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I love Astolfo
On 2023-10-10 at 18:05:05
Who's Alfoso
Projet pour circuit de mode simplifié
On 2023-09-30 at 21:29:08
Bonjour,j'ai eu une idée:
"si on pouvait faire 2 route pour les ordi.", alors je me suis dit que je ferais ça pour tous les circuits, j'ai fais ça pendant 1 mois alors sil-te plait @Wargor programme ça et ne refuse pas sil-te plait:
"si on pouvait faire 2 route pour les ordi.", alors je me suis dit que je ferais ça pour tous les circuits, j'ai fais ça pendant 1 mois alors sil-te plait @Wargor programme ça et ne refuse pas sil-te plait:
Hello, I had an idea:
"if we could do 2 routes for the computers.", so I said to myself that I would do that for all the circuits, I did that for 1 month so please @Wargor program that and please don't refuse -please:
"if we could do 2 routes for the computers.", so I said to myself that I would do that for all the circuits, I did that for 1 month so please @Wargor program that and please don't refuse -please:
Ca pourrait être vachement bien, ca donnerait plus de choix pour une création simple, en plus je crois que ces sortes d'intersections sont dans le mode bataille en simplifié, mais la je me trompe peut-être
Complete mode exists and you can set up a max of 7 Routes.
Right here we are talking about Simplified Mode
I still don't undestand why you want Split Paths, like we don't have too much space (6X6 Square) to make a Split Path you know? And it would only be split for like 5 seconds of gameplay if badly made.
But why not I guess. If Wargor adds it it's better than nothing. Having more variety is sometimes cool.
But like this, we could do more beautiful circuits.
Not beautiful obv it would stay the same, BUT we could make a way better Gameplay!
2
On 2023-09-30 at 21:22:29
Bonjour,j'ai eu une idée:
"si on pouvait faire 2 route pour les ordi.", alors je me suis dit que je ferais ça pour tous les circuits, j'ai fais ça pendant 1 mois alors sil-te plait @Wargor programme ça et ne refuse pas sil-te plait:
"si on pouvait faire 2 route pour les ordi.", alors je me suis dit que je ferais ça pour tous les circuits, j'ai fais ça pendant 1 mois alors sil-te plait @Wargor programme ça et ne refuse pas sil-te plait:
Hello, I had an idea:
"if we could do 2 routes for the computers.", so I said to myself that I would do that for all the circuits, I did that for 1 month so please @Wargor program that and please don't refuse -please:
"if we could do 2 routes for the computers.", so I said to myself that I would do that for all the circuits, I did that for 1 month so please @Wargor program that and please don't refuse -please:
Ca pourrait être vachement bien, ca donnerait plus de choix pour une création simple, en plus je crois que ces sortes d'intersections sont dans le mode bataille en simplifié, mais la je me trompe peut-être
Complete mode exists and you can set up a max of 7 Routes.
Right here we are talking about Simplified Mode
I still don't undestand why you want Split Paths, like we don't have too much space (6X6 Square) to make a Split Path you know? And it would only be split for like 5 seconds of gameplay if badly made.
But why not I guess. If Wargor adds it it's better than nothing. Having more variety is sometimes cool.
On 2023-09-30 at 13:25:16
Bonjour,j'ai eu une idée:
"si on pouvait faire 2 route pour les ordi.", alors je me suis ^dit que je ferais ça pour tous les circuits, j'ai fais ça pendant 1 mois alors sil-te plait @Wargor programe ça et ne refuse pas sil-te plait:
"si on pouvait faire 2 route pour les ordi.", alors je me suis ^dit que je ferais ça pour tous les circuits, j'ai fais ça pendant 1 mois alors sil-te plait @Wargor programe ça et ne refuse pas sil-te plait:
Hello, I had an idea:
"if we could do 2 routes for the computers.", so I said to myself that I would do that for all the circuits, I did that for 1 month so please @Wargor program that and please don't refuse -please:
"if we could do 2 routes for the computers.", so I said to myself that I would do that for all the circuits, I did that for 1 month so please @Wargor program that and please don't refuse -please:
Ca pourrait être vachement bien, ca donnerait plus de choix pour une création simple, en plus je crois que ces sortes d'intersections sont dans le mode bataille en simplifié, mais la je me trompe peut-être
Complete mode exists
3
4 Quick Mode update ideas (with sprites!)
On 2023-10-05 at 20:06:28
Awesome! You're amazing mate!
