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Dudzi wrote:
Dudzi wrote:
Spoiler [ShowHide]
I was looking at more footage of MK World recently and I noticed something, Kamek turns players into those stranger characters the game has now, and it looks like that's the way you unlock those characters, but there's something else, when they were racing in Desert Hills, they turned into pokeys, which can mean that the characters you get depend on the course, and it's not like they couldn't do it, since the costumes already look like they depend on the Tracks themselves, so I'll put my ideas for where you get the new characters (and maybe characters that already existed)
So, taking in account the map under, I think those are the characters you get from them (no specific order):
https://i.imgur.com/y014jFo.png
Desert Hills, as I said, Pokey
Airship Fortress, Rocky Wrench, since they are a hazard
Peach Beach, Cataquack, same as AF
Wario Shipyard, Fish Bones
Moo Moo Meadows, Cow
Choco Mountain, Swooper
Fareway Oasis, Conkdor
Delfino looking Track, Cheep Cheep
Koopa Troopa Beach, Sidestepper
DK Spaceport, Dolphin
Mario Circuit, Goomba
DK Pass, Snowman
Starview Peak, Penguin
Dino Dino Jungle, Stingby
Great ? Block Ruins, Lakitu
Forest Track, Piranha Plant
Crown City, Chargin' Chuck
Mario Bros. Circuit, Hammer Bro
Dry Bones Burnout, Dry Bones
Toad Factory, Monty Mole
Shy Guy Bazaar, Shy Guy
Peach Stadium, Para-Biddybuddy
Savana Track, Spike
Japanese autumn Track, Wiggler
Whistletop Summit, Spike
Wario Stadium, Coincoffer
Sky-High Sundae and Bowser's Castle, idk

Some of these are stretches, but I like the idea, although Lakitu makes more sense for the Oriental track than Wiggler.

Makes sense, I put wiggler there because of Maple Treeway. Maybe then Lakitu on the Oriental Track, Wiggler on Peach Stadium and Para-Biddybuddy on the ? Block Track

The forest track had a Wiggler in it's course icon(atleast during the Knockout Rally), so maybe there? Although we'll be finding out soon enough, I guess.
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Dudzi wrote:
I was looking at more footage of MK World recently and I noticed something, Kamek turns players into those stranger characters the game has now, and it looks like that's the way you unlock those characters, but there's something else, when they were racing in Desert Hills, they turned into pokeys, which can mean that the characters you get depend on the course, and it's not like they couldn't do it, since the costumes already look like they depend on the Tracks themselves, so I'll put my ideas for where you get the new characters (and maybe characters that already existed)
So, taking in account the map under, I think those are the characters you get from them (no specific order):
https://i.imgur.com/y014jFo.png
Desert Hills, as I said, Pokey
Airship Fortress, Rocky Wrench, since they are a hazard
Peach Beach, Cataquack, same as AF
Wario Shipyard, Fish Bones
Moo Moo Meadows, Cow
Choco Mountain, Swooper
Fareway Oasis, Conkdor
Delfino looking Track, Cheep Cheep
Koopa Troopa Beach, Sidestepper
DK Spaceport, Dolphin
Mario Circuit, Goomba
DK Pass, Snowman
Starview Peak, Penguin
Dino Dino Jungle, Stingby
Great ? Block Ruins, Lakitu
Forest Track, Piranha Plant
Crown City, Chargin' Chuck
Mario Bros. Circuit, Hammer Bro
Dry Bones Burnout, Dry Bones
Toad Factory, Monty Mole
Shy Guy Bazaar, Shy Guy
Peach Stadium, Para-Biddybuddy
Savana Track, Spike
Japanese autumn Track, Wiggler
Whistletop Summit, Spike
Wario Stadium, Coincoffer
Sky-High Sundae and Bowser's Castle, idk

Some of these are stretches, but I like the idea, although Lakitu makes more sense for the Oriental track than Wiggler.
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Mario Kart World will feature an auto-item option alongside the three from 8DX. Just like Tour, this will likely automatically chain items for you(for new players) at every item set.
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Day 2 of Treehouse!(Sorry about the late start.)

