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こめいじ こいし
Koishi Komeiji
komeːd͡ʑi koiɕi (♫)
Koishi Komeiji in Antinomy of Common Flowers
The Closed Eyes of Love
More Character Titles
Species
Satori
Abilities
Manipulation of the Unconscious Mind
Occupation
None
Location
Palace of the Earth Spirits, Myouren Temple
Music Themes
ハルトマンの妖怪少女 (Subterranean Animism, Hopeless Masquerade, Urban Legend in Limbo)
Appearances
Official Games
Subterranean Animism (Extra Stage Boss)
Double Spoiler (Scene 9-2, 9-4, 9-6, 9-8 Boss)
Hopeless Masquerade (Playable Character, Possible Opponent)
Urban Legend in Limbo (Playable Character, Possible Opponent)
Antinomy of Common Flowers (Playable Character, Possible Opponent)
Violet Detector (Nightmare Wednesday Boss)
Print Works
Oriental Sacred Place (Chapter 10 cameo)
Wild and Horned Hermit (Chapter 2 cameo, 18 cameo, 20 cameo)
Symposium of Post-mysticism
Forbidden Scrollery (Volume 1 omake cameo, chapter 10 cameo)
The Grimoire of Usami (Section 1-7, Section 2-3)
Cheating Detective Satori (Chapter 5 cameo)
Koishi Komeiji (古明地 こいし Komeiji Koishi) is Satori Komeiji's younger sister. To escape the fear and hatred which other beings feel towards the satori species, she attempted to destroy her mind-reading ability by closing her Third Eye. However, this had the side effect of sealing away her own conscious mind, causing her to lose all thoughts and motives; she could no longer be hated, but neither could she be loved, or even remembered by people who saw her.
General Information
Koishi first appeared as the Extra stage boss of Subterranean Animism, later as a playable character in Hopeless Masquerade and Urban Legend in Limbo.
Koishi's presence cannot be "felt" by anyone unless she has entered their direct field of vision and is forgotten as soon as she leaves it. In general, she doesn't have a personality. However, children enjoy her presence as one of an imaginary friend, who they forget about once they grow up. However, as Satori's presence has been made known, even Koishi has begun to be recognized as of late.
Ability
Taking actions unconsciously
As her actions are controlled entirely by her unconscious, Koishi's presence cannot be noticed by other beings unless she allows it, even while standing in plain view because she's closed her mind, or her Third Eye. Likewise, her older sister's ability to read minds has no effect on her, as she does not technically have a mind to read; that's why she said, "my sister can't win against me." Even someone who manages to communicate with Koishi will forget about her after she leaves, unless they already knew of her as Satori's sister.
Some children are immune to this effect due to their still-developing minds, leading Koishi to become their "imaginary friend", though they will forget about her when they grow up.[1] Other than making others unable to perceive her existence, it also makes the act of doing so difficult to perceive. Practically, without being noticed by tengu or the other youkai, she climbed Youkai Mountain. Even the optical camouflage was spoiled.
The youkai satori, on whom she and her older sister are based, by the actions of the humans' unconscious, they saw painful experiences. Due to this it is also not known if this ability was spoken of cynically in the past. However, since she closed her third eye which can read minds, she became unable to read others' minds. As she said herself, "reading people's minds is depressing, there's nothing good about it."
Manipulation of the Unconscious
She can manipulate the unconsciousness of every living thing around her, allowing her to make them see everything she desires[2] and make them confront their own weaknesses hidden inside their hearts, as seen in lot of her Spell Cards.
Occupation
Koishi currently resides at the Palace of the Earth Spirits, but she is also a laywoman in regards to the Myouren Temple as a recent convert to Buddhism, at Byakuren Hijiri's request.
Possessions
Koishi wanted to receive the blessing of Kanako Yasaka so she could give her own pets power like Satori's pets were given, so Koishi does apparently have pets. During and after the events of Hopeless Masquerade, Koishi now possesses the original Mask of Hope that once belonged to Hata no Kokoro before she lost it. Koishi found it while wandering around Gensokyo, and because of this, she temporarily obtained the emotion of hope.
Character Design
Name
Koishi Komeiji (古明地 こいし) is her full name. Her surname Komeiji (古明地, lit. "ancient-bright earth" is an actual Japanese surname, seen mainly in the Yamanashi prefecture. There are two common ways to interpret her given name Koishi, based on which kanji are used. The kanji in "恋思", though not a Japanese word as a compound, mean "will/thought of love." The second writing, "小石", means "little rock." This could be connected to her ability, indicating her lack of presence, as she is often compared to a little rock sitting on the side of the road in official texts.
The ending of Koishi's storyline in Hopeless Masquerade suggests the origin for the name of Koishi. "Once hope is lost no one will be able to see her (Koishi) again, just like a small rock (小石, pronounced koishi as well) on the roadside."
Design
In Subterranean Animism Koishi has wavy, green or greyish, short hair and dark green eyes, wears a black hat with a yellow ribbon around it. A closed, blue-purplish "third eye" is positioned over her heart, with cords wrapped around her torso and attached to each of her ankles. She wears a yellow shirt with diamond-like blue buttons and dark green collar. The skirt is also green with a faint flowery pattern, but is lighter. Her socks are black. As of Hopeless Masquerade, she has bright green hair and dark green eyes. Her "third eye" is also towards a purple colour.
Satori and Koishi's design may have been inspired by the 1939 painting by Frida Kahlo titled "The Two Fridas". The subject is essentially two identical women (sisters/clones/twins...) with visible hearts and external arteries that seem to connect and wrap around their shoulders and arms, where one of them has a cut artery and a pair of scissors in hands (resembling Koishi, who has closed her third eye).
Games
Subterranean Animism
Koishi's sprite in SA
During the main events of the main scenario, it's said that Koishi was around the whole time the heroine was in the Underworld, but they never noticed her. After the events of the main story in Subterranean Animism, Koishi heard that her sister and pets fought a human from above ground, and also heard about Utsuho Reiuji's new power. Desiring that kind of power for her own pets, she decided to go to Gensokyo to pray for divine blessings. Thanks to her unconscious ability, she managed to reach the Moriya Shrine atop of Youkai Mountain around the same time the Heroine decides to pay a visit to the Gods in the Mountain in the game's Extra Stage. Koishi provokes a fight, and is defeated. After this encounter, however, Koishi somewhat regretted having closed her third eye and became curious enough to want to start actually meeting people.
Hopeless Masquerade
Main article: Hopeless Masquerade/Story/Koishi's Scenario
Koishi tumbles across Hata no Kokoro's lost Mask of Hope and picks it up. This bit of hope added to her otherwise emotionless state allows her to gather popularity when she would otherwise be invisible. She ends up so attached to the mask (subconsciously) that she refuses to return it to Kokoro and ends up keeping it after the conclusion of the story.
Urban Legend in Limbo
Main article: Urban Legend in Limbo/Story/Koishi's Scenario
Unlike other characters from the cast, Koishi holds little interest for Occult Balls. She instead tries to scare people with her own urban legend, based on Miss Mary. However, it doesn't work very well, which is not really surprising as the story is based on phone calls, and Gensokyo inhabitants are unfamiliar with such an event, due to the rarity of phones to be found. Koishi eventually ends up near the Hakurei Shrine, exactly when Sumireko Usami arrives in Gensokyo. As the latter comes from the Outside World, she has a cellphone and knows the legend, and Koishi manages to scare her off Gensokyo this time.
Antinomy of Common Flowers
In Antinomy of Common Flowers, Koishi suddenly finds herself posessing Marisa Kirisame. Although neither seems to know how it happened, the duo decides to stick together and have fun with Perfect Posession. They wind up meeting the culprits of the incident, Joon and Shion Yorigami. The disasterous sisters use their magic to exchange teammates, and Koishi is stolen away and forced to fight against Marisa.
Koishi has a tendency to forcibly posess other characters, and having no consciousness, she herself is easy to forcibly posess.
Literature
Symposium of Post-mysticism
While talking about the underground youkai, Byakuren Hijiri becomes interested in Koishi, as she thinks her state of mind – one of emptiness – is quite close to enlightenment. At the monk's request, Koishi converted to the Buddhist faith.
Relationships
Satori Komeiji
Koishi's most important relationship is her older sister, Satori Komeiji. Despite Koishi closing her mind and seemingly whimsical wandering, as well as the fact that even Satori has trouble "seeing" her, Satori does worry about her.
Minor Characters
Reimu Hakurei & Marisa Kirisame
In Koishi's profile, it is said that she met a human at the Moriya Shrine at the top of the Youkai Mountain who made her regret closing her third eye and want to learn more about this human. Though it may seem like this was talking about Sanae Kochiya, once put in to context by the extra stage of Subterranean Animism, it is clear that the human it was talking about is either Reimu or Marisa.
Rin Kaenbyou & Utsuho Reiuji
Koishi is also acquainted with Satori's pets, which include Rin Kaenbyou and Utsuho Reiuji.
Byakuren Hijiri
Byakuren has an optimistic view of Koishi's condition, believing that she is close to enlightenment, and invited her to attend Myouren Temple from time to time. Koishi accepted.[3]
Hata no Kokoro
Considered a nemesis by Kokoro due to Koishi stealing the Mask of Hope.
Artworks
Koishi artwork from Subterranean Animism
Koishi artwork from Hopeless Masquerade
Koishi artwork from Urban Legend in Limbo
Sprites
Koishi's different color palettes from Antinomy of Common Flowers, Urban Legend in Limbo, and Hopeless Masquerade, the last two were added in Antinomy of Common Flowers v1.10
Illustrations
Koishi despicted in Symposium of Post-mysticism
Koishi illustration in Grimoire of Marisa
Others
Koishi's sigil in Grimoire of Marisa
Skills
Skills
Name Translated Comments Games Usage
Total: 8
コンディションドテレポート Conditioned Teleport Taoism-aligned HM Equippable
フィゲッティスナッチャー Fidgety Snatcher Buddhism-aligned HM
ULiL
AoCF Equippable
8C
8C
グローイングペイン Growing Pain Shinto-aligned
Not named in ULiL or AoCF HM
ULiL
AoCF Equippable
Charged B attack
Charged B attack
キャッチアンドローズ Catch and Rose Buddhism-aligned HM
ULiL
AoCF Equippable
6C
6C
リフレクスレーダー Reflex Radar Shinto-aligned HM
ULiL
AoCF Equippable
4C
4C
スティンギングマインド Stinging Mind Taoism-aligned HM
ULiL
AoCF Equippable
2C
2C
アンアンサードラブ Unanswered Love Buddhism-aligned HM
ULiL
AoCF Equippable
5C
5C
今から貴方の所に行くね I'm Coming to You Right Now Aided by Occult Ball ULiL
AoCF A+B with Occult Ball
A+B with Occult gauge
Spell Cards
Spellcards
Name Translated Comments Games Stage
Total: 26
表象「夢枕にご先祖総立ち」 Representation "All Ancestors Standing Beside Your Bed" SA
GoM St. Ex
----
表象「弾幕パラノイア」 Representation "Danmaku Paranoia" SA
GoM St. Ex
----
本能「イドの開放」 Instinct "Release of the Id" SA
GoM
HM
ULiL
AoCF St. Ex
----
Use
Use
Use
抑制「スーパーエゴ」 Suppression "Super-Ego" SA
GoM
HM
ULiL
AoCF St. Ex
----
Use
Use
Use
反応「妖怪ポリグラフ」 Response "Youkai Polygraph" SA
GoM St. Ex
----
無意識「弾幕のロールシャッハ」 Unconscious "Rorschach in Danmaku" SA
GoM St. Ex
----
復燃「恋の埋火」 Rekindled "The Embers of Love" SA St. Ex
深層「無意識の遺伝子」 Depths "Genetics of the Unconscious" SA St. Ex
「嫌われ者のフィロソフィ」 "Philosophy of the Despised" SA
GoM St. Ex
----
「サブタレイニアンローズ」 "Subterranean Rose" SA St. Ex
心符「没我の愛」 Heart Sign "Selfless Love" DS St. 9
記憶「DNAの瑕」 Memory "DNA's Flaw" DS St. 9
「胎児の夢」 "Embryo's Dream" DS St. 9
「ローズ地獄」 "Rose Hell" DS St. 9
夢符「ご先祖様が見ているぞ」 Dream Sign "Ancestors are Watching You" HM
ULiL
AoCF Use
Use
Use
「ブランブリーローズガーデン」 "Brambly Rose Garden" HM Use-LW
本能「フロウディアン」 Instinct "Freudian" HM Story
茨符「コンファインドイノセント」 Thorn Sign "Confined Innocent" HM Story
*今から電話をするから出てね* *I'm Going to Call You Now, So Answer the Phone!* ULiL
AoCF Use-LW
Use-LW
*呪われたワン切り電話* *Cursed Dial-and-Drop Phone* ULiL Story
星恋符「スプリンクルスター&ハート」 Star Love Sign "Sprinkle Star & Heart" Co-owner with Marisa AoCF Story
恋拳符「ローズカプリチオ怪雲拳」 Love Fist Sign "Rose Capriccio's Strange Cloud Fist" Co-owner with Ichirin AoCF Story
槌恋符「大判小判ザックザクハート」 Mallet Love Sign "Rolling-in-Riches Heart" Co-owner with Shinmyoumaru AoCF Story
地妖符「イドの式神」 Earth Ghostly Sign "Shikigami of the Id" Co-owner with Ran VD Nightmare Wednesday - 2
「パーフェクトマインドコントロール」 "Perfect Mind Control" Co-owner with Satori VD Nightmare Wednesday - 3
地霊符「マインドステラリリーフ」 Earth Spirit Sign "Mind Stellar Relief" Co-owner with Utsuho VD Nightmare Wednesday - 6
Additional Information
Koishi's musical theme, Hartmann's Youkai Girl, may refer to Eduard von Hartmann (whose most famous work is entitled The Philosophy of the Unconscious) or Heinz Hartmann (as many of Koishi's spell cards seem to make references to ego psychology.) The track itself is also arranged so that it has symmetrical parts, making it sound remarkably similar to itself even when played reversed, possibly as a reference to the practice of backmasking.
Koishi's design can also be a reference to the game Ibara, as both Koishi and the Rose sisters have white hair and has a lot of reference to roses (although roses in Ibara are point items instead of bullets).
If her color scheme is inverted, she will somewhat resemble her sister Satori, and vice versa.
One of her alternate costumes in Hopeless Masquerade borrows her sister's color scheme.
Fandom
Main article: Fandom: Koishi Komeiji
Official Profiles
Subterranean Animism - おまけ.txt
○EX面ボス 閉じた恋の瞳
古明地こいし(こめいじ こいし)
Komeiji Koishi
種族:さと?
Koishi Komeiji
komeːd͡ʑi koiɕi (♫)
Koishi Komeiji in Antinomy of Common Flowers
The Closed Eyes of Love
More Character Titles
Species
Satori
Abilities
Manipulation of the Unconscious Mind
Occupation
None
Location
Palace of the Earth Spirits, Myouren Temple
Music Themes
ハルトマンの妖怪少女 (Subterranean Animism, Hopeless Masquerade, Urban Legend in Limbo)
Appearances
Official Games
Subterranean Animism (Extra Stage Boss)
Double Spoiler (Scene 9-2, 9-4, 9-6, 9-8 Boss)
Hopeless Masquerade (Playable Character, Possible Opponent)
Urban Legend in Limbo (Playable Character, Possible Opponent)
Antinomy of Common Flowers (Playable Character, Possible Opponent)
Violet Detector (Nightmare Wednesday Boss)
Print Works
Oriental Sacred Place (Chapter 10 cameo)
Wild and Horned Hermit (Chapter 2 cameo, 18 cameo, 20 cameo)
Symposium of Post-mysticism
Forbidden Scrollery (Volume 1 omake cameo, chapter 10 cameo)
The Grimoire of Usami (Section 1-7, Section 2-3)
Cheating Detective Satori (Chapter 5 cameo)
Koishi Komeiji (古明地 こいし Komeiji Koishi) is Satori Komeiji's younger sister. To escape the fear and hatred which other beings feel towards the satori species, she attempted to destroy her mind-reading ability by closing her Third Eye. However, this had the side effect of sealing away her own conscious mind, causing her to lose all thoughts and motives; she could no longer be hated, but neither could she be loved, or even remembered by people who saw her.
General Information
Koishi first appeared as the Extra stage boss of Subterranean Animism, later as a playable character in Hopeless Masquerade and Urban Legend in Limbo.
Koishi's presence cannot be "felt" by anyone unless she has entered their direct field of vision and is forgotten as soon as she leaves it. In general, she doesn't have a personality. However, children enjoy her presence as one of an imaginary friend, who they forget about once they grow up. However, as Satori's presence has been made known, even Koishi has begun to be recognized as of late.
