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/!\ OFFICIAL SUGGESTIONS TOPIC

Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
Kernell wrote:
Ok I'm just going to mass reply once a month and tell people why they're stupid

add the flyover cutscenes if you know what I mean

and add this music to it


if you don't know what I mean, look at the start of this video

For GP mode sure, but VS would just be annoying. Also not sure how this would work as many decors are set to not move at all until the race begin.

croassung wrote:
well i guess i have a few (just what i thought would be nice)
-adding onto nudgy (didnt feel like quoting) what if removed message ranks
-super horn item
-custom music for quick mode
-highlight messages that correspond to a notification you view, e.g. a message that got reacted, replied to, or mentions/pings your user.
-have the CPUs space out from each other instead of forming a single straight line. could bring a small bit of mercy for beginners
and some previously mentioned
-more forum reactions
-multi-user DMs
-boo item
-custon creation play history
-unlockable custom cups

1. Good
2. No, this would make frontrunning way too overpowered. There's also likely huge lag problems with 'melee items' in online mode, imagine someone using super horn just teleports nearby you.
3. Imo quick mode should be terrible to encourage users to use complete mode instead.
4. Sure
5. You can do this by making multiple CPU routes. Doing this automatically wouldn't be a good idea as all CPUS would just fall off constantly on tracks like Rainbow Road.
6. Like the one forum update I agree with lol
7. Also agree, should make the forums alot quieter hopefully (though forum kids will find a way to just not use this feature)
8. This is probably the most requested item I've seen and I don't know why people do it. There's already plenty of shock dodge items in this game and the boo stealing thing is also unfair as the player can't react to it happening at all, unlike literally every other item except the shock.
9. Would be nice
10. Also a pretty common request but I don't really see the point. This will only lead to even less people playing your cups.

Customizable menu themes for multicups

AND

Custom trick animations!
https://i.postimg.cc/kMVrknw3/Screenshot-2025-07-19-142835.png
https://i.postimg.cc/R0P8D8HZ/demo.png

This suggestion turned out to be very popular!

How custom trick animations would work:
In the character editor, you'd have an option to include a three (or five, Wargor's choice) frame image that would play when tricking. Not choosing a file would result in the default animation being used.

Yeah I think this is cool

Mabey more reactions to react with?

I just thought of a great way to implement this:
A online tool for submitting custom reactions. However, they have to be moderated for obvious reasons.

Also, Dark mode on the general site. It's, like, two lines of code, dude.

I also had an awesome idea the other day: Custom colors and themes.

We really don't need that many extra reactions. Agree on the themes though this website is ugly.

OCM wrote:
Before I forget:
A comments section in the forum for off-topic messages. They function the same way as comments on news and tracks. Also maybe redesign the follow button to account for forum messages and comments. Comments do not add to your message count.

Maybe, or just don't make any off topic comments at all.

Have the site run usernames against a Case//List and if it finds things like the N word, F word, excetera, it won't allow the user to use it.
BUT!
Spoiler [ShowHide]
This can actually be bypassed by disabling JavaScript for this specific command, so Japanese characters can be used, inappropriate words, but you have to use Dev Chromium, which is generally not used even though Chrome is pretty much a Google clone.

This is already a thing if I'm not mistaken (not too sure though), also can easily get bypassed.

Proudster wrote:
bring back the dark shell that targeted last from april fools as a mainline item, that shit was cool & kept racers closer together but i'd argue it's rarity in 1st should be just 15 unit not 25 or 20 like it was before

You can already use the dark shell in VS mode. No clue what the hell you mean by it "keeping racers closer together" though.

