Mario Kart Tour is the best game ever CHANGE MY MIND!!
This topic has been locked
On 2022-05-12 at 08:17:06
Most of my qualms with the game are outlined here, so I won't waste my breath.
First off MKDS is the best mario kart game It introduced retro courses dry bones as a character guest characters and internate play. the single player content can last you weeks. dk pass waluigi pinball airship fortress and wario stadium are great courses from this game overall its a great game
Pretty sure that's, y'know, EVERY game.
what do you mean not every game has a single player challenge mode and not every mario kart game has the great tracks that Mario Kart DS has also i was saying it introduced dry bones retro tracks guest characters and online play also you can make your emblem
The emblem was useless, the retro tracks sucks and ruined up the original, Dry Bones isn't an important character, and R.O.B sucks, MKDS is just overrated, overhyped and it is a bad or at most a meh game
I think Infi and I are really the only true defenders of MKDS over here, and other than its community you'll almost never see it ranked as the best. Other inferior karts (mostly MKW or MK8D) usually get that spot among the general public.
MKSC also technically introduced retro courses. Not the first but MKDS made it a mainstay.
MKW and MK8DX are clealry better than MKDS, the retros of MKDS sucks and those of MK8 are better, those of Wii too, the nitro courses are way better on MK8DX and better on Wii, DS shortcuts lack creativity, while the two games have more interesting shortcuts, more interesting theming, more interesting characters... Please tell a real reason of why MKDS > MKW and MK8D
Simple. MKDS controls better than any kart ever has and likely ever will.
It's deceptively simple really, it's a transition away from the more slidey controls of MKDD backward, but still retains the insane input-heaviness of the older karts, and even more. There's a reason MKDS has a reputation of being the game where thumbs go to die, and while it isn't exactly true, if you look at any top level time that'd likely be your first impression.
I'd also hardly call the nitro courses on MKDS lacking compared to those of MK8D. Obviously you have the fan-favorites of Waluigi Pinball, Tick Tock Clock and Airship Fortress to name a few. But even past the big names there's still a lot of good tracks, Shroom Ridge takes what Toad's Turnpike did and blasts it into the modern age with some quality-of-life improvements from MKDD. The same goes for Wario Stadium. There's also the most ambitious Mario Circuit to date, whatever the hell DK Pass is supposed to be, and obviously its iteration of Rainbow Road.
The retros, well they're mostly 1 to 1 ports from the original, scaled to the DS and removing some features here and there (mostly for the MKDD retros). It's the first time Nintendo ever tried it (MKSC did it first but that wasn't even developed by Nintendo) and it was on a system less powerful than the N64, and as such went with simpler tracks that don't pop out as much. You could say they don't change a lot. You could even say that for MKW's retros.
I'd say for MK8D they changed too much. MK8 was the third straight game in which Nintendo added on bells and whistles to the formula. As such, likely in order to give the retro tracks the love they deserve, those bells and whistles were incorporated into the tracks, to fairly mixed results. Obviously the scale of tracks is altered (especially the MK64 retros), but even then there's a lot of...bloat at hand. MK8 also started the trend of simplifying the retro track's layouts for some reason that I'm really not sure of. Most of the changes are fairly innocuous, and for the newest retros (mostly the MKW and MK7 selections), I'd dare call them improvements over the original, graphically anyways. However the further back you go, the more apparent it is that Nintendo crammed the new features into the retro tracks not because they fit into the layout, they cram it in because they felt like it. There's no logical reason to give Dry Dry Desert a water section. There's no reason to give Wario Stadium anti-gravity. Same goes with Yoshi Valley and Sherbet Land. There's no reason to load MK64's Rainbow Road with unnecessary anti-gravity and gliding sections. And the DLC tracks are even worse in that regard. Ribbon Road was utterly butchered by the change, replacing a large chunk of the track with a glider segment that wasn't needed. We don't need to see SMK's Rainbow Road remade for the 9 millionth time. And we certainly don't talk about what they did to Sky Garden.
In essence what I'm trying to say here is that having more features in and of itself isn't a good thing when the game's control has taken a massive hit. Nintendo drastically decreased the skill ceiling starting with MKW, and it keeps lowering with every passing game. So in order to keep tracks interesting, they add on bells and whistles to the track's features in order to add the illusion of progress during the race when in reality, the driving is stale and boring, lacking any technical mastery or sheer skill, just let the game play itself while you watch the pretty pictures pass by.