Ability
Taking actions unconsciously
As her actions are controlled entirely by her unconscious, Koishi's presence cannot be noticed by other beings unless she allows it, even while standing in plain view because she's closed her mind, or her Third Eye. Likewise, her older sister's ability to read minds has no effect on her, as she does not technically have a mind to read; that's why she said, "my sister can't win against me." Even someone who manages to communicate with Koishi will forget about her after she leaves, unless they already knew of her as Satori's sister.
Some children are immune to this effect due to their still-developing minds, leading Koishi to become their "imaginary friend", though they will forget about her when they grow up.[1] Other than making others unable to perceive her existence, it also makes the act of doing so difficult to perceive. Practically, without being noticed by tengu or the other youkai, she climbed Youkai Mountain. Even the optical camouflage was spoiled.
The youkai satori, on whom she and her older sister are based, by the actions of the humans' unconscious, they saw painful experiences. Due to this it is also not known if this ability was spoken of cynically in the past. However, since she closed her third eye which can read minds, she became unable to read others' minds. As she said herself, "reading people's minds is depressing, there's nothing good about it."
Manipulation of the Unconscious
She can manipulate the unconsciousness of every living thing around her, allowing her to make them see everything she desires[2] and make them confront their own weaknesses hidden inside their hearts, as seen in lot of her Spell Cards.
Occupation
Koishi currently resides at the Palace of the Earth Spirits, but she is also a laywoman in regards to the Myouren Temple as a recent convert to Buddhism, at Byakuren Hijiri's request.
Possessions
Koishi wanted to receive the blessing of Kanako Yasaka so she could give her own pets power like Satori's pets were given, so Koishi does apparently have pets. During and after the events of Hopeless Masquerade, Koishi now possesses the original Mask of Hope that once belonged to Hata no Kokoro before she lost it. Koishi found it while wandering around Gensokyo, and because of this, she temporarily obtained the emotion of hope.
Character Design
Name
Koishi Komeiji (古明地 こいし) is her full name. Her surname Komeiji (古明地, lit. "ancient-bright earth" is an actual Japanese surname, seen mainly in the Yamanashi prefecture. There are two common ways to interpret her given name Koishi, based on which kanji are used. The kanji in "恋思", though not a Japanese word as a compound, mean "will/thought of love." The second writing, "小石", means "little rock." This could be connected to her ability, indicating her lack of presence, as she is often compared to a little rock sitting on the side of the road in official texts.
The ending of Koishi's storyline in Hopeless Masquerade suggests the origin for the name of Koishi. "Once hope is lost no one will be able to see her (Koishi) again, just like a small rock (小石, pronounced koishi as well) on the roadside."
Design
In Subterranean Animism Koishi has wavy, green or greyish, short hair and dark green eyes, wears a black hat with a yellow ribbon around it. A closed, blue-purplish "third eye" is positioned over her heart, with cords wrapped around her torso and attached to each of her ankles. She wears a yellow shirt with diamond-like blue buttons and dark green collar. The skirt is also green with a faint flowery pattern, but is lighter. Her socks are black. As of Hopeless Masquerade, she has bright green hair and dark green eyes. Her "third eye" is also towards a purple colour.
Satori and Koishi's design may have been inspired by the 1939 painting by Frida Kahlo titled "The Two Fridas". The subject is essentially two identical women (sisters/clones/twins...) with visible hearts and external arteries that seem to connect and wrap around their shoulders and arms, where one of them has a cut artery and a pair of scissors in hands (resembling Koishi, who has closed her third eye).
Games
Subterranean Animism
Koishi's sprite in SA
During the main events of the main scenario, it's said that Koishi was around the whole time the heroine was in the Underworld, but they never noticed her. After the events of the main story in Subterranean Animism, Koishi heard that her sister and pets fought a human from above ground, and also heard about Utsuho Reiuji's new power. Desiring that kind of power for her own pets, she decided to go to Gensokyo to pray for divine blessings. Thanks to her unconscious ability, she managed to reach the Moriya Shrine atop of Youkai Mountain around the same time the Heroine decides to pay a visit to the Gods in the Mountain in the game's Extra Stage. Koishi provokes a fight, and is defeated. After this encounter, however, Koishi somewhat regretted having closed her third eye and became curious enough to want to start actually meeting people.
Hopeless Masquerade
Main article: Hopeless Masquerade/Story/Koishi's Scenario
Koishi tumbles across Hata no Kokoro's lost Mask of Hope and picks it up. This bit of hope added to her otherwise emotionless state allows her to gather popularity when she would otherwise be invisible. She ends up so attached to the mask (subconsciously) that she refuses to return it to Kokoro and ends up keeping it after the conclusion of the story.
Urban Legend in Limbo
Main article: Urban Legend in Limbo/Story/Koishi's Scenario
Unlike other characters from the cast, Koishi holds little interest for Occult Balls. She instead tries to scare people with her own urban legend, based on Miss Mary. However, it doesn't work very well, which is not really surprising as the story is based on phone calls, and Gensokyo inhabitants are unfamiliar with such an event, due to the rarity of phones to be found. Koishi eventually ends up near the Hakurei Shrine, exactly when Sumireko Usami arrives in Gensokyo. As the latter comes from the Outside World, she has a cellphone and knows the legend, and Koishi manages to scare her off Gensokyo this time.
Antinomy of Common Flowers
In Antinomy of Common Flowers, Koishi suddenly finds herself posessing Marisa Kirisame. Although neither seems to know how it happened, the duo decides to stick together and have fun with Perfect Posession. They wind up meeting the culprits of the incident, Joon and Shion Yorigami. The disasterous sisters use their magic to exchange teammates, and Koishi is stolen away and forced to fight against Marisa.
Koishi has a tendency to forcibly posess other characters, and having no consciousness, she herself is easy to forcibly posess.
Literature
Symposium of Post-mysticism
While talking about the underground youkai, Byakuren Hijiri becomes interested in Koishi, as she thinks her state of mind – one of emptiness – is quite close to enlightenment. At the monk's request, Koishi converted to the Buddhist faith.
Relationships
Satori Komeiji
Koishi's most important relationship is her older sister, Satori Komeiji. Despite Koishi closing her mind and seemingly whimsical wandering, as well as the fact that even Satori has trouble "seeing" her, Satori does worry about her.
Minor Characters
Reimu Hakurei & Marisa Kirisame
In Koishi's profile, it is said that she met a human at the Moriya Shrine at the top of the Youkai Mountain who made her regret closing her third eye and want to learn more about this human. Though it may seem like this was talking about Sanae Kochiya, once put in to context by the extra stage of Subterranean Animism, it is clear that the human it was talking about is either Reimu or Marisa.
Rin Kaenbyou & Utsuho Reiuji
Koishi is also acquainted with Satori's pets, which include Rin Kaenbyou and Utsuho Reiuji.
Byakuren Hijiri
Byakuren has an optimistic view of Koishi's condition, believing that she is close to enlightenment, and invited her to attend Myouren Temple from time to time. Koishi accepted.[3]
Hata no Kokoro
Considered a nemesis by Kokoro due to Koishi stealing the Mask of Hope.
Artworks
Koishi artwork from Subterranean Animism
Koishi artwork from Hopeless Masquerade
Koishi artwork from Urban Legend in Limbo
Sprites
Koishi's different color palettes from Antinomy of Common Flowers, Urban Legend in Limbo, and Hopeless Masquerade, the last two were added in Antinomy of Common Flowers v1.10
Illustrations
Koishi despicted in Symposium of Post-mysticism
Koishi illustration in Grimoire of Marisa
Others
Koishi's sigil in Grimoire of Marisa
Skills
Skills
Name Translated Comments Games Usage
Total: 8
コンディションドテレポート Conditioned Teleport Taoism-aligned HM Equippable
フィゲッティスナッチャー Fidgety Snatcher Buddhism-aligned HM
ULiL
AoCF Equippable
8C
8C
グローイングペイン Growing Pain Shinto-aligned
Not named in ULiL or AoCF HM
ULiL
AoCF Equippable
Charged B attack
Charged B attack
キャッチアンドローズ Catch and Rose Buddhism-aligned HM
ULiL
AoCF Equippable
6C
6C
リフレクスレーダー Reflex Radar Shinto-aligned HM
ULiL
AoCF Equippable
4C
4C
スティンギングマインド Stinging Mind Taoism-aligned HM
ULiL
AoCF Equippable
2C
2C
アンアンサードラブ Unanswered Love Buddhism-aligned HM
ULiL
AoCF Equippable
5C
5C
今から貴方の所に行くね I'm Coming to You Right Now Aided by Occult Ball ULiL
AoCF A+B with Occult Ball
A+B with Occult gauge
Spell Cards
Spellcards
Name Translated Comments Games Stage
Total: 26
表象「夢枕にご先祖総立ち」 Representation "All Ancestors Standing Beside Your Bed" SA
GoM St. Ex
----
表象「弾幕パラノイア」 Representation "Danmaku Paranoia" SA
GoM St. Ex
----
本能「イドの開放」 Instinct "Release of the Id" SA
GoM
HM
ULiL
AoCF St. Ex
----
Use
Use
Use
抑制「スーパーエゴ」 Suppression "Super-Ego" SA
GoM
HM
ULiL
AoCF St. Ex
----
Use
Use
Use
反応「妖怪ポリグラフ」 Response "Youkai Polygraph" SA
GoM St. Ex
----
無意識「弾幕のロールシャッハ」 Unconscious "Rorschach in Danmaku" SA
GoM St. Ex
----
復燃「恋の埋火」 Rekindled "The Embers of Love" SA St. Ex
深層「無意識の遺伝子」 Depths "Genetics of the Unconscious" SA St. Ex
「嫌われ者のフィロソフィ」 "Philosophy of the Despised" SA
GoM St. Ex
----
「サブタレイニアンローズ」 "Subterranean Rose" SA St. Ex
心符「没我の愛」 Heart Sign "Selfless Love" DS St. 9
記憶「DNAの瑕」 Memory "DNA's Flaw" DS St. 9
「胎児の夢」 "Embryo's Dream" DS St. 9
「ローズ地獄」 "Rose Hell" DS St. 9
夢符「ご先祖様が見ているぞ」 Dream Sign "Ancestors are Watching You" HM
ULiL
AoCF Use
Use
Use
「ブランブリーローズガーデン」 "Brambly Rose Garden" HM Use-LW
本能「フロウディアン」 Instinct "Freudian" HM Story
茨符「コンファインドイノセント」 Thorn Sign "Confined Innocent" HM Story
*今から電話をするから出てね* *I'm Going to Call You Now, So Answer the Phone!* ULiL
AoCF Use-LW
Use-LW
*呪われたワン切り電話* *Cursed Dial-and-Drop Phone* ULiL Story
星恋符「スプリンクルスター&ハート」 Star Love Sign "Sprinkle Star & Heart" Co-owner with Marisa AoCF Story
恋拳符「ローズカプリチオ怪雲拳」 Love Fist Sign "Rose Capriccio's Strange Cloud Fist" Co-owner with Ichirin AoCF Story
槌恋符「大判小判ザックザクハート」 Mallet Love Sign "Rolling-in-Riches Heart" Co-owner with Shinmyoumaru AoCF Story
地妖符「イドの式神」 Earth Ghostly Sign "Shikigami of the Id" Co-owner with Ran VD Nightmare Wednesday - 2
「パーフェクトマインドコントロール」 "Perfect Mind Control" Co-owner with Satori VD Nightmare Wednesday - 3
地霊符「マインドステラリリーフ」 Earth Spirit Sign "Mind Stellar Relief" Co-owner with Utsuho VD Nightmare Wednesday - 6
Additional Information
Koishi's musical theme, Hartmann's Youkai Girl, may refer to Eduard von Hartmann (whose most famous work is entitled The Philosophy of the Unconscious) or Heinz Hartmann (as many of Koishi's spell cards seem to make references to ego psychology.) The track itself is also arranged so that it has symmetrical parts, making it sound remarkably similar to itself even when played reversed, possibly as a reference to the practice of backmasking.
Koishi's design can also be a reference to the game Ibara, as both Koishi and the Rose sisters have white hair and has a lot of reference to roses (although roses in Ibara are point items instead of bullets).
If her color scheme is inverted, she will somewhat resemble her sister Satori, and vice versa.
One of her alternate costumes in Hopeless Masquerade borrows her sister's color scheme.
Fandom
Main article: Fandom: Koishi Komeiji
Official Profiles
Subterranean Animism - おまけ.txt
○EX面ボス 閉じた恋の瞳
古明地こいし(こめいじ こいし)
Komeiji Koishi
種族:さと?
On 2020-07-07 at 15:50:49
Nightmare Fredbear
In-Game Information
Affiliation
Bedroom
Voice Provider
Zach Hoffman
In-Game Description
Species
Bear
Skin Color
Golden-Yellow
Eye Color
Red
Gender
Male
Animatronic Set
Nightmares
Nightmare Fredbear is a nightmare animatronic who first appeared in Five Nights at Freddy's 4. He is the nightmarish variant of Fredbear, who is the mascot of the old Fredbear's Family Diner location.
Physical Appearance
“A giant, terrifying version of the Fredbear we've been seeing in the mini-games. This tattered and torn bear animatronic has golden fur and wears a purple hat and bow tie.”
— The Freddy Files, page 100,
Out of all the nightmare animatronics (except for Nightmare and Nightmare Balloon Boy), Nightmare Fredbear appears to be the least damaged. He is slightly stout and bulkier than the other nightmare animatronics. Bearing such monstrous appearance, he is a mottled golden color with various splotches of brown and has many tears and holes in his suit. He wears a pink/purple bowtie and small top hat with a black stripe. Furthermore, he has two black buttons on his chest which is similar to BB's from Five Nights at Freddy's 2. He has a large head with puffy cheeks, exposed gums in dark color, squarish muzzle, and a wide mouth full of long, sharp teeth.
His head, like all the other nightmare animatronics, also appears to be separated into two parts. His small eyes are grey and metallic with red irises and has several long wires poking out from each of his eyes in the form of eyelashes. His claws are silver-colored and razor-sharp, keeping with the nightmare animatronic motif. The hands both have exactly the same design as Springtrap and the other nightmare animatronics. Furthermore, his hands are bigger with fingers (except for both thumbs) colored in brown. As with all the other nightmare animatronics, his kneecaps as well as shoulder pads are missing, and has a large hole located from the lower part of his left thigh. Most of the fur on his ears is missing. His stomach is round with dark brown coloring and a large slit at the lower part armed with a set of razor-sharp fangs. He also has what appears to be a reddish tint at the roots of his teeth, possibly referencing the fact that Fredbear is the culprit of the Bite of '83.
In Five Nights at Freddy's VR: Help Wanted, Nightmare Fredbear's suit appears to be more desaturated compared to his appearance in previous games, appearing to be a more brownish and pale color. His pupils are also orange-yellow instead of red in some instances, such as when his model is viewed in the Gallery.
Personality
Described as the complete opposite of the original Fredbear in terms of behavior, Nightmare Fredbear is a monstrous animatronic who enjoys nothing more than tormenting his victims when the opportunity arises. Nightmare Fredbear also appears to share a similar demeanor to the Fredbear plush from the fourth game's minigames but a little more warped. His voice resembles several other voices rolled into one.
Appearances
Five Nights at Freddy's 4
Nightmare Fredbear will appear in Night 5 (for the full night) and Night 6 (from 4 AM onward). When active, no other animatronics will attack which, to a degree, can simplify things.
Nightmare Fredbear will approach from either the Left Hall or Right Hall. When looking at him in the halls, flicking the Flashlight off and on will cause him to approach while closing the door will make him retreat back around the corner. At random points throughout the game, the player will hear Nightmare Fredbear laugh loudly, which means that his head will appear either on the Bed (at which point the player must simply shine the Flashlight on him for a brief period of time) or in the Closet (at which point the player simply has to close the door for a brief period of time). While warding him off in these situations, Nightmare Fredbear will make a loud screech sound. But be aware, if the player hears laughing and footsteps, then Nightmare Fredbear is not in the Closet or on the Bed. If the player flashes the light on him and runs to the center of the Bedroom or closes the doors afterwards, the player will die. There is no known way of escaping this, which is why the player must flash the light on him and quickly close the door until his footsteps signify that he has left that location.
To defend against Nightmare Fredbear's attack, the player must pay close attention to the sounds he makes as he runs to tell which direction he's going. Therefore, it is crucial to use stereo speakers or headphones with the sound turned up to an acceptable level. Likewise, the player can also hear when Nightmare Fredbear has left the door in a similar manner and can return to the middle of the Bedroom.
Nightmare Fredbear attacking the player, animated.
Ultimate Custom Night
“He is invisible to the cameras and can only be seen when he reaches your left doorway. Close the door on his face to send him back into the darkness!”