KeinieoMK wrote:
make item defense work

what

I collected a lot of my suggestions from all the time. Now read the list of them:

1. Blue Shell and Dark Shell sprites need to be updated. Read more here: https://mkpc.malahieude.net/topic.php?topic=15701

2. Holes for Monty Moles and Rocky Wrenches as separate objects instead of parts of a circuit's image.

3. Waluigi Pinball flipper should be in Quick Mode.

4. If your message, a topic where you wrote a message or a topic you follow were deleted, you should get a notification.

5. It should be impossible to get 0 points in Online Mode. That's uncommon, but still unfair as heck. Not to offend anyone or to disrespect their opinions, but I was unpleasantly surprised that some users were actually against this suggestion, because it's "uncommon to get that many points". Yes, it is, but still possible and unfair. It feels like the game wants to gloat on me in some way. It's like when you play a game with randomly generated math problems and you get "[write any number] divided by 0". *[

6. Super Horn. I think that it actually may fit the game. If used, it goes behind the vehicle like bananas and shells do. After pressing a use button again, it makes a sound wave around you which makes opponents stunning and destroys an item, even blue and dark shells.

7. Boo item. But it should be exclusive for custom distributions and challenges.

8. Dark Shell should be available to be chosen in item-related settings in challenge editor.

9. If you add an extra decor in challenge editor of the type not present on the track originally (I mean, you add a Goomba, but outside the challenge this circuit doesn't has a Goomba), you can't choose such decor if you're making a "destroy # decors" challenge or a "do something without touching any Krabby Patty" one as for now. This should be fixed.

10. User profile has sections for last forum messages, best circuits, best challenges, best circuit comments, last completed challenges, best Time Trial records and last followed topics. What about a section for users' created playable characters? It could also consist of two tabs: one for public racers and other for unlockable ones.

11. Ability to make a description for custom characters and even comment them.

12. I concocted it right now: same with 10 and 11, but for custom decors. We could also have a page listing custom decors like we have a page for custom characters. Said decors also could be rated.

13. Custom item boxes. They could have options like: custom image, custom map icon, time to respawn. We could also make an item-specific item box giving you only one specific item. By default, that item box would look like a fake item box with an item icon in the middle. Also, moving item boxes. Now imagine the horror of you-know-what shell only item boxes scattered through the whole circuit.

14. Remove reverse drifting.

1. I mean it doesn't necessarily need to but sure idm this change.
2. Why? It really isn't that hard to just add a circle to the track art.
3. I'm gonna be honest I don't think I've seen a single track use that decor in my life (outside of Waluigi Pinball remakes) so sure qm bros can have it ig
4. Sure
5. What's unfair about it? You gain points or lose them depending on who you beat. I really don't see how 0 points are unfair.
6. Already talked about the super horn earlier but there's multiple reasons it shouldn't get added.
7. Also talked about the Boo earlier, but of course as a secret item (like the pow or dark shell) it's fine though that would also make it quite a waste of time to develop in the first place.
8. Sure
9. Agree though you can circumvent this by just placing the desired decors far oob (and maybe even conceal them with an override)
10. Sure, though unlockable characters should just be shown in challenges. Idk why this site likes to be as vague as possible with unlockable characters.
11. Would be nice as 99% of custom characters are just straight up stolen.
12. Eh, tbh I really reccomend making your own assets for your tracks. You will never get better otherwise.
13. Agree
14. Just learn it

You could add staff ghosts! Every track could have a ghost created by someone on the MKPC team and a faster ghost unlocked after beating it. You could also let people optionally set their own custom staff ghosts on their custom tracks. There could even be unlockables for beating staff ghosts in the main game or on custom tracks!

You can already do this with challenges.

Proudster wrote:
Remove Quick Mode From Track & Battle Making. It's Pure Slop & Is Horrible, Just Draw Ur Own & Not Make 500 Tracks & Arena's Of Garbage

As much as I would LOVE this update it is rather unlikely for qm to get removed entirely. I definitely do think qm does more harm than good for this website though.

Proudster wrote:
Remove Quick Mode From Track & Battle Making. It's Pure Slop & Is Horrible, Just Draw Ur Own & Not Make 500 Tracks & Arena's Of Garbage

But then how are people that don't know how to use Complete Mode supposed to share their creations?

