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I'm doing a QNA cause why not

smile

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Messages 86 - Boo Boo
vs5786 pts ★ Novice
battle5000 pts ★ Novice
India
Be honest about this one
What is ur opinion on countryballs
Messages 742 - Mario Mario
vs22644 pts ★ Legend
battle6952 pts ★ Racer
United States
XIvMAhlS wrote:
What is your favorite Shy guy you have made?

Neon probably

1ndmas wrote:
Be honest about this one
What is ur opinion on countryballs

honestly I couldn't care less about them
Messages 86 - Boo Boo
vs5786 pts ★ Novice
battle5000 pts ★ Novice
India
-GamerGuy- wrote:
XIvMAhlS wrote:
What is your favorite Shy guy you have made?

Neon probably

1ndmas wrote:
Be honest about this one
What is ur opinion on countryballs

honestly I couldn't care less about them

Well atleast you don't hate it
Messages 195 - Bowser Bowser
vs55346 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
Mapno4 wrote:
bf0161012 wrote:
Mapno4 wrote:
Woo8687 wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

OT:How can I make a good track when the style is PIPE???


A good start is graduation from QM. There's not enough options in QM. If you're a QM genius, you'll be able to make a very entertaining, exciting, and elaborately competitive track. But until that's displayed, to me, all QM tracks are the same tier besides some of the ones that actually have reasoning for their simplicity.


What is a QM track?


Track made in Quick Mode. They tend to be worse than Complete Mode tracks.

Except sometimes


Well yeah but then the CM track would have to be worse than the QM track, like cat said. There's nothing inherently intentional about quick mode that's implementable, so it's really hard to actually produce something remotely good in regards to quality in game design philosophy.

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