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Messages 664 - Mario Mario
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jamestown wrote:
It's not a good idea to revive old topics
Also why, there's absolutely no problem with doing that mate
Messages 664 - Mario Mario
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Wii wrote:
I have a huge Mario kart 8 deluxe tournament at my school tomorrow and my entire grade is counting on me to win. There are high expectations for me to win. You guys know what the best combos are for 150cc offline? And what the best combos are for mario?
How the heck do u have a competition about a Mario Kart Game at your school?!

The problem on reverse drifting

Messages 664 - Mario Mario
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osc-omb wrote:
Nodac64 wrote:
osc-omb wrote:
I completely agree with Senko, and Reverse drifting is so overpowered, that touching offroad once does basically nothing.

Oh the fuck yes it does do something, it wastes more than half a second sometimes. That's a lot
How about!

Most logical Jujucamer post:
Cob-omb - 2023
Messages 664 - Mario Mario
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osc-omb wrote:
I completely agree with Senko, and Reverse drifting is so overpowered, that touching offroad once does basically nothing.

Oh the fuck yes it does do something, it wastes more than half a second sometimes. That's a lot
How about!

Wii Rainbow Road doesn't seem likely to be in MK8D DLC

Messages 664 - Mario Mario
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No Luigi circuit :(

Just Another TBC

Messages 664 - Mario Mario
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Shy Guy Desert! That's a good one!
Messages 664 - Mario Mario
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MysteryMan wrote:
Since I stepped away from fanfics, I decided to explore more parts of the community. I used to hold track building contests a lot, so I'm gonna hold another one. The theme of your track depends on the chart below.
https://i.postimg.cc/dVZVsysC/image.png

This doesn't have to be the name of your track, just the theme. For example, I would have to make a Koopa-themed (I swear I didn't do that on purpose) plains track, but I wouldn't have to call it Koopa Plains. (I would've done nicknames instead of irl names, but I worried people would change their nicknames to get a better character.)
You have until November 22nd to build your track. Work hard, play hard, have fun, and may the best track win.
Edit: I forgot to mention that this is complete mode only.
August = Your choice?! Favoritism, you deserve to be banned.
xd3
mario_dead3
dragon_face3

Suggestion d'amélioration du mode complet (Mur / Hors Piste)

Messages 664 - Mario Mario
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Nodac64 wrote:
Realboy wrote:
Les admins regardez bien ça :

Je propose qu'on mette en place dans le mode complet de création de circuit une fonction qui permet de déterminer un mur ou un hors piste en sélectionnant une couleur.

Exemple : j'associe tout ce qui est vert à de l'herbe, noir à un mur etc

Vous en pensez quoi ?
J'adore l'idée mais problème c'est que Wargor va surement pas le voir car il ajoute que les requests qui sont demandées depuis super longtemps, donc on peut pas espérer voir ça de si tôt malheuresement.

oui et non , cette requests date de 2022 voir avant , mais elle a jamais été très partagé :s
Je l'ai request sur le Serveur Discord de Mario Kart PC avec le lien du Topic, on va voir comment les gens réagissent...
ok2
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Messages 664 - Mario Mario
vs118796 pts ★ Superstar
battle13957 pts ★ Champion
France
Realboy wrote:
Les admins regardez bien ça :

Je propose qu'on mette en place dans le mode complet de création de circuit une fonction qui permet de déterminer un mur ou un hors piste en sélectionnant une couleur.

Exemple : j'associe tout ce qui est vert à de l'herbe, noir à un mur etc

Vous en pensez quoi ?
J'adore l'idée mais problème c'est que Wargor va surement pas le voir car il ajoute que les requests qui sont demandées depuis super longtemps, donc on peut pas espérer voir ça de si tôt malheuresement.
Messages 664 - Mario Mario
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France
Senko wrote:
En soit c'est vraiment pas con, mais ça a quand même ses limites, prenons une piste random de RHcks (bon ok j'ai pris une des plus détaillées) là ça risque d'être compliqué xd, et plus généralement la présence de textures peuvent rendre la chose plus complexe, mais quand t'en as pas ça peut être intéressant
Ce mec là n'est pas normal, il fait des circuits surréaliste en sah

