How to make a good track
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On 2024-08-10 at 19:53:56
Can you help me how to make a good track
On 2024-08-10 at 20:10:42
Can you help me how to make a good track
Better grafics and interessing layout, full of (low) ramps, with gliders to make it cool!
Just be careful not to make unfair turns.
On 2024-08-12 at 00:32:37
like a L
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On 2024-08-12 at 20:39:42
If I remake the circuit of an old game, it will make me better?
On 2024-08-12 at 21:19:00
If I remake the circuit of an old game, it will make me better?
It you follow what i said it should.
¯\_(ツ)_/¯
On 2024-08-12 at 21:43:29
If I remake the circuit of an old game, it will make me better?
Remaking tracks is a good way to get better for sure. Not having to come up with an original concept means you can spend more time making it look nicer, feel better etc.
There's a reason sprite-splicing is where everyone starts with fakemon.
On 2024-08-13 at 06:16:40
Can you help me how to make a good track
I recommend you start with small, simple tracks and work your way up. Creating Custom Courses, like any artform, is a skill you get better at the more you do it!
Another tip is to always test your course layouts before you start adding details. Draw out the path of the track as a simple line, and then use that as a test. Because the design is simple, you can alter it easily and reupload the image to keep testing it. This way, you can see if your track is the right size and is fun to play without having to worry about all the details.
Once you're happy with your test design, you can start adding all the visual details and extra stuff!
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On 2024-08-14 at 02:13:55
what is the size of the circuit drawing recommed from users easy
On 2024-08-14 at 02:18:46
what is the size of the circuit drawing?
I use beetwill (ugh i cant write it right) 800 - 1500 in size depending of the track, i think its a good ratio, but only place the start after setting the ideal size (it can glich out)
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On 2024-08-15 at 01:25:44
Can you help me how to make a good track
I recommend you start with small, simple tracks and work your way up. Creating Custom Courses, like any artform, is a skill you get better at the more you do it!
Another tip is to always test your course layouts before you start adding details. Draw out the path of the track as a simple line, and then use that as a test. Because the design is simple, you can alter it easily and reupload the image to keep testing it. This way, you can see if your track is the right size and is fun to play without having to worry about all the details.
Once you're happy with your test design, you can start adding all the visual details and extra stuff!
Thanks
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