— Menu description,
Nightmare Fredbear returns in Ultimate Custom Night as one of the selectable characters.
When active, Nightmare Fredbear will approach the player from the left hall. He is completely undetectable until he appears at the left door. The player is able to tell if he is at the door by hearing his laughter on the left side and his glowing eyes showing through the door. The player needs to close the left door quickly until he's gone, or else he will jumpscare the player, resulting in a game over.
Upon death, Nightmare Fredbear will speak in a distorted tone, informing the player that he intends to make them suffer in multiple ways as possible.
Nightmare Fredbear attacking the Player, animated.
The challenges in which Nightmare Fredbear is present are as follows:
Bears Attack 1
Bears Attack 2
Bears Attack 3
Nightmares Attack
Chaos 1
Five Nights at Freddy's VR: Help Wanted
Nightmare Fredbear appears in the last Night Terrors level, which plays similar to Funtime Freddy and Nightmarionne's levels. If Nightmare Fredbear is at the doors or the closet, then the player must hold the doors shut on him, and if he's on the bed, then the player must hold their flashlight on him to make leave. Failure to repel Nightmare Fredbear results in him entering the bedroom and attacking the player.
Nightmare Fredbear attacking the player, animated.
Nightmare Endo is presumably the endoskeleton of Nightmare Fredbear. It is the first Nightmare endoskeleton. Nightmare Endo first appeared in the Ennard's Vent Repair level. Later it appears in the gallery with the others animatronics. It has no antagonistic functionality and is unable to interact with the player.
Nightmare Endo in Ennard's Vent Repair.
References
1. ↑ Steam - April 27, 2016
2. ↑ Steam - September 12, 2016
3. ↑ Character Guide - Ultimate Custom Night. June 15, 2018. Steam
In-Game Information
Affiliation
Bedroom
Voice Provider
Zach Hoffman
In-Game Description
Species
Bear
Skin Color
Golden-Yellow
Eye Color
Red
Gender
Male
Animatronic Set
Nightmares
Nightmare Fredbear is a nightmare animatronic who first appeared in Five Nights at Freddy's 4. He is the nightmarish variant of Fredbear, who is the mascot of the old Fredbear's Family Diner location.
Physical Appearance
“A giant, terrifying version of the Fredbear we've been seeing in the mini-games. This tattered and torn bear animatronic has golden fur and wears a purple hat and bow tie.”
— The Freddy Files, page 100,
Out of all the nightmare animatronics (except for Nightmare and Nightmare Balloon Boy), Nightmare Fredbear appears to be the least damaged. He is slightly stout and bulkier than the other nightmare animatronics. Bearing such monstrous appearance, he is a mottled golden color with various splotches of brown and has many tears and holes in his suit. He wears a pink/purple bowtie and small top hat with a black stripe. Furthermore, he has two black buttons on his chest which is similar to BB's from Five Nights at Freddy's 2. He has a large head with puffy cheeks, exposed gums in dark color, squarish muzzle, and a wide mouth full of long, sharp teeth.
His head, like all the other nightmare animatronics, also appears to be separated into two parts. His small eyes are grey and metallic with red irises and has several long wires poking out from each of his eyes in the form of eyelashes. His claws are silver-colored and razor-sharp, keeping with the nightmare animatronic motif. The hands both have exactly the same design as Springtrap and the other nightmare animatronics. Furthermore, his hands are bigger with fingers (except for both thumbs) colored in brown. As with all the other nightmare animatronics, his kneecaps as well as shoulder pads are missing, and has a large hole located from the lower part of his left thigh. Most of the fur on his ears is missing. His stomach is round with dark brown coloring and a large slit at the lower part armed with a set of razor-sharp fangs. He also has what appears to be a reddish tint at the roots of his teeth, possibly referencing the fact that Fredbear is the culprit of the Bite of '83.
In Five Nights at Freddy's VR: Help Wanted, Nightmare Fredbear's suit appears to be more desaturated compared to his appearance in previous games, appearing to be a more brownish and pale color. His pupils are also orange-yellow instead of red in some instances, such as when his model is viewed in the Gallery.
Personality
Described as the complete opposite of the original Fredbear in terms of behavior, Nightmare Fredbear is a monstrous animatronic who enjoys nothing more than tormenting his victims when the opportunity arises. Nightmare Fredbear also appears to share a similar demeanor to the Fredbear plush from the fourth game's minigames but a little more warped. His voice resembles several other voices rolled into one.
Appearances
Five Nights at Freddy's 4
Nightmare Fredbear will appear in Night 5 (for the full night) and Night 6 (from 4 AM onward). When active, no other animatronics will attack which, to a degree, can simplify things.
Nightmare Fredbear will approach from either the Left Hall or Right Hall. When looking at him in the halls, flicking the Flashlight off and on will cause him to approach while closing the door will make him retreat back around the corner. At random points throughout the game, the player will hear Nightmare Fredbear laugh loudly, which means that his head will appear either on the Bed (at which point the player must simply shine the Flashlight on him for a brief period of time) or in the Closet (at which point the player simply has to close the door for a brief period of time). While warding him off in these situations, Nightmare Fredbear will make a loud screech sound. But be aware, if the player hears laughing and footsteps, then Nightmare Fredbear is not in the Closet or on the Bed. If the player flashes the light on him and runs to the center of the Bedroom or closes the doors afterwards, the player will die. There is no known way of escaping this, which is why the player must flash the light on him and quickly close the door until his footsteps signify that he has left that location.
To defend against Nightmare Fredbear's attack, the player must pay close attention to the sounds he makes as he runs to tell which direction he's going. Therefore, it is crucial to use stereo speakers or headphones with the sound turned up to an acceptable level. Likewise, the player can also hear when Nightmare Fredbear has left the door in a similar manner and can return to the middle of the Bedroom.
Nightmare Fredbear attacking the player, animated.
Ultimate Custom Night
“He is invisible to the cameras and can only be seen when he reaches your left doorway. Close the door on his face to send him back into the darkness!”
— Menu description,
Nightmare Fredbear returns in Ultimate Custom Night as one of the selectable characters.
When active, Nightmare Fredbear will approach the player from the left hall. He is completely undetectable until he appears at the left door. The player is able to tell if he is at the door by hearing his laughter on the left side and his glowing eyes showing through the door. The player needs to close the left door quickly until he's gone, or else he will jumpscare the player, resulting in a game over.
Upon death, Nightmare Fredbear will speak in a distorted tone, informing the player that he intends to make them suffer in multiple ways as possible.
Nightmare Fredbear attacking the Player, animated.
The challenges in which Nightmare Fredbear is present are as follows:
Bears Attack 1
Bears Attack 2
Bears Attack 3
Nightmares Attack
Chaos 1
Five Nights at Freddy's VR: Help Wanted
Nightmare Fredbear appears in the last Night Terrors level, which plays similar to Funtime Freddy and Nightmarionne's levels. If Nightmare Fredbear is at the doors or the closet, then the player must hold the doors shut on him, and if he's on the bed, then the player must hold their flashlight on him to make leave. Failure to repel Nightmare Fredbear results in him entering the bedroom and attacking the player.
Nightmare Fredbear attacking the player, animated.
Nightmare Endo is presumably the endoskeleton of Nightmare Fredbear. It is the first Nightmare endoskeleton. Nightmare Endo first appeared in the Ennard's Vent Repair level. Later it appears in the gallery with the others animatronics. It has no antagonistic functionality and is unable to interact with the player.
Nightmare Endo in Ennard's Vent Repair.
References
1. ↑ Steam - April 27, 2016
2. ↑ Steam - September 12, 2016
3. ↑ Character Guide - Ultimate Custom Night. June 15, 2018. Steam
On 2020-07-07 at 16:43:52
what is this
On 2020-07-07 at 16:55:42
Homer Simpson
First episode
"Good Night"
Latest episode
"The Way of The Dog"
Sex
Male
Status
Alive
Alias(es)
Dad
The Sprint
The Ingestible Bulk
Homer Thompson[1]
Homer Samson[2]
Brian McGee
Krusty the Clown
Commander Cool
Sir Fix-A-Lot
Pie Man
Max Power[3]
El Homo
Thad Supersperm
Bald Mommy[4]
Rock Strongo[5]
Lance Uppercut
Colonel Homer[6]
Elvis Jagger Abdul - Jabbar [7]
Dancin' Homer[8]
Angry Dad
Captain Wacky
Geraldo Simpson[9]
Admiral Awesome
Mr. Burns
Mrs. Burns[10]
Chad Sexington
Captain Crazy
Lance Romance
Mr. Plow
Automobile Von Bismarck
The Immovable Object[11]
Nicholas "Bluepants" Altosaxophony[12]
The Brick Hithouse[11]
The Southern Dandy[11]
King-Size Homer
Home Boy
Home Dude
Internet King
Dr. Tuna
Tyranosaurus sex
Happy Dude
Homie (by Marge)
Mr. X (anonymously)
Homer Finger Hands [13]
Fish Bulb [14]
Springfield (by Shelby's Father)
Peter Pantless
Adam
King Solomon
Hair
Bald
Brown (formerly)
Occupation
Currently: Nuclear Safety Inspector
Nuclear Technician (formerly)
Other Jobs: (see List of Homer's jobs)
Location
Springfield, Springfield's State
Relatives
Father: Abraham Simpson II
Mother: Mona Simpson
Wife: Marge Bouvier
Ex-Wife: Amber Simpson
Stepmother: Rita LaFleur
Selma Bouvier
Sons: Bart Simpson and Hugo Simpson (non-canon)
Daughters: Lisa Simpson and Maggie Simpson
Uncles: Karl Olsen, Hubert Simpson, Tyrone Simpson, Chet Simpson, Cyrus Simpson and Bill Simpson
Aunt: Hortense Simpson
Cousins: Bernie Olsen, Frank Simpson, Valerie Rothman, Omar Simpson, Unnamed and Dr. Simpson
Half-Brother: Herbert Powell
Half-Sister: Abbey
Sisters-in-Law: Patty Bouvier and Selma Bouvier
Father-in-Law: Clancy Bouvier
Mother-in-Law: Jacqueline Bouvier
Cousin-in-law: Marnie Simpson
Once-removeds: Stanley Simpson, Brit Simpson, Lily Simpson and Magpie Simpson
Grandmothers: Linnea Penelope and Yuma Hickman
Grandfathers: Bjorn Olsen and Orville Simpson
Adoptive-Niece-in-law: Ling Bouvier
For the rest of his relatives, refer to the The Simpsons Uncensored Family Album.
“D'oh!”
―Homer's main, famous and most used catchphrase, mostly when he makes a mistake.
“Why you little...!”
―Homer before strangling Bart.
“Woo hoo!”
―Homer's catchphrase when something good happens to him.
“Mmm... donuts... *Drooling*”
―Homer's catchphrase
“Stupid Flanders!”
―Homer's catchphrase
“Shut up Flanders!”
―Homer's catchphrase
“AAAAGHH!”
―Homer's catchphrase
“Lisa! Cut off that infernal racket!”
―Used when Lisa plays her saxophone.
“Let's all go out for frosty chocolate milkshakes!”
―Homer's catchphrase in the Tracey Ullman Show era.
“Whatever, I'll be at Moe's.”
―Used during Homer's mishaps.
“I am evil Ho-mer! I am evil Ho-mer! I am evil Ho-mer!”
―Homer reveling in the results of his mishaps.[src]
“Better them than me.”
―Push notification in The Simpsons Tapped Out when a character other than Homer has finished a job.
“Better them than me...Oh wait, that was me.”
―Push notification in The Simpsons Tapped Out when Homer finishes a job.
“Go to your room, Lisa!”
―Homer dismissing Lisa.
Homer Falling Down Stairs
Homer falling down the stairs
150px-Homer Simpson
Homer Jay Simpson (born May 12, 1956)[15] is the main protagonist of the series. He is the spouse of Marge Simpson and father of Bart Simpson, Lisa Simpson, and Maggie Simpson. Homer is overweight (said to be ~240 lbs), lazy, and often ignorant to the world around him. Although Homer has many flaws, he has shown to have great caring, love, and even bravery to those he cares about and, sometimes, even others he doesn't. He serves as the main protagonist of both the TV series and the 2007 film adaptation.
Homer works as a low-level safety inspector at the Springfield Nuclear Power Plant in Sector 7G, although he is often incompetent and negligent towards his duty. He spends a great deal of his time at Moe's Tavern with his lifelong friends Barney, Carl, Lenny, and the bartender Moe. At his home, he can often be found sitting on the couch mindlessly watching TV while snacking on food and drinking Duff. Homer is also the only son of Abe and Mona. When Homer gets provoked, he strangles Bart for pressuring him. Even though he hates Patty and Selma, he played as Selma’s husband in order for her to adopt Ling. As a result of this, Homer is the legal adoptive father of Ling Bouvier.[16]
Homer may just be a normal man, but he has had many great achievements and experiences in his life. He has won a Grammy, an Academy Award, a Pulitzer Prize, been to space, and has saved Springfield many times.
Homer is named after Matt Groening's late father, Homer Groening. In a series of interviews in 1990, Groening reportedly stated that he named the character after the Homer Simpson in The Day Of the Locust, a 1939 novel by Nathanael West, according to Planet Simpson, but neither explanation is considered definitive.
Contents[show]
Biography
Homer young
Homer in his late teens.
Homer was born on May 12, 1956. He was raised on the Simpson farm by his parents until they were forced to move out due to Homer scaring the cows by jumping out of a bale of hay and scaring them into giving sour milk, causing the bank to foreclose it. At some point in his childhood, Homer began drinking alcohol, and accidentally caused a traffic jam in his Playschool car.
When Homer was seven, Mona went into hiding following a run-in with the law. Before that, she took Homer and Abe to the Woodstock Music Festival, where Homer ended up briefly adopting the Hippie lifestyle, to Abe's disapproval.
At the age of 12, Homer, along with Lenny Leonard, Carl Carlson, and Moe Szyslak went over to a deep gorge to swim, but the water was drained. When investigating why the lake was reduced to a muddy pit, he stumbled upon a decomposing corpse inside the pipe, greatly traumatizing him and possibly leading to his overeating habit.
When he was 15, Homer participated in a beer drinking contest, lying that he was 22. However, he became so intoxicated that he ended up drinking a whole beer keg that was used the fill the contestants' cups. Eventually, Homer was so hungover, he had missed almost an entire month of school.
Before beginning high school, Homer convinced his friend, Barney, to have one beer can. Barney, who was an aspiring student preparing for Harvard, was annoyed by Homer, and unwillingly drank one beer. However, Barney became a drunken wreck and presumably failed his SAT tests.[17]
Homer attended Springfield High School and fell in love with Marge Bouvier.[18] After graduating in June of 1974, Marge and Homer bought an apartment at Springfield Place together. During this time, Marge got a letter accepting her into a college. To pay for her tuition, Abe gives Homer a job at Simpson Laser Tag. The couple broke up for some time after Homer started a Grunge band called Sadgasm. Marge realizes that she really loves Homer, and she goes back to him.[19] At some point between finishing high school and marrying Marge, Homer briefly served in the US Army, but never saw combat. Due to a clerical error, he was discharged two weeks early and years later after a disastrous dinner party with his old sergeant, Homer was forced to complete his tour of duty.
When the couple were in their mid-to-late-20s, Marge became pregnant with Bart. At this time Homer was working at Sir Putt-A-Lot's Merrie Olde Fun Centre, turning the crank that spins the windmill. The two got married in Shotgun Pete's 24 Hour Wedding Chapel, a small wedding chapel across the state line. They spent their wedding reception alone at a truck stop, before ending up at the Bouvier House, where they lived at the time. After failing to get a job at the Springfield Nuclear Power Plant, Homer left Marge to find a job by which he could support his family. He went to work at a taco restaurant called the Gulp 'n' Blow until Marge found him and convinced him to return home with her. As a result, Homer confronted Mr. Burns and secured a job at the Plant.[20] Two years after Bart was born, Marge became pregnant with Lisa, shortly before they bought their first house.[21] Homer's second leap to stardom was his success as the lead singer and songwriter for the barbershop quartet The Be Sharps, even winning a Grammy. During his time with the group, Homer was frequently absent from home, which put stress on his marriage. After the group broke up due to creative differences, Homer went back to Springfield to continue his old life.[22]
Homer in his late teens.
Homer falling down the stairs
When in his 30s, Homer prepared a budget so that he could work at his dream job, a pin monkey at the Bowlarama Bowling Alley, owned by Barney's uncle Al Gumble. The budget included buying regular toilet paper and that only one of the kids could go to college. Unfortunately for Homer, Marge became pregnant with Maggie around this time, and he went back to the Nuclear Plant in order to support his family.[23] Since then, Homer has started many jobs, but in the end, he always comes back to his job at the Nuclear Plant. He has nearly caused the destruction of Springfield a couple of times, after a nuclear meltdown at the plant and polluting Lake Springfield with his pet pig's (and his own) waste.[24]
Childhood Summary
Homer's childhood was a tragic one. He lost his mother at a young age and his father never took notice to Homer. This caused Homer to be very insecure about himself and underachieving things, thinking he lacked the skills to do so, which left him behind in school and life in general and has most likely caused how he is today.
