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What would you do to improve Mario kart world

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Messages 3339 - King Mario King Mario
vs79708 pts ★ Titan
battle12536 pts ★ Champion
Barbados
Maker_ wrote:
I meant killing bagging would make the intermissions better, not remove the intermissions. The intermissions are worse because of bagging - otherwise ppl would dwvote time to learning shortcuts and stuff like the normal tracks. Only thing is the shortcuts require atleast one shroom normally, or even 3.

I agree, except there's one problem with that; there are no shortcuts. At least, not like the ones on normal tracks; all the shortcuts are just 2-3 mushrooms through offroad, where 3-lap tracks have some crazy stuff. Just look at Great ? Block Ruins

There are still cool shortcuts from time to time. Nobody is labbing them though, and they're extremely situational.

I'm not gonna pretend that they're all super visually exciting compared to the actual courses and a lot of it is very fighting game -esque cuz with 200+ intermissions to memorize they're really just knowledge checks, but they're there.
thumbsup1
Messages 30 - Koopa Koopa
vs56001 pts ★ Titan
battle6269 pts ★ Racer
France
alot of bad persons should be put in jail.

its better than it used to be though , alot of the EDP's have been sent to prison
Messages 325 - Peach Peach
vs51834 pts ★ Titan
battle11070 pts ★ Champion
United States
Maker_ wrote:
I meant killing bagging would make the intermissions better, not remove the intermissions. The intermissions are worse because of bagging - otherwise ppl would dwvote time to learning shortcuts and stuff like the normal tracks. Only thing is the shortcuts require atleast one shroom normally, or even 3.

I agree, except there's one problem with that; there are no shortcuts. At least, not like the ones on normal tracks; all the shortcuts are just 2-3 mushrooms through offroad, where 3-lap tracks have some crazy stuff. Just look at Great ? Block Ruins


I actually disagree because I think that if I would frontrun on an intermission (there is no benefit to that) imo that would make it less interesting. Simply put, the intermissions do not have enough interesting gimmicks to make them enjoyable. There are little to no rails and walls to keep players engaged and it is faster to just drive in a straight line. Imo, bagging actually makes it better because it gives the player something to do.
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Messages 11 - Koopa Koopa
vs7764 pts ★ Racer
battle5000 pts ★ Novice
United Kingdom
Glitched wrote:
bf0161012 wrote:
30 tracks is pathetic. Two are even reused in cups. I'd add more tracks on like a new island or something.


I know. MK8 had like, 80+ tracks.

the base game (not deluxe) had 32 tracks
you're including every dlc in mk8 and mk8 deluxe and comparing it to mkw, that's kind of unfare


Oh yeah. U r right
Messages 11 - Koopa Koopa
vs7764 pts ★ Racer
battle5000 pts ★ Novice
United Kingdom
Kill bagging and the intermissions would be 30 times better

As long as you play it like it's Mario Kart World and not Mario Kart 8 2

Eh i'd personally say Bagging is fine, but how would Knockout Tour work without the Intermission Routes?


If Knockout Tour does not work without intermission routes, THEN KEEP THEM IN KNOCKOUT TOUR AND NOT ANYWHERE ELSE!
mario_shrug1
Messages 11 - Koopa Koopa
vs7764 pts ★ Racer
battle5000 pts ★ Novice
United Kingdom
Glitched wrote:
bf0161012 wrote:
30 tracks is pathetic. Two are even reused in cups. I'd add more tracks on like a new island or something.


I know. MK8 had like, 80+ tracks.

the base game (not deluxe) had 32 tracks
you're including every dlc in mk8 and mk8 deluxe and comparing it to mkw, that's kind of unfare


Yeah, but even then, MK8 with 32 tracks still has more than MK World's 30.

32 > 30

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