/| Mario Kart PC |\

This is probably the most bullshit fail I ever got while practicing for online play.

smile

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Messages 12 - Koopa Koopa
vs18322 pts ★ Master
battle5000 pts ★ Novice
United States
Basically, I used a mushroom to speed up, but I couldn't control my trajectory due to the jump pad and ended up falling out of bounds, and then the game decides I should start again at the finish line.



Spoiler alert, I got dead last because someone didn't bother to account for something like this when importing this track into MKPC.

If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?
Messages 676 - Mario Mario
vs63106 pts ★ Titan
battle11812 pts ★ Champion
United Kingdom
Basically, I used a mushroom to speed up, but I couldn't control my trajectory and ended up falling out of bounds, and then the game decides I should start again at the finish line.



Spoiler alert, I ended dead last because someone didn't bother to account for something like this when importing this track into MKPC.

If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?

it's not just that track; the reason you respawned at the start is because you went outside the map; which is just classified as oob and since respawn positions aren't indicated for the area you fell, the game respawns you at the start.
This allows glitches such as the SNES Bowser Castle 2 Respawn Hlitch at the end of the track.
Messages 12 - Koopa Koopa
vs18322 pts ★ Master
battle5000 pts ★ Novice
United States
--T-- wrote:
Basically, I used a mushroom to speed up, but I couldn't control my trajectory and ended up falling out of bounds, and then the game decides I should start again at the finish line.



Spoiler alert, I ended dead last because someone didn't bother to account for something like this when importing this track into MKPC.

If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?

it's not just that track; the reason you respawned at the start is because you went outside the map; which is just classified as oob and since respawn positions aren't indicated for the area you fell, the game respawns you at the start.
This allows glitches such as the SNES Bowser Castle 2 Respawn Hlitch at the end of the track.


You'd think something like this would've been patched out by now and just let you respawn at the last checkpoint you cleared (unless this glitch was for some reason used for a WR). I hate when the reason why I lose is because of something beyond my control instead of just me making a bad play.
Messages 213 - Toad Toad
vs58135 pts ★ Titan
battle11747 pts ★ Champion
China
--T-- wrote:
Basically, I used a mushroom to speed up, but I couldn't control my trajectory and ended up falling out of bounds, and then the game decides I should start again at the finish line.



Spoiler alert, I ended dead last because someone didn't bother to account for something like this when importing this track into MKPC.

If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?

it's not just that track; the reason you respawned at the start is because you went outside the map; which is just classified as oob and since respawn positions aren't indicated for the area you fell, the game respawns you at the start.
This allows glitches such as the SNES Bowser Castle 2 Respawn Hlitch at the end of the track.


You'd think something like this would've been patched out by now and just let you respawn at the last checkpoint you cleared. I hate when the reason why I lose is because of something beyond my control instead of just me making a bad play.


If this is patched, then SNES Bowser Castle 2's Time Trials leaderboards would have to reset. :(
check1
Messages 12 - Koopa Koopa
vs18322 pts ★ Master
battle5000 pts ★ Novice
United States
OCM wrote:
--T-- wrote:
Basically, I used a mushroom to speed up, but I couldn't control my trajectory and ended up falling out of bounds, and then the game decides I should start again at the finish line.



Spoiler alert, I ended dead last because someone didn't bother to account for something like this when importing this track into MKPC.

If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?

it's not just that track; the reason you respawned at the start is because you went outside the map; which is just classified as oob and since respawn positions aren't indicated for the area you fell, the game respawns you at the start.
This allows glitches such as the SNES Bowser Castle 2 Respawn Hlitch at the end of the track.


You'd think something like this would've been patched out by now and just let you respawn at the last checkpoint you cleared. I hate when the reason why I lose is because of something beyond my control instead of just me making a bad play.


If this is patched, then SNES Bowser Castle 2's Time Trials leaderboards would have to reset. :(


That's what I just thought by now because I just realized "Wait a minute, what if someone used this glitch to beat a WR and I just got luck screwed by having the glitch happen at the worst time I could've possibly have it happen to me."
Messages 676 - Mario Mario
vs63106 pts ★ Titan
battle11812 pts ★ Champion
United Kingdom
OCM wrote:
--T-- wrote:
Basically, I used a mushroom to speed up, but I couldn't control my trajectory and ended up falling out of bounds, and then the game decides I should start again at the finish line.



Spoiler alert, I ended dead last because someone didn't bother to account for something like this when importing this track into MKPC.

If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?

it's not just that track; the reason you respawned at the start is because you went outside the map; which is just classified as oob and since respawn positions aren't indicated for the area you fell, the game respawns you at the start.
This allows glitches such as the SNES Bowser Castle 2 Respawn Hlitch at the end of the track.


You'd think something like this would've been patched out by now and just let you respawn at the last checkpoint you cleared. I hate when the reason why I lose is because of something beyond my control instead of just me making a bad play.


If this is patched, then SNES Bowser Castle 2's Time Trials leaderboards would have to reset. :(


That's what I just thought by now because I just realized "Wait a minute, what if someone used this glitch to beat a WR and I just got luck screwed by having the glitch happen at the worst time I could've possibly have it happen to me."

yeah, that's exactly it
gab ribbon road can make you lose lap count in so many ways
Messages 12 - Koopa Koopa
vs18322 pts ★ Master
battle5000 pts ★ Novice
United States
--T-- wrote:
OCM wrote:
--T-- wrote:
Basically, I used a mushroom to speed up, but I couldn't control my trajectory and ended up falling out of bounds, and then the game decides I should start again at the finish line.



Spoiler alert, I ended dead last because someone didn't bother to account for something like this when importing this track into MKPC.

If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?

it's not just that track; the reason you respawned at the start is because you went outside the map; which is just classified as oob and since respawn positions aren't indicated for the area you fell, the game respawns you at the start.
This allows glitches such as the SNES Bowser Castle 2 Respawn Hlitch at the end of the track.


You'd think something like this would've been patched out by now and just let you respawn at the last checkpoint you cleared. I hate when the reason why I lose is because of something beyond my control instead of just me making a bad play.


If this is patched, then SNES Bowser Castle 2's Time Trials leaderboards would have to reset. :(


That's what I just thought by now because I just realized "Wait a minute, what if someone used this glitch to beat a WR and I just got luck screwed by having the glitch happen at the worst time I could've possibly have it happen to me."

yeah, that's exactly it
gab ribbon road can make you lose lap count in so many ways



And to think I was gonna add Ribbon Road as my go-to for online race picks. This game is really funny in a cosmic sort of way at times. First I had to conform to the game's meta and change my main racer's stats to be a daisy clone to get my last 2 gold trophies, and now I know something like this can screw me over if I'm not careful.
P
Messages 68 - Boo Boo
vs74817 pts ★ Titan
battle8675 pts ★ Expert
Poland
Basically, I used a mushroom to speed up, but I couldn't control my trajectory due to the jump pad and ended up falling out of bounds, and then the game decides I should start again at the finish line.



Spoiler alert, I got dead last because someone didn't bother to account for something like this when importing this track into MKPC.

If I'm not the first person to discover this and it's gone unpatched for years, then can someone please explain to me how this is fair for anyone who accidentally out of bounds, or is this just some pure evil troll Wargor made for this track?

insane cope

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