Just like... use it? Complete mode really isn't that complicated at all. (Besides overrides)

I have a request and it is to add another type of leaderboard and that this one be of the best times in time trials no reverse drift. This is so that people like me who play on cell phones have more opportunities to finish, for example, in the top 10 on a track.

No :D

I suggested this a few times before, but if there’s lap overrides, why not add music overrides? Like yeah it can apparently be simulated at the moment but it doesn’t have the smooth transitions like the games

I believe Wargor himself said this was impossible to program due to how Youtube works, though I can't find this message for the life of me

make the vr gain/loss less ridiculous in a 1v1.

For example, yesterday i played a 1v1 with a 30k vr player, and i won 3 races in a row (+8,+8,+7 vr respectively), before losing ONE match and i lost 300vr for that alone. It should not be so unfair.

Idk how online calculates points, though I'm assuming it isn't meant for 1v1's.

Custom Item Roster for Multicups much like the Custom Character Roster. If someone is making a SNES Multicup and wants only SNES Items then they should be able to customize which items are available as well as the distribution.

Agree, GP mode should have alot more customisation in general tbh

Add Credits And Add This Music
And Make It So Other Users Can Make Their Own Credits Please!
If You Don't Know What I Mean, Look At This Video.

https://mkpc.malahieude.net/credits.php. For custom creations you can just use the description.

dingus_ii wrote:
what if you coudl select the character from any previous rank to show up instead

Fantastic day for all the Buzzy Beetle fans

Triple items:p

Why

Game Styles. We have SNES, but we need:

64

DS (We already have the tracks)

8

World

Your browser would not be able to run a Switch 2 game. Also this would require like all the code to be rewritten. Also this is a 2d game. Also I don't know why I'm even explaining you clearly don't know how technology works.

I want tracks and arenas joined together in multicups
Example: like MKT, track, arena, track and arena

This is a pretty common request and I don't know why. Absolutely nobody plays battle mode and shoving it in peoples faces won't make them play either.

Some quick mode track builder suggestions:
1.Ability to change the color of the road,offroad,water,void,lava(and other stuff)
2.Custom Music
3.Quick mode track pieces builder
4.Diagonal track pieces and turns
5.More Space to build tracks in quick mode
6.Cannons,Mobile Floors,and Elevators in quick mode

7.Custom background for quick mode
React with a tick if ya want this!

1. Use complete mode
2. Use complete mode
3. Use complete mode
4. Use complete mode
5. Use complete mode
6. Use complete mode
7. Use complete mode
What's even the point of quick mode if you want every feature from complete mode in it anyway?

1. Tweak the Bob-omb so when you're trailing it behind you, the explosion doesn't hurt you like in MKW. It's always annoying to get ready to use it, but then the person behind you hits it and screws up your entire Grand Prix.
2. Add more themes to Track Builder. Right now we're missing GBA Mario Circuit (it's listed but is actually Peach Circuit), Bowser Castles 2 & 4, and Banshee Boardwalk.
3. It be nice to get the N64 and GCN retro tracks from DS like Baby Park, Yoshi Circuit, Choco Mountain, Moo Moo Farm etc. I'd even be fine if they were just in quick building mode if it's too hard to make them tracks.
4. A bigger space to work with in Quick Builder, and cannon ramps like on Waluigi Pinball.
Sorry if this list is a bit long, but I could live without most of these (please give us Banshee Boardwalk in track builder)

1. It already does if you reverse drift, changing this to work without would probably require the explosion to appear way behind you which would be unfair to the people behind you.
2. Be happy with what you already have. Otherwise use complete mode. Also why do you want Banshee Boardwalk? There's already Ghost Valley and Boo Lake themes which look the exact same, not to mention Banshee Boardwalk not even being a base game track.
3. Please read the first message before posting. Also qm pieces would take even more work than new tracks.
4. Use complete mode

When use use a https://i.postimg.cc/C5TyYV6c/mega.png Mega Mushroom, your other items should get bigger as well.