Jobs
Main article: List of Homer's jobs
“(To his safety rally) Friends, you have come to depend on me as your safety watchdog so you won't scrape yourself or stub your toes or blow yourselves up. But you can't depend on me all your life. You have to learn that there's a little Homer Simpson in all of us, and I'm going to have to live without your respect and awe. The only reason I'm telling you this is I'm going to be leaving you, but don't worry. I have just been appointed the new safety inspector at this very plant with a big, fat raise!”
―Homer Simpson[src]
In Homer Scissorhands, he worked as a hairdresser, but then he got tired of it and returned to his old job at the Springfield Nuclear Power Plant.[25]
In Homer's Odyssey, he worked at the Springfield Nuclear Power Plant as a technical supervisor. He was fired by Sherri and Terri's father, who was his supervisor, for creating a deadly gas leak. He was later rehired to safety inspector for Sector 7G, after complaining about the safety of the plant itself. Ironically, the accidents that occur at the plant have doubled every year since Homer was made safety inspector.[26]
Homer rarely attends his job, and yet seldom gets fired (and when he does get fired, he always ends up rehired somehow) and always has his job waiting when he plans to get rehired and has impulsively quit occasionally to pursue other careers, although he always ends up losing or quitting these jobs. On one occasion Homer has misinterpreted a threat about losing his job as a hint that he can take the following day off.
Homer also applied for a job as Santa, to make up for his missed Christmas bonus at the power plant.[27]
Homer as Santa.
Criminal Record
Homer has committed a wide range of crimes and infractions, from ticket-worthy offenses to felonies. He's spent little time in jail for his actions, but if he were to be found guilty of all the counts detailed below, he could find himself sentenced to life in jail plus 350 years and fined somewhere in the range of $120 million. Here's a run-down of Homer’s crimes, along with some prime examples:
Animal cruelty: In "Homer Goes to College", Homer steals mascot Sir Oinks-A-Lot and makes it drink malt liquor. In "Girly Edition", he allows a helper monkey to eat to exhaustion. In "Marge Simpson in: "Screaming Yellow Honkers"", he hits a lemur at the zoo with a slingshot, triggering rhinos to escape. In "Kill the Alligator and Run", he runs over and injures an alligator with an airboat. In "She of Little Faith", he shoots a hamster into the air in a model rocket. In "The Frying Game", he injures an endangered species, the Screamapillar. In "Bonfire of the Manatees", he sends a manatee to work as his replacement, causing it to dehydrate. In "We're on the Road to D'oh-where", he runs over a horse on the way to pick up Bart from camp; asks Bart to wipe the blood off the car before getting in. In "Ice Cream of Margie (with the Light Blue Hair)", he drives off-road to get to Marge’s art show, running over an owl, a bear, and a boy scout. In "Homerazzi", he has a photo of him strangling a deer.
Bail jumping: In "Sex, Pies, and Idiot Scrapes", Homer jumps bail on fighting charges; pursued by Flanders.
Blast fishing: In The Simpsons Movie, Homer uses a bug zapper to electrocute the fish in a lake.
Burglary (Unarmed): In "Thirty Minutes Over Tokyo", Homer tries to rob Flanders' house. In "Insane Clown Poppy", he steals a violin from Fat Tony. In "'Tis the Fifteenth Season", he steals the town’s Christmas presents, a la the Grinch. In "Fat Man and Little Boy", he steals plutonium from the power plant.
Buying illegal fireworks: In "Summer of 4 Ft. 2", Homer buys illegal fireworks from a convenience store at the beach.
Child abuse: In "Simpson and Delilah", Homer strangles Bart after he spills his bottle of his hair growth serum. In "Like Father, Like Clown", when he tells Bart he doesn't have to follow in his footsteps, Bart says he won’t even use the bathroom after him, and Homer strangles him. In "Lisa's Pony", a flashback of him being too busy strangling Bart to notice Lisa saying "Dada". In "Radio Bart", he strangles Bart after he realizes Bart fooled him with a fake radio announcement. In "Lisa's First Word", he strangles baby Bart for calling him "Domer" and for flushing his wallet down the toilet. In "So It's Come to This: A Simpsons Clip Show", he strangles Bart after he admits to shaking up the beer can. In "Secrets of a Successful Marriage", while teaching a class on building a successful marriage, Homer strangles Bart when he says that Homer dared him to steal mail and throw it down a sewer. In "Lisa the Tree Hugger", while protesting in a tree, Lisa looks at the house through binoculars and sees Homer strangling Bart. In "Simpsoncalifragilisticexpiala-D'oh-cious", just when magical nanny Shary Bobbins thinks she's cured the family’s problems, she sees Homer strangling Bart. In "Children of a Lesser Clod", he strangles Bart after he shows video of Homer’s bad behavior as he’s receiving a citizenship award. In "Brawl in the Family", he strangles Bart after he discovers that he's been cheating at Monopoly by using Lego blocks as hotels. In "Mayored to the Mob", he knocks Bart and Lisa unconscious with a Vulcan death grip maneuver.
Defying a court order: In "The Parent Rap", Homer escapes with Marge from a tether and stocks.
Driving without a license: In "Homer vs. Patty and Selma", Homer drives a limousine without a chauffeur's license.
Enforced Suicide: Homer drove Frank Grimes completely insane, to the point of killing himself.
Manslaughter: Homer has inadvertently killed Hans Moleman and Maude Flanders.
Hit & Run: In Dogtown, Homer hit Gil Gunderson with his car, breaking his neck.
Appearance
Ujvb
Homer's first appearance.
231
Homer The Puppet as seen in "The Fight Before Christmas".
Homer's Belly (1)
Evolution of his belly.
Homer's appearance is that of an overweight balding man. Despite his overweight sta
First episode
"Good Night"
Latest episode
"The Way of The Dog"
Sex
Male
Status
Alive
Alias(es)
Dad
The Sprint
The Ingestible Bulk
Homer Thompson[1]
Homer Samson[2]
Brian McGee
Krusty the Clown
Commander Cool
Sir Fix-A-Lot
Pie Man
Max Power[3]
El Homo
Thad Supersperm
Bald Mommy[4]
Rock Strongo[5]
Lance Uppercut
Colonel Homer[6]
Elvis Jagger Abdul - Jabbar [7]
Dancin' Homer[8]
Angry Dad
Captain Wacky
Geraldo Simpson[9]
Admiral Awesome
Mr. Burns
Mrs. Burns[10]
Chad Sexington
Captain Crazy
Lance Romance
Mr. Plow
Automobile Von Bismarck
The Immovable Object[11]
Nicholas "Bluepants" Altosaxophony[12]
The Brick Hithouse[11]
The Southern Dandy[11]
King-Size Homer
Home Boy
Home Dude
Internet King
Dr. Tuna
Tyranosaurus sex
Happy Dude
Homie (by Marge)
Mr. X (anonymously)
Homer Finger Hands [13]
Fish Bulb [14]
Springfield (by Shelby's Father)
Peter Pantless
Adam
King Solomon
Hair
Bald
Brown (formerly)
Occupation
Currently: Nuclear Safety Inspector
Nuclear Technician (formerly)
Other Jobs: (see List of Homer's jobs)
Location
Springfield, Springfield's State
Relatives
Father: Abraham Simpson II
Mother: Mona Simpson
Wife: Marge Bouvier
Ex-Wife: Amber Simpson
Stepmother: Rita LaFleur
Selma Bouvier
Sons: Bart Simpson and Hugo Simpson (non-canon)
Daughters: Lisa Simpson and Maggie Simpson
Uncles: Karl Olsen, Hubert Simpson, Tyrone Simpson, Chet Simpson, Cyrus Simpson and Bill Simpson
Aunt: Hortense Simpson
Cousins: Bernie Olsen, Frank Simpson, Valerie Rothman, Omar Simpson, Unnamed and Dr. Simpson
Half-Brother: Herbert Powell
Half-Sister: Abbey
Sisters-in-Law: Patty Bouvier and Selma Bouvier
Father-in-Law: Clancy Bouvier
Mother-in-Law: Jacqueline Bouvier
Cousin-in-law: Marnie Simpson
Once-removeds: Stanley Simpson, Brit Simpson, Lily Simpson and Magpie Simpson
Grandmothers: Linnea Penelope and Yuma Hickman
Grandfathers: Bjorn Olsen and Orville Simpson
Adoptive-Niece-in-law: Ling Bouvier
For the rest of his relatives, refer to the The Simpsons Uncensored Family Album.
“D'oh!”
―Homer's main, famous and most used catchphrase, mostly when he makes a mistake.
“Why you little...!”
―Homer before strangling Bart.
“Woo hoo!”
―Homer's catchphrase when something good happens to him.
“Mmm... donuts... *Drooling*”
―Homer's catchphrase
“Stupid Flanders!”
―Homer's catchphrase
“Shut up Flanders!”
―Homer's catchphrase
“AAAAGHH!”
―Homer's catchphrase
“Lisa! Cut off that infernal racket!”
―Used when Lisa plays her saxophone.
“Let's all go out for frosty chocolate milkshakes!”
―Homer's catchphrase in the Tracey Ullman Show era.
“Whatever, I'll be at Moe's.”
―Used during Homer's mishaps.
“I am evil Ho-mer! I am evil Ho-mer! I am evil Ho-mer!”
―Homer reveling in the results of his mishaps.[src]
“Better them than me.”
―Push notification in The Simpsons Tapped Out when a character other than Homer has finished a job.
“Better them than me...Oh wait, that was me.”
―Push notification in The Simpsons Tapped Out when Homer finishes a job.
“Go to your room, Lisa!”
―Homer dismissing Lisa.
Homer Falling Down Stairs
Homer falling down the stairs
150px-Homer Simpson
Homer Jay Simpson (born May 12, 1956)[15] is the main protagonist of the series. He is the spouse of Marge Simpson and father of Bart Simpson, Lisa Simpson, and Maggie Simpson. Homer is overweight (said to be ~240 lbs), lazy, and often ignorant to the world around him. Although Homer has many flaws, he has shown to have great caring, love, and even bravery to those he cares about and, sometimes, even others he doesn't. He serves as the main protagonist of both the TV series and the 2007 film adaptation.
Homer works as a low-level safety inspector at the Springfield Nuclear Power Plant in Sector 7G, although he is often incompetent and negligent towards his duty. He spends a great deal of his time at Moe's Tavern with his lifelong friends Barney, Carl, Lenny, and the bartender Moe. At his home, he can often be found sitting on the couch mindlessly watching TV while snacking on food and drinking Duff. Homer is also the only son of Abe and Mona. When Homer gets provoked, he strangles Bart for pressuring him. Even though he hates Patty and Selma, he played as Selma’s husband in order for her to adopt Ling. As a result of this, Homer is the legal adoptive father of Ling Bouvier.[16]
Homer may just be a normal man, but he has had many great achievements and experiences in his life. He has won a Grammy, an Academy Award, a Pulitzer Prize, been to space, and has saved Springfield many times.
Homer is named after Matt Groening's late father, Homer Groening. In a series of interviews in 1990, Groening reportedly stated that he named the character after the Homer Simpson in The Day Of the Locust, a 1939 novel by Nathanael West, according to Planet Simpson, but neither explanation is considered definitive.
Contents[show]
Biography
Homer young
Homer in his late teens.
Homer was born on May 12, 1956. He was raised on the Simpson farm by his parents until they were forced to move out due to Homer scaring the cows by jumping out of a bale of hay and scaring them into giving sour milk, causing the bank to foreclose it. At some point in his childhood, Homer began drinking alcohol, and accidentally caused a traffic jam in his Playschool car.
When Homer was seven, Mona went into hiding following a run-in with the law. Before that, she took Homer and Abe to the Woodstock Music Festival, where Homer ended up briefly adopting the Hippie lifestyle, to Abe's disapproval.
At the age of 12, Homer, along with Lenny Leonard, Carl Carlson, and Moe Szyslak went over to a deep gorge to swim, but the water was drained. When investigating why the lake was reduced to a muddy pit, he stumbled upon a decomposing corpse inside the pipe, greatly traumatizing him and possibly leading to his overeating habit.
When he was 15, Homer participated in a beer drinking contest, lying that he was 22. However, he became so intoxicated that he ended up drinking a whole beer keg that was used the fill the contestants' cups. Eventually, Homer was so hungover, he had missed almost an entire month of school.
Before beginning high school, Homer convinced his friend, Barney, to have one beer can. Barney, who was an aspiring student preparing for Harvard, was annoyed by Homer, and unwillingly drank one beer. However, Barney became a drunken wreck and presumably failed his SAT tests.[17]
Homer attended Springfield High School and fell in love with Marge Bouvier.[18] After graduating in June of 1974, Marge and Homer bought an apartment at Springfield Place together. During this time, Marge got a letter accepting her into a college. To pay for her tuition, Abe gives Homer a job at Simpson Laser Tag. The couple broke up for some time after Homer started a Grunge band called Sadgasm. Marge realizes that she really loves Homer, and she goes back to him.[19] At some point between finishing high school and marrying Marge, Homer briefly served in the US Army, but never saw combat. Due to a clerical error, he was discharged two weeks early and years later after a disastrous dinner party with his old sergeant, Homer was forced to complete his tour of duty.
When the couple were in their mid-to-late-20s, Marge became pregnant with Bart. At this time Homer was working at Sir Putt-A-Lot's Merrie Olde Fun Centre, turning the crank that spins the windmill. The two got married in Shotgun Pete's 24 Hour Wedding Chapel, a small wedding chapel across the state line. They spent their wedding reception alone at a truck stop, before ending up at the Bouvier House, where they lived at the time. After failing to get a job at the Springfield Nuclear Power Plant, Homer left Marge to find a job by which he could support his family. He went to work at a taco restaurant called the Gulp 'n' Blow until Marge found him and convinced him to return home with her. As a result, Homer confronted Mr. Burns and secured a job at the Plant.[20] Two years after Bart was born, Marge became pregnant with Lisa, shortly before they bought their first house.[21] Homer's second leap to stardom was his success as the lead singer and songwriter for the barbershop quartet The Be Sharps, even winning a Grammy. During his time with the group, Homer was frequently absent from home, which put stress on his marriage. After the group broke up due to creative differences, Homer went back to Springfield to continue his old life.[22]
Homer in his late teens.
Homer falling down the stairs
When in his 30s, Homer prepared a budget so that he could work at his dream job, a pin monkey at the Bowlarama Bowling Alley, owned by Barney's uncle Al Gumble. The budget included buying regular toilet paper and that only one of the kids could go to college. Unfortunately for Homer, Marge became pregnant with Maggie around this time, and he went back to the Nuclear Plant in order to support his family.[23] Since then, Homer has started many jobs, but in the end, he always comes back to his job at the Nuclear Plant. He has nearly caused the destruction of Springfield a couple of times, after a nuclear meltdown at the plant and polluting Lake Springfield with his pet pig's (and his own) waste.[24]
Childhood Summary
Homer's childhood was a tragic one. He lost his mother at a young age and his father never took notice to Homer. This caused Homer to be very insecure about himself and underachieving things, thinking he lacked the skills to do so, which left him behind in school and life in general and has most likely caused how he is today.
Jobs
Main article: List of Homer's jobs
“(To his safety rally) Friends, you have come to depend on me as your safety watchdog so you won't scrape yourself or stub your toes or blow yourselves up. But you can't depend on me all your life. You have to learn that there's a little Homer Simpson in all of us, and I'm going to have to live without your respect and awe. The only reason I'm telling you this is I'm going to be leaving you, but don't worry. I have just been appointed the new safety inspector at this very plant with a big, fat raise!”
―Homer Simpson[src]
In Homer Scissorhands, he worked as a hairdresser, but then he got tired of it and returned to his old job at the Springfield Nuclear Power Plant.[25]
In Homer's Odyssey, he worked at the Springfield Nuclear Power Plant as a technical supervisor. He was fired by Sherri and Terri's father, who was his supervisor, for creating a deadly gas leak. He was later rehired to safety inspector for Sector 7G, after complaining about the safety of the plant itself. Ironically, the accidents that occur at the plant have doubled every year since Homer was made safety inspector.[26]
Homer rarely attends his job, and yet seldom gets fired (and when he does get fired, he always ends up rehired somehow) and always has his job waiting when he plans to get rehired and has impulsively quit occasionally to pursue other careers, although he always ends up losing or quitting these jobs. On one occasion Homer has misinterpreted a threat about losing his job as a hint that he can take the following day off.
