Does anyone else find it Annoying that It's only the GBA tracks that Nintendo Messes up?
On 2023-01-09 at 13:46:48
So If You Compare GBA Sky Garden in the GBA/DS VS. GBA Sky Garden in the Nintendo Switch/Mobil. The Differences are Shocking.
So Nintendo obviously doesn't Like the Gameboy Advance Sadly. Like, they Liked it in Mario Kart DS. But Now they Mess up the GBA Tracks.
Why Nintendo Why.
Anyone can Post How They feel about the tragedy of the GBA Tracks.
So Nintendo obviously doesn't Like the Gameboy Advance Sadly. Like, they Liked it in Mario Kart DS. But Now they Mess up the GBA Tracks.
Why Nintendo Why.
Anyone can Post How They feel about the tragedy of the GBA Tracks.
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On 2023-01-09 at 13:49:58
Okay, here is an updated Comparison.
1
On 2023-01-09 at 14:47:05
Okay, here is an updated Comparison.
Seems fine to me.
Ones a 32 bit handheld
Ones an actually functioning device
The first one needed to be longer bc it's a GBA, it would be mad boring otherwise
The second can now be changed to make sense, for the first time in 20 years
Anyway, they can't modify any of the other tracks on this scale anyway. The other courses already look how they were imagined to look. The originals were purely hardware limitations & not intended whatsoever. Now they can actually make the tracks, tracks.
On 2023-01-09 at 14:52:30
2: Cheese Land
3: Ribbon Road
4: Snow Land
5: Boo Lake
1. I noticed, sorry.
2-5: All of those are still botched besides the WiiU ones, which were SPECIFICALLY MADE for a WiiU & not a mobile phone, you can't compare them.
Snow Land & Boo Lake are closer, but if you look at the OLDER GBA tracks in Tour, compared to the NEWER GBA tracks in Tour, back when it was still early days with mobile Mariokart, you can tell they cut shit to make them work. And Sky Garden still falls under that group. Deal with it.
On 2023-01-09 at 14:54:01
I Never thought of that.
On 2023-01-09 at 14:54:23
Again, it's just the originals were reduced to their current state because we have usable hardware nowadays. There isn't anything more to it. End of.
I do think they'll be closer in the future, but the old Tour remakes will forever stand out. Even Snow Land & Boo Lake are still incredibly short.
I guess the Bowser Castles were remade in prior games so it was just copy & paste. They may be the only exact replicas for a while.....
I do think they'll be closer in the future, but the old Tour remakes will forever stand out. Even Snow Land & Boo Lake are still incredibly short.
I guess the Bowser Castles were remade in prior games so it was just copy & paste. They may be the only exact replicas for a while.....
On 2023-01-09 at 14:58:05
Although I have to admit, Sky Garden is more off that Sunset Wilds & Cheep Cheep Island. Maybe they rushed it or something?
On 2023-01-13 at 23:09:48
Okay, here is an updated Comparison.
yea, they messed it up. it should've be the ACTUALLY GOOD COURSE it was.
1
On 2023-01-13 at 23:22:35
Yes, some of the Tour GBA tracks are really simplified, that's a fact. But if yo'ure asking me, the original had way too many turns, example given would be in that section here :
Wayyy too many turns for a single section. If you actually take the shortcut (mostly in MKPC version though) you'll be facing the void and you'll have to negociate the turn nicely enough. If you don't take it, it's a bunch of tight turns that can get pretty annoying ; especially with Tour controls. Just imagine a second if you had to do that part with Tour's controls. It would be super annoying, even with smart steering. However, in GBA, this amount of turns felt necessary, especially with how the game negociates the tight turns well. However, deleting all of those turns was too much. They could have let some more. My main complaint is how the road doesn't even looks like a garden-style road. (unlike the 8DX road) They nerfed it too much, but it would not have been good to keep all the tight turns.
Sunset Wilds is fine. It's painfully mid. The road is too bright, that's everything I have to say.
Cheep Cheep Island is too short. The track was really fine however, it started to look more like an island. However, the original was too long, and the remake was too short ; I guess you should find a balance.
Boo Lake is incredible for MKT standards. The layout stays as it is, there's even an underwater section and the track truly feels like a lake.
But MK8 remake of GBA tracks are incredible. They're godly. Snow Land was an incredible upgrade, Ribbon Road as well, Mario Circuit or Cheese Land as well.
Yeah GBA needs to "unleash" its true potential, as I once said, but that's true they went too hard on the nerfing.
@SusietheGamer68 you posted your message twice
Wayyy too many turns for a single section. If you actually take the shortcut (mostly in MKPC version though) you'll be facing the void and you'll have to negociate the turn nicely enough. If you don't take it, it's a bunch of tight turns that can get pretty annoying ; especially with Tour controls. Just imagine a second if you had to do that part with Tour's controls. It would be super annoying, even with smart steering. However, in GBA, this amount of turns felt necessary, especially with how the game negociates the tight turns well. However, deleting all of those turns was too much. They could have let some more. My main complaint is how the road doesn't even looks like a garden-style road. (unlike the 8DX road) They nerfed it too much, but it would not have been good to keep all the tight turns.
