/| Mario Kart PC |\

How to Art???

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Messages 3067 - King Mario King Mario
vs61155 pts ★ Titan
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Barbados
Help? All the tracks I make look fine, but also really vanilla, and making good looking characters in this game is a complete mess unless you're a pixel art god.
Messages 1463 - Golden Mario Golden Mario
vs15777 pts ★ Master
battle8324 pts ★ Expert
Puerto Rico
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad
Messages 3067 - King Mario King Mario
vs61155 pts ★ Titan
battle11811 pts ★ Champion
Barbados
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
Messages 1463 - Golden Mario Golden Mario
vs15777 pts ★ Master
battle8324 pts ★ Expert
Puerto Rico
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?

https://mkpc.malahieude.net/racepreview.php?id=143916
(i made this on Sketchpad)

add small details, like having the boost panels be small lines colored orange and yellow (or Blue and light blue for glider/cannon ramps)

thats all that i got for now
ok1
Messages 1463 - Golden Mario Golden Mario
vs15777 pts ★ Master
battle8324 pts ★ Expert
Puerto Rico
btw, unless someone wants to change the song that playing, Creative Exercise from Mario Paint will be playing in this entire topic
mario_dead1
Messages 364 - Luigi Luigi
vs5101 pts ★ Novice
battle5000 pts ★ Novice
Brazil
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
ok_hand1
Messages 4822 - King Mario King Mario
vs73511 pts ★ Titan
battle12573 pts ★ Champion
France
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
thinking1
Messages 3067 - King Mario King Mario
vs61155 pts ★ Titan
battle11811 pts ★ Champion
Barbados
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Dw, I was just using some examples. Any and all advice is appreciated.
Messages 173 - Bowser Bowser
vs31338 pts ★ Legend
battle9240 pts ★ Expert
Germany
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Dw, I was just using some examples. Any and all advice is appreciated.


a good pixel art programm is this (its an online draw website) https://www.pixilart.com/draw
Messages 3067 - King Mario King Mario
vs61155 pts ★ Titan
battle11811 pts ★ Champion
Barbados
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

Predefined? God, I have more searching to do. This app has too much damn stuff in it.
Messages 1463 - Golden Mario Golden Mario
vs15777 pts ★ Master
battle8324 pts ★ Expert
Puerto Rico
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

hey, where can i get paint.net? (not the website version) i only want to see the textures
Messages 4765 - King Mario King Mario
vs13803 pts ★ Champion
battle5368 pts ★ Novice
Algeria
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

hey, where can i get paint.net? (not the website version) i only want to see the textures

Paint.net isn’t a website lmao also it’s at this link
Messages 1463 - Golden Mario Golden Mario
vs15777 pts ★ Master
battle8324 pts ★ Expert
Puerto Rico
Fiery wrote:
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

hey, where can i get paint.net? (not the website version) i only want to see the textures

Paint.net isn’t a website lmao also it’s at this link

im not paying 10 dollars for this when i already got Pixilart (sorry)
Messages 4765 - King Mario King Mario
vs13803 pts ★ Champion
battle5368 pts ★ Novice
Algeria
Fiery wrote:
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

hey, where can i get paint.net? (not the website version) i only want to see the textures

Paint.net isn’t a website lmao also it’s at this link

im not paying 10 dollars for this when i already got Pixilart (sorry)

On dotPDN you can get it for free if you just scrolled down more on the link I sent you
thumbsup1
Messages 1463 - Golden Mario Golden Mario
vs15777 pts ★ Master
battle8324 pts ★ Expert
Puerto Rico
Fiery wrote:
Fiery wrote:
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

hey, where can i get paint.net? (not the website version) i only want to see the textures

Paint.net isn’t a website lmao also it’s at this link

im not paying 10 dollars for this when i already got Pixilart (sorry)

On dotPDN you can get it for free if you just scrolled down more on the link I sent you

is it safe? (as in, is the free version trusted, or does it have any viruses and/or malware?)
check3
ok1
Messages 1463 - Golden Mario Golden Mario
vs15777 pts ★ Master
battle8324 pts ★ Expert
Puerto Rico
Fiery wrote:
Fiery wrote:
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

hey, where can i get paint.net? (not the website version) i only want to see the textures

Paint.net isn’t a website lmao also it’s at this link

im not paying 10 dollars for this when i already got Pixilart (sorry)

On dotPDN you can get it for free if you just scrolled down more on the link I sent you

w h a r
Messages 4765 - King Mario King Mario
vs13803 pts ★ Champion
battle5368 pts ★ Novice
Algeria
Fiery wrote:
Fiery wrote:
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

hey, where can i get paint.net? (not the website version) i only want to see the textures

Paint.net isn’t a website lmao also it’s at this link

im not paying 10 dollars for this when i already got Pixilart (sorry)

On dotPDN you can get it for free if you just scrolled down more on the link I sent you

w h a r

Sent the original message on mobile so my browser automatically reloaded that page since it was the last page I was on and the message resent
ok1
Messages 55 - Boo Boo
vs17798 pts ★ Master
battle5000 pts ★ Novice
Netherlands
Help? All the tracks I make look fine, but also really vanilla, and making good looking characters in this game is a complete mess unless you're a pixel art god.

Something something practice bla bla bla, an easy trick I often use for tracks is a noise filter to make it "detailed"


That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?

Use textures

TE_mkfanYT wrote:

a good pixel art programm is this (its an online draw website) https://www.pixilart.com/draw

I don't recommend this, the pixels are way too big and there is no room for detail.


im not paying 10 dollars for this when i already got Pixilart (sorry)

These programs are not comparable, but if you want a free alternative you can use FireAlpaca
Messages 700 - Mario Mario
vs19670 pts ★ Master
battle5681 pts ★ Novice
United Kingdom
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy


By the predefined textures do you mean the ones that can be applied with the brush/bucket i.e the diagonal lines rectangle thingymajigs?
EDIT: Also are you sure that you guys are talking about the same paint.net, cus I downloaded it for free, I don't know where your getting the $10 dollar thing from
surprised1
Messages 3067 - King Mario King Mario
vs61155 pts ★ Titan
battle11811 pts ★ Champion
Barbados
--Cosmic-- wrote:
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy


By the predefined textures do you mean the ones that can be applied with the brush/bucket i.e the diagonal lines rectangle thingymajigs?
EDIT: Also are you sure that you guys are talking about the same paint.net, cus I downloaded it for free, I don't know where your getting the $10 dollar thing from

It was that simple this whole time? I'm so unobservant

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