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Project: Multiverse Kart PC
On 2022-06-03 at 22:02:13
Luigi kart stadium
Waluigi beach
Piranha plant wilds
Volcanic mansion
sounds good
oh, by the way, I never said that you only could submit one entry, so you could submit a hard cup and an easy cup
I will submit a complete mode and a quick mode
On 2022-06-03 at 21:54:03
I’ve decided on my tracks:
Luigi kart stadium
Waluigi beach
Piranha plant wilds
Volcanic mansion
Luigi kart stadium
Waluigi beach
Piranha plant wilds
Volcanic mansion
On 2022-06-03 at 21:40:50
Just so you guys know, this is the current list of people that I belive are in the competition:
@MoreThanEpic
@EA2022
@CoolBunny2009
@MH_osc-omb
@koopafan
Yes I do want to do it
On 2022-06-03 at 08:47:51
Funnily enough, the 3 themes I could see were in my special cup for Mario kart 9. It was beaches, mountains and castle. If there was another theme, what was it because it is unclear
"Everything wrong with"
On 2022-06-21 at 21:09:43
Luigi Raceway is annoying and long, Moo Moo Farm = nothing happens, Koopa Troopa Beach is cool but the shortcut is hard to take tbh, Kalimari Desert completely sucks, with long and stupid train +music who sucks. The worst is the shape. But this kind of no limits tracks makes me MAD !!!! Toad's Turnpike is Long and it's annyoing the number of cars there are, that's ridiculous at this point and annoying too, Choco Mountain is not good, music is horrible, and for finish have some cool ideas but eh. Annoying. Mario Raceway completely sucks too, nothing in this track, Frappe Snowland is good but why "Frappe" xd please explain me and Wario Stadium is good and cool with these jumps but too long. And long is annoying. That jump is scary too. Royal Raceway is the POOMP track, with POOMP bug and the biggest POOMP of MK64 who sounds like an explosion instead of a thud. Then Bowser Castle, I don't like, lava ocean, stupid and omg ugly thwomps, marty is useless even if it's mystery. Music is crappy. And the rest is not good tbh, too long track. DK Jungle Parkway sucks, not like in MKWii (but...) Nothing intesresting, tight turns and stupid COCONUTS OR FRUITS, narrow bridge at the end, stupid bug again (please fix it, I'm a dude who hate the BLJ strat ) and for finish the celebrated Yoshi Valley, finally a second course who no totally sucks.
Ah and SHERBET LAND....
THAT'S A MESSSSSSS !!!!!! Boo! Some ice everywhere, ugly ice who are grey sometimes, penguins, wide, big... Ah and Banshee Boardwalk. Thank you god. This course is impossible. Ah and not bad course either. Rainbow Road is gud to the music, but bareers everywhere... Not bad for people liek me, but. Ah and 2000 meters. Too long for 3 laps. The fireworks are ugly but the course is good.
Resume :
TOTALLY SUCKS BRO :
Luigi Raceway
Moo Moo Farm
Kalimari Desert
Mario Raceway
Sherbet Land
DK JUngle Park-way
Toad's Turnpike
not bad :
Frappe Snowland
Choco Mountain (this is not bad after all, compared to all tracks)
Royal Raceway
Banshee Boardwalk
Good :
Koopa Beach
Wario Stadium
yoshi Valley
Rainbow Road
I can't explain why SM64 is gud and MK64 sucks.
It's a copy-paste of a text from Lely on one of his topics.
how dare you figure me out
On 2022-06-21 at 21:00:21
everything wrong with mario kart 64
I know it's a very unpopular opinion, but I think MK64 sucks.