Megas are already really good they don't need a buff.

epicmann27 wrote:
lets get some obvous ones out of the way:
screen effects(etc. the shake effect on snow land, yes i know its bad but it should still be able to be toggled in settings). the ability to add effects to your level for better visuals would be amazing for complete mode tracks, and it would make them feel alive (i already made a similar thing with translucent decors with no hitbox, but this would work a lot better)

more general search filters (etc. instead of having multiple categories for complete mode like multicups, cups, and circuits, put them all in one big category called "complete mode", the specific ones still would exist and wouldnt be removed)

more options for CUSTOM decor settings, for example a sprite like a goomba could have 5 sprites instead of 2 sprites for smoother animaton, which could be adjusted in settings. but you could literally have gifs as decors with a lot of frames!

seamless teleportation WITHOUT the blackout effect. this would make for a ton of cool optical illusion maps!


1. Not sure what exactly you mean, screen shake is a big no though.
2. Don't see the point but sure
3. You already said your request is useless by saying you can just use gifs. Idk why you still went to post.
4. What? Just use overrides, I don't see the point in this.

Cape Feather from SMK!

NGL In Races You Might Skip A Checkpoint So It Would Be Fitting To Use Them In Battle Mode.

Feather wouldn't be good in battle mode either as that would allow you to camp on walls.

More about the Bob-omb. If you're Mushrooming and one explodes on you, You get sent FLYING. My issue is that this can screw up certain tracks. For example, I was losing on GV3, so I was trying to cross the line as fast as I could. A There was a cluster of CPUs, and one of them whipped out a Bob-omb, which also hit me. It sent me flying to the right, off the track, but when lakitu picked me up, he put me down back in the middle of the track. Here's a map to the track so you can see what I mean: There are probably other tracks this could occur on like maybe the SNES and GBA Bowsers castles, but it happened on GV3. It'd be nice if the effects of the explosions were changed not to do this.

I think that's a bug where you bump against a cpu and get hit by a bomb at the same time. Hope it doesn't get fixed though as it's really funny.

Customizable menu themes for multicups

AND

Custom trick animations!
https://i.postimg.cc/kMVrknw3/Screenshot-2025-07-19-142835.png
https://i.postimg.cc/R0P8D8HZ/demo.png

YES TRICK ANIMATIONS PLEASE

PLEASE I HAVE BEEN TRYING TO MAKE A TRICK ANIMATION BY EDITING SOME FRAMES BUT MARIO TRICKS AFTER GETTING KILLED BY BLUE SHELL..

I feel like unlimited tricking like in Mario kart world would be a good idea for mkpc

Why?

Personally I think we should have different options for cc when starting a Grand Prix like MK8DX.
I don't mind not having 50 or 100, but I'd like to see 200cc and possibly even mirror 150 if that's possible.

I guess it'd also be more challenge if you wanted to 100% the Grand Prix's because then you'd have to get a gold trophy on every cup on every CC

Honestly don't know how to feel about this. Seems useless as everyone plays 150 anyway.

I wish there was reverse mode,and the game checks
(by making you play in reverse) if the track is completable in reverse if it is not possible then
maybe you can create a new route for reverse(e.g in airship fortress reverse when you are driving up that tower,there is no cannon to shoot you to the cannon in normal mode,so say you make from that tower's entrance you drop down to another airship(which is connected with the next part of the track that is possible in reverse).Like how MKW does with some of its tracks.

Just make a seperate track that plays in reverse.

Vfx for Mushroom being used. It shouldn't just be a sound effect imo

Agree

Adding the horn from MK8 or allowing us to dodge the Blue Shell with a mushroom would be nice.

Already explained why the super horn would be bad, and you can already dodge blue shells with a mushroom. I reccommend checking out this topic.


