I'm doing a QNA cause why not
Yesterday at 05:31:57
Be honest about this one
What is ur opinion on countryballs
What is ur opinion on countryballs
Yesterday at 12:54:46
What is your favorite Shy guy you have made?
Neon probably
Be honest about this one
What is ur opinion on countryballs
What is ur opinion on countryballs
honestly I couldn't care less about them
Yesterday at 14:07:28
What is your favorite Shy guy you have made?
Neon probably
Be honest about this one
What is ur opinion on countryballs
What is ur opinion on countryballs
honestly I couldn't care less about them
Well atleast you don't hate it
Yesterday at 17:37:55
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.
OT:How can I make a good track when the style is PIPE???
A good start is graduation from QM. There's not enough options in QM. If you're a QM genius, you'll be able to make a very entertaining, exciting, and elaborately competitive track. But until that's displayed, to me, all QM tracks are the same tier besides some of the ones that actually have reasoning for their simplicity.
What is a QM track?
Track made in Quick Mode. They tend to be worse than Complete Mode tracks.
Except sometimes
Well yeah but then the CM track would have to be worse than the QM track, like cat said. There's nothing inherently intentional about quick mode that's implementable, so it's really hard to actually produce something remotely good in regards to quality in game design philosophy.
86 - 
5786 pts ★ Novice
5000 pts ★ Novice
