/| Mario Kart PC |\

My new grading aspect

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Messages 663 - Mario Mario
vs50709 pts ★ Titan
battle11368 pts ★ Champion
United States
So I am going to be more critical and reasoning when I rate people's maps. I only rate complete mode tracks, and I want them to be mostly positive.

Music: The most critical. I only give high ratings to those who use custom music instead of an official Mario Kart song (unless the map is a remake). If you use a default song, don't expect it to be high. But don't worry too much about this one.

Design: The map's design isn't entirely about detail. I don't design maps myself so I don't want to be a hypocrite. The design part is graded on how readable the map is, like where offroad is, where holes are, etc. If I know where to go, this category gets a high rating. Another trait is collisions: If you don't place walls or offroad, you failed this category.

Gameplay: This category is for the map's difficulty. If there's obscure turns and jumps that are too difficult to perform, this won't get a high rating. Rainbow Road or any map designed to be hard is an exception. This is more so for average maps that have unnecessarily hard turns or what not. You should get a high rating for this category.

Checkpoints: Another heavily critical one. If you do not place enough checkpoints, the placements will mess up. Also counts for checkpoints that can be easily missed if one messes up slightly. If either of those apply, you will not get a high rating. But if you place them correctly, you will get a perfect score.

Enjoyability: Another relatively easy one. If I enjoyed playing the map, I'll give it a high rating. I love playing people's maps, so don't worry if I might not have enjoyed yours.

Each category will be rated from 1-5 stars, making a final total of 25 stars. It will be rounded as such:

1-5 stars: 1 star
6-10 stars: 2 stars
11-15 stars: 3 stars
16-20 stars: 4 stars
21-25 stars: 5 stars

Here's an example:
Music: πŸŒŸπŸŒŸπŸŒŸβ˜†β˜†
Design: πŸŒŸπŸŒŸπŸŒŸπŸŒŸβ˜†
Gameplay: πŸŒŸπŸŒŸπŸŒŸπŸŒŸβ˜†
Checkpoints: πŸŒŸπŸŒŸπŸŒŸπŸŒŸβ˜†
Enjoyability: 🌟🌟🌟🌟🌟
Other notes: Good work! I like the idea you did of making a few shortcuts here and there to perform with using a mushroom. There's a respawn glitch but it only happens if you mess up that badly. It's very enjoyable nonetheless!

Total score: 20/25 (4 stars)

You can do it like this too if you want and change the rules of rating to your own liking.
up2
Messages 556 - Mario Mario
vs183066 pts ★ Superstar
battle29631 pts ★ Legend
United Arab Emirates
So I am going to be more critical and reasoning when I rate people's maps. I only rate complete mode tracks, and I want them to be mostly positive.

Music: The most critical. I only give high ratings to those who use custom music instead of an official Mario Kart song (unless the map is a remake). If you use a default song, don't expect it to be high. But don't worry too much about this one.

Design: The map's design isn't entirely about detail. I don't design maps myself so I don't want to be a hypocrite. The design part is graded on how readable the map is, like where offroad is, where holes are, etc. If I know where to go, this category gets a high rating.

Gameplay: This category is for the map's difficulty. If there's obscure turns and jumps that are too difficult to perform, this won't get a high rating. Rainbow Road or any map designed to be hard is an exception. This is more so for average maps that have unnecessarily hard turns or what not. You should get a high rating for this category.

Checkpoints: Another heavily critical one. If you do not place enough checkpoints, the placements will mess up. Also counts for checkpoints that can be easily missed if one messes up slightly. If either of those apply, you will not get a high rating. But if you place them correctly, you will get a perfect score.

Enjoyability: Another relatively easy one. If I enjoyed playing the map, I'll give it a high rating. I love playing people's maps, so don't worry if I might not enjoy the map.

Each category will be rated from 1-5 stars, making a final total of 25 stars. It will be rounded as such:

1-5 stars: 1 star
6-10 stars: 2 stars
11-15 stars: 3 stars
16-20 stars: 4 stars
21-25 stars: 5 stars

Here's an example:
Music: πŸŒŸπŸŒŸπŸŒŸβ˜†β˜†
Design: πŸŒŸπŸŒŸπŸŒŸπŸŒŸβ˜†
Gameplay: πŸŒŸπŸŒŸπŸŒŸπŸŒŸβ˜†
Checkpoints: πŸŒŸπŸŒŸπŸŒŸπŸŒŸβ˜†
Enjoyability: 🌟🌟🌟🌟🌟
Other notes: Good work! I like the idea you did of making a few shortcuts here and there to perform with using a mushroom. There's a respawn glitch but it only happens if you mess up that badly. It's very enjoyable nonetheless!