Luigi Raceway is annoying and long, Moo Moo Farm = nothing happens, Koopa Troopa Beach is cool but the shortcut is hard to take tbh, Kalimari Desert completely sucks, with long and stupid train +music who sucks. The worst is the shape. But this kind of no limits tracks makes me MAD !!!! Toad's Turnpike is Long and it's annyoing the number of cars there are, that's ridiculous at this point and annoying too, Choco Mountain is not good, music is horrible, and for finish have some cool ideas but eh. Annoying. Mario Raceway completely sucks too, nothing in this track, Frappe Snowland is good but why "Frappe" xd please explain me and Wario Stadium is good and cool with these jumps but too long. And long is annoying. That jump is scary too. Royal Raceway is the POOMP track, with POOMP bug and the biggest POOMP of MK64 who sounds like an explosion instead of a thud. Then Bowser Castle, I don't like, lava ocean, stupid and omg ugly thwomps, marty is useless even if it's mystery. Music is crappy. And the rest is not good tbh, too long track. DK Jungle Parkway sucks, not like in MKWii (but...) Nothing intesresting, tight turns and stupid COCONUTS OR FRUITS, narrow bridge at the end, stupid bug again (please fix it, I'm a dude who hate the BLJ strat ) and for finish the celebrated Yoshi Valley, finally a second course who no totally sucks.
Ah and SHERBET LAND....
THAT'S A MESSSSSSS !!!!!! Boo! Some ice everywhere, ugly ice who are grey sometimes, penguins, wide, big... Ah and Banshee Boardwalk. Thank you god. This course is impossible. Ah and not bad course either. Rainbow Road is gud to the music, but bareers everywhere... Not bad for people liek me, but. Ah and 2000 meters. Too long for 3 laps. The fireworks are ugly but the course is good.
Resume :
TOTALLY SUCKS BRO :
Luigi Raceway
Moo Moo Farm
Kalimari Desert
Mario Raceway
Sherbet Land
DK JUngle Park-way
Toad's Turnpike
not bad :
Frappe Snowland
Choco Mountain (this is not bad after all, compared to all tracks)
Royal Raceway
Banshee Boardwalk
Good :
Koopa Beach
Wario Stadium
yoshi Valley
Rainbow Road
I can't explain why SM64 is gud and MK64 sucks.
I know it's a very unpopular opinion, but I think MK64 sucks.
Luigi Raceway is annoying and long, Moo Moo Farm = nothing happens, Koopa Troopa Beach is cool but the shortcut is hard to take tbh, Kalimari Desert completely sucks, with long and stupid train +music who sucks. The worst is the shape. But this kind of no limits tracks makes me MAD !!!! Toad's Turnpike is Long and it's annyoing the number of cars there are, that's ridiculous at this point and annoying too, Choco Mountain is not good, music is horrible, and for finish have some cool ideas but eh. Annoying. Mario Raceway completely sucks too, nothing in this track, Frappe Snowland is good but why "Frappe" xd please explain me and Wario Stadium is good and cool with these jumps but too long. And long is annoying. That jump is scary too. Royal Raceway is the POOMP track, with POOMP bug and the biggest POOMP of MK64 who sounds like an explosion instead of a thud. Then Bowser Castle, I don't like, lava ocean, stupid and omg ugly thwomps, marty is useless even if it's mystery. Music is crappy. And the rest is not good tbh, too long track. DK Jungle Parkway sucks, not like in MKWii (but...) Nothing intesresting, tight turns and stupid COCONUTS OR FRUITS, narrow bridge at the end, stupid bug again (please fix it, I'm a dude who hate the BLJ strat ) and for finish the celebrated Yoshi Valley, finally a second course who no totally sucks.
Ah and SHERBET LAND....
THAT'S A MESSSSSSS !!!!!! Boo! Some ice everywhere, ugly ice who are grey sometimes, penguins, wide, big... Ah and Banshee Boardwalk. Thank you god. This course is impossible. Ah and not bad course either. Rainbow Road is gud to the music, but bareers everywhere... Not bad for people liek me, but. Ah and 2000 meters. Too long for 3 laps. The fireworks are ugly but the course is good.
