainline" karts. I have no intention of ever playing MKHC and I played about 15 minutes of MKT once on a friend's phone and swore to never play it again. It goes without saying that MKT would be dead last if it were counted here.
The arcade versions should be viewed as they are, fun little excursions that aren't really worth much critical evaluation.
I think if I were to redo this list I would slide DS into the definitive first spot, although that's a question of me actually enjoying the game less or my falling out with the MKSC community, I don't know.
What is your favorite Super Smash Bros game?
On 2022-01-15 at 07:13:51
64 or Brawl.
Brawl was the "first" I played (I remember seeing some friends play it when I was like 7 or 8, and perhaps joining in as well) and owned (nabbed it for Christmas 2013 iirc). Honestly the entire package is worth it for the Subspace Emissary.
64 pretty much laid down the grounds for the franchise and still holds up surprisingly well 23 years later. Really fast, fluid, and just a boatload of fun.
Brawl was the "first" I played (I remember seeing some friends play it when I was like 7 or 8, and perhaps joining in as well) and owned (nabbed it for Christmas 2013 iirc). Honestly the entire package is worth it for the Subspace Emissary.
64 pretty much laid down the grounds for the franchise and still holds up surprisingly well 23 years later. Really fast, fluid, and just a boatload of fun.
Mario Kart's 30th Anniverssary
On 2022-01-17 at 06:09:05
If that rumor is true, which I'm sure it is, I'm done with Mario Kart. Mario Kart is supposed to be MARIO Kart, and I can't imagine other Nintendo franchises having any part in that. And knowing Nintendo, if Mario Kart does become Nintendo Kart, it will stay as Nintendo Kart for a long time, quite possibly forever. In other words, I don't want anything to do with Mario Kart Crossroads. Sorry to be so negative, but I just had to get that off my chest.
Welcome to the club.
I'm not super opposed to a "Nintendo Kart" but I very much think that if it should happen, Nintendo should keep it to a separate franchise. Not like that's ever going to happen but a man can dream!
As for Mario Kart's 30th, well it's certainly an anniversary. I remember pretty vividly them doing a fair amount for Luigi's 30th birthday (the "Year of Luigi" in 2013 most notably included a tweaked version of New Super Mario Bros. U called New Super Luigi U (tl;dr Luigi is main character, 4th character is Nabbit, every stage has a time limit of 100 seconds) and Luigi's Mansion: Dark Moon), as well as Nintendo blessing us with Super Mario Maker for the 30th anniversary of Super Mario Bros.
I think with the death of Satoru Iwata so too died the anniversary celebration of the game franchises it cares about. Mario Kart doesn't really do anniversaries anyways, not from my experience. If they defy my expectations and actually do something anything, I expect it to be some bullshit over in Mario Kart Tour, or perhaps a rerelease of one of the older Mario Karts (Wii backwards). I'm 100% confident that a new Mario Kart isn't happening for the anniversary. It should have been announced by now, seeing as the past 4 mainline Mario Karts were previewed at the prior years E3 (so for Mario Kart 8, it was E3 2013, MK7 E3 2010, etc). Still nothing is set in stone but judging Nintendo's business practices since 2016ish, I expect nothing and they will probably give nothing of worth.
What games do you have on your nintendo?
On 2022-01-11 at 08:49:52
Too many.
I have like 3/4 of a drawer full of Wii and Wii U games, and a 2 small baggies bursting with DS and 3DS games that both myself and my little brother have. I also have some VC shit on my Wii and 3DS. I also have another bag filled with GB/GBA games. As for the Switch I only have 3 and I think my brother in the realm of a dozen.
Overall I think I have like 100-125 Nintendo games in my house. Maybe one day I'll go through them all.
Of note off the top of my head...
-Every mainline Pokemon game from D/P up until S/M
-Every mainline WarioWare game from Mega Microgames through Gold
-Both the Sonic Advance + Sonic Rush trilogy
-Every mainline Mario Kart
-The Zero Escape Trilogy
-Just for shits and giggles, Pokemon Cock Version (a very vulgar romhack of one of the gen 1 games)
Maybe I'll get some more, prolly not. I'd rather look for Dreamcast games at this point and possibly acquiring other "retro" systems (the NES, PS2, N64, and perhaps a Saturn)
I have like 3/4 of a drawer full of Wii and Wii U games, and a 2 small baggies bursting with DS and 3DS games that both myself and my little brother have. I also have some VC shit on my Wii and 3DS. I also have another bag filled with GB/GBA games. As for the Switch I only have 3 and I think my brother in the realm of a dozen.