1
On 2023-10-05 at 14:51:12
1. J'aimerais beaucoup que les thèmes Tarte Sucrée et Nintendo DS soient rajoutés dans l'éditeur simplifié de circuits, puisque je viens de les faire!
(inclut les pièces bidirectionnelles qui sont apparemment prévues pour une future mise à jour)
(LIEN DE TÉLÉCHARGEMENT AVEC TOUTES LES PIÈCES: https://www.mediafire.com/file/lryveg6komgya7h/NewTrackThemes.zip/file)
2. Je viens de faire de meilleures pièces virage pour le thème GBA Circuit Luigi, ça serait bien de les rajouter!
(LIEN DE TÉLÉCHARGEMENT: https://www.mediafire.com/file/1ykuoerpbc2e2gq/NewLuigiCorners.zip/file)
3. Les Îles Choco de la SNES ont leurs propres sauts uniques dans SMK, mais ils manquent à l'éditeur simplifié!
Heureusement, j'ai refait les sprites de ces sauts uniques afin de les faire correspondre aux dimensions des sauts actuellement disponibles, il ne reste plus qu'à les implémenter pour le thème Île Choco!
(LIEN DE TÉLÉCHARGEMENT: https://www.mediafire.com/file/efoq1neorz85ii1/ChocoJumps.zip/file)
Voici à quoi cela ressemblerait:
4. Dans SMK, chaque thème de piste a sa propre variante de la flaque d'huile, mais elles sont toutes inutilisées à l'exception de celle du Circuit Mario. Ce serait bien de rajouter ces flaques d'huile inutilisées dans l'éditeur simplifié pour leurs thèmes SNES respectifs.
(LIEN DE TÉLÉCHARGEMENT: https://www.mediafire.com/file/75sq2fhqi35oc5a/OilPuddles.zip/file)
(inclut les pièces bidirectionnelles qui sont apparemment prévues pour une future mise à jour)
(LIEN DE TÉLÉCHARGEMENT AVEC TOUTES LES PIÈCES: https://www.mediafire.com/file/lryveg6komgya7h/NewTrackThemes.zip/file)
2. Je viens de faire de meilleures pièces virage pour le thème GBA Circuit Luigi, ça serait bien de les rajouter!
(LIEN DE TÉLÉCHARGEMENT: https://www.mediafire.com/file/1ykuoerpbc2e2gq/NewLuigiCorners.zip/file)
3. Les Îles Choco de la SNES ont leurs propres sauts uniques dans SMK, mais ils manquent à l'éditeur simplifié!
Heureusement, j'ai refait les sprites de ces sauts uniques afin de les faire correspondre aux dimensions des sauts actuellement disponibles, il ne reste plus qu'à les implémenter pour le thème Île Choco!
(LIEN DE TÉLÉCHARGEMENT: https://www.mediafire.com/file/efoq1neorz85ii1/ChocoJumps.zip/file)
Voici à quoi cela ressemblerait:
4. Dans SMK, chaque thème de piste a sa propre variante de la flaque d'huile, mais elles sont toutes inutilisées à l'exception de celle du Circuit Mario. Ce serait bien de rajouter ces flaques d'huile inutilisées dans l'éditeur simplifié pour leurs thèmes SNES respectifs.
