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Mario Kart PC is IMPOSSIBLE!
On 2025-05-29 at 19:21:48
In fact, I currently have 12 out of the 14 gold trophies I need to 100% the official multicup for Mario Kart PC, and for the remaining 2 cups I didn't get gold on (Lightning Bolt and Mini-Mushroom), they both have Rainbow Road as the last tracks.
If I were to rank the official Rainbow Roads for MKPC in difficulty I would rank them like this:
3. GBA Rainbow Road (at least the turns are just wide enough for even a racer with low handling can get through)
2. DS Rainbow Road (Has very sharp turns, but at least I can SEE the outlines of the jump tiles)
1. SNES Rainbow Road (it's almost impossible to see the jump pads on the yellow tiles and the turns are also very sharp and unforgiving)
If I were to rank the official Rainbow Roads for MKPC in difficulty I would rank them like this:
3. GBA Rainbow Road (at least the turns are just wide enough for even a racer with low handling can get through)
2. DS Rainbow Road (Has very sharp turns, but at least I can SEE the outlines of the jump tiles)
1. SNES Rainbow Road (it's almost impossible to see the jump pads on the yellow tiles and the turns are also very sharp and unforgiving)
On 2025-05-29 at 18:59:18
I tried to play SNES Rainbow Road on 200cc but I kept falling off the track because the road is too thin! It's literally impossible to stay on the track, does anyone have any advice for getting better at SNES RR?
I would just say git gud with reverse drifting, but if we compare the size of MKPC's SNES Rainbow Road to the size of it in its original game

Yeah, SNES Rainbow Road in MKPC is way too small to be resonably done on first try because it uses the minimap version of SNES Rainbow Road, which does not match the actual size of the track in the original game. And to a lesser extent, same goes with DS Rainbow Road.
Hell, it took me multiple months of pratice just to get the gold trophy on the Blue Shell Cup for 150cc, nevermind 200cc.
I usually main heavyweight racers with high top speeds and weight, and if I remember correctly, the Blue Shell Gold Trophy was the only one where I had to literally go down a weight class just to get it. Every other Gold Trophy I won, I used heavyweight racers.
Edit: I'm gonna add the Lightning Bolt and Mini-Mushroom Gold Trophies on the lists of trophies where I had to go down a weight class to get. I had to literally nerf my own character's weight in favor of stats akin to Daisy to beat those and get 100% on the official multicup.
I kinda hate how dead the active playerbase is,
On 2025-08-09 at 06:01:51
Since there at least 11K players that have accounts here (Ik this because I'm ranked 11,191st in Battle Mode, mostly because I never played it competively), you'd think there would be at least few hundred players online at a time, but recently, I'm lucky to go into a match with 4 other people, most of which have VR that outweighs mine by nearly 10k at least in some cases. I want to be able to enter a full lobby, even if the majority are just bots, but at the same time, I wonder if the very low online activity in this site is intentional by some of the community to avoid attracting the attention of Nintendo, who would probably, at best, gatekeep this game behind a paywall, or more likely, issue a DMCA takedown to this fangame.
Maybe all of this is just wishful thinking and the reality is that if the game had a very active playerbase, Nintendo would inevitably notice and DMCA this game into oblivion; or maybe I just joined 8-10 years too late to see how active the playerbase really was, and my mind is trying to cope by constructing a narrative that the low activity of the playerbase is intentional to avoid Nintendo's DMCA takedowns; but every time I log into this game, barely anyone is online, and it annoys me to no end.
To be blunt, I think that nobody ever goes online anymore because the new players don't know RD. The skill gap is so unbelievably wide, that if you suck at RD, you might as well not even get on the game. This works both ways. For example, a good player, looking for a fun time, might go on fill lobbies to race, only to find out that every race they partake in they dominate because everybody that isn't them hasn't found out about RD, and the skill required for it is enough to turn people away. Or say, a new player, completely blind to the game, might hit up online lobbies after winning most grand prixs, only again to find out that they're being annihilated and lapped on even longer tracks like waluigi pinball and ds bowsers castle, playing against who they view as hackers or cheaters (Personal experience). The skill required for this game, on both ends, has actively deteriorated and filtered down the scene and encouragement of new players trying to rise to the top level. This is why top players play lounge, and why most pros will only be seen on online once in a blue moon. [Except for a few, of course.]
Regarding the Nintendo stuff, while that could be the case, I doubt that for as long MKPC has been out, and how easy it is to find, MKPC's safety is being compromised.
Looking at this comment, and I can see a lot as to why new players don't want to play if they can't perform RD. Tbh, I think a lot of them also get the impression that MKPC's playerbase is toxic because usually when I see someone complain about reverse drifting or petition for it to be banned, almost everyone else's response is to tell the complainer to basically just "git gud."