Homer also applied for a job as Santa, to make up for his missed Christmas bonus at the power plant.[27]
Homer as Santa.
Criminal Record
Homer has committed a wide range of crimes and infractions, from ticket-worthy offenses to felonies. He's spent little time in jail for his actions, but if he were to be found guilty of all the counts detailed below, he could find himself sentenced to life in jail plus 350 years and fined somewhere in the range of $120 million. Here's a run-down of Homer’s crimes, along with some prime examples:
Animal cruelty: In "Homer Goes to College", Homer steals mascot Sir Oinks-A-Lot and makes it drink malt liquor. In "Girly Edition", he allows a helper monkey to eat to exhaustion. In "Marge Simpson in: "Screaming Yellow Honkers"", he hits a lemur at the zoo with a slingshot, triggering rhinos to escape. In "Kill the Alligator and Run", he runs over and injures an alligator with an airboat. In "She of Little Faith", he shoots a hamster into the air in a model rocket. In "The Frying Game", he injures an endangered species, the Screamapillar. In "Bonfire of the Manatees", he sends a manatee to work as his replacement, causing it to dehydrate. In "We're on the Road to D'oh-where", he runs over a horse on the way to pick up Bart from camp; asks Bart to wipe the blood off the car before getting in. In "Ice Cream of Margie (with the Light Blue Hair)", he drives off-road to get to Marge’s art show, running over an owl, a bear, and a boy scout. In "Homerazzi", he has a photo of him strangling a deer.
Bail jumping: In "Sex, Pies, and Idiot Scrapes", Homer jumps bail on fighting charges; pursued by Flanders.
Blast fishing: In The Simpsons Movie, Homer uses a bug zapper to electrocute the fish in a lake.
Burglary (Unarmed): In "Thirty Minutes Over Tokyo", Homer tries to rob Flanders' house. In "Insane Clown Poppy", he steals a violin from Fat Tony. In "'Tis the Fifteenth Season", he steals the town’s Christmas presents, a la the Grinch. In "Fat Man and Little Boy", he steals plutonium from the power plant.
Buying illegal fireworks: In "Summer of 4 Ft. 2", Homer buys illegal fireworks from a convenience store at the beach.
Child abuse: In "Simpson and Delilah", Homer strangles Bart after he spills his bottle of his hair growth serum. In "Like Father, Like Clown", when he tells Bart he doesn't have to follow in his footsteps, Bart says he won’t even use the bathroom after him, and Homer strangles him. In "Lisa's Pony", a flashback of him being too busy strangling Bart to notice Lisa saying "Dada". In "Radio Bart", he strangles Bart after he realizes Bart fooled him with a fake radio announcement. In "Lisa's First Word", he strangles baby Bart for calling him "Domer" and for flushing his wallet down the toilet. In "So It's Come to This: A Simpsons Clip Show", he strangles Bart after he admits to shaking up the beer can. In "Secrets of a Successful Marriage", while teaching a class on building a successful marriage, Homer strangles Bart when he says that Homer dared him to steal mail and throw it down a sewer. In "Lisa the Tree Hugger", while protesting in a tree, Lisa looks at the house through binoculars and sees Homer strangling Bart. In "Simpsoncalifragilisticexpiala-D'oh-cious", just when magical nanny Shary Bobbins thinks she's cured the family’s problems, she sees Homer strangling Bart. In "Children of a Lesser Clod", he strangles Bart after he shows video of Homer’s bad behavior as he’s receiving a citizenship award. In "Brawl in the Family", he strangles Bart after he discovers that he's been cheating at Monopoly by using Lego blocks as hotels. In "Mayored to the Mob", he knocks Bart and Lisa unconscious with a Vulcan death grip maneuver.
Defying a court order: In "The Parent Rap", Homer escapes with Marge from a tether and stocks.
Driving without a license: In "Homer vs. Patty and Selma", Homer drives a limousine without a chauffeur's license.
Enforced Suicide: Homer drove Frank Grimes completely insane, to the point of killing himself.
Manslaughter: Homer has inadvertently killed Hans Moleman and Maude Flanders.
Hit & Run: In Dogtown, Homer hit Gil Gunderson with his car, breaking his neck.
Appearance
Ujvb
Homer's first appearance.
231
Homer The Puppet as seen in "The Fight Before Christmas".
Homer's Belly (1)
Evolution of his belly.
Homer's appearance is that of an overweight balding man. Despite his overweight sta
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hough Ned sometimes gets caught up in Homer's taunts (such as when the two pit their sons against each other in a putt-putt tournament). It has also been hinted that Homer lusts after Flanders' wife, Maude (now deceased). Homer enjoys insulting Flanders and making his life more difficult, which Flanders all takes in stride. Even so, Homer has genuine feelings for his neighbor; he feels truly guilty when he causes Flanders' business to sink and takes it upon himself to save the Leftorium, he makes it his personal duty to revive Flanders' love life after Maude passes, and he also invites Flanders to his barbecues and other events with genuine enthusiasm. He has also acknowledged that Ned is his best friend, referring to him once as "Stupid Best Friend Flanders". Homer loves to see Flanders struggle because he perceives the Flanders' lives to be the unobtainable perfection that he will never have, and he especially loves beating Flanders, but he hates when Flanders is totally crushed. There are also incidents where Homer inadvertently causes harm to Flanders. A notable example of this is when Homer ends up unwittingly releasing a radioactive ape into Flanders' house after the ape in question tricked Homer, resulting in it occupying the attic. This incident also resulted in Flanders having to report it to Chief Wiggum at the Police Station, a report caught on CCTV camera, and eventually acquired illegally by Comic Book Guy.
Apu Nahasapeemapetilon
Apuisdead
Apu and Homer are good friends; their families get together for dinners and they regularly have conversations when Homer is purchasing some confection at Apu's Kwik-E-Mart. When Apu lost his job at the Kwik-E-Mart, he stayed with the Simpsons, Apu's wedding was also held at the Simpsons, and when Apu needs help with some problem the wacky solution and implementation usually include Homer (stealing Apu's children from the zoo, letting Apu use Homer's family as his own when his mother visits to dodge having to go through with an arranged marriage).
Clancy Wiggum
Chiffiofharts
Clancy Wiggum is a friend of Homer and he and Homer have shown their relationship in "Chief of Hearts", when Homer gave sandwiches to him. They have been friends since. Even before then, they also were at the very least acquaintances, notably being invited to barbecues by Homer, as well as Homer and Wiggum, alongside the other townspeople, often plotting to do activities when they are annoyed at recent events (such as their wives pushing them away because of Apu overindulging his wife for Valentine's Day, and the events of the Presidential Election in Springfield).
Children
Homer's relationship with his children fluctuates greatly from episode to episode.
Bart
Wmce
Homer's highly abusive tendencies
Homer's relationship with Bart is a strange one indeed; Homer has threatened Bart with murder before, yet at other times, the two get along better than anyone else. Homer usually refers to Bart as "the boy" and has mentioned spanking and beating Bart before. All that is ever shown, however, is either Homer growling and lunging for Bart, chasing him, or else strangling him. Homer was held in a mental hospital once due to his aggression with Bart, although, once the doctors realized that Bart was, in fact, real, they released him. It is implied that Bart is the reason that Homer is bald. Homer blames most of his misfortunes on Bart and is the strict abuser of Bart in the strict abusive family. As a result, Bart usually takes advantage of his father's stupidity to humiliate him (as he does with most authority figures). Because of their often turbulent relationship, Bart commonly refers to Homer as Homer instead of Dad, especially when Bart is humiliating him. Homer has also implied that he wouldn't mind if Bart changed 100% and that he isn't very attached to him as he is.
Homer's highly abusive tendencies
Homer and Bart share the same sense of humor and adventure and therefore are almost always partners during wild escapades, such as when Homer became a truck driver or when they were arrested together in Japan. They spend a lot of time together watching TV, and although they spend a lot of time together, Homer doesn't take much of an interest in his life while Bart mostly ignores Homer. Whenever Homer does partake in a father-son activity with Bart, it is usually to beat Flanders at something, although, interestingly, Homer is truly offended when Bart gets a "big brother" to spend time with. Although Bart oftentimes acts resentful of Homer, he really loves when his father shows an interest in him, in fact, when he cheated on an IQ test and was labeled a genius, consequently winning Homer's affection, he was reluctant to admit he had cheated (even though he was miserable at school) simply because he didn't want matters to go back to how they had been with Homer and his greatest fear is Bart becoming a homosexual.
Bart and Homer are relaxed
A possible explanation for Homer's frequent mistreatment or neglecting of Bart was provided in "Barthood". There, Homer states that the day he found out about Bart was the day his life of youthful independence was over, which frightened him as it meant he had to become a breadwinning patriarch despite his unreadiness. Truth be told, Homer admits to being just as insecure and misunderstood as his son and also like him, only wants to be accepted by his loved ones.
However, Homer also frequently shows genuine care for Bart and has expressed that he loves him, in spite of their differences and treatment of one another. He truly is ashamed whenever he embarrasses Bart and he tries to be a better father to Bart than Abe was to him, for example, he overly supports Bart when he is on the football team because his father never once supported him. Homer has even risked his life to impress Bart, such as taking a cannonball to the stomach because he realized that doing so caused Bart to idolize him. He was even willing to jump across Springfield Gorge to help Bart understand the stupidity of risking one's life for short-lived thrills and glory. At times, Homer can also be protective of Bart. As when George Bush spanked him, Homer, in a rage, started a pranking war that led to a brutal fight against the former president. When Bart was trapped down a well, his father stopped at nothing to dig a hole to find and save him. He was even enraged that Bart's former therapist strangled him and sued the man. In addition, Homer has also "protected" Bart from the horrible sight of a nude Patty by bleaching his son's eyes, something that his son appreciated. Also, when he took note of Bart's rather merciless mimicking of Abe's "Gorgeous Godfrey" persona on other children, Homer berated his father for this.
Lisa
Homer is very protective of Lisa and shows a soft side to her that Bart has never seen. She is his little girl and when Homer disappoints her or makes her sad he will often times go to the end of the earth to make things right. Homer sometimes does activities with Lisa which he doesn't enjoy simply to make her happy, such as attending the ballet. That being said, Lisa and Homer do not get along very well. When Homer does accompany Lisa on such intellectual trips he oftentimes embarrasses her, usually by either falling asleep, saying something rude or unintellectual, or else displaying disgusting habits (scratching his butt, burping, etc.). When Lisa becomes upset, Homer can't usually figure out what it is he did wrong. They have little to talk about because of their differences in interests and intellectual caliber, so Homer far prefers to do tasks with Bart and leave Lisa alone.
He is often annoyed by her love of music and constantly yells at her to tell her to stop making a racket. Lisa is also the moral center of the family, which leads to further clashes between her and Homer, who doesn't really care about the ethics of the various situations he has been involved in. Lisa's intelligence is likely the largest cause that Homer and she do not get along better. Whenever Lisa does make an attempt to protest or explain something to her father, she usually uses such advanced vocabulary that Homer simply nods and replies, "Yes, sweetie," even though it makes no sense whatsoever in the context of the conversation.
However, Homer is very proud of Lisa's intelligence and will brag about it to friends and co-workers. Lisa acknowledges her father's shortcomings but does love him and appreciates when he puts in the effort to better himself for her sake. Although he is often insensitive to her and her needs (once turning her room into a cellular tower without a second thought and then forcing her to bunk with Bart- also without a second thought), Homer does try to be a good father and puts her happiness above anything else. For example, when he was first told that she was gifted and that she should find a mental stimulation to help with her gift, he gave up the $200 dollars the family had saved for a new air conditioner to buy her saxophone instead and earned gratitude from her. In Homer Is Where the Art Isn't, Lisa secretly got an art painting out while switching the painting with a bag, and Lisa wanted to be closer with Homer.
Maggie
Homer forgets Maggie exists—frequently. Once, when talking about their "two" children, Marge interrupted and told Homer that they had three children, to which he replied that the dog didn't count as a child before recalling Maggie. Similar dialogue is recurrent throughout the series. Also, whenever Maggie is referred to by her full name, Margaret, Homer has no clue as to who is being referenced. When Homer does try to interact with Maggie, he oftentimes frightens her unintentionally.
Homer with Maggie
Homer is highly irresponsible with Maggie, often giving her dangerous objects to play with and once completely losing her because she crawled out of her crib. Maggie was an accident baby (as was Bart and Lisa) and having her meant that Homer had to quit his dream job at the bowling alley and instead take his job back at the nuclear power plant so that he would make enough money to support a third child. This was not ideal for Homer because he had only recently quit from the power plant in a very rude and flamboyant fashion. When he returned, Smithers and Burns had a good gloat that he was crawling back and, to further depress him, installed a plaque dead center in front of his desk that read, "don't forget, you're here forever."
Because of all this, Homer fiercely resented the prenatal Maggie, but, as soon as he first laid eyes on her, he immediately fell in love. There are no baby pictures of Maggie in the Simpson household because Homer hangs them "where he needs the most cheering up"-- at work. In his office, he has created a mural of Maggie's baby pictures which strategically cover up one half of the N and the entire T of don't, the GET of forget, the YOU'RE, the E of here, and the FOREVER on his plaque with pictures of Maggie, so that it reads "do it for her." It can be argued from this that Maggie cheers up Homer more than his other two children.
Although they don't communicate well, Homer and Maggie share a special bond and he loves her deeply. Maggie's first word was "daddy", which he couldn't hear (due to being out of Maggie's room and shutting the door as he exited). Maggie once saved a captive Homer, who was impressed and grateful to his daughter. He has shown love for Maggie as he protected her from bullying babies in Eeny Teeny Maya, Moe and earned a hug from his daughter who punched out a baby that knocked him down. Homer later saved her from being carried off by a bald eagle and made sure to hold her close, while punching the bird so it wouldn't try to take her again.
Hugo Simpson II
In Treehouse of Horror VII, Hugo lives in the attic and lives off fish heads. He is said to be Bart's conjoined twin, but this is non-canon.
Non-Canon Appearances
Future
Gumi-Homer
Homer, as he appears in The Simpsons Game
At the end of "Itchy & Scratchy: The Movie, Homer takes Bart to see The Itchy & Scratchy: The Movie.
In "Lisa's Wedding", Homer is still working at the Springfield Nuclear Power Plant at sector 7G with Milhouse Van Houten as his supervisor.
In "Bart to the Future", Homer and Marge search Lincoln gold around the White House.
In "Future-Drama", Homer's and Marge's relationship has finally ended after Homer blew the family savings on an underwater house. She started dating Krusty the Clown, and eventually, Homer fought him to win her back. Homer was beaten, but Marge still chose to go back to him.
In "Flanders' Ladder", Homer dies at the age 59 after being shot by the police after leaving the food bank with a sub sandwich.
In "The Old Blue Mayor She Ain't What She Used to Be", in the year 2022 Marge and Homer walk through a hall dedicated to her political career. Marge suggests skipping one exhibit that they come near, but Homer points out they have to pass through it to get to the building's cafeteria.
Treehouse of Horror VI
In this episode, Homer goes to the third dimension, but accidentally ends up in the real world.
Treehouse of Horror deaths
Treehouse of Horror VI Intro: Hanged along with Marge, Bart, Lisa, and Maggie.
Treehouse of Horror VII Intro: Killed by the Grim Reaper while trying to get to the couch along with Marge, Bart, Lisa, and Maggie.
Treehouse of Horror VIII Intro: Electrocuted on the couch along with Marge, Bart, Lisa and Maggie.
Treehouse of Horror IX Intro: Hit by Marge's car.
I Know What You Diddly-Iddly Did: Mauled by the werewolf Ned Flanders.
Life's A Glitch, Then You Die: Dies after escaping the ship going towards the sun because of no oxygen in space.
Treehouse of Horror XI Intro: Killed by an angry mob along with Marge, Bart and Abraham.
G-G-Ghost D-Dad: Chokes to death on a piece of broccoli.
Send in the Clones: The original fell off the cliff with the clones chasing the giant donuts as one of the clones without a belly button replaced him.
The Fright To Creep And Scare Harms: Shot by Moe, who took the time machine immediately afterward.
Treehouse of Horror XIV Intro: Shot by Marge twice.
Treehouse of Horror XV Intro: Cooked by Kang and Kodos and eaten by their boss, along with Marge, Lisa, and Maggie.
The Ned Zone: Shot by Ned twice and killed in a nuclear explosion.
The Day The Earth Looked Stupid: Killed in Kang and Kodos's invasion.
Heck House: Cut to pieces by his own hammock.
Treehouse of Horror XIX Intro: Sucked into a voting booth and shot out of it.
How to Get Ahead in Dead-Vertising: Head blasted off by the deceased Krusty the Clown.
