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How has MKPC not gotten shut down yet?
On 2023-09-05 at 16:37:04
There's legally no reason to since the site makes no money. Plus they probably haven't caught on anyway.
Alright, thanks!
On 2023-09-05 at 16:34:53
Nintendo's been known to shut down anything that has a whiff of their brand, and an entire browser game surviving this long seems unusual.
Is there an agreement or something, or just luck?
Is there an agreement or something, or just luck?
Looking to try some good custom tracks! / En recherche de bonnes courses custom!
On 2023-09-05 at 22:36:13
Could you try my Skipper Cup? It's quick mode but I still tried to make it trial-friendly
Open Letter to CPU Difficulty Deniers
On 2023-09-05 at 19:17:38
The people painting long and structured messages as hate because they looked at the one sentence criticizing them is genuinely funny to me. That was Osc's biggest message, well structured and everything, I must offer my congratulations as the Ultimate Essay Writer (DR role found !!11!11!1!1!1). Take it or leave it but stop complaining.
"Skill issue" is rude but sometimes it's the truth. Skill issue is just a way to say "the problem comes from you, and you must improve to fix it" in a much ruder way, but sometimes I interepret it as the second sentence to feel better about it and just suck it up lol
"Skill issue" is rude but sometimes it's the truth. Skill issue is just a way to say "the problem comes from you, and you must improve to fix it" in a much ruder way, but sometimes I interepret it as the second sentence to feel better about it and just suck it up lol
Whoa, that was tigercheese, not me. I wasn't being rude, I don't think.
On 2023-09-05 at 18:12:10
what the dogs doin?
I dont understand wtf?
I think he wants to participate but doesn't know what to add, so resorts to random unfunny memes
um, hello? it's one of the memes of the decade
Ok, resorts to just unfunny memes.
On 2023-09-05 at 18:06:42
I do think there should be a lower difficulty. I struggle a lot with the CPUs, and I've been playing the game for quite a while. I can see where the deniers are coming from, but to me, the point of the GPs is not only to get the characters, but also to get better at the game, and practice for playing online. I think a lower difficulty would be useful, since it could help newer players.
If you don't care for characters just play on VS in order on a lower difficulty
I think it's mostly about Grand Prix.
On 2023-09-05 at 17:47:44
what the dogs doin?
I dont understand wtf?
I think he wants to participate but doesn't know what to add, so resorts to random unfunny memes
2
On 2023-09-05 at 16:33:22
I just wanted to say something about people constantly denying the CPU's difficulties.
I notice there being a constant of people just saying that it's a skill issue when a player complains. It's true, but that was known every time that the player asks. It's not about the players not being good and trying to bring others down, it's about there needing to be more accessible difficulty options for new and old players alike.
Another note I had was that the fact that people complain about the difficulty so frequently should be an indicator that there's a problem. I think that it's hindering the new players' experiences more than veterans see, just since they complain so often.
This doesn't mean that the entire game has to cater to the new players, but I also don't think that it should cater to great ones either.
How about there being 2 difficulties, Easy and Regular? And only being able to earn cups and new characters when on Regular difficulty? (Although, unlocking characters doesn't mean much when the cups that give it to you for free exist.)
Anyway, I just feel like the overall experience could be better if
1. New players weren't shoved off for being not good.
2. It was more accessible for new players by adding an easy mode with less rewards.
Thanks!
I'm going to respond to each of these paragraphs individually. Keep in mind, I've been on this site for nearly 2 and a half years, made 192 tracks to my main project, and got fairly good at the game. So I am "experienced" with the game. I also noticed you've been here for about a month, which means you probably don't have the hang of the game just yet?
As for my main point, which I'll start on this paragraph.
So I'll admit it. Calling it a skill issue? Is a pretty rude way of putting it, but it's quite honestly right. If you're gonna beat GP, you're gonna need to get better. Adding an easier difficulty would be cheesing it. And if you want to get better? Then just ask someone better that knows RD or good snaking. They can probably help you. Even me, though, I'm not too great in the grand scheme of things (mainly in item use though which is a lot less of an issue against CPUs as opposed to humans).
You're correct, it does happen frequently. But as you literally say, it's pretty much always from new players. New players, that don't really know what they're getting into. This game has a learning curve. It's essentially the same situation as MKDS snaking; you're gonna need to learn RD, else you don't really stand a chance
The thing here is that it isn't a case of failing to cater to new players, it's just them being, well, new. This is why I've been thinking about making a general "Getting into MKPC" tutorial, because it could help them to become better.