Overall I think I have like 100-125 Nintendo games in my house. Maybe one day I'll go through them all.
Of note off the top of my head...
-Every mainline Pokemon game from D/P up until S/M
-Every mainline WarioWare game from Mega Microgames through Gold
-Both the Sonic Advance + Sonic Rush trilogy
-Every mainline Mario Kart
-The Zero Escape Trilogy
-Just for shits and giggles, Pokemon Cock Version (a very vulgar romhack of one of the gen 1 games)
Maybe I'll get some more, prolly not. I'd rather look for Dreamcast games at this point and possibly acquiring other "retro" systems (the NES, PS2, N64, and perhaps a Saturn)
Why Was Landon_Has_Been_Banned been banned?
On 2021-12-06 at 15:18:25
I'm actually surprised that the account wasn't banned earlier.
Landon_has_been_banned (who I assume is Landon himself) has all the charisma of sandpaper and is generally not a pleasant person to be around. He's arrogant as hell and holds this kinda "trolly" attitude that rightfully died out in the late 00's.
Like we get it, you're such a tough guy and everyone else is an idiot because who the fuck knows. You're angry that you got banned for a week. Whatever. Ignore the fact that said attitude makes it extremely obvious you're pissed off and thus easier to ignore and troll if someone wanted to. Fun fact: acting as a tough guy on the internet will only tell people that you're anything but.
Bleh.
Landon_has_been_banned (who I assume is Landon himself) has all the charisma of sandpaper and is generally not a pleasant person to be around. He's arrogant as hell and holds this kinda "trolly" attitude that rightfully died out in the late 00's.
Like we get it, you're such a tough guy and everyone else is an idiot because who the fuck knows. You're angry that you got banned for a week. Whatever. Ignore the fact that said attitude makes it extremely obvious you're pissed off and thus easier to ignore and troll if someone wanted to. Fun fact: acting as a tough guy on the internet will only tell people that you're anything but.
Bleh.
What is your favourite Pokémon ever?
On 2021-12-11 at 20:33:31
Probably Nidoking.
And per generation...
GSC: Houndoom
RSE: Either Breloom or Metagross
DPP: Froslass
BW: Haxorus
XY: Tyrantrum
SM: Salazzle RBY: Nidoking
And per generation...
GSC: Houndoom
RSE: Either Breloom or Metagross
DPP: Froslass
BW: Haxorus
XY: Tyrantrum
SM: Salazzle
man forums are cruel sometimes right
On 2021-12-19 at 06:37:05
I think you'll hate me for this everyone hates me on here anyway
I have no idea who the fuck you are.
I did at least take a look through your post history and the majority of it does seem to be this pity-party nonsense. Maybe it's done tongue-in-cheek like I do very often but it's hard to tell. Not like it's my job to determine that.
Either way I feel it important to give you a nugget of knowledge, not out of kindness but out of experience on my end.
If you're not satisfied with how you're viewed in a community, you at least try to change it by improving whatever it is people may or may not have an issue with. If people still don't like you after that, then you have every right to cut your losses and make your home in another community.
Just my 2 cents on the matter.
1
1
Man, Roblox sucks, doesn't it?
On 2021-06-11 at 15:31:01
I may have many good memories on Roblox (I'd say it's probably my most played game as of writing this, although that statistic has more likely than not been lost to time), but man it's not a good platform anymore.
I can probably count on one hand the amount of games that I actively enjoy playing now. Everything else either isn't for me (seeing as I'm not the target audience anymore), resembles a games that already exists, or just doesn't work anymore due to Roblox's cavalier attitude towards updates at all costs.
It's a damn shame too, I think it had serious potential to be as respected as Minecraft is nowadays but the games are increasingly becoming pay-to-win with the removal of tickets and many of the popular games I feel have no actual gameplay, it's just a social gathering. There are still good games on the platform but you really have to search for them.
My personal recommendation probably goes to Lab Experiment, with honorable mentions to Bee Swarm Simulator and Washington, District of Columbia.
I can probably count on one hand the amount of games that I actively enjoy playing now. Everything else either isn't for me (seeing as I'm not the target audience anymore), resembles a games that already exists, or just doesn't work anymore due to Roblox's cavalier attitude towards updates at all costs.
It's a damn shame too, I think it had serious potential to be as respected as Minecraft is nowadays but the games are increasingly becoming pay-to-win with the removal of tickets and many of the popular games I feel have no actual gameplay, it's just a social gathering. There are still good games on the platform but you really have to search for them.
My personal recommendation probably goes to Lab Experiment, with honorable mentions to Bee Swarm Simulator and Washington, District of Columbia.