Plus, there's also the fact that the game literally allows you to create a custom racer of your choosing, including stats, but only Daisy clones are viable online, which makes some believe that the community has cracked down on a specific meta so hard that any form of creativity beyond making just another Daisy with a different sprite is discouraged because you'll rarely, if ever, win unless the top player has an inexplicable stroke of bad RNG with the item roulette or a well timed shock.
For example, from when I joined in Feburary up until June, I was adamant that I could carve a niche out of myself by making a heavyweight racer, but once I reached the master rank, my odds of victory have become so stagnant that I had to conform to the established Daisy stats meta to even have a chance to place among the top 500 without getting halfway lapped every race.
On 2025-08-08 at 18:55:43
but at the same time, combined with most of the content here being original, I feel like that's what keeps it safe against Nintendo.
Since there at least 11K players that have accounts here (Ik this because I'm ranked 11,191st in Battle Mode, mostly because I never played it competively), you'd think there would be at least few hundred players online at a time, but recently, I'm lucky to go into a match with 4 other people, most of which have VR that outweighs mine by nearly 10k at least in some cases. I want to be able to enter a full lobby, even if the majority are just bots; but at the same time, I wonder if the very low online activity in this site is intentional by some of the community to avoid attracting the attention of Nintendo, who would probably, at best, gatekeep this game behind a paywall, or much more likely, issue a DMCA takedown to this site.
Maybe my hopes for an active community were just wishful thinking and the reality is that if the game had a very active playerbase, Nintendo would inevitably notice and DMCA this game into oblivion; or maybe I just joined 8-10 years too late to see how active the playerbase really was, and my mind is trying to cope by constructing a narrative that the low activity of the playerbase is intentional to avoid Nintendo's DMCA takedowns; but every time I log into this game, barely anyone is online, and it annoys me to no end.
Since there at least 11K players that have accounts here (Ik this because I'm ranked 11,191st in Battle Mode, mostly because I never played it competively), you'd think there would be at least few hundred players online at a time, but recently, I'm lucky to go into a match with 4 other people, most of which have VR that outweighs mine by nearly 10k at least in some cases. I want to be able to enter a full lobby, even if the majority are just bots; but at the same time, I wonder if the very low online activity in this site is intentional by some of the community to avoid attracting the attention of Nintendo, who would probably, at best, gatekeep this game behind a paywall, or much more likely, issue a DMCA takedown to this site.
Maybe my hopes for an active community were just wishful thinking and the reality is that if the game had a very active playerbase, Nintendo would inevitably notice and DMCA this game into oblivion; or maybe I just joined 8-10 years too late to see how active the playerbase really was, and my mind is trying to cope by constructing a narrative that the low activity of the playerbase is intentional to avoid Nintendo's DMCA takedowns; but every time I log into this game, barely anyone is online, and it annoys me to no end.
Reverse drift advice
On 2025-07-26 at 23:17:50
How many reverse drifts do the top level players in Mario Kart PC make a second to achieve going faster than even high level racers? I'm currently the 440th ranked player in VS mode and I now use Daisy stats for my characters, and for me, it seems like I need to reverse drift 4-5 times a second just to maintain second place when I'm paired with players with 30K or more VR.
Well, I hate to break it to ya, but you're gonna need to Rd all the time in order to beat better players. If you don't Rd well, using Rd will actually make you slower than somebody who's driving like a CPU.
If it helps, there's rhythm to it. Work incrementally, don't hold reverse for too long, barely at all on straightaways, and get a feel for the super mini turbo's timing. Just grinding out the specific techniques, you'll learn it easily, and it'll basically become a part of your playstyle instinctively.
The straightways are my biggest problem with reverse drifting, I can't idenfity the fastest way to consistently build up my mini turbo on a straightway that keeps me going straight while also not sacrificing speed. It feels like I need to do it frame perfectly just to get a reverse drift on a straightway. If that's the case, then I'm gonna have to sacrifice FPS quality from 60 all the way to 15 just to get a chance to git gud.
On 2025-07-25 at 23:34:45
How many reverse drifts do the top level players in Mario Kart PC make a second to achieve going faster than even high level racers? I'm currently the 440th ranked player in VS mode and I now use Daisy stats for my characters, and for me, it seems like I need to reverse drift 4-5 times a second just to maintain second place when I'm paired with players with 30K or more VR.
Edit: I should've clarified this sooner, but I am usually a visual learner so video examples would also help a lot.
Edit: I should've clarified this sooner, but I am usually a visual learner so video examples would also help a lot.