And I don't think we even need to talk about shortcuts when MKDS has PRB up its sleeve. Not visually flashy (like MKW's shortcuts) but one of the most technically impressive feats in any kart games, and you can use it on over half the tracks.
You wanted your "real reason", you got it!
1
1
1
1
On 2022-05-12 at 10:20:22
You can do wheelies
It has coconut mall the best course on the Wii
You can unlock cups
ever heard of wii rainbow road
On 2022-05-12 at 16:05:15
I still maintain that Tour is a fun time. Even if it takes no skill, thats basically every Mario Kart game. L,R,A and control Stick. Pretty much no skill either(casually, which is the whole point of a Nintendo game).
Even if the visual effects don't do anything(to you), they look cool.
Aesthetic is important. People will get bored if we just race on the ground and do nothing interesting.
Also who cares about ultras, there just a confirmation that your game is buggy as f*ck
That shouldn't be a good thing.
Even if the visual effects don't do anything(to you), they look cool.
Aesthetic is important. People will get bored if we just race on the ground and do nothing interesting.
Also who cares about ultras, there just a confirmation that your game is buggy as f*ck
That shouldn't be a good thing.
On 2022-05-12 at 16:36:14
THIS TOPIC WILL BE LOCKED TOMORROW I CONSIDERED THAT MARIO KART TOUR SUCKS AND MKDS 8 AND DELUXE ARE THE TRUE MARIO KART GAMES! MARIO KART TOUR CAN KISS MY *** GOODBYE!
On 2022-05-12 at 16:51:58
Calm down !
On 2022-05-12 at 17:01:50
Calm down !
Sorry i overreacted
On 2022-05-15 at 19:48:59
[quote=Mindopolis]Prove to me that why there are other games that are better than MKT and i'll reconsider. [/quote
You are outta your mind! Mario Kart Tour is definitely not the best Mario Kart game.
You are outta your mind! Mario Kart Tour is definitely not the best Mario Kart game.
On 2022-05-15 at 19:58:34
Prove to me that why there are other games that are better than MKT and i'll reconsider.
You are outta your mind! Mario Kart Tour is definitely not the best Mario Kart game.
I think he was asking to us every argument we have to prove MKT is bad
On 2022-05-15 at 23:13:06
Mario kart tour is trash you just are watching a racer drive and do stunts another reason is you can't pick a your time trial track AND THERE IS NO BATTLES!!!!!! 😠
On 2022-05-15 at 23:15:52
Mario kart tour is trash you just are watching a racer drive and do stunts another reason is you can't pick a your time trial track AND THERE IS NO BATTLES!!!!!! 😠
The only time I care about battles is when I do renegade roundup... which is in one Mario kart game
On 2022-05-15 at 23:17:02
Mario kart tour is trash you just are watching a racer drive and do stunts another reason is you can't pick a your time trial track AND THERE IS NO BATTLES!!!!!! 😠
The only time I care about battles is when I do renegade roundup... which is in one Mario kart game
Well renegade roundup is the best battle
On 2022-05-15 at 23:18:22
You can do wheelies
It has coconut mall the best course on the Wii
You can unlock cups
You're right! Mario Kart Wii is better.