Total score: 20/25 (4 stars)


Wow, this is a good rating system. I like it but there's a couple things to improve this rating system. First of all, I think music shouldn't be criticized much because they are not THAT important to making a good track. Second of all, for the design it shouldn't just be about collisions, it should also be about the map itself. I would suggest to replace music with the collisions in the MKPC Complete Mode Track Builder. I have a system for rating tracks which I proposed 1 month ago.

Gameplay

Layout changes if needed (Adding shortcuts, new paths, changing the main road layout etc) = /3
Design (No trick ramp right before the corner, make the route clear and easy to follow, etc) = /3
Collisions (Walls, checkpoints, offroad etc) = /3
Obstacles (Goombas, Buses, Snow balls etc) = /3
Total for gameplay: /12

Decoration

Visual upgrade (Better visuals than the original version) = /2
Theming (Theming can be slightly different as long as it's not too drastic) = /2
Decoration upgrade (MKPC decors and the art itself decor as long as it fits the track) = /2
Music (Appropriate for the track) = /1
Background (MKPC background and the art itself background) = /1
Total for decoration : /8

Total for all: /20

This is for remakes only and this can apply to nitro tracks just it will be slightly different.
Messages 10886 - King Mario King Mario
vs35265 pts ★ Legend
battle6102 pts ★ Racer
France
Ok so if the track is just good, I give 5/5 automatically but your system is interesting. I like the fact there are thΓ© music, but it should be l'ESS important.

For me, I could use Ahmad or your system, but not circuit 111 one (no offense) because if the gameplay isn't good it's 4/5, but I think the gameplay can be kinda meh but not enough for 4/5 (like Gloomy Shelter). I also could use another system. I said the problems and their importance.

One important point IS like two points.

1-3 problems : 5/5
4-6 problems : 4/5
7-10 problems : 3/5
More than 5 big problems : 2/5
More than 7-8 Big problems : 1/5

Messages 697 - Mario Mario
vs8093 pts ★ Expert
battle5443 pts ★ Novice
France
Personally I note according to how I liked the circuit making great calculations on specific points, I make my general assessment in my head and when I find that there is a "problem" in the circuit I say it in comments
I find it interesting to see how different people rate the different circuits
Messages 663 - Mario Mario
vs50709 pts ★ Titan
battle11368 pts ★ Champion
United States
Lely wrote:
Ok so if the track is just good, I give 5/5 automatically but your system is interesting. I like the fact there are thΓ© music, but it should be l'ESS important.

For me, I could use Ahmad or your system, but not circuit 111 one (no offense) because if the gameplay isn't good it's 4/5, but I think the gameplay can be kinda meh but not enough for 4/5 (like Gloomy Shelter). I also could use another system. I said the problems and their importance.

One important point IS like two points.

1-3 problems : 5/5
4-6 problems : 4/5
7-10 problems : 3/5
More than 5 big problems : 2/5
More than 7-8 Big problems : 1/5


Honestly I thought you were gonna turn me down harder than that LMAO

I know music's the least important but that's the most important to me, so I'm the musical critic :P

I mean, isn't it not annoying to hear SNES Mario Circuit play in an unfitting way
up1
Messages 556 - Mario Mario
vs183066 pts ★ Superstar
battle29631 pts ★ Legend
United Arab Emirates
Lely wrote:
Ok so if the track is just good, I give 5/5 automatically but your system is interesting. I like the fact there are thΓ© music, but it should be l'ESS important.

For me, I could use Ahmad or your system, but not circuit 111 one (no offense) because if the gameplay isn't good it's 4/5, but I think the gameplay can be kinda meh but not enough for 4/5 (like Gloomy Shelter). I also could use another system. I said the problems and their importance.

One important point IS like two points.

1-3 problems : 5/5
4-6 problems : 4/5
7-10 problems : 3/5
More than 5 big problems : 2/5
More than 7-8 Big problems : 1/5


Honestly I thought you were gonna turn me down harder than that LMAO

I know music's the least important but that's the most important to me, so I'm the musical critic :P

I mean, isn't it not annoying to hear SNES Mario Circuit play in an unfitting way


I think it's not. I'd rather play a track that has unfitting music but a really good design, visuals and gameplay than a track that has a really good music but it's bad everywhere else. I don't think music should define the rating of tracks in general. Yes it can be a part of a track rating system but not for the entire track.
up1
Messages 663 - Mario Mario
vs50709 pts ★ Titan
battle11368 pts ★ Champion
United States
The track will still get a 5/5 if there are at least 21 out of 25 points. Music is not the worrysome.

I am critical for music because it makes the track enjoyable. And I like it even better if it's an original song for an original map, so the map can shine it's own light rather than from another map's.
up3
ok_hand1

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