If you're going to add these difficulties (and, by the way, the second stage of difficulty is called Medium. Have you never played VS??????) then I don't see a reason why Extreme and Impossible wouldn't be added. Because, for many experienced players, Difficult is too easy. Even Extreme too, but that has tripped me up a few times. However there's still no point. You'd only be getting anything from Difficult. I've also not yet mentioned that you don't need to complete the main game's GP mode. All you'll get is bragging rights, since there's no point to getting all the characters - there's already copies of them made as custom ones, AND you never want to be playing as a character without Daisy's stats.
My point pretty much is:
You don't need to play GP unless it's on a multicup for a challenge. If you're still getting the hang of the game, play Easy or Medium in VS. Get help from better players.
oh boy here comes osc-omb to hate on everyone watch out people
Off-topic, it's not about hatred but about difficulty level
Mores seriously this is literally his most developed and constructed message in a long time, presenting something right imo, and you say it's hateful towards everyone, I just can't
He just hates me because I told him to not use base game music
Yeah I saw that lol
On 2023-09-05 at 15:38:53
I just wanted to say something about people constantly denying the CPU's difficulties.
I notice there being a constant of people just saying that it's a skill issue when a player complains. It's true, but that was known every time that the player asks. It's not about the players not being good and trying to bring others down, it's about there needing to be more accessible difficulty options for new and old players alike.
Another note I had was that the fact that people complain about the difficulty so frequently should be an indicator that there's a problem. I think that it's hindering the new players' experiences more than veterans see, just since they complain so often.
This doesn't mean that the entire game has to cater to the new players, but I also don't think that it should cater to great ones either.
How about there being 2 difficulties, Easy and Regular? And only being able to earn cups and new characters when on Regular difficulty? (Although, unlocking characters doesn't mean much when the cups that give it to you for free exist.)
Anyway, I just feel like the overall experience could be better if
1. New players weren't shoved off for being not good.
2. It was more accessible for new players by adding an easy mode with less rewards.
Thanks!
I'm going to respond to each of these paragraphs individually. Keep in mind, I've been on this site for nearly 2 and a half years, made 192 tracks to my main project, and got fairly good at the game. So I am "experienced" with the game. I also noticed you've been here for about a month, which means you probably don't have the hang of the game just yet?
As for my main point, which I'll start on this paragraph.
So I'll admit it. Calling it a skill issue? Is a pretty rude way of putting it, but it's quite honestly right. If you're gonna beat GP, you're gonna need to get better. Adding an easier difficulty would be cheesing it. And if you want to get better? Then just ask someone better that knows RD or good snaking. They can probably help you. Even me, though, I'm not too great in the grand scheme of things (mainly in item use though which is a lot less of an issue against CPUs as opposed to humans).
You're correct, it does happen frequently. But as you literally say, it's pretty much always from new players. New players, that don't really know what they're getting into. This game has a learning curve. It's essentially the same situation as MKDS snaking; you're gonna need to learn RD, else you don't really stand a chance
The thing here is that it isn't a case of failing to cater to new players, it's just them being, well, new. This is why I've been thinking about making a general "Getting into MKPC" tutorial, because it could help them to become better.
If you're going to add these difficulties (and, by the way, the second stage of difficulty is called Medium. Have you never played VS??????) then I don't see a reason why Extreme and Impossible wouldn't be added. Because, for many experienced players, Difficult is too easy. Even Extreme too, but that has tripped me up a few times. However there's still no point. You'd only be getting anything from Difficult. I've also not yet mentioned that you don't need to complete the main game's GP mode. All you'll get is bragging rights, since there's no point to getting all the characters - there's already copies of them made as custom ones, AND you never want to be playing as a character without Daisy's stats.
My point pretty much is:
You don't need to play GP unless it's on a multicup for a challenge. If you're still getting the hang of the game, play Easy or Medium in VS. Get help from better players.
I somewhat agree and disagree with this post, but I don't have the expertise to argue or make a counterpoint. Thanks for responding though, learned a lot
On 2023-09-05 at 03:13:05
Hey everyone,
I just wanted to say something about people constantly denying the CPU's difficulties.