(LIEN DE TÉLÉCHARGEMENT: https://www.mediafire.com/file/75sq2fhqi35oc5a/OilPuddles.zip/file)
1. Add the Tart Top and Nintendo DS themes in the quick track editor, since I just made them!
(includes the 2-way tiles that are apparently planned for a future update)
(DOWNLOAD LINK WITH ALL TILES: https://www.mediafire.com/file/lryveg6komgya7h/NewTrackThemes.zip/file)
2. I just designed improved, prettier corner tiles for the GBA Luigi Circuit theme, please add them!
(DOWNLOAD LINK: https://www.mediafire.com/file/1ykuoerpbc2e2gq/NewLuigiCorners.zip/file)
3. The SNES Choco Islands actually have their own unique jumps in SMK, but they're missing from the quick track editor!
Luckily, I remade the sprites of these unique jumps in order to match the dimensions of the currently available jumps, all you have to do is implement them for the Choco Island quick theme!
(DOWNLOAD LINK: https://www.mediafire.com/file/efoq1neorz85ii1/ChocoJumps.zip/file)
How it would look:
4. In SMK, every track theme has its own variant of the oil puddle, but they're all unused except for the Mario Circuit one. It would be nice to add these unused oil puddles in the quick track editor for their respective SNES themes.
(DOWNLOAD LINK: https://www.mediafire.com/file/75sq2fhqi35oc5a/OilPuddles.zip/file)
(includes the 2-way tiles that are apparently planned for a future update)
(DOWNLOAD LINK WITH ALL TILES: https://www.mediafire.com/file/lryveg6komgya7h/NewTrackThemes.zip/file)
2. I just designed improved, prettier corner tiles for the GBA Luigi Circuit theme, please add them!
(DOWNLOAD LINK: https://www.mediafire.com/file/1ykuoerpbc2e2gq/NewLuigiCorners.zip/file)
3. The SNES Choco Islands actually have their own unique jumps in SMK, but they're missing from the quick track editor!
Luckily, I remade the sprites of these unique jumps in order to match the dimensions of the currently available jumps, all you have to do is implement them for the Choco Island quick theme!
(DOWNLOAD LINK: https://www.mediafire.com/file/efoq1neorz85ii1/ChocoJumps.zip/file)
How it would look:
4. In SMK, every track theme has its own variant of the oil puddle, but they're all unused except for the Mario Circuit one. It would be nice to add these unused oil puddles in the quick track editor for their respective SNES themes.
(DOWNLOAD LINK: https://www.mediafire.com/file/75sq2fhqi35oc5a/OilPuddles.zip/file)
These ideas are absolutely awesome! You have a lot of Drawing Skills and Creativity! Hope Wargor notices that and adds it in an upcoming Update! Shoudn't last very long tho because Wargor didn't update the game this month. Let's see what he'll bring new to this game!
1
[FANFIC] Monokuma's Ultimate Drama Competition
On 2023-10-08 at 12:21:15
Just gotta clear something, Monokuma's rating on the characters' likelihoods of survival ISN'T indicative of how the fanfic will roll out, for example Benjamin is rated 5.5 and Sadie is rated 8.5, but that doesn't necessarily mean Benjamin will be eliminated sooner than Sadie. Also the 5 characters I posted aren't the only participants, more are on the way but I don't have access to my Chromebook (and I probably won't for a few days) so you're unfortunately in for quite a wait (don't worry I'll still post updates here).
I thought for a moment that it was already a ded Fanfic
On 2023-09-30 at 11:45:12
Upupupu! Welcome to my Ultimate Drama Competition!
Nah, I'm just joking
This is a new fanfic that'll probably end up unfortunately replacing MKPC Cataclysm. There's no applications because this is my first fanfic in the 'MysteryMan style', as such all the characters are made by me.
So without further ado, here's 5 of the participants, what each of them are like, and how well Monokuma thinks they'll fare in the many trials and tribulations this fanworld has to offer:
Name: Lexi
Gender: Female
Age: 15
Natal country: Singapore
Personality: Energetic, loving, compassionate, a little too flirty sometimes
Likes: Ramen and hugging people for seemingly no reason
Dislikes: Negativity and hatred
Monokuma's Thoughts: When I first saw this girl enter Hope's Peak, I knew she had potential. She's more energetic than most of these folks and her positive vibes'll leave yer DESPAIRing for drama! Upupupu! All jokes aside, she's probably one of the more able competitors, so I'll give her chances of survival an 8.5/10.