It's time for me to look even more stupid. lol

Thank you for responding. Also, thanks for opening my eyes on Super Horn. However, I don't really agree with some of your answers, like that one about my idea of page for custom decors. It's good to be able to create your own decors, but I personally think that "You will never get better otherwise" isn't always right (the word "never" makes it plain wrong IMO). Like, what if you have problems with making good sprites for decors? Or if you simply like somebody's decor and think it worth be added in your track, why can't you use it?
Also, I found 0 points unfair because it's supposed to give at least one point when you're not last, so getting 0 looks like a message to flip off. At least your answer is more understandable than "it's uncommon so relax", so I might even agree with you somehow.
In terms of reverse drift one... You understand it was a joke, right?
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
1. Tweak the Bob-omb so when you're trailing it behind you, the explosion doesn't hurt you like in MKW. It's always annoying to get ready to use it, but then the person behind you hits it and screws up your entire Grand Prix.
2. Add more themes to Track Builder. Right now we're missing GBA Mario Circuit (it's listed but is actually Peach Circuit), Bowser Castles 2 & 4, and Banshee Boardwalk.
3. It be nice to get the N64 and GCN retro tracks from DS like Baby Park, Yoshi Circuit, Choco Mountain, Moo Moo Farm etc. I'd even be fine if they were just in quick building mode if it's too hard to make them tracks.
4. A bigger space to work with in Quick Builder, and cannon ramps like on Waluigi Pinball.
Sorry if this list is a bit long, but I could live without most of these (please give us Banshee Boardwalk in track builder)


Finally somebody said that about stupid Bob-omb. I hate Bob-omb in Mario Kart PC and this is one of the reasons.

In terms of 2 and 3... read the second message of the topic.
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
I collected a lot of my suggestions from all the time. Now read the list of them:

1. Blue Shell and Dark Shell sprites need to be updated. Read more here: https://mkpc.malahieude.net/topic.php?topic=15701

2. Holes for Monty Moles and Rocky Wrenches as separate objects instead of parts of a circuit's image.

3. Waluigi Pinball flipper should be in Quick Mode.

4. If your message, a topic where you wrote a message or a topic you follow were deleted, you should get a notification.

5. It should be impossible to get 0 points in Online Mode. That's uncommon, but still unfair as heck. Not to offend anyone or to disrespect their opinions, but I was unpleasantly surprised that some users were actually against this suggestion, because it's "uncommon to get that many points". Yes, it is, but still possible and unfair. It feels like the game wants to gloat on me in some way. It's like when you play a game with randomly generated math problems and you get "[write any number] divided by 0". *[

6. Super Horn. I think that it actually may fit the game. If used, it goes behind the vehicle like bananas and shells do. After pressing a use button again, it makes a sound wave around you which makes opponents stunning and destroys an item, even blue and dark shells.

7. Boo item. But it should be exclusive for custom distributions and challenges.

8. Dark Shell should be available to be chosen in item-related settings in challenge editor.

9. If you add an extra decor in challenge editor of the type not present on the track originally (I mean, you add a Goomba, but outside the challenge this circuit doesn't has a Goomba), you can't choose such decor if you're making a "destroy # decors" challenge or a "do something without touching any Krabby Patty" one as for now. This should be fixed.

10. User profile has sections for last forum messages, best circuits, best challenges, best circuit comments, last completed challenges, best Time Trial records and last followed topics. What about a section for users' created playable characters? It could also consist of two tabs: one for public racers and other for unlockable ones.

11. Ability to make a description for custom characters and even comment them.

12. I concocted it right now: same with 10 and 11, but for custom decors. We could also have a page listing custom decors like we have a page for custom characters. Said decors also could be rated.

13. Custom item boxes. They could have options like: custom image, custom map icon, time to respawn. We could also make an item-specific item box giving you only one specific item. By default, that item box would look like a fake item box with an item icon in the middle. Also, moving item boxes. Now imagine the horror of you-know-what shell only item boxes scattered through the whole circuit.

14. Remove reverse drifting.
up3
thinking2

Maken Moozac's Grand Prix

Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
=== Announcement - MMGP+ ===

Yep, MMGP ain't done yet.

I'm excited to announce that as of today, Maken Moozac's Grand Prix will be receiving 16 BRAND NEW courses, collectively known as MMGP+!