Treehouse of Horror XX Intro: Decapitated by monsters at a Halloween party.
War and Pieces: Possibly dies from sliding down in the Drops and Rises game, he is presumably resurrected after Bart finishes the game
Tweenlight: Falls from a great height when not able to fly back home as a vampire bat.
Dial D For Diddly: Choked to death by God.
Treehouse of Horror XXIII Intro: Crushed by a giant foot.
Oh, The Places You'll D'oh!: Impaled with an umbrella by Maggie.
Freaks No Geeks: Announced to have died in a newspaper, along with Babe Ruth and Stalin.
The Others: Beaten to death with a toaster by 1987 Homer.
Treehouse of Horror XX
Apu Nahasapeemapetilon
Apuisdead
Apu and Homer are good friends; their families get together for dinners and they regularly have conversations when Homer is purchasing some confection at Apu's Kwik-E-Mart. When Apu lost his job at the Kwik-E-Mart, he stayed with the Simpsons, Apu's wedding was also held at the Simpsons, and when Apu needs help with some problem the wacky solution and implementation usually include Homer (stealing Apu's children from the zoo, letting Apu use Homer's family as his own when his mother visits to dodge having to go through with an arranged marriage).
Clancy Wiggum
Chiffiofharts
Clancy Wiggum is a friend of Homer and he and Homer have shown their relationship in "Chief of Hearts", when Homer gave sandwiches to him. They have been friends since. Even before then, they also were at the very least acquaintances, notably being invited to barbecues by Homer, as well as Homer and Wiggum, alongside the other townspeople, often plotting to do activities when they are annoyed at recent events (such as their wives pushing them away because of Apu overindulging his wife for Valentine's Day, and the events of the Presidential Election in Springfield).
Children
Homer's relationship with his children fluctuates greatly from episode to episode.
Bart
Wmce
Homer's highly abusive tendencies
Homer's relationship with Bart is a strange one indeed; Homer has threatened Bart with murder before, yet at other times, the two get along better than anyone else. Homer usually refers to Bart as "the boy" and has mentioned spanking and beating Bart before. All that is ever shown, however, is either Homer growling and lunging for Bart, chasing him, or else strangling him. Homer was held in a mental hospital once due to his aggression with Bart, although, once the doctors realized that Bart was, in fact, real, they released him. It is implied that Bart is the reason that Homer is bald. Homer blames most of his misfortunes on Bart and is the strict abuser of Bart in the strict abusive family. As a result, Bart usually takes advantage of his father's stupidity to humiliate him (as he does with most authority figures). Because of their often turbulent relationship, Bart commonly refers to Homer as Homer instead of Dad, especially when Bart is humiliating him. Homer has also implied that he wouldn't mind if Bart changed 100% and that he isn't very attached to him as he is.
Homer's highly abusive tendencies
Homer and Bart share the same sense of humor and adventure and therefore are almost always partners during wild escapades, such as when Homer became a truck driver or when they were arrested together in Japan. They spend a lot of time together watching TV, and although they spend a lot of time together, Homer doesn't take much of an interest in his life while Bart mostly ignores Homer. Whenever Homer does partake in a father-son activity with Bart, it is usually to beat Flanders at something, although, interestingly, Homer is truly offended when Bart gets a "big brother" to spend time with. Although Bart oftentimes acts resentful of Homer, he really loves when his father shows an interest in him, in fact, when he cheated on an IQ test and was labeled a genius, consequently winning Homer's affection, he was reluctant to admit he had cheated (even though he was miserable at school) simply because he didn't want matters to go back to how they had been with Homer and his greatest fear is Bart becoming a homosexual.
Bart and Homer are relaxed
A possible explanation for Homer's frequent mistreatment or neglecting of Bart was provided in "Barthood". There, Homer states that the day he found out about Bart was the day his life of youthful independence was over, which frightened him as it meant he had to become a breadwinning patriarch despite his unreadiness. Truth be told, Homer admits to being just as insecure and misunderstood as his son and also like him, only wants to be accepted by his loved ones.
However, Homer also frequently shows genuine care for Bart and has expressed that he loves him, in spite of their differences and treatment of one another. He truly is ashamed whenever he embarrasses Bart and he tries to be a better father to Bart than Abe was to him, for example, he overly supports Bart when he is on the football team because his father never once supported him. Homer has even risked his life to impress Bart, such as taking a cannonball to the stomach because he realized that doing so caused Bart to idolize him. He was even willing to jump across Springfield Gorge to help Bart understand the stupidity of risking one's life for short-lived thrills and glory. At times, Homer can also be protective of Bart. As when George Bush spanked him, Homer, in a rage, started a pranking war that led to a brutal fight against the former president. When Bart was trapped down a well, his father stopped at nothing to dig a hole to find and save him. He was even enraged that Bart's former therapist strangled him and sued the man. In addition, Homer has also "protected" Bart from the horrible sight of a nude Patty by bleaching his son's eyes, something that his son appreciated. Also, when he took note of Bart's rather merciless mimicking of Abe's "Gorgeous Godfrey" persona on other children, Homer berated his father for this.
Lisa
Homer is very protective of Lisa and shows a soft side to her that Bart has never seen. She is his little girl and when Homer disappoints her or makes her sad he will often times go to the end of the earth to make things right. Homer sometimes does activities with Lisa which he doesn't enjoy simply to make her happy, such as attending the ballet. That being said, Lisa and Homer do not get along very well. When Homer does accompany Lisa on such intellectual trips he oftentimes embarrasses her, usually by either falling asleep, saying something rude or unintellectual, or else displaying disgusting habits (scratching his butt, burping, etc.). When Lisa becomes upset, Homer can't usually figure out what it is he did wrong. They have little to talk about because of their differences in interests and intellectual caliber, so Homer far prefers to do tasks with Bart and leave Lisa alone.
He is often annoyed by her love of music and constantly yells at her to tell her to stop making a racket. Lisa is also the moral center of the family, which leads to further clashes between her and Homer, who doesn't really care about the ethics of the various situations he has been involved in. Lisa's intelligence is likely the largest cause that Homer and she do not get along better. Whenever Lisa does make an attempt to protest or explain something to her father, she usually uses such advanced vocabulary that Homer simply nods and replies, "Yes, sweetie," even though it makes no sense whatsoever in the context of the conversation.
However, Homer is very proud of Lisa's intelligence and will brag about it to friends and co-workers. Lisa acknowledges her father's shortcomings but does love him and appreciates when he puts in the effort to better himself for her sake. Although he is often insensitive to her and her needs (once turning her room into a cellular tower without a second thought and then forcing her to bunk with Bart- also without a second thought), Homer does try to be a good father and puts her happiness above anything else. For example, when he was first told that she was gifted and that she should find a mental stimulation to help with her gift, he gave up the $200 dollars the family had saved for a new air conditioner to buy her saxophone instead and earned gratitude from her. In Homer Is Where the Art Isn't, Lisa secretly got an art painting out while switching the painting with a bag, and Lisa wanted to be closer with Homer.
Maggie
Homer forgets Maggie exists—frequently. Once, when talking about their "two" children, Marge interrupted and told Homer that they had three children, to which he replied that the dog didn't count as a child before recalling Maggie. Similar dialogue is recurrent throughout the series. Also, whenever Maggie is referred to by her full name, Margaret, Homer has no clue as to who is being referenced. When Homer does try to interact with Maggie, he oftentimes frightens her unintentionally.
Homer with Maggie
Homer is highly irresponsible with Maggie, often giving her dangerous objects to play with and once completely losing her because she crawled out of her crib. Maggie was an accident baby (as was Bart and Lisa) and having her meant that Homer had to quit his dream job at the bowling alley and instead take his job back at the nuclear power plant so that he would make enough money to support a third child. This was not ideal for Homer because he had only recently quit from the power plant in a very rude and flamboyant fashion. When he returned, Smithers and Burns had a good gloat that he was crawling back and, to further depress him, installed a plaque dead center in front of his desk that read, "don't forget, you're here forever."
Because of all this, Homer fiercely resented the prenatal Maggie, but, as soon as he first laid eyes on her, he immediately fell in love. There are no baby pictures of Maggie in the Simpson household because Homer hangs them "where he needs the most cheering up"-- at work. In his office, he has created a mural of Maggie's baby pictures which strategically cover up one half of the N and the entire T of don't, the GET of forget, the YOU'RE, the E of here, and the FOREVER on his plaque with pictures of Maggie, so that it reads "do it for her." It can be argued from this that Maggie cheers up Homer more than his other two children.
Although they don't communicate well, Homer and Maggie share a special bond and he loves her deeply. Maggie's first word was "daddy", which he couldn't hear (due to being out of Maggie's room and shutting the door as he exited). Maggie once saved a captive Homer, who was impressed and grateful to his daughter. He has shown love for Maggie as he protected her from bullying babies in Eeny Teeny Maya, Moe and earned a hug from his daughter who punched out a baby that knocked him down. Homer later saved her from being carried off by a bald eagle and made sure to hold her close, while punching the bird so it wouldn't try to take her again.
Hugo Simpson II
In Treehouse of Horror VII, Hugo lives in the attic and lives off fish heads. He is said to be Bart's conjoined twin, but this is non-canon.
Non-Canon Appearances
Future
Gumi-Homer
Homer, as he appears in The Simpsons Game
At the end of "Itchy & Scratchy: The Movie, Homer takes Bart to see The Itchy & Scratchy: The Movie.
In "Lisa's Wedding", Homer is still working at the Springfield Nuclear Power Plant at sector 7G with Milhouse Van Houten as his supervisor.
In "Bart to the Future", Homer and Marge search Lincoln gold around the White House.
In "Future-Drama", Homer's and Marge's relationship has finally ended after Homer blew the family savings on an underwater house. She started dating Krusty the Clown, and eventually, Homer fought him to win her back. Homer was beaten, but Marge still chose to go back to him.
In "Flanders' Ladder", Homer dies at the age 59 after being shot by the police after leaving the food bank with a sub sandwich.
In "The Old Blue Mayor She Ain't What She Used to Be", in the year 2022 Marge and Homer walk through a hall dedicated to her political career. Marge suggests skipping one exhibit that they come near, but Homer points out they have to pass through it to get to the building's cafeteria.
Treehouse of Horror VI
In this episode, Homer goes to the third dimension, but accidentally ends up in the real world.
Treehouse of Horror deaths
Treehouse of Horror VI Intro: Hanged along with Marge, Bart, Lisa, and Maggie.
Treehouse of Horror VII Intro: Killed by the Grim Reaper while trying to get to the couch along with Marge, Bart, Lisa, and Maggie.
Treehouse of Horror VIII Intro: Electrocuted on the couch along with Marge, Bart, Lisa and Maggie.
Treehouse of Horror IX Intro: Hit by Marge's car.
I Know What You Diddly-Iddly Did: Mauled by the werewolf Ned Flanders.
Life's A Glitch, Then You Die: Dies after escaping the ship going towards the sun because of no oxygen in space.
Treehouse of Horror XI Intro: Killed by an angry mob along with Marge, Bart and Abraham.
G-G-Ghost D-Dad: Chokes to death on a piece of broccoli.
Send in the Clones: The original fell off the cliff with the clones chasing the giant donuts as one of the clones without a belly button replaced him.
The Fright To Creep And Scare Harms: Shot by Moe, who took the time machine immediately afterward.
Treehouse of Horror XIV Intro: Shot by Marge twice.
Treehouse of Horror XV Intro: Cooked by Kang and Kodos and eaten by their boss, along with Marge, Lisa, and Maggie.
The Ned Zone: Shot by Ned twice and killed in a nuclear explosion.
The Day The Earth Looked Stupid: Killed in Kang and Kodos's invasion.
Heck House: Cut to pieces by his own hammock.
Treehouse of Horror XIX Intro: Sucked into a voting booth and shot out of it.
How to Get Ahead in Dead-Vertising: Head blasted off by the deceased Krusty the Clown.
Treehouse of Horror XX Intro: Decapitated by monsters at a Halloween party.
War and Pieces: Possibly dies from sliding down in the Drops and Rises game, he is presumably resurrected after Bart finishes the game
Tweenlight: Falls from a great height when not able to fly back home as a vampire bat.
Dial D For Diddly: Choked to death by God.
Treehouse of Horror XXIII Intro: Crushed by a giant foot.
Oh, The Places You'll D'oh!: Impaled with an umbrella by Maggie.
Freaks No Geeks: Announced to have died in a newspaper, along with Babe Ruth and Stalin.
The Others: Beaten to death with a toaster by 1987 Homer.
Treehouse of Horror XX
On 2020-07-07 at 17:18:50
Why have you copypasted wiki pages ?
On 2020-07-07 at 17:20:02
Why have you copypasted wiki pages ?
if you haven't read the title of the topic then that's what it's about, us being wikis
On 2020-07-07 at 17:32:34
I have no words
On 2020-07-07 at 17:36:48
Why have you copypasted wiki pages ?
if you haven't read the title of the topic then that's what it's about, us being wikis
nah man i think ur just spamming to get more messages
On 2020-07-07 at 17:38:54
nah man i think ur just spamming to get more messages
On 2020-07-07 at 17:47:15
Why have you copypasted wiki pages ?
if you haven't read the title of the topic then that's what it's about, us being wikis
This doesn't make sense at all, It kinda looks like spam.
On 2020-07-07 at 18:37:54
Waluigi
Species Human
First appearance Mario Tennis (2000)
Latest appearance Mario & Sonic at the Olympic Games Tokyo 2020 (2019)
Latest portrayal Charles Martinet (2000–present)
“Hey! You might be getting better, but nobody cheats better than Waluigi! You got that?!”
—Waluigi, Mario Golf: Toadstool Tour
Waluigi (Japanese: ワルイージ, Waruīji) is Luigi's lanky rival and Wario's partner. Waluigi made his debut in Mario Tennis, and since then, he has made playable appearances exclusively in the Mario franchise's spin-off titles. He has been voiced by Charles Martinet ever since his debut. His name is a portmanteau of the Japanese words Warui and Ruīji, meaning "bad" and "Luigi."
Waluigi is defined by his purple cap, nasally Italian accent, long handlebar-esque mustache (and other bizarre physical features), rude and trickster personality, rivalry with Luigi, and tendency to cheat.
During the development of Mario Tennis, the game had many classic Mario characters, but few were humans, and Wario did not have a partner for doubles. Then, designer Fumihide Aoki came up with the idea to make a rival for Luigi. Shigeru Miyamoto was consulted in order to help with the design. Between the development cast, names like "Jeroji", "Jinani", and "Waigi" popped up, until it was decided that the name would be "Waruiji", portmanteau of the words "Warui" and "Ruiji". It was also decided that the character would be the extreme to Luigi's height and lean body, just as Wario was the extreme to Mario's round and short body. According to Shugo Takahashi, Yoichi Kotabe put on the finishing touches for Waluigi's final design[1].
During Waluigi's development, there were propositions of creating a "Warupichi", which means "Wapeach" and possibly a "Warui" version of Princess Daisy, but these ideas were dismissed by Shigeru Miyamoto.[2]
History
Mario Tennis series
Waluigi makes his debut in Mario Tennis for the Nintendo 64. He makes an appearance as a playable character in all but one game in the Mario Tennis series. He is also an unlockable character in Mario Tennis for the Game Boy Color. He can be unlocked only if a Transfer Pak is used. It is the only Game Boy Color game that he appears in. Mario Power Tennis is the first to feature Waluigi's ability to swim through the air, a move that has recurred in other games. Waluigi is playable in the Game Boy Advance version while Wario is not. This is the first and only time that Waluigi has been in a game that Wario is not in.
Waluigi debuted in Mario Tennis.
Mario Tennis
In the opening of Mario Tennis, several characters play in a tennis tournament. Wario and Waluigi lurk on the sidelines of the court, and seem upset that they were not invited. The two interrupt the final match between Mario and Luigi, and Waluigi states that they want to play. Luigi declines and mocks Waluigi, which upsets him. Waluigi and Luigi prepare to fight as they walk up to each other. Mario tries to stop them, but Wario stands in his way. Suddenly, Bowser falls from the sky, knocking Wario and Waluigi onto the ground. Everyone prepares to fight him, but Bowser reveals that he just wants to play tennis. Mario allows Bowser, Wario, and Waluigi to play, and everyone cheers. However, the celebration is cut short when a Bob-omb explodes inside the stadium, presumably harming everyone.
Waluigi is a Technique character in Mario Tennis, which means Waluigi has good control over the ball. Also, he has above-average reach. Waluigi lacks power and movement speed, however.
Waluigi with his doubles partner Wario in Mario Tennis
Mario Power Tennis
In the intro movie in Mario Power Tennis, Wario and Waluigi face the Mario Bros. in the first round of a tennis tournament. Mario and Luigi defeat them.