MKPC OC Commissions :)

Messages 664 - Mario Mario
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France
Idk, I need a clear anwser about it.
up1
Messages 664 - Mario Mario
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France
I fr don't get why reviving a topic is bad... Can anybody explain?
up1
Messages 664 - Mario Mario
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Your drawings are Masterpieces! I love them all
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What items or tracks should MKPC add

Messages 664 - Mario Mario
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ABSOLUTELY NOTHING. Especially you @Aven, it's really annoying when people ask for MK64 and MKDD tracks when they quite literally can't be added. The only items that could be added are the Fire Flower and I guess the Super Horn
And how about you stop facepalming everyone's message? Do you think you're the perfect guy here? Idiot

How would you rate yourself in MKPC

Messages 664 - Mario Mario
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I think this is the best rating for me:
- Regular Online: Extreme - Impossible
- Time Trials: Medium - Difficult
- Lounge: Difficult
Messages 664 - Mario Mario
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Daisanko wrote:
Depends on situation
If I'm in lounge and I think I'm going to perform well: easy
If I'm doing TTs: medium
If I'm in lounge and I think I'm going to suck: difficult
If I'm playing regular MKPC online: extreme-impossible for sure, I rarely find anyone better than me online these days
I'm better than you                   8)

What game are you playing right now?

Messages 664 - Mario Mario
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Geometry Dash and Mario Kart PC Edition Yum Yum

Suggestion: New challenge difficulties

Messages 664 - Mario Mario
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PixelMK wrote:
Wal68 wrote:
Honestly this is the chart I had in mind recently after reading @PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):

Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)

If you have 2 difficulties above Impossible, then Impossible starts to lose its value
Impossible should be on Top and worth 100 Points, Nightmarish worth 20 Points and Infernal 50 pts
Messages 664 - Mario Mario
vs118796 pts ★ Superstar
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France
Wal68 wrote:
osc-omb wrote:
PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

I feel like calling it Demonic would be a bit impractical 💀
What's wrong with that name?
GD's hardest challenges are called "Demon" *[
I mean "Impossible" should be called "Demonic" and then "Impossible"
Messages 664 - Mario Mario
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Wal68 wrote:
(Pinging people that might be interested: @Wargor @Nodac64 @Kapt3rion @BowserJr03 @PixelMK @Senko @SuperCop1)