Name: Xiaomei
Gender: Female
Age: 13
Natal country: Hong Kong
Personality: Mean, envious, bitter, arrogant
Likes: Bullying Lexi for no apparent reason and causing disturbances wherever she goes
Dislikes: Praise being directed toward others, anyone who isn't Han Chinese (she's extremely jingoist and xenophobic)
Monokuma's Thoughts: I don't know what this girl's problem with everyone is. If she continues to be so rude, especially to Lexi, she'll NEVER pass the group stage (If yer watching this and yer know Xiaomei, I pray for yer). That aside, she's real competitive, so I'll give her that. Overall her chances are probably a 6.2/10.
Name: Don Marco
Gender: Male
Age: 16
Natal country: Italy
Personality: Quiet but stands up for what he deems as morally correct
Likes: Speaking out against the actions of others, has a secret crush on Lexi, kickboxing
Dislikes: Being in the middle of any argument, fighting, etc.
Monokuma's Thoughts: He's a great team player and being honest he's probably the most likely to pass the group stage. He's a fairly strong kid too, so he has a physically high chance of survival. However, he's a bit of a doormat and lets the others walk all over him a little too much, which is bad for the later stages. Overall he's got a good chance of survival, so I'll give him a 7.7/10.
Name: Sadie
Gender: Female
Age: 19
Natal country: Ireland
Personality: Calm, easygoing, forgiving, can be rather dark or aggressive sometimes
Likes: Tofu, shamanism, living life to the fullest, helping others, standing up for others, fencing, has a secret crush on Lexi(Don Marco and Sadie love war confirmed?2?2?2)
Dislikes: Dogs, Xiaomei, negativity
Monokuma's Thoughts: I was laughing when I read Don's and Sadie's applications each time... (Upupupu...) hey, they're teens, they're gonna fall in love and do crazy bullshit for love. That aside, I think Sadie's probably the most likely to survive. She's smart, calm, collected and strong, everything I'm looking for in a competitor. However, as much as I hate Xiaomei too, Xiaomei and Sadie really have to sort their differences out or it ain't gonna fare well in the group stage. Overall Sadie's a very able girl, so I'll give her an 8.5/10.
Name: Benjamin
Gender: Male
Age: 14
Natal country: USA
Personality: Nerdy, geeky, cringe, smart, rather dimwitted at times
Likes: School, algebra, quantum physics
Dislikes: Sport, bullying
Monokuma's Thoughts: I genuinely have no idea where to start with Benjamin. Half of his application was littered with the most batshit equations I've ever seen in my life. Yer see, being smart has pros and cons. The pros are that yer smarter than the rest of yer dumb group and yer more likely to survive mentally, but the cons are that yer pretty much unable to survive physically... and yer probably gonna get shoved in some locker somewhere. With Benjamin it's a mixed bag, so I'll give him a 5.5/10.
That's all for now
More characters to be revealed soon, check the MKPC Discord server if you wanna see them in advance
Nah, I'm just joking
This is a new fanfic that'll probably end up unfortunately replacing MKPC Cataclysm. There's no applications because this is my first fanfic in the 'MysteryMan style', as such all the characters are made by me.
So without further ado, here's 5 of the participants, what each of them are like, and how well Monokuma thinks they'll fare in the many trials and tribulations this fanworld has to offer:
Name: Lexi
Gender: Female
Age: 15
Natal country: Singapore
Personality: Energetic, loving, compassionate, a little too flirty sometimes
Likes: Ramen and hugging people for seemingly no reason
Dislikes: Negativity and hatred
Monokuma's Thoughts: When I first saw this girl enter Hope's Peak, I knew she had potential. She's more energetic than most of these folks and her positive vibes'll leave yer DESPAIRing for drama! Upupupu! All jokes aside, she's probably one of the more able competitors, so I'll give her chances of survival an 8.5/10.
