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Bug discovered

smile

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Messages 19 - Koopa Koopa
vs39854 pts ★ Legend
battle6956 pts ★ Racer
United States
Today while in online vs, I discovered an unusual bug.  I was able to recreate the bug in vs mode on a custom track.  When a lightning/shock occurs while a player is being respawned by lakitu, the player (still in midair) will spin out, similar to a standard shock.  However, the player will not shrink in size, and will continue to move at the normal speed, despite spinning out due to the shock.  Interestingly, the player's animation for drifting will remain shrunk in size until the shock timer completely runs out, at which point it will revert to its regular state.  I don't know if the devs/mods want to fix this bug, but I just wanted to make sure they were aware of it.
Messages 19 - Koopa Koopa
vs39854 pts ★ Legend
battle6956 pts ★ Racer
United States
Update: further testing has revealed that sometimes the glitch involving the player spinning out and not being shrunk can occur, while the drift particles will remain the same size, depending on which frame the player is respawned.
Messages 289 - Toadsworth Toadsworth
vs8719 pts ★ Expert
battle5210 pts ★ Novice
United States
A bug i discovered is that the range of stuff like ramps is increased when you get a speed boost.
Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
When you explode from a bomb, you can go through the wall behind you and get stuck. I found this in a challenge I was doing where you have to win 8 times in a row, and this madness had to happen on the last one...
Messages 832 - Mario Mario
vs15019 pts ★ Master
battle6206 pts ★ Racer
United States
On quick-mode custom tracks, I don't know what causes this, but falling into a square without any actual track pieces in it with certain conditions met makes you complete the lap after getting re-spawned at the Finish Line.
I made a track that showcases this called "Glitch-bow Road". All you have to do is, after the U-turn, fall in the gap where the jump is in front of.
Messages 19 - Koopa Koopa
vs39854 pts ★ Legend
battle6956 pts ★ Racer
United States
LuigiDawg wrote:
On quick-mode custom tracks, I don't know what causes this, but falling into a square without any actual track pieces in it with certain conditions met makes you complete the lap after getting re-spawned at the Finish Line.
I made a track that showcases this called "Glitch-bow Road". All you have to do is, after the U-turn, fall in the gap where the jump is in front of.


Well, this is a pretty classic example of quick mode custom track jank.  Ultra shortcuts like these are used all the time, and I do enjoy hunting for them in mkpc.
Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
rockrosado wrote:
LuigiDawg wrote:
On quick-mode custom tracks, I don't know what causes this, but falling into a square without any actual track pieces in it with certain conditions met makes you complete the lap after getting re-spawned at the Finish Line.
I made a track that showcases this called "Glitch-bow Road". All you have to do is, after the U-turn, fall in the gap where the jump is in front of.


Well, this is a pretty classic example of quick mode custom track jank.  Ultra shortcuts like these are used all the time, and I do enjoy hunting for them in mkpc.


Ye, they are fun ^^
Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Another bug found, sometimes when you press left you turn right. I think this happens after Bob-omb explosions.

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