Keep your eyes peeled for tomorrow night...
On 2025-06-04 at 05:13:36



This is probably the most bullshit fail I ever got while practicing for online play.
On 2025-06-01 at 21:40:47
Spoiler alert, I ended dead last because someone didn't bother to account for something like this when importing this track into MKPC.
If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?
it's not just that track; the reason you respawned at the start is because you went outside the map; which is just classified as oob and since respawn positions aren't indicated for the area you fell, the game respawns you at the start.
This allows glitches such as the SNES Bowser Castle 2 Respawn Hlitch at the end of the track.
You'd think something like this would've been patched out by now and just let you respawn at the last checkpoint you cleared. I hate when the reason why I lose is because of something beyond my control instead of just me making a bad play.
If this is patched, then SNES Bowser Castle 2's Time Trials leaderboards would have to reset.

That's what I just thought by now because I just realized "Wait a minute, what if someone used this glitch to beat a WR and I just got luck screwed by having the glitch happen at the worst time I could've possibly have it happen to me."
yeah, that's exactly it
gab ribbon road can make you lose lap count in so many ways
And to think I was gonna add Ribbon Road as my go-to for online race picks. This game is really funny in a cosmic sort of way at times. First I had to conform to the game's meta and change my main racer's stats to be a daisy clone to get my last 2 gold trophies, and now I know something like this can screw me over if I'm not careful.
On 2025-06-01 at 21:28:47
Spoiler alert, I ended dead last because someone didn't bother to account for something like this when importing this track into MKPC.
If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?
it's not just that track; the reason you respawned at the start is because you went outside the map; which is just classified as oob and since respawn positions aren't indicated for the area you fell, the game respawns you at the start.
This allows glitches such as the SNES Bowser Castle 2 Respawn Hlitch at the end of the track.
You'd think something like this would've been patched out by now and just let you respawn at the last checkpoint you cleared. I hate when the reason why I lose is because of something beyond my control instead of just me making a bad play.
If this is patched, then SNES Bowser Castle 2's Time Trials leaderboards would have to reset.

That's what I just thought by now because I just realized "Wait a minute, what if someone used this glitch to beat a WR and I just got luck screwed by having the glitch happen at the worst time I could've possibly have it happen to me."
On 2025-06-01 at 21:24:59
Spoiler alert, I ended dead last because someone didn't bother to account for something like this when importing this track into MKPC.
If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?
it's not just that track; the reason you respawned at the start is because you went outside the map; which is just classified as oob and since respawn positions aren't indicated for the area you fell, the game respawns you at the start.
This allows glitches such as the SNES Bowser Castle 2 Respawn Hlitch at the end of the track.
You'd think something like this would've been patched out by now and just let you respawn at the last checkpoint you cleared (unless this glitch was for some reason used for a WR). I hate when the reason why I lose is because of something beyond my control instead of just me making a bad play.
On 2025-06-01 at 21:12:03
Basically, I used a mushroom to speed up, but I couldn't control my trajectory due to the jump pad and ended up falling out of bounds, and then the game decides I should start again at the finish line.
Spoiler alert, I got dead last because someone didn't bother to account for something like this when importing this track into MKPC.
If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?
Spoiler alert, I got dead last because someone didn't bother to account for something like this when importing this track into MKPC.
If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?
Is Online Mode not available on weekends?
On 2025-04-05 at 21:33:39
I've been playing this game for 2 months now and I'm kinda curious about why the weekdays seem to easily find people, but in contrast, I couldn't get into a single match on the weekends. I'm currently attending college 4 days a week from Mondays to Thrusdays, and I don't get out until 11AM and I usually have an hour or two for errands to do afterwards and several more in studying and working on assignments, so I don't have much time to play online before I have to dedicate several hours into completing my assingments.
But during weekends, I usually have the opposite problem, I have too much free time and whenever I'm in a MKPC mood, I try to go to Online Mode, but never once did I find a room that I can hop in, even as I wait for what feels like over 30+ minutes just to find an available lobby, before giving up and just playing other peoples' courses offline.
I just want to ask if Online Mode is unavailable during weekends, or does it just really take that long to find available rooms during weekends and I'm just not patient enough to wait that long?
But during weekends, I usually have the opposite problem, I have too much free time and whenever I'm in a MKPC mood, I try to go to Online Mode, but never once did I find a room that I can hop in, even as I wait for what feels like over 30+ minutes just to find an available lobby, before giving up and just playing other peoples' courses offline.
I just want to ask if Online Mode is unavailable during weekends, or does it just really take that long to find available rooms during weekends and I'm just not patient enough to wait that long?