Jamboree:
Literally everything from the trailer during the direct.
Mario Kart World:
? blocks are hittable for coins.
The hazards are way better this time. Not just re-textured items.
CPU difficulty seems to be much higher. Might just be the fact that there's more of them.
You lose items when you fall again(and the screen fades to black again)
Moo Moo Meadows remix does sound different. Not sure what happened with Sky High Sundae.
Robo-Bramballs? The hazards are so fire this time.
Choco Mountain got combined with the two Choco Islands??? Huh? Maybe Koopa Troopa Beach is more than just the Koopa Beachs combined.
The songs have actual endings for Knockout Tour. They don't just awkwardly fade out or cut out when transitioning.
Bravely Default FF: Skipping. It's Bravely, it's peak. Play it.
Forgotten Land: The lore brain is tingling. The opening level revisit is cool.
The bosses being "Crystal" is lore, that's for sure. Love the remix of the Miniboss theme too.
New enemies, increased difficulty, levels are selectable from the World Map(like, whenever you hover over a level, you'll be able to play the alternate version of it), new capsules + more gacha.
Upgrade pack is $20, definitely worth it if you already own the game.
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Nintendo Treehouse April 3rd 2025 Mega-Post.
Spoilers been placed for those who want to scroll past faster(mainly for when this gets pasted to Space For Anything).

Mario Kart World Segment 1
Spoiler [ShowHide]
Items Auto-trail, all of 'em
Cheep Cheep Playable
Coin Shell wtf
Fast Item Respawn from Tour returns
Feather returns!
Characters get wet with the rain & stuff.
The race restarts from the starting line once you finish the first course, you don't literally go straight from one course to the next, so there is a loading screen.
New coin cap of 20.
Once you make it to the next track, you do a lap of it. You don't actually play three laps of it. This is why tracks reappear later. It's only one lap if you arrive there, & there will definitely be different variants within the areas for some of them.
Retro music gets mixed in on the routes. Really cool!(I heard both Tokyo Blur & Ribbon Road so far, also some Galaxy music, so not just Mario Kart)
DK Spaceport is like inverse Mount Wario. The lap count is unnecessarily ridiculous for the Mushroom Cup.
The victory celebration is BACK!!!
Free Roam is just the + Button.
Rocky Wrench playable
Character select has 7 pages of 12

DK Bananza up next. Going to check some footage back for music.

DK Bananza Segment 1
Spoiler [ShowHide]
The particle effects & terrain in DKB is crazy. This is legit Astro Bot quality. If the rumble is insane this game will be just as good as Astro.

The reason for the game being in a new area is that DK has gone off to make his fortune collecting gold. Hence no other OG Kongs.

The Puzzle Piece jingle(for all of them) is back(not the pieces, but the sound effect)

DK completed, not mentioned what's up next.

Metroid Prime 4 Segment 1
Spoiler [ShowHide]
If there was any doubt to the footage from the first trailer being the very start of the game, it's gone now.
Game looks phenomenal in Quality mode.
Mouse controls make turning 5 times snappier without lock-on.
First boss shown & beaten. Bro looks like a Cockroach.
Not a lot of story things to work off of, new interplanetary system, Federation was taking care of some artifact that Sylux teamed up with the Space Pirates for. Samus & Sylux meet, they shoot at each other, Sylux activates the artifact, it emits a purple wave(probably what gives Samus the psychic stuff), screen fades to white, segment ends. Very deliberate.

Mario Kart World Segment 2 & Nintendo Switch Welcome Tour
Spoiler [ShowHide]
Mario Kart World Part 2!

Coin Coffer in the game?!
You do have emotes(ZL) you can do, like in Tour.

Speed select has a right arrow next 150, there are definitely going to be higher speeds.

Knockout:
Each person votes for a different Rally/Course List
Ice Flower, Hammer, Coin Block(no special items confirmed!)
Boomerang is now on a timer, no throw limit.
Kamek item that places hazards on the track(might place them infront of first specifically?)
Bullet Bill Cars(launch them backwards)
Cars no longer spin you out, they just push you away awkwardly, cutting/re-directing most of your momentum.
The Rallys don't seem to have any retro music in the routes(obv Sky High Sundae was playing bc that's where their rally started)

Sky High Sundae's music sounds exactly the same as the BCP. It'll probably be a bit different once we get the gamerip, but yeah. I don't have much hope for Moo Moo Meadows either.

Up next is Switch 2 Welcome Tour!(probably not gonna be worth a separate message so I'll dump anything important here)

Fun little showcasing of how 4K works(by fitting the entirety of 1-1 from SMB1 on screen at once, which is playable within Welcome Tour + some other minigames & stuff)

Drag X Drive Segment 1
Spoiler [ShowHide]
Drag X Drive

Tutorial:

Slide Right Joy-con forward to go left, & Left Joy-con forward to go Right. Slide both forward to move forward. The longer you slide your hands, the farther you'll go.