Some time after the match, Wario and Waluigi head to Peach Dome, where they notice the tournament board which shows that they have been eliminated. They decide to vandalize the picture of the Mario Bros. on the board in revenge. However, a group of police sees them in the act and attempts to arrest them. Wario and Waluigi run from the police for a while before hiding in a side room, which turns out to be an entrance to Bowser's workout room. The three then form an alliance, and Bowser has Wario and Waluigi train there while the tournament continues.
The duo hijack the final match of the tournament; the Mario Bros. against Yoshi and Donkey Kong, turning it into a rematch. They are booed, and decide to fire Bob-ombs at the Mario Bros.. Bowser helps them in a giant balloon full of Bob-ombs. However, the Bros. and the other characters hit the Bob-ombs back at Wario and Waluigi with their tennis rackets, blowing up parts of the Peach Dome. Bowser fires a Bullet Bill at Mario, but he deflects it with his tennis racket, sending it into Wario and Waluigi's Bob-omb launcher, which malfunctions and fires a Bob-omb at Bowser's balloon. Since the balloon was full of Bob-ombs, it crashes into the ground near Wario and Waluigi, causing a huge explosion. The three faint as a result.
In Mario Power Tennis, Waluigi is a Defense character. He has great reach, but his movement and power are somewhat limited. Waluigi is one of the two Defense characters in the game, the other being Wiggler. Waluigi's Offensive Power shot is the Whirluigi, a backspin shot that gives returners a whirlwind affect, losing the returner's control. Waluigi's Defensive Power Shot is the Swimming Return. Here, a pool appears in the court, and Waluigi swims to hit the ball.
Bowser, Wario, and Waluigi interrupt the final match.
Mario Tennis: Power Tour
Waluigi also appears in Mario Tennis: Power Tour, with the same traits as in the game's GameCube counterpart. This is the only Mario game thus far, excluding the online tournament demo for Mario Tennis Aces, where Waluigi appears as a playable character but his partner, Wario, does not (although the latter can still be heard at the beginning of the game's intro shouting "Nintendo".
Mario Tennis Open
Waluigi returns as a playable character in Mario Tennis Open, as one of the game's two defense type characters (the other being Dry Bowser). Waluigi is relatively unchanged, but his winning animation depicts him with flashing eyes, a reference to Waluigi's reaction to winning a point in the Nintendo 64 version of Mario Tennis.
Mario Tennis: Ultra Smash
Waluigi returns as a playable character in Mario Tennis: Ultra Smash. Like Mario Tennis Open, he and Dry Bowser are the only two defense type characters in the game.
Mario Tennis Aces
Waluigi returns as a playable character in Mario Tennis Aces, in which he is once again a defensive character and wears a new tennis outfit. He also appeared as an unlockable playable character in the game's online tournament demo, unlocked after 100 points were accumulated. Waluigi plays a rather major role in the game's Adventure Mode, where he and Wario steal Lucien, after hearing of the racket's legendary power. Wario and Waluigi decide to give Lucien to Mario as a "gift", but a dark storm cloud appears, and Lucien possesses Luigi, Wario, and Waluigi. Waluigi later appears as an Adventure Mode opponent who challenges Mario and Toad to a tennis match. After the duo succeeds, Waluigi is transformed back into his standard form. Later on, Bowser combines himself with Lucien to create Bowcien, a "dark", superpowered version of the Koopa King. When Bowcien is finally defeated, Wario and Waluigi both express disappointment that they could not use Lucien to become "the best tennis players in the world". Daisy scolds the duo for stealing Lucien and causing this problem in the first place.
Waluigi in Mario Tennis Aces
Mario Party series
Waluigi makes an appearance as a playable character in every game in the Mario Party series since the third installment, except for Mario Party Advance. In Mario Party 3, he is a playable character only in multiplayer mode, but he has been fully playable from the beginning in all other games that he appears in.
Waluigi's only major appearance that does not simply include him as a playable character is in his second appearance, Mario Party 3. After clearing the penultimate board, Mario and his friends are ambushed by Bowser, who announces that the protagonists have to fight him for the Mischief Star Stamp. Tumble then realizes the Star Stamp is missing and Waluigi reveals that he has stolen it. Bowser attacks Waluigi for the stamp, but is defeated. Waluigi then challenges the other party members to a duel on his own board of explosive traps: Waluigi's Island. However, once Waluigi is defeated, he forfeits the Star Stamp.
Waluigi appears in a few minigames in Mario Party-e. In Waluigi's Reign, Waluigi drops hammers, coins, and red coins on Mario. In Time Bomb Ticks!, Waluigi hits buttons in order as quickly as possible to give Mario less time to stop the bomb. Waluigi also appears in two cards, Waluigi and Super Waluigi. They are both duel cards, which involves dueling a player for coin cards and in-play cards, but Super Waluigi costs coin cards.
In Mario Party 7, Waluigi shares a character-specific orb with Wario: the Vacuum Orb. By using a roulette, Waluigi can steal other opponents' coins.
Waluigi appears in Mario Party: Island Tour where he is playable once again and even later in Mario Party 10.
Waluigi, once again, appears in Mario Party: Star Rush as a player character, and in Mario Party: The Top 100. Waluigi also reappears as a playable character in Super Mario Party. Waluigi's Dice Block has one -3 coins, one 1, two 3's, one 5, and one 7, making it very "risk-or-reward."
Super Smash Bros. series
Waluigi makes his first appearance in the Super Smash Bros. series in Super Smash Bros. Melee, where he appears as a trophy, via the Lottery after collecting at least 250 other trophies.
Waluigi later appears as a Sticker, trophy, and an Assist Trophy in Super Smash Bros. Brawl. He appears with a tennis racket in hand, which is a reference to his debut in Mario Tennis. He kicks his chosen opponent into the ground and finishes up by delivering one final kick or a blow with his tennis racket. Also, one of Luigi's alternate costumes resembles Waluigi's outfit.
Waluigi in Super Smash Bros. Brawl
One of Luigi's recolors is based on Waluigi.
Waluigi appears as an Assist Trophy again in Super Smash Bros. for Nintendo 3DS / Wii U. In a early footage, Waluigi represented the Wario franchise, rather than the Mario franchise. This was later changed as seen in his trophy icon. Additionally, Luigi regains his Waluigi-inspired alternate costume (albeit with a purple L instead of yellow) while Mario gains the same costume, the only difference being that his M is yellow like Waluigi's Γ.
Waluigi returns in Super Smash Bros. Ultimate as an Assist Trophy. Also, Mario and Luigi retain their Waluigi-inspired alternate costumes. Two spirits of Waluigi appear, one of which uses his artwork from Mario Strikers Charged. He also appears in the Standard Bike's spirit.
Waluigi in Super Smash Bros. Ultimate
Game & Watch Gallery series
Waluigi only appears in one game in the Game & Watch Gallery series, Game & Watch Gallery 4; he appears in the games Boxing and Rain Shower. In Boxing, Waluigi appears as Luigi's final opponent, where he attacks by elbowing and kicking in contrast to Luigi's punches. Waluigi is controlled by the second player in Link Cable multiplayer.
In Rain Shower, he appears only on Hard Mode, where he moves the lines around, putting the other characters (including Wario) in danger of Bowser's water balloons.
Mario Golf series
Waluigi also appears in the game Mario Golf: Toadstool Tour. He is also an unlockable character in Mario Golf: Advance Tour. He can be unlocked only via transfer between the Nintendo GameCube and Game Boy Advance games.
Mario Golf: Toadstool Tour
In Mario Golf: Toadstool Tour, Wario and Waluigi see the Mario Bros. golfing with Princess Peach and Princess Daisy. Jealous of their good golfing, they challenge Yoshi and a Koopa Troopa to a game of golf. However, Wario ends up flinging sand from a sand trap into Waluigi's face, and Waluigi cannot putt his ball into the hole, which causes their opponents to fall asleep. The duo then challenges Donkey Kong and Diddy Kong.
Waluigi preparing to swing a golf club.
During this game, Wario hits his ball so hard that it flies into the forest across the hole. Wario and Waluigi celebrate until they hear a loud roar. The two look up and see Bowser in his Koopa Clown Car, and he has a black eye from Wario's golf ball. Bowser starts firing Bullet Bills at the two until they escape via a yellow Warp Pipe that is too small for the Koopa Clown Car to fit through. Wario and Waluigi come out the other side of the pipe and stop to catch their breath, but Bowser catches up to them and prepares to throw a Bob-omb at them.
Wario and Waluigi try to escape from Bowser by going through an enormous metal door. Meanwhile, Mario hits his ball with his golf club just as Waluigi is able to open the door. At that moment Mario's ball bounces off Wario and Waluigi, giving them black eyes too, and knocks the Bob-omb off Bowser's hand. The Bob-omb explodes on Wario, Waluigi, and Bowser.
Waluigi is a default playable character in Mario Golf: Toadstool Tour. His shot path is to the right while he can hit the maximum at 209 yards. He has slightly above average impact and spin with relatively average control. His shot height is medium.
Toadstool Tour Character
Waluigi
Drive 209 yards
Star Drive 260 yards
Trajectory Draw
Height 3/5
Impact 13/21
Star Impact 08/21
Control 09/21
Spin 12/21
Mario Golf: World Tour
Waluigi returns as a playable character in Mario Golf: World Tour, and now has his own purchasable ball and set of clubs that a Mii can equip and use. His costume is available when all the Star Coins for the Cheep Cheep Lagoon challenges are collected. In the Castle Club's Royal Room, he is seen spinning on one leg while holding up the other, next to Daisy.
Mario Kart series
Mario Kart: Double Dash!!
Waluigi makes his first appearance in the Mario Kart series in Mario Kart: Double Dash!! as a playable character. In the game, he is available from the start, and is classified as a middleweight character. The Waluigi Racer is Waluigi's personal kart, and his default partner is Wario. Waluigi and Wario both share a special item, the Bob-omb. He also has his own course, Waluigi Stadium, which is the last course in the Flower Cup.
Waluigi, along with Wario, from Mario Kart: Double Dash!!
Mario Kart DS
Waluigi also appears in Mario Kart DS. He is an unlockable playable character. Again, he is a middleweight racer. Waluigi has three karts, which are the Standard WL, the Zipper, and the Gold Mantis. He is unlocked if the player completes the Retro Grand Prix in 100cc. He again has his own course, Waluigi Pinball, which is the third track of the Flower Cup.
[img]https://www.mariowiki.
Species Human
First appearance Mario Tennis (2000)
Latest appearance Mario & Sonic at the Olympic Games Tokyo 2020 (2019)
Latest portrayal Charles Martinet (2000–present)
“Hey! You might be getting better, but nobody cheats better than Waluigi! You got that?!”
—Waluigi, Mario Golf: Toadstool Tour
Waluigi (Japanese: ワルイージ, Waruīji) is Luigi's lanky rival and Wario's partner. Waluigi made his debut in Mario Tennis, and since then, he has made playable appearances exclusively in the Mario franchise's spin-off titles. He has been voiced by Charles Martinet ever since his debut. His name is a portmanteau of the Japanese words Warui and Ruīji, meaning "bad" and "Luigi."
Waluigi is defined by his purple cap, nasally Italian accent, long handlebar-esque mustache (and other bizarre physical features), rude and trickster personality, rivalry with Luigi, and tendency to cheat.
During the development of Mario Tennis, the game had many classic Mario characters, but few were humans, and Wario did not have a partner for doubles. Then, designer Fumihide Aoki came up with the idea to make a rival for Luigi. Shigeru Miyamoto was consulted in order to help with the design. Between the development cast, names like "Jeroji", "Jinani", and "Waigi" popped up, until it was decided that the name would be "Waruiji", portmanteau of the words "Warui" and "Ruiji". It was also decided that the character would be the extreme to Luigi's height and lean body, just as Wario was the extreme to Mario's round and short body. According to Shugo Takahashi, Yoichi Kotabe put on the finishing touches for Waluigi's final design[1].
During Waluigi's development, there were propositions of creating a "Warupichi", which means "Wapeach" and possibly a "Warui" version of Princess Daisy, but these ideas were dismissed by Shigeru Miyamoto.[2]
History
Mario Tennis series
Waluigi makes his debut in Mario Tennis for the Nintendo 64. He makes an appearance as a playable character in all but one game in the Mario Tennis series. He is also an unlockable character in Mario Tennis for the Game Boy Color. He can be unlocked only if a Transfer Pak is used. It is the only Game Boy Color game that he appears in. Mario Power Tennis is the first to feature Waluigi's ability to swim through the air, a move that has recurred in other games. Waluigi is playable in the Game Boy Advance version while Wario is not. This is the first and only time that Waluigi has been in a game that Wario is not in.
Waluigi debuted in Mario Tennis.
Mario Tennis
In the opening of Mario Tennis, several characters play in a tennis tournament. Wario and Waluigi lurk on the sidelines of the court, and seem upset that they were not invited. The two interrupt the final match between Mario and Luigi, and Waluigi states that they want to play. Luigi declines and mocks Waluigi, which upsets him. Waluigi and Luigi prepare to fight as they walk up to each other. Mario tries to stop them, but Wario stands in his way. Suddenly, Bowser falls from the sky, knocking Wario and Waluigi onto the ground. Everyone prepares to fight him, but Bowser reveals that he just wants to play tennis. Mario allows Bowser, Wario, and Waluigi to play, and everyone cheers. However, the celebration is cut short when a Bob-omb explodes inside the stadium, presumably harming everyone.
Waluigi is a Technique character in Mario Tennis, which means Waluigi has good control over the ball. Also, he has above-average reach. Waluigi lacks power and movement speed, however.
Waluigi with his doubles partner Wario in Mario Tennis
Mario Power Tennis
In the intro movie in Mario Power Tennis, Wario and Waluigi face the Mario Bros. in the first round of a tennis tournament. Mario and Luigi defeat them.
Some time after the match, Wario and Waluigi head to Peach Dome, where they notice the tournament board which shows that they have been eliminated. They decide to vandalize the picture of the Mario Bros. on the board in revenge. However, a group of police sees them in the act and attempts to arrest them. Wario and Waluigi run from the police for a while before hiding in a side room, which turns out to be an entrance to Bowser's workout room. The three then form an alliance, and Bowser has Wario and Waluigi train there while the tournament continues.
The duo hijack the final match of the tournament; the Mario Bros. against Yoshi and Donkey Kong, turning it into a rematch. They are booed, and decide to fire Bob-ombs at the Mario Bros.. Bowser helps them in a giant balloon full of Bob-ombs. However, the Bros. and the other characters hit the Bob-ombs back at Wario and Waluigi with their tennis rackets, blowing up parts of the Peach Dome. Bowser fires a Bullet Bill at Mario, but he deflects it with his tennis racket, sending it into Wario and Waluigi's Bob-omb launcher, which malfunctions and fires a Bob-omb at Bowser's balloon. Since the balloon was full of Bob-ombs, it crashes into the ground near Wario and Waluigi, causing a huge explosion. The three faint as a result.
In Mario Power Tennis, Waluigi is a Defense character. He has great reach, but his movement and power are somewhat limited. Waluigi is one of the two Defense characters in the game, the other being Wiggler. Waluigi's Offensive Power shot is the Whirluigi, a backspin shot that gives returners a whirlwind affect, losing the returner's control. Waluigi's Defensive Power Shot is the Swimming Return. Here, a pool appears in the court, and Waluigi swims to hit the ball.
Bowser, Wario, and Waluigi interrupt the final match.
Mario Tennis: Power Tour
Waluigi also appears in Mario Tennis: Power Tour, with the same traits as in the game's GameCube counterpart. This is the only Mario game thus far, excluding the online tournament demo for Mario Tennis Aces, where Waluigi appears as a playable character but his partner, Wario, does not (although the latter can still be heard at the beginning of the game's intro shouting "Nintendo".
Mario Tennis Open
Waluigi returns as a playable character in Mario Tennis Open, as one of the game's two defense type characters (the other being Dry Bowser). Waluigi is relatively unchanged, but his winning animation depicts him with flashing eyes, a reference to Waluigi's reaction to winning a point in the Nintendo 64 version of Mario Tennis.
Mario Tennis: Ultra Smash
Waluigi returns as a playable character in Mario Tennis: Ultra Smash. Like Mario Tennis Open, he and Dry Bowser are the only two defense type characters in the game.