Originally, these Courses were planned to be their own new Multi-Cup, separate from MMGP. However, as the course lineup developed, the overall vibe and themes were becoming bit too "out-there" and unconventional to stand on their own, which is why they're joining the MMGP roster as bonus courses.

As mentioned, these new courses will explore much more wild and exciting themes, compared to MMGP's base tracks, which follow more traditional Mario Kart themes. Better yet, the first of these courses is already out and ready to play!

Welcome to Doodle Drive, a crudely-drawn circuit full of childlike wonder, complete with goofy looking obstacles, and whimsical music.

https://i.postimg.cc/LJG8YNkW/Doodle.png

Doodle Drive is available to play right now here:
https://mkpc.malahieude.net/map.php?i=113095

I'm excited to begin this new chapter of MMGP with you all, and I have a ton of crazy ideas I can't wait to show off. But until later, peace out!

That's... Just... Great‼
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
=== Announcement - Bowser's Castle RMX and the Adventurer Cup! ===

Good evening racers! Today's MMGP offering is Bowser's Castle RMX, a much harder take on the multicup's penultimate course, with more dangerous obstacles and insane turns to keep you on your toes!

Play RMX Bowser's Castle RMX here:
https://mkpc.malahieude.net/map.php?i=109253

https://i.postimg.cc/f3q7wMz5/Bowser-RMX.png

And as you can tell by the title, this isn't the only news today, as with the arrival of Bowser's Castle RMX comes another RMX Cup! The Adventurer Cup sends you on an expedition to the Mushroom Kingdom's most unique and exotic locals, including:

Sandstorm Dunes RMX
Moo Moo Pastures RMX
Candy Coast RMX
Bowser's Castle RMX

The Adventurer Cup is the second RMX cup in MMGP, but the third to be introduced, meaning there is still one final RMX Cup left to come, including Shy Guy Creek RMX, Mount Sherbet RMX, and the variants of MMGP's final two courses. Expect the final RMX Cup with the release of the last MMGP Course.

https://i.postimg.cc/dLG98M6t/S2-Adventurer.png

As I'm sure you know, there is one more item to attend to, this Cup's unlockable Koopa Shell! With each RMX Cup comes a Koopa Shell driver, that can be unlocked by earning a perfect 40-point score in Grand Prix, with a special condition to make things a little more interesting.

The Adventurer Cup is no different, as you can unlock another Koopa Shell by completing the Adventurer Cup Champion challenge, by getting a perfect score in the Grand Prix without using any items. The best explorers can get by with just their willpower and strength! (and massive amounts of luck)

Play the Adventurer Cup here, and try to nab that Koopa Shell today!
https://mkpc.malahieude.net/map.php?cid=37770

That's all for now, but keep an eye out in the coming days, as up next will be the release of MMGP's 15th Course, along with the Hammer Cup and a new Driver. Stay Tuned!

It was difficult, but I completed this challenge!
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
=== Course Showcase - Maken Moozac Circuit ===

wow, this "Maken Moozac" guy must have a pretty inflated ego

https://i.postimg.cc/XGbgSFGj/Logo.png

Maken Moozac Circuit is the first track of MMGP's Hammer Cup, set on a bustling Raceway surrounded by the sea. The course takes inspiration from GCN Yoshi Circuit, with the outline of the Course being the Logo of yours truly!

https://i.postimg.cc/Xps3rk4P/Screenshot-24.png

Being the opener for the penultimate Cup, this Course hurls quite a few challenges at the player. Throughout the track, you'll encounter several different obstacles, including Goombas, Piranha Plants, and oncoming traffic.

But enemies aren't your only concern here, as the middle of the Course features a tight intersection, which could cost you the race if you aren't paying close attention to the coloured signs!

https://i.postimg.cc/0M11Tt0z/Screenshot-25.png

And while it's not a very open Course, there are still a few chances for some shortcuts; You may notice some patches of grass that are lighter then the others. Boost through these to gain the advantage!

