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Making your checkpoints

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Messages 679 - Mario Mario
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Toad64 wrote:
Bonjour les gars. J’ai joué quelques-unes des dernières pistes personnalisées par vous tous, et ils sont assez grands. Cependant, il semble aujourd’hui que je tiens à souligner que mon placement n’a pas toujours été correct pendant la course, et parfois un tour ne sera même pas COUNT! Je veux vous expliquer comment fonctionnent les points de contrôle. Si vous êtes nouveau ici, c’est ok parce que je peux vous montrer comment résoudre ce problème. Il ne vous montrer comment le faire dans le constructeur de piste, mais je voulais toujours l’expliquer ici.

Vous devez garder un bon équilibre des points de contrôle, vous ne pouvez pas mettre un droit et un juste là-bas, ce n’est pas un de ces jeux de course d’arcade. Voici une image ci-dessous, qui est mon N64 Luigi Raceway. Lorsque vous placez des points de contrôle, essayez quelque chose comme ça pour commencer.

https://cdn.discordapp.com/attachments/687714384503636152/688017118578475034/luigi_raceway_checkpoints.PNG

Vous devez dépasser les points de contrôle aux deux murs, aussi longtemps que possible. C’est une meilleure chance de ne pas manquer les tours. Remarquez comment les points de contrôle 6 et 7 ne dépassent pas tout le chemin. C’était un peu une erreur, mais je ne vois personne manquer un tour.

Vous n’avez pas à aller super fou comme je l’ai fait avec figure-8 Circuit ci-dessous, mais vous pouvez si vous voulez. Il suffit de ne pas mettre TOO beaucoup près l’un de l’autre, c’est une meilleure chance de manquer un tour.

https://cdn.discordapp.com/attachments/676172708018389006/688022852615798796/f8c.PNG

SOYEZ PRUDENT!!!!!
Lorsque vous réappadre votre joueur de tomber dans un trou, ASSUREZ-vous que le joueur ne fraye pas PLUS AHEAD! C’est l’une des plus grandes sources de mal-compte. Respawning loin devant peut sauter un point de contrôle sans le savoir, et le jeu vous mettra à la dernière place. C’est-à-dire, jusqu’à ce que vous finissiez par le frapper.

https://cdn.discordapp.com/attachments/676172708018389006/688175461070667788/bad_respawn_1.png

Placez toujours le point de respawn avant le danger, ou avant le point de contrôle au moins. Il fera le gameplay beaucoup mieux.

https://cdn.discordapp.com/attachments/676172708018389006/688175460525408329/good_respawn_1.png


J’espère que cela vous aide lors de la fabrication de pistes personnalisées.
Hello guys. I've been playing some of the latest custom tracks by y'all, and they are pretty great. However, it seems today I want to point out that my placement wasn't always correct while racing, and sometimes a lap won't even COUNT! I want to explain to you how the checkpoints work. If you're new here, it's ok because I can show you how to fix that. It does show you how to do it in the track builder, but I still wanted to explain it here.

You have to keep a good balance of checkpoints, you can't put one right and one right over there, this isn't one of those arcade racing games. Here is an image below, which is my N64 Luigi Raceway. When placing checkpoints, try something like this to start off.

https://cdn.discordapp.com/attachments/687714384503636152/688017118578475034/luigi_raceway_checkpoints.PNG

You have to exceed the checkpoints to both walls, as long as possible. It's a better chance to not miss laps. Notice how checkpoints 6 and 7 don't exceed all the way. It was a bit of a mistake but I don't see anyone missing a lap.

You don't have to go super crazy like I did with Figure-8 Circuit below, but you can if you want to. Just do not put TOO many close together, it's a better chance of missing a lap.

https://cdn.discordapp.com/attachments/676172708018389006/688022852615798796/f8c.PNG

BE CAUTIOUS!!!!!
When respawning your player from falling down a hole, MAKE SURE that the player doesn't spawn MORE AHEAD! This is one of the biggest sources of lap miscounts. Respawning far ahead may skip a checkpoint unknowingly, and the game will put you in last place. That is, until you eventually hit it.

https://cdn.discordapp.com/attachments/676172708018389006/688175461070667788/bad_respawn_1.png

Always place the respawn point before the hazard, or before the checkpoint at least. It will make gameplay much better.

https://cdn.discordapp.com/attachments/676172708018389006/688175460525408329/good_respawn_1.png

I hope this helps you when making custom tracks.

I have not seen this post before, but it's really helpful for beginners and not so hard to understand. It really deserves to be in  
this topic
! :)


Cool :)
Messages 3337 - King Mario King Mario
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comme hoppingicon :)
Messages 679 - Mario Mario
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:)
Messages 3337 - King Mario King Mario
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J'ai également joué des morceaux qui n'ont pas placé de points de contrôle dans le bon spor*[
Messages 679 - Mario Mario
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Updated the tutorial. Wanted to explain the error in checkpoints 6 and 7 on my Luigi Raceway map better. I was afraid people would assume that's ok to do. So I compared and contrasted it to my Moo Moo Farm.
Messages 3337 - King Mario King Mario
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For some reason i forgot to put checkpoints on my tracks
Messages 679 - Mario Mario
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For some reason i forgot to put checkpoints on my tracks


you won't even have laps
Messages 3337 - King Mario King Mario
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it's ok i edited it
Messages 679 - Mario Mario
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it's ok i edited it


ok cool
Messages 679 - Mario Mario
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Updated again, just a bit of rewording.
Messages 679 - Mario Mario
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If anyone can read French, I'd love it if you could fix the French translation up if it is read a bit weird. I used Google translate, but proper French speakers are a way to go.

This applies to the N64 Grand Prix tutorial as well.
Y
Messages 91 - Boo Boo
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https://mkpc.malahieude.net/map.php?i=16411


You meant: https://mkpc.malahieude.net/map.php?
Messages 679 - Mario Mario
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Yoogie2012 wrote:
https://mkpc.malahieude.net/map.php?i=16411


You meant: https://mkpc.malahieude.net/map.php?


you do realize that link goes nowhere
Y
Messages 91 - Boo Boo
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Yoogie2012 wrote:
https://mkpc.malahieude.net/map.php?i=16411


You meant: https://mkpc.malahieude.net/map.php?


Sorry: https://mkpc.malahieude.net/map.php?i=16411
Messages 111 - Buzzy Beetle Buzzy Beetle
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Thank you for posting this. :)
Messages 679 - Mario Mario
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Rayyan wrote:
Thank you for posting this. :)


No problem! Glad if it helped!
Messages 3337 - King Mario King Mario
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it did help alot
Messages 679 - Mario Mario
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And to this day I still find maps with horrible checkpoints rire

If you want help, just ask me.
Messages 89 - Boo Boo
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Ok Wait You're Supposed To Put In More Than Four Checkpoints In Your Track? 🤣😂😂😂🤣😆😆😅😄😃😂😂🤣😃😅😅😄😃😂😀😁🤣😆😄😄😃
Messages 679 - Mario Mario
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vaqu wrote:
Ok Wait You're Supposed To Put In More Than Four Checkpoints In Your Track? 🤣😂😂😂🤣😆😆😅😄😃😂😂🤣😃😅😅😄😃😂😀😁🤣😆😄😄😃


You have to put a ton of them.

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