ZL - Left Brake.
ZR - Right Brake.
ZL + ZR - Brake Both.

Rumble is good(I mean, it's Switch 2 Rumble. Ofc it is)

You auto-grab the ball(from the ground)
L+R to pass, run into someone(from the front) to steal. Swing to score.
Very intuitive, just like ARMS was.

The game is online-focused. Let's hope the netcode works.

14 second possession timer(the ball will flash so that you don't have to be looking at the timer). I don't remember how long it is in irl Basketball.
It's got the super-hype overhead cam for spectating.

If you try to grab the ball after your team scored you get pushed away automatically.
Trick shots add .1 to your score(Put that in real Basketball, that'd be hype af)

You can dunk the ball(momentum based)

Hold your slide down for one wheel riding(defensive maneuvre, good for turning quickly)
Pull both Joycons up(from sliding forward) to Bunny Hop(+.1 if you score) Basically the Pull Up Jumper.

It's a very simple game, but that's fine. Looks good too. Love how the music slows down everytime you try to dunk it(it's got the whole radio effect when the slowdown ends too) There doesn't seem to be a way to skip the intro, atleast they didn't show it.
No overtime, kinda sad. There's definitely gonna be some customization.
Overall, not bad. Hope some more modes get added later.

DK Bananza Segment 2
Spoiler [ShowHide]
The first world(90% sure of that, atleast) is an underground-under-ocean lake. This game is huge as heck.
Hidden treasure & fossils hidden all over the map. Somehow everything is destructable. What the hell is this system.
Harder materials(concrete) can be chipped away at with chunks of stone, or blown up in one bit with Boom Rock.
The in game map updates with any terrain you destroy.(wtf) Also you can place pins in case you want to return later.
Hand Slap has a sonar effect.(perfect for burrowing)
The camera can go a little crazy while burrowing...
Cranky is alive and well.
Falling from high places will break terrain.
Those Tanooki Switches/Cat Switches from 3D Land & 3D World are here, but they're plants now.
Shifty Stone turns into whatever you throw at it(definitely not gonna be used in the final boss, trust)
Overworld challenges similar to the Scarecrows from Odyssey.
Shrines(okay they're not called Shrines but they're fundamentally the same)
Terrain damage is permanent, & does not reset.
There are these stakes all over the world that need to be destroyed to progress to the next world.
BotW Enhanced up next. Not going to cover BotW bc it's just the same game but running better. Final hour of today's Treehouse starts now!

BotW & TotK got a couple of enhancements: improved framerate(Korok Forest playable), GPS(with the app), autobuild sharing feature, cleaner graphics, HDR...you know, basic QoL.
Finally, they showed a bit of how GameChat works, & GameCube online.

That's all for today! See you tomorrow for another post.
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You can practice on a course while waiting for races online, it looks like, similar to Smash & Splatoon(& really every other game) having a practice mode.
No more waiting for races to start to some generic lobby music!
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We have gameplay from the experience today, there are in race speech bubbles(probably on the direction buttons) like in Smash.

Also, Vanilla Lake 1 spotted(looks like it's in an ice cave which is why it wasn't visible)
Old courses being part of the inbetween circuit routes hard confirmed.
Full video here.
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Switch 2 steering wheels are leaked:
https://assets.nintendo.com/image/upload/f_auto/q_auto/dpr_1.5/c_scale,w_500/Marketing/68272fb37fa56918996af8bfceddbc4223c2746af7c325b2067f0c62c65ef8c0/exp_b2cfe1/6-play-together/accessory-1

Yeah they were on the official website, not really leaked.
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Couple updates

Koopa Troopa Beach looks to be SNES Koopa Beach 1 & 2 combined(they were renamed to Koopa Troopa Beach in Tour, probably because Koopa is just Bowser, not the species)

And the Ghost Valleys, Choco Islands & atleast Vanilla Lake 2 have been spotted on the World Map. It looks like the SNES(& potentially GBA) courses have been sprinkled around the map & might be some of the routes between courses, which would be so cool!
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I went ahead and put names over all the known courses with names(yes the course at the bottom is probably Dino Dino Jungle but we don't technically know that for sure so I didn't put it as that)

https://i.ibb.co/GQy8zwrK/MKWorld-Known2.png
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I'm 90% sure that this is literally it for tracks.
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.

Nice


But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?