Maken Moozac Circuit is ready for racers right now here:
https://mkpc.malahieude.net/map.php?i=98157

Lol. It was redesigned.
IMHO the redesign is better.
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
=== Course Showcase - Sandstorm Dunes ===

♪ Do you ever feel like a plastic bag,
Drifting through the wind, wanting to start again? ♪


https://i.postimg.cc/qgxhdN8Q/Desert.png

The Grand Star Cup is the final of the main four cups in MMGP, and as such, its opening number should be something quite special, and Sandstorm Dunes delivers!

This course is not like others in MMGP, as it is divided into two separate routes at the start of the track, that only meet up again at the very end. How do you decide which route to take? You don't. Instead, the titular Sandstorm in the center of the track will fling you either way!

https://i.postimg.cc/VJp5Fn8s/DT1.png

The first route you can be sent down brings you into a small village of Shy Guys, where you must weave through the bazaar's many buildings, making sure not to get lost in the near maze-like grid.

You can also use a mushroom to cut through one of the town's stalls. Just don't get any dust on the vendor's carpets!

https://i.postimg.cc/K1RRLQCs/DT2.png

The second route sends you speeding down a perilous gulch, where you can string a combo of dash panels and tricks, or hop onto a rickety bridge on the inside lane.

Of course it isn't all bare, open road. Spicy Fire Snakes and prickly cacti are waiting to catch racers off guard, so you'll have to keep your guard up to take the lead!

https://i.postimg.cc/kBj2BLYb/DT3.png

Sandstorm Dunes is available to play now, and as of writing this post, Sandstorm Dunes RMX should be ready to play tomorrow!

Sandstorm Dunes:
https://mkpc.malahieude.net/map.php?i=108147

My personal favourite as for now! cool
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
=== Announcement - New Course, and the Future of MMGP! ===

Good evening racers! I have a lot of exciting news to share today, starting off with the arrival MMGP's penultimate Course: Bowser's Castle has hit the scene! This haunting fortress will truly put your skills to the test. Who knows what lies behind those doors?

Play Bowser's Castle here:
https://mkpc.malahieude.net/map.php?i=105857

https://i.postimg.cc/PCYHc0wk/Bowser.png

And with that, we're down to the final 5 Courses before MMGP is complete! So I decided to give you guys a breakdown of what's left to come. Click below to see a timeline of events, that will culminate with MMGP's full release.

Don't worry about spoilers! None of the upcoming Courses or Drivers are revealed, just the release order.

Spoiler [ShowHide]

• First, Course A and its RMX Variant will release, followed shortly by the Heart Cup, and a new unlockable character.

• After that, Courses B and C will have a dual release, being uploaded at the same time.

• The RMX Variants for Course B, Course C and Bowser's Castle will be uploaded, culminating in the release of the 2nd RMX Cup, alongside another Koopa Shell.

• Course D will release, alongside the Hammer Cup and a new Unlockable Character.

• The RMX Variant for course D will release sometime between the final two courses.

• Finally, Course E and its RMX Variant will be uploaded, followed by the Grand Star Cup (Along with a new Unlockable Character) and the Final RMX Cup (Along with the final Koopa Shell). MMGP will then be officially released, with one final challenge and a final unlockable character.

https://i.ibb.co/CzMPXZG/IMG-7248.jpg



I hope you guys are excited for the final leg of MMGP's development journey. Keep an eye out for more updates coming soon! ;)


That's great! I'm very excited! yoshi
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
=== Course Showcase - Maken Moozac Circuit ===

wow, this "Maken Moozac" guy must have a pretty inflated ego

https://i.postimg.cc/XGbgSFGj/Logo.png

Maken Moozac Circuit is the first track of MMGP's Hammer Cup, set on a bustling Raceway surrounded by the sea. The course takes inspiration from GCN Yoshi Circuit, with the outline of the Course being the Logo of yours truly!

https://i.postimg.cc/Xps3rk4P/Screenshot-24.png

Being the opener for the penultimate Cup, this Course hurls quite a few challenges at the player. Throughout the track, you'll encounter several different obstacles, including Goombas, Piranha Plants, and oncoming traffic.