On 2022-05-16 at 05:21:54
Everything that makes Mario Kart Tour great:
There’s no four tracks per cup setup
Two laps and very slow gameplay
Unfair AI that always takes the lead for the rest of the game when you get hit
All the items suck like bubble, mega mushroom, and even frenzy
Smart steering is always enabled which means that it will make you turn away even when trying to use a mushroom on a shortcut
The millions of useless characters that are nothing more than clones in different outfits
Pay to win features like the gold pass
You need thousands of points just to get like four stars
Rubies are very hard to get and you need a lot of them to pay for things like pipes
Some tracks are more biased than others including Yoshi Circuit and Cheep Cheep Lagoon for example compared to Rock Rock Mountain which took over a year to reappear
Mushrooms do not really go that fast like in MK64
AI loves to cheat and tries to get you the split second you’re open
Super Circuit tracks come back all ruined, Choco Mountain included depending on your view
Sky Garden’s remix is literal trash, Booster Course Pass fixed that
You will often get the rewards you already have when pulling the pipes
There’s no four tracks per cup setup
Two laps and very slow gameplay
Unfair AI that always takes the lead for the rest of the game when you get hit
All the items suck like bubble, mega mushroom, and even frenzy
Smart steering is always enabled which means that it will make you turn away even when trying to use a mushroom on a shortcut
The millions of useless characters that are nothing more than clones in different outfits
Pay to win features like the gold pass
You need thousands of points just to get like four stars
Rubies are very hard to get and you need a lot of them to pay for things like pipes
Some tracks are more biased than others including Yoshi Circuit and Cheep Cheep Lagoon for example compared to Rock Rock Mountain which took over a year to reappear
Mushrooms do not really go that fast like in MK64
AI loves to cheat and tries to get you the split second you’re open
Super Circuit tracks come back all ruined, Choco Mountain included depending on your view
Sky Garden’s remix is literal trash, Booster Course Pass fixed that
You will often get the rewards you already have when pulling the pipes
On 2022-05-16 at 11:13:32
Even if the visual effects don't do anything(to you), they look cool.
Aesthetic is important. People will get bored if we just race on the ground and do nothing interesting.
Also who cares about ultras, there just a confirmation that your game is buggy as f*ck
That shouldn't be a good thing.
1. While yes, Nintendo's intended audience is casual players, even some of those close to Nintendo (cough cough Sakurai) believe that video games should have something for both newcomers and veterans alike, casuals and those who want to push themselves to the limit. The other games accomplished just that, even if unintentionally.
2. You can probably tell but I care way more about the actual gameplay than the visuals, so games that look good only to hide the lack of exciting gameplay really don't stick with me. Especially with MKT not only being bland and easy, but slow as well.
3. I agree with you that ultras shouldn't be an integral part of the game, but some cool shortcuts are definitely welcome, as long as they aren't too overpowered. MKT doesn't even try there
On 2022-05-16 at 12:14:00
My opinion why tour is trash
No battle
You can't pick time trial track
You have to eat 1 day until the next cup is revealed
2 laps
You will always get rewards you got for
pulling pipes (for golden you get a rare character)
No battle
You can't pick time trial track
You have to eat 1 day until the next cup is revealed
2 laps
You will always get rewards you got for
pulling pipes (for golden you get a rare character)
On 2022-05-16 at 12:49:29
Some tracks are more biased than others including Yoshi Circuit and Cheep Cheep Lagoon for example compared to Rock Rock Mountain which took over a year to reappear
Actually, after doing some reasearch, Rock Rock Mountain had actually appeared in the most tours of any course for a while, and presumably, it didn't show up for 13 tours (August2021-Feburary2022) so that it didn't seem like they were favoring it. At the time of the Frost Tour (the second to last tour to feature it as of writing this), it had been used in 16 tours!
Now, the most used courses are Yoshi Circuit and Waluigi Pinball, and considering that in a 5 Tour span (Sky-Amsterdam), Yoshi Circuit was in 4 of them...
I think we can be saying sayonara to Yoshi Circuit for a while.
They're not playing favorites, they're trying to make sure some tracks aren't overused! (Though Sunset Wilds R/T HAS appeared in just as many tours as the other variants, so I donno how they f*cked that up)
On 2022-05-16 at 13:33:51
The original had a nice backwards K as a track, and there were two muddy areas. Now there is one muddy area and an ugly looking track layout.
[/quote]
I know tour is trash
[/quote]
I know tour is trash
On 2022-05-16 at 15:26:26
What about Trackmania's Version of Sunset Wilds?
On 2022-05-16 at 15:28:27
there is a photo thing someone mentioned? Mario kart tour is trash you just are watching a racer drive and do stunts another reason is you can't pick a your time trial track AND THERE IS NO BATTLES!!!!!! 😠
On 2022-05-16 at 21:51:06
there is a photo thing someone mentioned? Mario kart tour is trash you just are watching a racer drive and do stunts another reason is you can't pick a your time trial track AND THERE IS NO BATTLES!!!!!! 😠
Nope