Name: Xiaomei
Gender: Female
Age: 13
Natal country: Hong Kong
Personality: Mean, envious, bitter, arrogant
Likes: Bullying Lexi for no apparent reason and causing disturbances wherever she goes
Dislikes: Praise being directed toward others, anyone who isn't Han Chinese (she's extremely jingoist and xenophobic)
Monokuma's Thoughts: I don't know what this girl's problem with everyone is. If she continues to be so rude, especially to Lexi, she'll NEVER pass the group stage (If yer watching this and yer know Xiaomei, I pray for yer). That aside, she's real competitive, so I'll give her that. Overall her chances are probably a 6.2/10.
Name: Don Marco
Gender: Male
Age: 16
Natal country: Italy
Personality: Quiet but stands up for what he deems as morally correct
Likes: Speaking out against the actions of others, has a secret crush on Lexi, kickboxing
Dislikes: Being in the middle of any argument, fighting, etc.
Monokuma's Thoughts: He's a great team player and being honest he's probably the most likely to pass the group stage. He's a fairly strong kid too, so he has a physically high chance of survival. However, he's a bit of a doormat and lets the others walk all over him a little too much, which is bad for the later stages. Overall he's got a good chance of survival, so I'll give him a 7.7/10.
Name: Sadie
Gender: Female
Age: 19
Natal country: Ireland
Personality: Calm, easygoing, forgiving, can be rather dark or aggressive sometimes
Likes: Tofu, shamanism, living life to the fullest, helping others, standing up for others, fencing, has a secret crush on Lexi
Dislikes: Dogs, Xiaomei, negativity
Monokuma's Thoughts: I was laughing when I read Don's and Sadie's applications each time... (Upupupu...) hey, they're teens, they're gonna fall in love and do crazy bullshit for love. That aside, I think Sadie's probably the most likely to survive. She's smart, calm, collected and strong, everything I'm looking for in a competitor. However, as much as I hate Xiaomei too, Xiaomei and Sadie really have to sort their differences out or it ain't gonna fare well in the group stage. Overall Sadie's a very able girl, so I'll give her an 8.5/10.
Name: Benjamin
Gender: Male
Age: 14
Natal country: USA
Personality: Nerdy, geeky, cringe, smart, rather dimwitted at times
Likes: School, algebra, quantum physics
Dislikes: Sport, bullying
Monokuma's Thoughts: I genuinely have no idea where to start with Benjamin. Half of his application was littered with the most batshit equations I've ever seen in my life. Yer see, being smart has pros and cons. The pros are that yer smarter than the rest of yer dumb group and yer more likely to survive mentally, but the cons are that yer pretty much unable to survive physically... and yer probably gonna get shoved in some locker somewhere. With Benjamin it's a mixed bag, so I'll give him a 5.5/10.
That's all for now
More characters to be revealed soon, check the MKPC Discord server if you wanna see them in advance
This up here's my favorite thing, ever. In the history forever. I think about this every day
Who better dry bone or koopa troopa
On 2023-10-06 at 17:27:45
Dry BONER
1
Petits conseils pour mode complet
On 2023-10-05 at 14:47:40
Cependant, j'aimerais savoir si vous n'auriez pas des conseils pour faire de meilleures courses, étant donné que, pour le moment, je n'ai fait que deux course en mode complet
( Voici la dernière si vous êtes tentés : https://mkpc.malahieude.net/map.php?i=120176 )
J'utilise paint, oui je suis archaïque
Avez vous des conseils qui pourraient m'être utile ? Merci d'avance
Pour l'Image du Circuit:
Donner plus de détails au circuit serai en lui même serait un énorme succès.
Mieux différencier la Route du Hors Piste (genre pas de Vert clair à côté de Vert).
Pour les Physics du Circuit:
Quand tu as des grands sauts à faire (comme dans ton dernier circuit), il est plus simple d'utiliser l'outil "Cannon" pour que le joueur ne puisse pas sortir des Limites de la Course.