But enemies aren't your only concern here, as the middle of the Course features a tight intersection, which could cost you the race if you aren't paying close attention to the coloured signs!

https://i.postimg.cc/0M11Tt0z/Screenshot-25.png

And while it's not a very open Course, there are still a few chances for some shortcuts; You may notice some patches of grass that are lighter then the others. Boost through these to gain the advantage!

Maken Moozac Circuit is ready for racers right now here:
https://mkpc.malahieude.net/map.php?i=98157

Pretty good circuit. Not the best one (please sorry), but still good!
P.S. I noticed that Cloud Cup's unlockable character's victory theme is changed. Of course you know what theme will play when you finished the race better, but I don't really like this change.
Edit: nevermind. Thanks if yes. Or possibly it was a glitch.
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
It's awesome! I wish you good luck!
P. S. I unlocked -SPOILER REMOVED- Shell. This character is great!

Stupid Item Ideas.

Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
Invisible Mushroom makes your character disappear which makes you stay in place until you restart or leave the race.
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
Ultra Feather. Makes you jump so high that you reach Neptune.
xd2

PROJECT: Mariokart PC GENERATIONS

Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
Will it include Arcade GP circuits? If no, maybe we should have a similar project based on Arcade GP?
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
Will it include SNES circuits?

Report a wrong translation

Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
The cake decor is mentioned as "assets/cake" in English and as "d'assets/cake" in French in challenges.
cappy_eyes1
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
"Double-clic to rotate" in quick arena editor should be "Double click to rotate" instead. ;)
cappy_eyes1
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
https://i.ibb.co/TqMhBt7/Misspelling.png
The word Contenu wasn't translated.
It's the news adding page.
cappy_eyes1
check1

call me wal

Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
And I'm MAL. ;)
joy3
xd5

The Everyone Multicup

Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
One track from every cup should have a challenge where a character must get to a trophy decor. Every such challenge must've been done with a specific character (for example, one challenge is for Mario and the other one is for Shy Guy) and should have its specific constraints. There cannot be two or more such challenges with for the same character. Completing all those challenges would unlock a character.
Messages 212 - Toad Toad
vs24803 pts ★ Legend
battle9574 pts ★ Expert
I offer any of my characters for the roster:
1. https://mkpc.malahieude.net/images/sprites/uploads/cp-670bc9d57c74a-36487-map.png Þamfi (pronounced like "THAM-fee" with silent TH);
2. https://mkpc.malahieude.net/images/sprites/uploads/cp-673c611de257c-37354-map.png Dark Shell Koopa;
3. https://mkpc.malahieude.net/images/sprites/uploads/cp-6752527ba7450-37771-map.png Spiny;
4. https://mkpc.malahieude.net/images/sprites/uploads/cp-6755ba3473cde-37912-map.png Bob-omb;
5. https://mkpc.malahieude.net/images/sprites/uploads/cp-67594ec29d335-37992-map.png Mario Facepalm;
6. https://mkpc.malahieude.net/images/sprites/uploads/cp-6767f96370aa4-38275-map.png Aqua Koopa;
7. https://mkpc.malahieude.net/images/sprites/uploads/cp-6775733706631-38885-map.png Bowser's Brother;
8. https://mkpc.malahieude.net/images/sprites/uploads/cp-677a43ea104e4-39033-map.png Gray Waluigi;
9. https://mkpc.malahieude.net/images/sprites/uploads/cp-677cf12d9a009-39118-map.png Bubble Daisy from SMB Wonder;
10. https://mkpc.malahieude.net/images/sprites/uploads/cp-67865f3ed5e3a-39243-map.png Golden Mushroom.

You can accept one character and reject the other (or maybe accept or reject them all equally). I can give links.

EDIT: I also offer this circuit called Chocolate O'Clock: https://mkpc.malahieude.net/map.php?i=167589

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