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Ranking every Super Mario 64 stage (2022 edit)

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Messages 11441 - King Mario King Mario
vs35065 pts ★ Legend
battle6102 pts ★ Racer
France
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.

15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.

14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.

13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.

I'll be continuing this later.
thumbsup5
thinking1
M
Messages 1203 - Golden Mario Golden Mario
Invu wrote:
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.

15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.

14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.

13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.

I'll be continuing this later.

Can you continue it in another message so people who follow the topic will get notified?
thumbsup1
Messages 3134 - King Mario King Mario
vs62993 pts ★ Titan
battle11947 pts ★ Champion
Barbados
Invu wrote:
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.

15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.

14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.

13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.

I'll be continuing this later.

So the 100 coin stars are a key factor in your level enjoyment and you find waiting for 12 oclock tedious for Tick Tock Clock?
Messages 11441 - King Mario King Mario
vs35065 pts ★ Legend
battle6102 pts ★ Racer
France
KrazeyKay wrote:
Invu wrote:
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.

15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.

14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.

13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.

I'll be continuing this later.

So the 100 coin stars are a key factor in your level enjoyment and you find waiting for 12 oclock tedious for Tick Tock Clock?

There's not much stars you can complete at 12
shrugging1
thumbsup1
Messages 3134 - King Mario King Mario
vs62993 pts ★ Titan
battle11947 pts ★ Champion
Barbados
Invu wrote:
KrazeyKay wrote:
Invu wrote:
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.

15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.

14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.

13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.

I'll be continuing this later.

So the 100 coin stars are a key factor in your level enjoyment and you find waiting for 12 oclock tedious for Tick Tock Clock?

There's not much stars you can complete at 12

I wouldn't know, I only grab 70 stars & 3/4 of them are from Tick Tock Clock. And my experience is different from yours so yeah it makes sense.
Messages 11441 - King Mario King Mario
vs35065 pts ★ Legend
battle6102 pts ★ Racer
France
KrazeyKay wrote:
Invu wrote:
KrazeyKay wrote:
Invu wrote:
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.

15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.

14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.

13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.

I'll be continuing this later.

So the 100 coin stars are a key factor in your level enjoyment and you find waiting for 12 oclock tedious for Tick Tock Clock?

There's not much stars you can complete at 12

I wouldn't know, I only grab 70 stars & 3/4 of them are from Tick Tock Clock.

However,  I try to complete every star except the 100 coin ones
Messages 3134 - King Mario King Mario
vs62993 pts ★ Titan
battle11947 pts ★ Champion
Barbados
Invu wrote:
KrazeyKay wrote:
Invu wrote:
KrazeyKay wrote:
Invu wrote:
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.

15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.

14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.

13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.

I'll be continuing this later.

So the 100 coin stars are a key factor in your level enjoyment and you find waiting for 12 oclock tedious for Tick Tock Clock?

There's not much stars you can complete at 12

I wouldn't know, I only grab 70 stars & 3/4 of them are from Tick Tock Clock.

However,  I try to complete every star except the 100 coin ones

That makes sense. I should probably do that too, but I can't grab a single one from Rainbow Ride so I mainly do casual seventy. Anyway I'll just shut up now.
Messages 11441 - King Mario King Mario
vs35065 pts ★ Legend
battle6102 pts ★ Racer
France
KrazeyKay wrote:
Invu wrote:
KrazeyKay wrote:
Invu wrote:
KrazeyKay wrote:
Invu wrote:
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.

15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.

14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.

13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.

I'll be continuing this later.

So the 100 coin stars are a key factor in your level enjoyment and you find waiting for 12 oclock tedious for Tick Tock Clock?

There's not much stars you can complete at 12

I wouldn't know, I only grab 70 stars & 3/4 of them are from Tick Tock Clock.

However,  I try to complete every star except the 100 coin ones

That makes sense. I should probably do that too, but I can't grab a single one from Rainbow Ride so I mainly do casual seventy. Anyway I'll just shut up now.

Yes, the Rainbow Ride ones are tedious, except Tricky Triagles which is actually easy
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12 - Shifting Sand Land
My main problem with this level is the fact you can have troubles differentiating the three types of quicksand : the one that slowly drags you down, the one that does it faster and the one who does instant kill. It can get very problematic sometimes. Anyways, there's also other problems, like the Pyramid Puzzle, yes I told you I don't like those stars, especially when they're kinda random but at least it's original. The boss fight is pretty cool but you have to admit accessing it is as hard as doing it ; the boss itself isn't that hard, while standing on the four pillars, then going in the pyramid without falling, is harder. Also, the concept of the level and the stars are both interesting but the execution kinda fails, some things like the wing cap or the Koopa shell are able to make the level super easy, while the level can be tedious either way... yeah.

11 - Jolly Roger Bay
This level ain't that bad, it's just not as great as the other levels, the red coin star isn't interesting, the ship part and the sea part are kinda boring in that star, the Plunder is cool as a mission though. The second star is pretty good as well but it can be very scary. The third star, on the other hand, is kinda easy, however you need to think about the order first, because it can cause damage ; the fifth star is just both simple and weird, it can be done in like 20 seconds while it can also work weirdly ; the cannon wouldn't launch me at the right place, so I would always fail this star. The sixth star is pretty cool, pretty simple as well. The 100 coin star is horrible. So yep. It's a good level to introduce water, but it's not one of my favorites neither.