Resume :
TOTALLY SUCKS BRO :
Luigi Raceway
Moo Moo Farm
Kalimari Desert
Mario Raceway
Sherbet Land
DK JUngle Park-way
Toad's Turnpike
not bad :
Frappe Snowland
Choco Mountain (this is not bad after all, compared to all tracks)
Royal Raceway
Banshee Boardwalk
Good :
Koopa Beach
Wario Stadium
yoshi Valley
Rainbow Road
I can't explain why SM64 is gud and MK64 sucks.
On 2022-06-20 at 09:20:16
im just gonna not. there's a certain thing that I made which would make me go on for centuries
What is it?
something terrifying. mkpcians never recovered after the horror...
S
B
O
K
3
I was expecting SBOK2 rainbow road
On 2022-06-20 at 09:12:08
im just gonna not. there's a certain thing that I made which would make me go on for centuries
What is it?
On 2022-06-11 at 23:26:19
Name another popular track and I will find lots of problems with it (unless it has piranha plants)
LOL I wouldn't say DS Waluigi Pinball since I ranted about it but...
What about whole MK64 ? Especially Kalimari Desert to me
That should be simple. It’s an N64 track. They all suck. Being my favourite N64 track isn’t an accomplishment. It is only based on originality, which only kalimari desert has with the trains. But I’d rather play a combination of kalimaru desert 1 and 2 which is how I hope it is done in the booster course pass. Also where is the train going? It is going in a random circle without picking anyone up
Why bother asking? Literally no one goes anywhere on any of the city tracks & they're doing it independently. A better question would be who the hell installed the train track or how much money is the guy driving the train & the people driving the cars on city courses being paid to be hazards?
If kalimari desert gets a proper remake, they should add a train station and a town in the mountain in the middle. And mabye even let you drive on the cliff of the mountain for a moment instead of lots of sand being EVERYWHERE
On 2022-06-11 at 23:20:36
Name another popular track and I will find lots of problems with it (unless it has piranha plants)
LOL I wouldn't say DS Waluigi Pinball since I ranted about it but...
What about whole MK64 ? Especially Kalimari Desert to me
That should be simple. It’s an N64 track. They all suck. Being my favourite N64 track isn’t an accomplishment. It is only based on originality, which only kalimari desert has with the trains. But I’d rather play a combination of kalimaru desert 1 and 2 which is how I hope it is done in the booster course pass. Also where is the train going? It is going in a random circle without picking anyone up
On 2022-06-11 at 23:08:54
Name another popular track and I will find lots of problems with it (unless it has piranha plants)
On 2022-06-11 at 23:04:22
I’m going to split this up into 3 sections, One for each lap
Lap 1
This is a very bland lap and the only colors you should expect to see are white, light grey and blue; and a bit of yellow and red. The layout isn’t exiting either, since it’s just a weird W
Lap 2
It starts in a cave, which is just a darkened version of lap 1. The online ter eating things are the rocks and the river. The exit of the cave actually had a slightly interesting aesthetic... but it is the shortest part of the track (almost)you then go down a random water flow area which suddenly has higher water level then the river. You then get another slightly interesting aesthetic which is shorter than the last. Ethereal is then a split path but you might as well take the middle, even without a mushroom. The final section of the lap actually gains color, being brown and green (for the trees)
Lap 3
Lap 1 with a different layout but no yellow until the end, which is also where the blue is. It has boring looks and a boring layout of repetitive and random turns. It then ends with mandatory boost hill which is just a boring straight line that is only interesting when trying to dodge boosts. There is only a tiny turn after the hill which has a shortcut in it
Overall:
It’s boring to look at and boring to play, and all the most boring parts are saved for a whole lap yet the good parts are all piled up into lap 2
Fair enough, i can understand. But the DETAIL saves it all. Mount Wario is just GRAND.