Random Things You Want to Say Here
On 2021-11-23 at 18:16:27
gaming
Problem about DS Rainbow Road + his quick mode builder
On 2021-10-25 at 15:20:52
Just looked at it, yep there's gaps.
More than anything, I don't see why only two of the corner tiles are incomplete. This is a solved problem: mirror the turns that are complete to the turns that aren't.
Perhaps I'd be a little more forgiving if this version of rainbow road wasn't ball-bustingly hard, but it is.
More than anything, I don't see why only two of the corner tiles are incomplete. This is a solved problem: mirror the turns that are complete to the turns that aren't.
Perhaps I'd be a little more forgiving if this version of rainbow road wasn't ball-bustingly hard, but it is.
GUESS WHOS BACK
On 2021-12-01 at 05:48:54
Shady's back
Tell a friend.
Tell a friend.
Daily MKPC newspaper
On 2020-02-26 at 03:03:18
This is mildly amusing to watch.
Keep going.
Keep going.
I'm being harassed
On 2021-11-19 at 02:55:22
Funny this is, I barely know them.
So please tell me, what should I do?
Either the person in question is very young, does not know how to take any social cues (however many you can pick up on the internet) or is doing it purely as a joke. I haven't seen any messages of the like, I'm leaning the first two options.
I'd probably just set yourself to Do Not Disturb and you won't get pinged for any messages. I'm unsure if there's a block option on here.
In the event it's the latter, you can joke around back and forth but it's honestly not a likely possibility and it'll get old pretty quick.
The truth about Mcdonald's food.
On 2021-04-01 at 07:36:11
McDonalds is bad-tier fast food anyways, crickets or not. There's a reason I call it McDicks!
Just go to 5 Guys.
Just go to 5 Guys.
What Unpopular Mario Game Opinion Do You Have?
On 2021-11-13 at 19:56:19
1. I don't like Super Mario 64 DS. Don't get me wrong, the game is good in quality, but it was heavily held back by the console it was on. D-pad movements were extremely difficult to manage along with an unintuitive camera angle, leading to many deaths that weren't the player's fault. Play it on a 3ds and all the issues are gone, but that's the thing. It wasn't designed for a 3ds.
I haven't seen this?
Funnily enough I've always gotten the opposite vibe from the internet, the DS version is a forgotten novelty in the face of the original due to its many changes and aforementioned control issues.
Interesting that you mention the controller issues going away when played on a 3DS, as in reality, they technically don't get better. The circle pad just emulates a D-Pad, so you're still "locked" to 8 directions (and Mario and co. don't instantly snap to the direction indicated ala 3D Land, it's more of a gradual turn). I guess some people get the placebo of better control by having a stick under their thumb.
On 2021-05-14 at 21:26:02
For a Mario Kart opinion, Waluigi Pinball is WAY too overrated. And Waluigi as a character.
Waluigi Pinball suffers from casuals ranking looks and concept over all else. No doubt I would be constantly trash-talking it if that's all it had (like I do MKDD), but luckily it plays fairly well in both MKDS and MK7.
Waluigi as a character suffers from underexposure and so he's seen as this crown jewel that every game must have or it's automatically bad and every Ninty shit-licker will complain about his absence for the next 5 millennia. I'm like 90% sure there are still people whining about Waluigi not being in Smash Ultimate. Had he been given as much screen-time as the Koopalings, no doubt people would be begging for him to stop being in games!
Mario Kart Super Circuit on the GBA is a really underrated game. It controls great and the track design is just as good.
The game controls pretty well and the tracks don't actively work against said controls (most of the time anyways), so I'll agree with you there.
On 2021-05-12 at 17:50:13
I've outlined most of them before (my love of Partners in Time, my low opinion of Mario Kart Wii, my love of Brawl, etc), so I'll quote those posts and throw some new ones in.
Is it a bad game? Certainly not. I respect it for introducing me to the series back in 2009. But I feel it's the beginning of the end, with each subsequent kart becoming more boring, more safe, easier, less technical, etc.
At least I like it more than Double Dash. Recently I've come to terms with it being overrated as hell, along with Mario Kart 8 Deluxe. While 8 Deluxe sometimes gets the hate it rightfully deserves, Mario Kart Wii is more often than not seen as the gold standard of karts. And honestly I don't know why.
The short answer is anyone except Waluigi.
The long answer is that there were only 2 characters I was excited for before the release who didn't get in, being Shantae and Shadow. Most likely Shadow would be more feasible, most likely due to putting less work on the dev's part (almost guaranteeing they would make him a semi-clone (read: echo fighter) of Sonic), but Shantae would offer a bit more variety.