10 - Wet-Dry World
Y'all are over-analyzing, this level doesn't spread any negative emotional aura - or it may be just me. I like this level, the concept is really cool. The first star us just meh, you can skip the whole arrow platform part, the second star is cool even if you can make it really easy if you jump high when you enter the painting, also it's kinda repetitive (the star that requires you to go at the very top). The third star is pretty cool, since it's more open and less maze-like, it's more easy and fun than Pyramid Puzzle. The fourth star is OK, not good, not bad, it lasts, the concept is interesting but can also be very frustrating.
The sunken town is DOPE, I LOVE THE TUNNEL. The red coin star is meh because it can be pretty tedious but the sixth star is pretty good. Anyways, that's a good concept, a good execution, that's what I'm asking for.

9 - Lethal Lava Land
I love this level, it's kinda creative, kinda fun. To be honest, it's a puzzle level, it's like Rainbow Ride but less frustrating, so it's 100 times better. True, this stage is just random trash Nintendo sprinkled on a lava sea, but it feels very creative. I don't know why I'm fascinated by the fact the boundaries are invisible,
like there is invisible walls, and that fascinates me for some reason, don't ask me why, really don't ask me why. The stars are solid, the red coin is very easy though. The second star can be more challenging but it's fun. The fourth star has you going in a secret corner to walk on a rolling log, that's cool ; the first star is kinda easy. I used to think the volcano was cool, but it's not, the concept was good but it's platforming,  but way too tight, the camera can be a mess, you can be stucked in that volcano until the game over (yep, so make sure you have enough coins before entering the volcano if you're doing the 100 coin star) so yes, it's a good level, it's not perfect but it's fun, I don't know why, I had a lot of fun here.
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Celestinvu wrote:
12 - Shifting Sand Land
My main problem with this level is the fact you can have troubles differentiating the three types of quicksand : the one that slowly drags you down, the one that does it faster and the one who does instant kill. It can get very problematic sometimes. Anyways, there's also other problems, like the Pyramid Puzzle, yes I told you I don't like those stars, especially when they're kinda random but at least it's original. The boss fight is pretty cool but you have to admit accessing it is as hard as doing it ; the boss itself isn't that hard, while standing on the four pillars, then going in the pyramid without falling, is harder. Also, the concept of the level and the stars are both interesting but the execution kinda fails, some things like the wing cap or the Koopa shell are able to make the level super easy, while the level can be tedious either way... yeah.

11 - Jolly Roger Bay
This level ain't that bad, it's just not as great as the other levels, the red coin star isn't interesting, the ship part and the sea part are kinda boring in that star, the Plunder is cool as a mission though. The second star is pretty good as well but it can be very scary. The third star, on the other hand, is kinda easy, however you need to think about the order first, because it can cause damage ; the fifth star is just both simple and weird, it can be done in like 20 seconds while it can also work weirdly ; the cannon wouldn't launch me at the right place, so I would always fail this star. The sixth star is pretty cool, pretty simple as well. The 100 coin star is horrible. So yep. It's a good level to introduce water, but it's not one of my favorites neither.

10 - Wet-Dry World
Y'all are over-analyzing, this level doesn't spread any negative emotional aura - or it may be just me. I like this level, the concept is really cool. The first star us just meh, you can skip the whole arrow platform part, the second star is cool even if you can make it really easy if you jump high when you enter the painting, also it's kinda repetitive (the star that requires you to go at the very top). The third star is pretty cool, since it's more open and less maze-like, it's more easy and fun than Pyramid Puzzle. The fourth star is OK, not good, not bad, it lasts, the concept is interesting but can also be very frustrating.
The sunken town is DOPE, I LOVE THE TUNNEL. The red coin star is meh because it can be pretty tedious but the sixth star is pretty good. Anyways, that's a good concept, a good execution, that's what I'm asking for.

9 - Lethal Lava Land
I love this level, it's kinda creative, kinda fun. To be honest, it's a puzzle level, it's like Rainbow Ride but less frustrating, so it's 100 times better. True, this stage is just random trash Nintendo sprinkled on a lava sea, but it feels very creative. I don't know why I'm fascinated by the fact the boundaries are invisible,
like there is invisible walls, and that fascinates me for some reason, don't ask me why, really don't ask me why. The stars are solid, the red coin is very easy though. The second star can be more challenging but it's fun. The fourth star has you going in a secret corner to walk on a rolling log, that's cool ; the first star is kinda easy. I used to think the volcano was cool, but it's not, the concept was good but it's platforming,  but way too tight, the camera can be a mess, you can be stucked in that volcano until the game over (yep, so make sure you have enough coins before entering the volcano if you're doing the 100 coin star) so yes, it's a good level, it's not perfect but it's fun, I don't know why, I had a lot of fun here.

I'm on board with the WDW take, it isn't that negative.
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je joue que a super mario 64 ds un des meilleurs jeu

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