Pour un autre conseil, faire des courses à thèmes serait INCREDIBLE (genre ne pas mettre un Bus un Circuit "Plain Donuts" themed).
Sinon, tu utilises quel Application ou Programme pour dessiner tes Circuits?
Ton message ne s'est pas envoyé
J'ai dit "je le fait sur paint, oui je suis archaïque"
Au début j'ai fait mes Circuits sur Paint 3D, puis j'ai switch sur Paint.Net
On 2023-10-05 at 14:45:37
Cependant, j'aimerais savoir si vous n'auriez pas des conseils pour faire de meilleures courses, étant donné que, pour le moment, je n'ai fait que deux course en mode complet
( Voici la dernière si vous êtes tentés : https://mkpc.malahieude.net/map.php?i=120176 )
J'utilise paint, oui je suis archaïque
Avez vous des conseils qui pourraient m'être utile ? Merci d'avance
Pour l'Image du Circuit:
Donner plus de détails au circuit serai en lui même serait un énorme succès.
Mieux différencier la Route du Hors Piste (genre pas de Vert clair à côté de Vert).
Pour les Physics du Circuit:
Quand tu as des grands sauts à faire (comme dans ton dernier circuit), il est plus simple d'utiliser l'outil "Cannon" pour que le joueur ne puisse pas sortir des Limites de la Course.
Pour un autre conseil, faire des courses à thèmes serait INCREDIBLE (genre ne pas mettre un Bus un Circuit "Plain Donuts" themed).
Sinon, tu utilises quel Application ou Programme pour dessiner tes Circuits?
Ton message ne s'est pas envoyé
On 2023-10-05 at 14:41:13
Cependant, j'aimerais savoir si vous n'auriez pas des conseils pour faire de meilleures courses, étant donné que, pour le moment, je n'ai fait que deux course en mode complet
( Voici la dernière si vous êtes tentés : https://mkpc.malahieude.net/map.php?i=120176 )
Avez vous des conseils qui pourraient m'être utile ? Merci d'avance
Pour l'Image du Circuit:
Donner plus de détails au circuit serai en lui même serait un énorme succès.
Mieux différencier la Route du Hors Piste (genre pas de Vert clair à côté de Vert).
Pour les Physics du Circuit:
Quand tu as des grands sauts à faire (comme dans ton dernier circuit), il est plus simple d'utiliser l'outil "Cannon" pour que le joueur ne puisse pas sortir des Limites de la Course.
Pour un autre conseil, faire des courses à thèmes serait INCREDIBLE (genre ne pas mettre un Bus un Circuit "Plain Donuts" themed).
Sinon, tu utilises quel Application ou Programme pour dessiner tes Circuits?
blue shell cup
On 2023-10-04 at 18:27:51
Noob (+ bad username)
But seriously, if you want to quickly get better at MKPC, try to learn how to RD (Reverse Drift)
But seriously, if you want to quickly get better at MKPC, try to learn how to RD (Reverse Drift)
Je change d'identité
On 2023-10-05 at 12:10:23
Aucun des deux
CR is ruining my life
On 2023-10-04 at 18:35:19
No "face_palm"ing people in the halls!
1
Sound Effects
On 2023-10-01 at 11:30:46
The sound effect when u get hit is a bit creepy
No it's just someone drifting badly
2
On 2023-09-30 at 21:37:09
I also like how the further you are the quieter it gets.
I mean it's normal sound
On 2023-09-30 at 21:36:15
I like how some sound effects such as a Bob-omb or Shiny Shell explosion, or a CPU spining out, can be heard a few feet away.
Erm. Actually it's Blue Flying Spiny Shell
Not Shiny Shell
Give me character collab pls
On 2023-09-27 at 16:56:24
Make them yourself or ask someone to help you instead of demanding random collab links for characters that weren't made for you
Who needs a collab link when you can just Copy & Paste Characters
Ask me anything - Ahmad Elkhuffash
On 2023-09-30 at 21:38:41
Can you tell me what did you choose a Green Guy Pointing a finger at us for a Profile Picture?