J'ai une proposition à faire qui, selon moi et Nodac64, est une nécessité pour MKPC.
Alors, il y a des défis impossibles qui, comme mon Choco Pyramid RWB, prennent plusieurs heures de tryhard.
D'autres, comme mon STK Boss Battle, prennent plusieurs jours de tryhard!
Même si ces défis méritent tous les 2 d'être Impossible, il y a une grande différence de difficulté entre un défi qui nécessite 6 heures de tryhard et un qui en nécessite 60.
Alors je propose une nouvelle difficulté, "Spécial".
En gros, si cette difficulté est sélectionnée, le joueur doit CHOISIR par lui-même le nombre de points que le défi rapporte (un nombre qui doit, bien évidemment, être supérieur à 20).
Bien sûr, les validateurs de défis ont le droit de modérer le choix de nombre de points (au cas où le choix n'est pas approprié à la difficulté réelle du défi...) ou de changer la difficulté comme pour tout autre défi.
J'ai créé cette image-concept pour mon idée:
Image:
https://i.postimg.cc/NfYn6vvL/Screenshot-2023-11-06-at-4-58-56-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
Le [?] à droite du "Spécial", quand cliqué, donne un pop-up qui indique au joueur le nombre de pts que le défi donne:
https://i.postimg.cc/8zznYd5S/Screenshot-2023-11-06-at-5-09-43-PM.png
Bah oui car si le nombre de pts de cette difficulté est variable, le joueur a besoin d'un moyen de connaître l'enjeu, pour se faire une idée de la difficulté du défi! :p
Alors ça c'était l'idée qu'on juge essentielle vu l'évolution en difficulté de nos défis à moi et Nodac :)
Mais j'en ai une deuxième, pas aussi essentielle, mais avec laquelle Nodac reste d'accord:
Une difficultée "Nul", en-dessous de Facile, qui fait en sorte que le défi ne rapporte aucun point.
Ce serait parfait pour, par exemple, mes défis sans difficulté style "merci d'avoir joué!" (comme sur mon Arène Bataille 5) où le défi est résolu sans challenge réel rien qu'en jouant au circuit.
Même si ces défis ne sont pas des défis à proprement parler, ils sont quand même d'intérêt car ils indiquent le nombre de personnes qui ont joué au circuit, de plus ils pourraient aussi servir de récompenses honorifiques, de "médailles"!
Ce serait parfait aussi pour les défis genre sur cette arène bataille avec la map USA où il faut juste rouler sur certains États...
Le problème avec les défis Facile c'est que même s'ils ne donnent qu'un point, si je fais par exemple des défis "merci d'avoir joué!" sur disons tous les 16 circuit d'une série, je donne 16 points immérités gratuitement au joueur, quasiment autant qu'un défi Impossible!
Ou un mec qui fait tous les challenges de l'arène USA que j'ai mentionnée, il obtient 25 points gratuitement, sans faire de défi réel!
Voilà pourquoi cette difficulté est un peu nécessaire aussi, selon moi...
Image-concept:
https://i.postimg.cc/L4j7g67r/Screenshot-2023-11-06-at-2-05-34-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
I have a suggestion to make which, in the opinions of me and Nodac64, is a necessity for MKPC.
So, there are impossible challenges that, like my Choco Pyramid RWB, take several hours of tryhard.
Others, like my STK Boss Battle, take several days of tryhard!
Even though these challenges both deserve to be Impossible, there is a big difference in difficulty between a challenge that requires 6 hours of tryhard and one that requires 60.
So I suggest a new difficulty, "Special".
Basically, if this difficulty is selected, the player must CHOOSE for themselves the number of points that the challenge rewards (a number which must, obviously, be greater than 20).
Of course, challenge validators have the right to moderate the choice of point numbers (in case the choice is not appropriate for the actual difficulty of the challenge...) or to change the difficulty as for any other challenge.
I created this concept image for my idea:
https://i.postimg.cc/prQ1wqz2/Screenshot-2023-11-06-at-5-04-22-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
The [?] to the right of "Special", when clicked, gives a pop-up which tells the player the number of points the challenge gives:
https://i.postimg.cc/Pr4RKVdy/Screenshot-2023-11-06-at-5-08-39-PM.png
Well yes, because if the number of points for this difficulty is variable, the player needs a way to know what is at stake, to get an idea of the difficulty of the challenge! :p
So that was the idea that me and Nodac consider essential given the difficulty evolution of our challenges :)
But I have a second suggestion, not as essential, but with which Nodac remains in agreement:
A "Null" difficulty, below Easy, which causes the challenge to reward no points.
This would be perfect for my non-challenging “thanks for playing!” style challenges (like the one on my Battle Arena 5, for example) where the challenge is resolved without any real challenge just by playing on the track.
Even if these challenges are not challenges strictly speaking, they are still of interest because they indicate the number of people who have played on the track, plus they could also serve as honorary rewards, or "medals"!
It would also be perfect for all of these challenges on this battle arena with the USA map where you just have to drive on certain States...
The problem with Easy challenges is that even if they only give one point, if I do for example "thanks for playing!" on say every 16 tracks in a series, I'm giving 16 undeserved points for free to the player, almost as much as an Impossible challenge!
Or a guy who does all the challenges in the USA arena that I mentioned, he gets 25 points for free, without doing any actual challenge!
This is why this difficulty is also a bit necessary, in my opinion...
Concept image:
https://i.postimg.cc/QCZyYRB4/Screenshot-2023-11-06-at-2-04-27-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
Told ya people would like those ideas, there are just INCREDIBLE!!! Also I need my 100 POINTS! I suffered too hard for STK
pensive1
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