Firstly, you're wrong. Squeaky Clean Sprint was the last 'new' track. Secondly, you're putting too much stock into why Sky High Sundae was picked. Sky High Sundae was not picked because it was in the Booster Course Pass. In fact, we literally don't know why it was picked. We've never known exactly why retros were picked, & never will. It's probably just for variety's sake, not any complicated reasons.

the whole reason why they pick retro tracks is because i think nintendo wants more tracks in the game and retro tracks are kinda just random too

Yeah, it's just for nostalgia & variety, there's no real thinking behind it.

Also @ToadfromHisFactory the first 3 Mario Circuits are right there & all combined together. They could combine courses if they wanted to. Like, I'm sure that the roads between some of the listed courses will be detours through other old courses(for example there's a lake that looks very suspicious in the snow area)
ok1
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I'm 90% sure that this is literally it for tracks.
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.

Nice


But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?

Firstly, you're wrong. Squeaky Clean Sprint was the last 'new' track. Secondly, you're putting too much stock into why Sky High Sundae was picked. Sky High Sundae was not picked because it was in the Booster Course Pass. In fact, we literally don't know why it was picked. We've never known exactly why retros were picked, & never will. It's probably just for variety's sake, not any complicated reasons.
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I'm 90% sure that this is literally it for tracks.
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.

what do you think the dlc will be like

Tracks, costumes, characters. Just like new Tours were. In fact, I think that's why the game is $80: it could be live-service like Tour, but without the microtransactions. Obviously the map would have to be changed, but I don't see any reason not to do that.
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begine wrote:
According to this image (which can be found on this game's official website), there will be at least 29 tracks https://assets.nintendo.com/image/upload/f_auto/q_auto/dpr_1.5/c_scale,w_800/Marketing/68272fb37fa56918996af8bfceddbc4223c2746af7c325b2067f0c62c65ef8c0/exp_b2cfe1/2-world/world-map-2x

Bro, there is no 30th track, this is it(until DLC)
I think the 30th track is Yoshi's Island from the Booster Course Pass. I mean, it looks like a track from Mario Kart World.



But what about the gimmicks? When you hit the flying cloud with the question mark on it, it makes a red railway appear! And some tracks for Mario Kart World have their own gimmicks too!

That was cool, but it was only used in a single corner of the track. They could literally do the same but have it in more places & be more beneficial on any Yoshi Track they want to if they wanted. None of the tracks in World have any unique gimmicks so far that we know of either, they're just tracks which utilize new, game-wide mechanics. And again, if it's not on this map, then it doesn't exist. Maybe this map is outdated, like there will be a couple tracks on the exterior in the final game, but until then...this is it.
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I'm 90% sure that this is literally it for tracks.
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.
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It's Pass, not Summit
& yeah Bazaar is shown by name.

Oddly enough retros don't have console name next to them, probably because they're being redesigned entirely & not just the track itself.
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begine wrote:
Zooya670 wrote:

at 0:52 in the video there is a banner saying "peach resort" this could be the name of that track

at 2:36 in the video the name of every single track in the game is revealed and btw peach resort is koopa troopa beach

Not every track, only 4 out of 7 cups are shown

There are going to be a lot of "cups", but there won't be that many tracks(locations). We'll enter the courses from different directions & play a lot of them in reverse, so all tracks will repeat 2/3 times at some point.
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SonicBlaze wrote:
SonicBlaze wrote:
Here's a better look at Toad's Factory:

https://i.postimg.cc/8P4GdFXH/Screenshot-2025-04-02-12-39-47-PM.png

why is it so blurry


It's from the trailer

does that mean toads factory is guaranteed for mk9

Yes, someone posted a screenshot of it already(SFA I think) & the music was in the trailer.
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One of the underrated aspects of how the cups work is that we'll be entering courses from different angles & playing them in reverse on later cups. Technically speaking, this game will have less courses than the cups would make you think, but if we're playing them differently then it'll feel more unique.

I'm not saying that there will be 4 versions of every course period, but every course will atleast be able to be approached in 4 different ways(1 for starting there & 3 for every other position that track could be in a cup.

I'm really wondering if free roam will let you travel from end of the map to the other for real.
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The website doesn't tell us too much, but UMTs now use multicolored sparks instead of purely purple(they still start purple), and also it looks like courses can be played in reverse depending on which adjoining course you travel towards it from.

As well as mentioning that the map doesn't have a lot of room for DLC, so the number of courses we have might be it for good, unless they do a second continent somewhere else.

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