/| Mario Kart PC |\

I'm doing a QNA cause why not

smile

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Messages 645 - Mario Mario
vs22336 pts ★ Legend
battle6926 pts ★ Racer
United States
you read the title, just don't ask personal stuff, but that should be obvious


also this was kinda inspired by @ToadetteFromWiiCube's topic called Ask Toad and Toadette
Messages 191 - Bowser Bowser
vs58384 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.
Messages 645 - Mario Mario
vs22336 pts ★ Legend
battle6926 pts ★ Racer
United States
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

QM, well to be completely honest, I just start making a layout in the SNES MC theme, then go through every theme to see which fits best, then I add the decors to the track in spots that I feel work well, I add the items, similar thought process there, and then I publish the track.



so basically I try not to go to crazy, but not to simple. (unlike some other QM tracks I see)


although in some rare cases, going a bit crazy can lead to a better track
Messages 191 - Bowser Bowser
vs58384 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
-GamerGuy- wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

QM, well to be completely honest, I just start making a layout in the SNES MC theme, then go through every theme to see which fits best, then I add the decors to the track in spots that I feel work well, I add the items, similar thought process there, and then I publish the track.



so basically I try not to go to crazy, but not to simple. (unlike some other QM tracks I see)


although in some rare cases, going a bit crazy can lead to a better track


What about game design philosophy? Do you take into account what makes a track good when creating it? Do you think from the player's perspective, asking questions like "What does the player want?" or "Why is this fun?"?
Messages 37 - Koopa Koopa
vs5720 pts ★ Novice
battle5000 pts ★ Novice
United States
if i give shadow the hedgehog 15 apples and then amy rose gives him another 16
and tails the fox takes away 3

my question is

what is the total mass of the sun?
Messages 645 - Mario Mario
vs22336 pts ★ Legend
battle6926 pts ★ Racer
United States
Mapno4 wrote:
-GamerGuy- wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

QM, well to be completely honest, I just start making a layout in the SNES MC theme, then go through every theme to see which fits best, then I add the decors to the track in spots that I feel work well, I add the items, similar thought process there, and then I publish the track.



so basically I try not to go to crazy, but not to simple. (unlike some other QM tracks I see)


although in some rare cases, going a bit crazy can lead to a better track


What about game design philosophy? Do you take into account what makes a track good when creating it? Do you think from the player's perspective, asking questions like "What does the player want?" or "Why is this fun?"?

sometimes I do, 7 cases have I removed certain elements of tracks, because it was a little annoying
Messages 645 - Mario Mario
vs22336 pts ★ Legend
battle6926 pts ★ Racer
United States
dingus_ii wrote:
if i give shadow the hedgehog 15 apples and then amy rose gives him another 16
and tails the fox takes away 3

my question is

what is the total mass of the sun?

uhm these are meant to be questions about me
K
Messages 101 - Buzzy Beetle Buzzy Beetle
vs5471 pts ★ Novice
battle4920 pts ★ Budding pilot
United States
-GamerGuy- wrote:
dingus_ii wrote:
if i give shadow the hedgehog 15 apples and then amy rose gives him another 16
and tails the fox takes away 3

my question is

what is the total mass of the sun?

uhm these are meant to be questions about me

Whats 15315755 x sprt(69) equal
mario_facepalm2
Messages 336 - Peach Peach
vs18002 pts ★ Master
battle5017 pts ★ Novice
Sweden
Quick quisten, what is QNA?
Messages 837 - Mario Mario
vs14199 pts ★ Champion
battle12014 pts ★ Champion
Honduras
dingus_ii wrote:
if i give shadow the hedgehog 15 apples and then amy rose gives him another 16
and tails the fox takes away 3

my question is

what is the total mass of the sun?

Hmm, of course the sun 1 sun mass...💀
No fr it's like 80 Jupiter's mass
Messages 837 - Mario Mario
vs14199 pts ★ Champion
battle12014 pts ★ Champion
Honduras
Ivnahl wrote:
Quick quisten, what is QNA?

Questions and answers
Messages 645 - Mario Mario
vs22336 pts ★ Legend
battle6926 pts ★ Racer
United States
Ivnahl wrote:
Quick quisten, what is QNA?

ya ask me a random question and I'll answer it
Messages 837 - Mario Mario
vs14199 pts ★ Champion
battle12014 pts ★ Champion
Honduras
What's the worst CM Racetrack I have ever made according to you?
Messages 645 - Mario Mario
vs22336 pts ★ Legend
battle6926 pts ★ Racer
United States
Woo8687 wrote:
What's the worst CM Racetrack I have ever made according to you?

oh jeez looks like I'm playing every single one of your tracks- okay yea no its probably snow land
Messages 837 - Mario Mario
vs14199 pts ★ Champion
battle12014 pts ★ Champion
Honduras
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

OT:How can I make a good track when the style is PIPE???
Messages 837 - Mario Mario
vs14199 pts ★ Champion
battle12014 pts ★ Champion
Honduras
-GamerGuy- wrote:
Woo8687 wrote:
What's the worst CM Racetrack I have ever made according to you?

oh jeez looks like I'm playing every single one of your tracks- okay yea no its probably snow land

I did update it to fit some stuff up..
shrugging1
Messages 645 - Mario Mario
vs22336 pts ★ Legend
battle6926 pts ★ Racer
United States
Woo8687 wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

How can I make a good track when the style is PIPE???

kinda unrelated to the topic and message...

edit: woo I'm talking about your message
thumbsup1
Messages 837 - Mario Mario
vs14199 pts ★ Champion
battle12014 pts ★ Champion
Honduras
What's the best snow track I have ever done according to you
Messages 645 - Mario Mario
vs22336 pts ★ Legend
battle6926 pts ★ Racer
United States
Woo8687 wrote:
What's the best snow track I have ever done according to you

Sherbet Land
Messages 24 - Koopa Koopa
vs5625 pts ★ Novice
battle5000 pts ★ Novice
United Arab Emirates
Why is 1 + 1 = 3?

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