An honorable mention is Geno. He would be a nice pick that would be a crowd favorite but have fun getting the rights from Square Enix.
Ultimately though I don't put much thought into it, since I personally don't play Smash Ultimate. Tried it a couple times but I still prefer Brawl overall, even if it's very janky.
And some others...
-I feel the Wario Land series desperately needs a new game, I loved Wario Land Shake It when I was younger and the fact that there hasn't been a follow-up since then (nearly 13 years) is baffling.
-The Nintendo Switch is the biggest waste of potential Nintendo's ever done since the Virtual Boy, they take a great concept and stuff it full of ports and sequels that don't do anything new.
-This isn't exactly Mario-related but might as well include it anyways. I may rant on how the Mario Kart series has become oversimplified since MKW, but I don't think anything compares to the rapid fall from grace that Pokemon has. Bear in mind these games weren't hard to begin with, but most everything from about HG/SS onward seems to have been made deliberately easier, possibly due to complaints of excessive non-linearity in D/P, to the point where I've personally sworn to never give another dollar to Game Freak and The Pokemon Company for the foreseeable future, possibly forever if they keep going down this path. Legends looks promising as I've said before but Game Freak and co. will find a way to fuck it up somehow.
For more info on how Pokemon has been pacified more than it already was to begin with, I recommend to watch the video linked.
There's definitely more, but either they aren't Mario-related (the whole "Fortnite bad Minecraft good" thing is a scourge upon mankind and has actively made me want to play Minecraft less), too minor to really matter (The Galaxy games are a bit too linear for my liking, especially Galaxy 2), or just aren't on my mind at the moment.
I've always had a soft spot for Partners in Time, never got much of the hate for it. If anything, I think the only reason it's forgotten is because it's sandwiched in between 2 other great games, so it gets lost in the shuffle.
Is it a bad game? Certainly not. I respect it for introducing me to the series back in 2009. But I feel it's the beginning of the end, with each subsequent kart becoming more boring, more safe, easier, less technical, etc.
At least I like it more than Double Dash.
If you could add any character from anything into Super Smash Bros. Ultimate, who would you add and why?
The short answer is anyone except Waluigi.
The long answer is that there were only 2 characters I was excited for before the release who didn't get in, being Shantae and Shadow. Most likely Shadow would be more feasible, most likely due to putting less work on the dev's part (almost guaranteeing they would make him a semi-clone (read: echo fighter) of Sonic), but Shantae would offer a bit more variety.
An honorable mention is Geno. He would be a nice pick that would be a crowd favorite but have fun getting the rights from Square Enix.
Ultimately though I don't put much thought into it, since I personally don't play Smash Ultimate. Tried it a couple times but I still prefer Brawl overall, even if it's very janky.
And some others...
-I feel the Wario Land series desperately needs a new game, I loved Wario Land Shake It when I was younger and the fact that there hasn't been a follow-up since then (nearly 13 years) is baffling.
-The Nintendo Switch is the biggest waste of potential Nintendo's ever done since the Virtual Boy, they take a great concept and stuff it full of ports and sequels that don't do anything new.
-This isn't exactly Mario-related but might as well include it anyways. I may rant on how the Mario Kart series has become oversimplified since MKW, but I don't think anything compares to the rapid fall from grace that Pokemon has. Bear in mind these games weren't hard to begin with, but most everything from about HG/SS onward seems to have been made deliberately easier, possibly due to complaints of excessive non-linearity in D/P, to the point where I've personally sworn to never give another dollar to Game Freak and The Pokemon Company for the foreseeable future, possibly forever if they keep going down this path. Legends looks promising as I've said before but Game Freak and co. will find a way to fuck it up somehow.
For more info on how Pokemon has been pacified more than it already was to begin with, I recommend to watch the video linked.
There's definitely more, but either they aren't Mario-related (the whole "Fortnite bad Minecraft good" thing is a scourge upon mankind and has actively made me want to play Minecraft less), too minor to really matter (The Galaxy games are a bit too linear for my liking, especially Galaxy 2), or just aren't on my mind at the moment.
What's your favorite Mario character!
On 2021-06-10 at 03:32:08
Yoshi. Pretty much has been that way for the past 10 years and I expect him to remain my favorite for the foreseeable future.
When I've had him as half of my online alias for damn near a decade (Wazz is a shortened version of Wazzupyoshi, which originated back on my Roblox account), it becomes fairly obvious.
When I've had him as half of my online alias for damn near a decade (Wazz is a shortened version of Wazzupyoshi, which originated back on my Roblox account), it becomes fairly obvious.