Personally that was the biggest problem. It may be grand, but it is also bland
On 2022-06-11 at 23:03:45
I’m going to split this up into 3 sections, One for each lap
Lap 1
This is a very bland lap and the only colors you should expect to see are white, light grey and blue; and a bit of yellow and red. The layout isn’t exiting either, since it’s just a weird W
Lap 2
It starts in a cave, which is just a darkened version of lap 1. The online ter eating things are the rocks and the river. The exit of the cave actually had a slightly interesting aesthetic... but it is the shortest part of the track (almost)you then go down a random water flow area which suddenly has higher water level then the river. You then get another slightly interesting aesthetic which is shorter than the last. Ethereal is then a split path but you might as well take the middle, even without a mushroom. The final section of the lap actually gains color, being brown and green (for the trees)
Lap 3
Lap 1 with a different layout but no yellow until the end, which is also where the blue is. It has boring looks and a boring layout of repetitive and random turns. It then ends with mandatory boost hill which is just a boring straight line that is only interesting when trying to dodge boosts. There is only a tiny turn after the hill which has a shortcut in it
Overall:
It’s boring to look at and boring to play, and all the most boring parts are saved for a whole lap yet the good parts are all piled up into lap 2
I don't get the "boring to look at", why are you looking it's a race. Also ofc it's "boring to play" it' Mariokart 8, it's supposed to be simple.
Most tracks are fun to play but this is just a strangely deformed semi-circle. Also I don’t like bad looking tracks. I want the track I play to be aesthetically pleasing, where mount wario is a bit below ok
On 2022-06-11 at 22:59:52
Mount wario
I’m going to split this up into 3 sections, One for each lap
Lap 1
Lap 2
Lap 3
Overall:
It’s boring to look at and boring to play, and all the most boring parts are saved for a whole lap yet the good parts are all piled up into lap 2
I’m going to split this up into 3 sections, One for each lap
Lap 1
This is a very bland lap and the only colors you should expect to see are white, light grey and blue; and a bit of yellow and red. The layout isn’t exiting either, since it’s just a weird W
Lap 2
It starts in a cave, which is just a darkened version of lap 1. The online ter eating things are the rocks and the river. The exit of the cave actually had a slightly interesting aesthetic... but it is the shortest part of the track (almost)you then go down a random water flow area which suddenly has higher water level then the river. You then get another slightly interesting aesthetic which is shorter than the last. Ethereal is then a split path but you might as well take the middle, even without a mushroom. The final section of the lap actually gains color, being brown and green (for the trees)
Lap 3
Lap 1 with a different layout but no yellow until the end, which is also where the blue is. It has boring looks and a boring layout of repetitive and random turns. It then ends with mandatory boost hill which is just a boring straight line that is only interesting when trying to dodge boosts. There is only a tiny turn after the hill which has a shortcut in it
Overall:
It’s boring to look at and boring to play, and all the most boring parts are saved for a whole lap yet the good parts are all piled up into lap 2
1
1
ask bendy
On 2022-06-23 at 16:26:00
just ask question
What is the point of this topic? Answer that
MKPC Group Track
On 2022-06-23 at 08:59:41
You need to share the track, then copy it (this will copy the link) then paste it onto here if it is for this project
On 2022-06-22 at 23:23:04
hi had the same idea tho
Do you want to join? If so, add another square to the side of one of the edges to connect it
On 2022-06-22 at 22:47:39
In this project, everyone who wants to participate will need to fill in at least 1 square on this image, ending with a giant racetrack. Look at the track (currently impossible) to see where to build from
https://mkpc.malahieude.net/map.php?i=69152
https://mkpc.malahieude.net/map.php?i=69152
Mario's endless questions [Reboot]
On 2022-06-21 at 20:46:21
The only courses to my knowledge that contains Piranha Plants (not Chain Chomps) in Mario Kart 8 are 3DS Piranha Plant Slide and Mario Circuit
sweet sweet canyon, electrodrome, bone dry dunes (sort of), melody motorway, yoshi circuit and paris promenade
On 2022-06-21 at 18:44:17
which mario kart games has the most levels including piranha plants (excluding tour)
What is Piranha plants
Mario Kart 8 Deluxe
they are the plants that attack you and CORRECT