How to Art???
On 2024-08-21 at 04:09:45
Help? All the tracks I make look fine, but also really vanilla, and making good looking characters in this game is a complete mess unless you're a pixel art god.
On 2024-08-21 at 04:34:52
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
On 2024-08-21 at 04:40:51
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
On 2024-08-21 at 04:46:15
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
(i made this on Sketchpad)
add small details, like having the boost panels be small lines colored orange and yellow (or Blue and light blue for glider/cannon ramps)
thats all that i got for now
1
On 2024-08-21 at 04:53:51
btw, unless someone wants to change the song that playing, Creative Exercise from Mario Paint will be playing in this entire topic
1
On 2024-08-21 at 05:02:02
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
1
On 2024-08-21 at 05:25:56
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
1
On 2024-08-21 at 15:12:33
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Dw, I was just using some examples. Any and all advice is appreciated.
On 2024-08-21 at 15:21:56
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Dw, I was just using some examples. Any and all advice is appreciated.
a good pixel art programm is this (its an online draw website) https://www.pixilart.com/draw
On 2024-08-21 at 15:31:59
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
Predefined? God, I have more searching to do. This app has too much damn stuff in it.
On 2024-08-21 at 17:39:59
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
hey, where can i get paint.net? (not the website version) i only want to see the textures
On 2024-08-21 at 17:48:25
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
hey, where can i get paint.net? (not the website version) i only want to see the textures
Paint.net isn’t a website lmao also it’s at this link
On 2024-08-21 at 17:56:16
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
hey, where can i get paint.net? (not the website version) i only want to see the textures
Paint.net isn’t a website lmao also it’s at this link
im not paying 10 dollars for this when i already got Pixilart (sorry)
On 2024-08-21 at 17:59:26
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
hey, where can i get paint.net? (not the website version) i only want to see the textures
Paint.net isn’t a website lmao also it’s at this link
im not paying 10 dollars for this when i already got Pixilart (sorry)
On dotPDN you can get it for free if you just scrolled down more on the link I sent you
1
On 2024-08-21 at 18:24:37
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
hey, where can i get paint.net? (not the website version) i only want to see the textures
Paint.net isn’t a website lmao also it’s at this link
im not paying 10 dollars for this when i already got Pixilart (sorry)
On dotPDN you can get it for free if you just scrolled down more on the link I sent you
is it safe? (as in, is the free version trusted, or does it have any viruses and/or malware?)
3
1
On 2024-08-21 at 19:42:17
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
hey, where can i get paint.net? (not the website version) i only want to see the textures
Paint.net isn’t a website lmao also it’s at this link
im not paying 10 dollars for this when i already got Pixilart (sorry)
On dotPDN you can get it for free if you just scrolled down more on the link I sent you
w h a r
On 2024-08-21 at 19:46:08
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
hey, where can i get paint.net? (not the website version) i only want to see the textures
Paint.net isn’t a website lmao also it’s at this link
im not paying 10 dollars for this when i already got Pixilart (sorry)
On dotPDN you can get it for free if you just scrolled down more on the link I sent you
w h a r
Sent the original message on mobile so my browser automatically reloaded that page since it was the last page I was on and the message resent
1
On 2024-08-21 at 19:53:44
Help? All the tracks I make look fine, but also really vanilla, and making good looking characters in this game is a complete mess unless you're a pixel art god.
Something something practice bla bla bla, an easy trick I often use for tracks is a noise filter to make it "detailed"
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
Use textures
a good pixel art programm is this (its an online draw website) https://www.pixilart.com/draw
I don't recommend this, the pixels are way too big and there is no room for detail.
im not paying 10 dollars for this when i already got Pixilart (sorry)
These programs are not comparable, but if you want a free alternative you can use FireAlpaca
On 2024-08-22 at 00:24:52
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
By the predefined textures do you mean the ones that can be applied with the brush/bucket i.e the diagonal lines rectangle thingymajigs?
EDIT: Also are you sure that you guys are talking about the same paint.net, cus I downloaded it for free, I don't know where your getting the $10 dollar thing from
1
On 2024-08-22 at 01:17:26
*Creative Exercise starts playing*
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)
if you want to use a different program, use Sketchpad
That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy
Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy
By the predefined textures do you mean the ones that can be applied with the brush/bucket i.e the diagonal lines rectangle thingymajigs?
EDIT: Also are you sure that you guys are talking about the same paint.net, cus I downloaded it for free, I don't know where your getting the $10 dollar thing from
It was that simple this whole time? I'm so unobservant