Sunset Wilds is fine. It's painfully mid. The road is too bright, that's everything I have to say.
Cheep Cheep Island is too short. The track was really fine however, it started to look more like an island. However, the original was too long, and the remake was too short ; I guess you should find a balance.
Boo Lake is incredible for MKT standards. The layout stays as it is, there's even an underwater section and the track truly feels like a lake.
But MK8 remake of GBA tracks are incredible. They're godly. Snow Land was an incredible upgrade, Ribbon Road as well, Mario Circuit or Cheese Land as well.
Yeah GBA needs to "unleash" its true potential, as I once said, but that's true they went too hard on the nerfing.
@SusietheGamer68 you posted your message twice
1
On 2023-01-14 at 14:03:27
r/ihadastroke
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On 2023-01-14 at 14:06:45
r/ihadastroke
What's the point of saying this ? It's a short message and it doesn't make sense...
Edit : Well please explain
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On 2023-01-14 at 14:35:33
Yes, some of the Tour GBA tracks are really simplified, that's a fact. But if yo'ure asking me, the original had way too many turns, example given would be in that section here :
Wayyy too many turns for a single section. If you actually take the shortcut (mostly in MKPC version though) you'll be facing the void and you'll have to negociate the turn nicely enough. If you don't take it, it's a bunch of tight turns that can get pretty annoying ; especially with Tour controls. Just imagine a second if you had to do that part with Tour's controls. It would be super annoying, even with smart steering. However, in GBA, this amount of turns felt necessary, especially with how the game negociates the tight turns well. However, deleting all of those turns was too much. They could have let some more. My main complaint is how the road doesn't even looks like a garden-style road. (unlike the 8DX road) They nerfed it too much, but it would not have been good to keep all the tight turns.
Sunset Wilds is fine. It's painfully mid. The road is too bright, that's everything I have to say.
Cheep Cheep Island is too short. The track was really fine however, it started to look more like an island. However, the original was too long, and the remake was too short ; I guess you should find a balance.
Boo Lake is incredible for MKT standards. The layout stays as it is, there's even an underwater section and the track truly feels like a lake.
But MK8 remake of GBA tracks are incredible. They're godly. Snow Land was an incredible upgrade, Ribbon Road as well, Mario Circuit or Cheese Land as well.
Yeah GBA needs to "unleash" its true potential, as I once said, but that's true they went too hard on the nerfing.
@SusietheGamer68 you posted your message twice
Wayyy too many turns for a single section. If you actually take the shortcut (mostly in MKPC version though) you'll be facing the void and you'll have to negociate the turn nicely enough. If you don't take it, it's a bunch of tight turns that can get pretty annoying ; especially with Tour controls. Just imagine a second if you had to do that part with Tour's controls. It would be super annoying, even with smart steering. However, in GBA, this amount of turns felt necessary, especially with how the game negociates the tight turns well. However, deleting all of those turns was too much. They could have let some more. My main complaint is how the road doesn't even looks like a garden-style road. (unlike the 8DX road) They nerfed it too much, but it would not have been good to keep all the tight turns.
Sunset Wilds is fine. It's painfully mid. The road is too bright, that's everything I have to say.
Cheep Cheep Island is too short. The track was really fine however, it started to look more like an island. However, the original was too long, and the remake was too short ; I guess you should find a balance.
Boo Lake is incredible for MKT standards. The layout stays as it is, there's even an underwater section and the track truly feels like a lake.
But MK8 remake of GBA tracks are incredible. They're godly. Snow Land was an incredible upgrade, Ribbon Road as well, Mario Circuit or Cheese Land as well.
Yeah GBA needs to "unleash" its true potential, as I once said, but that's true they went too hard on the nerfing.
@SusietheGamer68 you posted your message twice
Ouais fin dose quand même, le cut est vraiment super simple à prendre pour n'importe qui mdrr
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1
On 2023-01-14 at 14:40:07
Yes, some of the Tour GBA tracks are really simplified, that's a fact. But if yo'ure asking me, the original had way too many turns, example given would be in that section here :
Wayyy too many turns for a single section. If you actually take the shortcut (mostly in MKPC version though) you'll be facing the void and you'll have to negociate the turn nicely enough. If you don't take it, it's a bunch of tight turns that can get pretty annoying ; especially with Tour controls. Just imagine a second if you had to do that part with Tour's controls. It would be super annoying, even with smart steering. However, in GBA, this amount of turns felt necessary, especially with how the game negociates the tight turns well. However, deleting all of those turns was too much. They could have let some more. My main complaint is how the road doesn't even looks like a garden-style road. (unlike the 8DX road) They nerfed it too much, but it would not have been good to keep all the tight turns.