I notice there being a constant of people just saying that it's a skill issue when a player complains. It's true, but that was known every time that the player asks. It's not about the players not being good and trying to bring others down, it's about there needing to be more accessible difficulty options for new and old players alike.
Another note I had was that the fact that people complain about the difficulty so frequently should be an indicator that there's a problem. I think that it's hindering the new players' experiences more than veterans see, just since they complain so often.
This doesn't mean that the entire game has to cater to the new players, but I also don't think that it should cater to great ones either.
How about there being 2 difficulties, Easy and Regular? And only being able to earn cups and new characters when on Regular difficulty? (Although, unlocking characters doesn't mean much when the cups that give it to you for free exist.)
Anyway, I just feel like the overall experience could be better if
1. New players weren't shoved off for being not good.
2. It was more accessible for new players by adding an easy mode with less rewards.
Thanks!
I just wanted to say something about people constantly denying the CPU's difficulties.
I notice there being a constant of people just saying that it's a skill issue when a player complains. It's true, but that was known every time that the player asks. It's not about the players not being good and trying to bring others down, it's about there needing to be more accessible difficulty options for new and old players alike.
Another note I had was that the fact that people complain about the difficulty so frequently should be an indicator that there's a problem. I think that it's hindering the new players' experiences more than veterans see, just since they complain so often.
This doesn't mean that the entire game has to cater to the new players, but I also don't think that it should cater to great ones either.
How about there being 2 difficulties, Easy and Regular? And only being able to earn cups and new characters when on Regular difficulty? (Although, unlocking characters doesn't mean much when the cups that give it to you for free exist.)
Anyway, I just feel like the overall experience could be better if
1. New players weren't shoved off for being not good.
2. It was more accessible for new players by adding an easy mode with less rewards.
Thanks!
4
2
2
FPS Counter
On 2023-09-05 at 03:45:15
I propose adding an FPS counter for a couple reasons:
Performance Feedback: An FPS counter gives performance feedback, helping people see their system's performance.
Optimization: It helps players see performance issues for smoother gameplay.
Trialing Advantage: It helps consistent performance for trialing, reducing unexpected lag by letting players see where the problems are happening
It could be implemented via a toggle. (Make it toggleable through an in-game menu or hotkey).
We already have that with the frame rate.
I usually use 15fps
But it does need some buffs.
I meant a live one that fluctuates so you can see things like frame drops.
1
On 2023-09-05 at 03:00:24
Hey guys,
I propose adding an FPS counter for a couple reasons:
Performance Feedback: An FPS counter gives performance feedback, helping people see their system's performance.
Optimization: It helps players see performance issues for smoother gameplay.
Trialing Advantage: It helps consistent performance for trialing, reducing unexpected lag by letting players see where the problems are happening
It could be implemented via a toggle. (Make it toggleable through an in-game menu or hotkey).
I propose adding an FPS counter for a couple reasons:
Performance Feedback: An FPS counter gives performance feedback, helping people see their system's performance.
Optimization: It helps players see performance issues for smoother gameplay.
Trialing Advantage: It helps consistent performance for trialing, reducing unexpected lag by letting players see where the problems are happening
It could be implemented via a toggle. (Make it toggleable through an in-game menu or hotkey).
2
fellas we lost
On 2023-08-31 at 23:58:38
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OH NO Why did I use the scroll bar like I thought there would be something at the end?
How do I make sure that my custom circuits are scaled correctly?
On 2023-09-01 at 02:50:26
Is there a specific pixel count or a copy-paste ruler I can use?
Thanks!
Thanks!
What makes a good time trialing track?
On 2023-09-01 at 04:43:46
Personally, I like tracks with a lot of skip opportunities.
1
On 2023-09-01 at 04:43:25
Just wondering what others' opinions are.
Is there rubberbanding in MKPC or is it just a skill issue?
On 2023-08-31 at 03:12:24
Alright, thanks! Nice time on MetaRunnerMKW's Mute City - Six Carat
On 2023-08-31 at 01:50:57
I've been playing for a little bit now and I'm wondering if rubberbanding is a thing in this game.
By rubberbanding, I mean the CPUS behind me speeding up and getting better items specifically to keep me from winning.
This could also definitely be a skill issue as I am not a good player.
By rubberbanding, I mean the CPUS behind me speeding up and getting better items specifically to keep me from winning.
This could also definitely be a skill issue as I am not a good player.
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