Sunset Wilds is fine. It's painfully mid. The road is too bright, that's everything I have to say.
Cheep Cheep Island is too short. The track was really fine however, it started to look more like an island. However, the original was too long, and the remake was too short ; I guess you should find a balance.
Boo Lake is incredible for MKT standards. The layout stays as it is, there's even an underwater section and the track truly feels like a lake.
But MK8 remake of GBA tracks are incredible. They're godly. Snow Land was an incredible upgrade, Ribbon Road as well, Mario Circuit or Cheese Land as well.
Yeah GBA needs to "unleash" its true potential, as I once said, but that's true they went too hard on the nerfing.
@SusietheGamer68 you posted your message twice
Wayyy too many turns for a single section. If you actually take the shortcut (mostly in MKPC version though) you'll be facing the void and you'll have to negociate the turn nicely enough. If you don't take it, it's a bunch of tight turns that can get pretty annoying ; especially with Tour controls. Just imagine a second if you had to do that part with Tour's controls. It would be super annoying, even with smart steering. However, in GBA, this amount of turns felt necessary, especially with how the game negociates the tight turns well. However, deleting all of those turns was too much. They could have let some more. My main complaint is how the road doesn't even looks like a garden-style road. (unlike the 8DX road) They nerfed it too much, but it would not have been good to keep all the tight turns.
Sunset Wilds is fine. It's painfully mid. The road is too bright, that's everything I have to say.
Cheep Cheep Island is too short. The track was really fine however, it started to look more like an island. However, the original was too long, and the remake was too short ; I guess you should find a balance.
Boo Lake is incredible for MKT standards. The layout stays as it is, there's even an underwater section and the track truly feels like a lake.
But MK8 remake of GBA tracks are incredible. They're godly. Snow Land was an incredible upgrade, Ribbon Road as well, Mario Circuit or Cheese Land as well.
Yeah GBA needs to "unleash" its true potential, as I once said, but that's true they went too hard on the nerfing.
@SusietheGamer68 you posted your message twice
Ouais fin dose quand même, le cut est vraiment super simple à prendre pour n'importe qui mdrr
Je suis d'accord, je voulais simplement dire que cette section avait peut être trop de virages en si peu d'espace
On 2023-01-15 at 01:07:58
Well, Riverside Park is the newest one. And that one is totally made shorter and much simpler as well.. So there really is no difference with the ''older'' gba tracks on tour and the ''newer'' gba tracks on tour.
1
On 2023-01-15 at 14:30:29
Okay, here is an updated Comparison.
Seems fine to me.
Ones a 32 bit handheld
Ones an actually functioning device
The first one needed to be longer bc it's a GBA, it would be mad boring otherwise
The second can now be changed to make sense, for the first time in 20 years
Anyway, they can't modify any of the other tracks on this scale anyway. The other courses already look how they were imagined to look. The originals were purely hardware limitations & not intended whatsoever. Now they can actually make the tracks, tracks.
remember abt the ds remake
The DS is NOT actual hardware, look at the GCN tracks for confirmation of that.
With Wii & 7 they could have if they wanted to, but they specifically went with tracks that couldn't be modified later. Now that they've used all of them(except Bowser Castle 4) up, we get reimagined stuff.
And the 3D courses can't change this much, because they are 3D. Visually, yes, but not much else. SNES could, but it's too nostalgic for that change. Nostalgia is the only reason we get them besides balancing. It's that simple.
On 2023-01-15 at 14:32:36
Riverside is shorter bc the originals were a bunch of random squiggles bc the console was ass & they couldn't pull off EVERYTHING THEY WANTED. How hard is that to understand?
Sorry, sorry, Susie is peeved.
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On 2023-01-15 at 15:18:08
Riverside is shorter bc the originals were a bunch of random squiggles bc the console was ass & they couldn't pull off EVERYTHING THEY WANTED. How hard is that to understand?
Sorry, sorry, Susie is peeved.
I completely agree. The U turn at the beginning was nerfed and that's one of the best things they did, same goes for the next turn, honestly it's not that visible visually and it's not that big of a change in terms of gameplay, compared to Sky Garden.
On 2023-01-15 at 23:30:59
On 2023-01-15 at 23:34:30
GBA Riverside Park Original. Top.
GBA Riverside Park TOUR. Bottom.
GBA Riverside Park TOUR. Bottom.
1
On 2023-01-15 at 23:50:14
GBA Riverside Park Lost A Shortcut
GBA Sky Garden Lost Two Shortcuts
GBA Sunset Wilds Probably Lost Its Shortcut
GBA Boo Lake Lost Two Shortcuts
GBA Snow Land Has More Shortcuts Than Before I Think
GBA Sky Garden Lost Two Shortcuts
GBA Sunset Wilds Probably Lost Its Shortcut
GBA Boo Lake Lost Two Shortcuts
GBA Snow Land Has More Shortcuts Than Before I Think
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