Mario Tennis Aces
Waluigi returns as a playable character in Mario Tennis Aces, in which he is once again a defensive character and wears a new tennis outfit. He also appeared as an unlockable playable character in the game's online tournament demo, unlocked after 100 points were accumulated. Waluigi plays a rather major role in the game's Adventure Mode, where he and Wario steal Lucien, after hearing of the racket's legendary power. Wario and Waluigi decide to give Lucien to Mario as a "gift", but a dark storm cloud appears, and Lucien possesses Luigi, Wario, and Waluigi. Waluigi later appears as an Adventure Mode opponent who challenges Mario and Toad to a tennis match. After the duo succeeds, Waluigi is transformed back into his standard form. Later on, Bowser combines himself with Lucien to create Bowcien, a "dark", superpowered version of the Koopa King. When Bowcien is finally defeated, Wario and Waluigi both express disappointment that they could not use Lucien to become "the best tennis players in the world". Daisy scolds the duo for stealing Lucien and causing this problem in the first place.
Waluigi in Mario Tennis Aces
Mario Party series
Waluigi makes an appearance as a playable character in every game in the Mario Party series since the third installment, except for Mario Party Advance. In Mario Party 3, he is a playable character only in multiplayer mode, but he has been fully playable from the beginning in all other games that he appears in.
Waluigi's only major appearance that does not simply include him as a playable character is in his second appearance, Mario Party 3. After clearing the penultimate board, Mario and his friends are ambushed by Bowser, who announces that the protagonists have to fight him for the Mischief Star Stamp. Tumble then realizes the Star Stamp is missing and Waluigi reveals that he has stolen it. Bowser attacks Waluigi for the stamp, but is defeated. Waluigi then challenges the other party members to a duel on his own board of explosive traps: Waluigi's Island. However, once Waluigi is defeated, he forfeits the Star Stamp.
Waluigi appears in a few minigames in Mario Party-e. In Waluigi's Reign, Waluigi drops hammers, coins, and red coins on Mario. In Time Bomb Ticks!, Waluigi hits buttons in order as quickly as possible to give Mario less time to stop the bomb. Waluigi also appears in two cards, Waluigi and Super Waluigi. They are both duel cards, which involves dueling a player for coin cards and in-play cards, but Super Waluigi costs coin cards.
In Mario Party 7, Waluigi shares a character-specific orb with Wario: the Vacuum Orb. By using a roulette, Waluigi can steal other opponents' coins.
Waluigi appears in Mario Party: Island Tour where he is playable once again and even later in Mario Party 10.
Waluigi, once again, appears in Mario Party: Star Rush as a player character, and in Mario Party: The Top 100. Waluigi also reappears as a playable character in Super Mario Party. Waluigi's Dice Block has one -3 coins, one 1, two 3's, one 5, and one 7, making it very "risk-or-reward."
Super Smash Bros. series
Waluigi makes his first appearance in the Super Smash Bros. series in Super Smash Bros. Melee, where he appears as a trophy, via the Lottery after collecting at least 250 other trophies.
Waluigi later appears as a Sticker, trophy, and an Assist Trophy in Super Smash Bros. Brawl. He appears with a tennis racket in hand, which is a reference to his debut in Mario Tennis. He kicks his chosen opponent into the ground and finishes up by delivering one final kick or a blow with his tennis racket. Also, one of Luigi's alternate costumes resembles Waluigi's outfit.
Waluigi in Super Smash Bros. Brawl
One of Luigi's recolors is based on Waluigi.
Waluigi appears as an Assist Trophy again in Super Smash Bros. for Nintendo 3DS / Wii U. In a early footage, Waluigi represented the Wario franchise, rather than the Mario franchise. This was later changed as seen in his trophy icon. Additionally, Luigi regains his Waluigi-inspired alternate costume (albeit with a purple L instead of yellow) while Mario gains the same costume, the only difference being that his M is yellow like Waluigi's Γ.
Waluigi returns in Super Smash Bros. Ultimate as an Assist Trophy. Also, Mario and Luigi retain their Waluigi-inspired alternate costumes. Two spirits of Waluigi appear, one of which uses his artwork from Mario Strikers Charged. He also appears in the Standard Bike's spirit.
Waluigi in Super Smash Bros. Ultimate
Game & Watch Gallery series
Waluigi only appears in one game in the Game & Watch Gallery series, Game & Watch Gallery 4; he appears in the games Boxing and Rain Shower. In Boxing, Waluigi appears as Luigi's final opponent, where he attacks by elbowing and kicking in contrast to Luigi's punches. Waluigi is controlled by the second player in Link Cable multiplayer.
In Rain Shower, he appears only on Hard Mode, where he moves the lines around, putting the other characters (including Wario) in danger of Bowser's water balloons.
Mario Golf series
Waluigi also appears in the game Mario Golf: Toadstool Tour. He is also an unlockable character in Mario Golf: Advance Tour. He can be unlocked only via transfer between the Nintendo GameCube and Game Boy Advance games.
Mario Golf: Toadstool Tour
In Mario Golf: Toadstool Tour, Wario and Waluigi see the Mario Bros. golfing with Princess Peach and Princess Daisy. Jealous of their good golfing, they challenge Yoshi and a Koopa Troopa to a game of golf. However, Wario ends up flinging sand from a sand trap into Waluigi's face, and Waluigi cannot putt his ball into the hole, which causes their opponents to fall asleep. The duo then challenges Donkey Kong and Diddy Kong.
Waluigi preparing to swing a golf club.
During this game, Wario hits his ball so hard that it flies into the forest across the hole. Wario and Waluigi celebrate until they hear a loud roar. The two look up and see Bowser in his Koopa Clown Car, and he has a black eye from Wario's golf ball. Bowser starts firing Bullet Bills at the two until they escape via a yellow Warp Pipe that is too small for the Koopa Clown Car to fit through. Wario and Waluigi come out the other side of the pipe and stop to catch their breath, but Bowser catches up to them and prepares to throw a Bob-omb at them.
Wario and Waluigi try to escape from Bowser by going through an enormous metal door. Meanwhile, Mario hits his ball with his golf club just as Waluigi is able to open the door. At that moment Mario's ball bounces off Wario and Waluigi, giving them black eyes too, and knocks the Bob-omb off Bowser's hand. The Bob-omb explodes on Wario, Waluigi, and Bowser.
Waluigi is a default playable character in Mario Golf: Toadstool Tour. His shot path is to the right while he can hit the maximum at 209 yards. He has slightly above average impact and spin with relatively average control. His shot height is medium.
Toadstool Tour Character
Waluigi
Drive 209 yards
Star Drive 260 yards
Trajectory Draw
Height 3/5
Impact 13/21
Star Impact 08/21
Control 09/21
Spin 12/21
Mario Golf: World Tour
Waluigi returns as a playable character in Mario Golf: World Tour, and now has his own purchasable ball and set of clubs that a Mii can equip and use. His costume is available when all the Star Coins for the Cheep Cheep Lagoon challenges are collected. In the Castle Club's Royal Room, he is seen spinning on one leg while holding up the other, next to Daisy.
Mario Kart series
Mario Kart: Double Dash!!
Waluigi makes his first appearance in the Mario Kart series in Mario Kart: Double Dash!! as a playable character. In the game, he is available from the start, and is classified as a middleweight character. The Waluigi Racer is Waluigi's personal kart, and his default partner is Wario. Waluigi and Wario both share a special item, the Bob-omb. He also has his own course, Waluigi Stadium, which is the last course in the Flower Cup.
Waluigi, along with Wario, from Mario Kart: Double Dash!!
Mario Kart DS
Waluigi also appears in Mario Kart DS. He is an unlockable playable character. Again, he is a middleweight racer. Waluigi has three karts, which are the Standard WL, the Zipper, and the Gold Mantis. He is unlocked if the player completes the Retro Grand Prix in 100cc. He again has his own course, Waluigi Pinball, which is the third track of the Flower Cup.
[img]https://www.mariowiki.
On 2020-07-07 at 18:41:02
Why have you copypasted wiki pages ?
if you haven't read the title of the topic then that's what it's about, us being wikis
This doesn't make sense at all, It kinda looks like spam.
can we all stop talking about that now please,
it's not a wiki thing
On 2020-07-07 at 18:57:26
i have no idea what this is at all
On 2020-07-07 at 19:09:50
i have no idea what this is at all
You are the wiki
On 2020-07-07 at 19:12:58
the weird information:this name ends with a common japanese name ending,Taro.
On 2020-07-07 at 19:19:51
the weird information:this name ends with a common japanese name ending,Taro.
On 2020-07-08 at 01:13:47
There is no way OP is any older than 6.
On 2020-07-08 at 14:55:15
Piggy
Creator
MiniToon
Month created
January 2020
Place visits
Around 4,129,090,000
Genres
Horror
Piggy is a survival horror game created by MiniToon, IK3As, and Optikk as a crossover of the video game Granny and the television show Peppa Pig.
Each round, players are given the role of survivor or Piggy. The objective of the survivor team is to complete different tasks to escape before the timer runs out while avoiding Piggy. The objective of Piggy is to kill every survivor to prevent them from escaping.
The game can be credited for inspiring the creation of numerous character-themed survival horror games, often with very similar mechanics and objectives. Games inspired by Piggy include Bakon, Guesty, Jerry, Puppet, and Spider. Less polished games include Mr. P, Piggy, but it's Very Confusing, survivals the piggy the killer, and survive the piggy in Area 51.
In commemoration of the game surpassing 200,000 concurrent players, Piggy but it's 100 Players was released in the same month.
Chapters
Chapter 1: House
Chapter 2: Station
Chapter 3: Gallery
Chapter 4: Forest
Chapter 5: School
Chapter 6: Hospital
Chapter 7: Metro
April Fools Map: Gurt (only available on April Fools Day)
Chapter 8: Carnival
Chapter 9: City
Chapter 10: Mall
Chapter 11: Outpost
Bonus Map: Distorted Memory (only available before Chapter 12: Plant)
Chapter 12: Plant
Players
The players must use a variety of different items to help them unlock the exit to the current location.They must avoid the Piggy or traitor, and preferably, the traps it places. Players can't die to traps, but they will be stunned for a certain amount of time, the time depends on the trap. Players also have ways of killing the traitor or knocking Piggy out for 20 seconds.
Gamemodes
Gamemodes are the different ways a Piggy round can be played. There are currently 5 gamemodes: Player, Bot, Player + Bot, Infection, Traitor, and Build.
Player
In the Player gamemode; a random player is selected to become Piggy and their job is to prevent players from escaping and killing players.
Bot
In the Bot gamemode, a robot becomes Piggy. Although the Bot does not have the ability to use traps, it will target the nearest player and follow them until a new player gets closer to piggy or if piggy gets the player it was chasing.
Player and Bot
In this gamemode, Player and Bot are combined, making the round have two Piggies. In the maps Forest, Carnival, City, and Mall there is additionally another aggressive NPC, making those maps have 3 Piggies. In the map Outpost, there are also various NPC soldiers that appear, which means that Outpost is currently the map that can spawn the most Piggies at once in a normal gamemode. In the Plant map, there can be a player/bot/both player and bot, and a Mr. P bot.
Party Gamemodes
Infection
In the Infection gamemode, a player is randomly selected as Piggy. This gamemode plays out similarly to Player, only when you die to Piggy (dying by acid, laser, falling, touch Mousy, etc will cause you to not join the Piggy team), you join Piggy and try to kill people as well. The game ends when all players escape or when all players have been captured. Traps, however, are not used in this game mode, so this gamemode will not be so hard. You can be an equipped Piggy in this gamemode.
Traitor
In the Traitor gamemode, the Piggy is a Bot. And a player is randomly selected as the Traitor. The objective of the Traitor is to kill all the other players. The Traitor can only be stopped in two ways: The Piggy Bot kills the Traitor, or the Traitor is shot with a weapon. The Traitor has the same abilities as a Piggy, except the appearance is that of a normal player. The Traitor receives the knife after the clock turns 8:59.
Build
The Build mode is essentially a level creator. You create your own level and can invite other players to play it.
Notes:
When the Piggy player quits the game while the game is still playing, the Piggy is replaced with a Bot and the bot's skin goes with the map.
The Traitor doesn't have to wait to place traps. After 1 minute, the Traitor gets a knife.
Cutscenes
Spoilers present below. Read at your own risk.
Most chapters contain a beginning and an ending cutscene. Chapter 1, Chapter 2, and Chapter 3 do not have end cutscenes. Each cutscene unlocks a piece of the key to solving the entire story of Piggy. Many players have theorized about what the true story could be. Below are the cutscenes from chapters 1 - 12.
[yt]https://roblox.fandom.com/wiki/File:ROBLOX_PIGGY_ALL_CUTSCENES[/yt]
Items
Items are objects and tools that a player can carry around and use. They can be found throughout the map. Players can only carry one item at a time. If a player tries to grab another item while already carrying one, the player will swap the item they are currently holding in their inventory with the new one. If a player dies while carrying an item; the item will then be taken from their inventory and placed in the nearest item spawn point. This causes items to overlap in the same spot. Below is a chart on all of the Piggy items, excluding the knife. It is not included due to being only available in one gamemode.
Item House Station Gallery Forest School Hospital Metro Carnival City Mall Outpost Distorted Memory Plant Consumes after use?
Keys Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Hammer Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes Yes
Wrench Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes No
Wood Plank Yes Yes Yes Yes No Yes No Yes Yes Yes No Yes Yes
KeyCode Yes No No No No No No Yes Yes No No Yes No
Pistol Yes Yes No (Yes on Traitor) Yes No (Yes on Traitor) Yes No Yes Yes Yes Yes Yes Yes
Bone No No Yes No No No No No No No No No No
Ammo Yes Yes
No
(Yes on Traitor)
Yes
No
(Yes on Traitor)
Yes No Yes Yes Yes Yes Yes Yes
Gear Yes No No No Yes No No No No No No No No
Battery No Yes No No No No No No No No No No Yes
Gas Can No Yes No No No No No No No No Yes No No
Porcelain Eggs No No Yes No No No No No No No No No No
Torch No No No Yes No No No No No No No No No
Lit Torch No No No Yes No No No No No No No No Yes
Carrot No No No No Yes Yes Yes No Yes No Yes No No
Book No No No No Yes No No No No No No No No
Tubes (empty) No No No No No Yes No No No No No No No
Tubes (full) No No No No No Yes No No No No No No Yes
Keycards No No No No No Yes Yes No Yes Yes Yes No Yes
Crossbow No No No No No No Yes No No No No No No
Coin No No No No No No Yes No No Yes No No Yes
Mallet No No No No No No No Yes No No No No Yes
Squirt Gun No No No No No No No Yes No No No No No
Grass No No No No No No No No Yes Yes No No No Yes
Dynamite No No No No No No No No Yes No No No Yes Yes
Fire Extinguisher No No No No No No No No Yes No Yes No No No
Crowbar No No No No No No No No No Yes No No No No
Mirror No No No No No No No No No Yes No No No Yes
Tank Shell
No No No No No No No No No No Yes No No Yes
Dinosaur
No No No No No No No No No No No Yes No Yes
Robot
No No No No No No No No No No No Yes No Yes
Ms. P. Picture No No No No No No No
Common Items
These are items that can be found in most of the chapters.
Keys
Keys are used to open doors or safes with locks on them. For example, the green key opens a green lock. There are 7 different variations of keys: blue, red, green, orange, purple, yellow, and white. The blue, red, green, and orange keys are used to open doors. The yellow and purple keys are used to open safes. Additionally, the purple safe always contains a pistol or some ammunition The white key is always used to unlock the exit (except in chapter 12, were it opens a white safe).
Keycards
Have the same use as keys, only they are used for card scanners, and only have four colors: blue, red, green and orange.
Hammer
The hammer is used to remove wooden parts, such as planks, boards, and even entire walls in some cases.
Wrench
The wrench is used to activate two mechanisms: electric panels and power generators. Some locked doors can be unlocked using the wrench.
Wooden Plank
The wooden plank is used to access parts of the map, that would otherwise be unreachable, by using it to fill gaps. Please take note that this item is consumed once used.
Pistol and Ammo
The pistol is a firearm used to knock out piggy for 20 seconds. It requires ammo, the maps: House, Station, Forest, Carnival, City, Mall, Outpost, and Plant contain it. There are three rounds of ammo in each of these maps (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo).
Bone, Carrot, Grass or Apple
These items have the same function as the pistol but instead of shooting the Piggy, the player would give the bone to Doggy, the carrot to Bunny in chapters 5 and 6, or to Pony in chapter 11. (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo), the grass to Zizzy or the apple to George. Once given, they will find Piggy and knock it out for 20 seconds. The Carrot in Chapter 9 is used instead to unlock the exit gate.
Coins
Coins are used throughout chapters 7, 10, and 12 (in chapter 12 there are in the chapter 7 zone). The map contains two coins that players would have to use on either a Vending Machine or an Arcade Machine.
Special Items
House or Chapter 1
The house contains the gears. There are two in the map and are used in the backyard shed to operate the well (the blue key is required to do so). Doing so grants the white key. They are consumed once used. They can also be found in the school.
Station or Chapter 2
The station contains the batteries. There are two in the map and are used in the yard to power the generator (the blue key is required to do so). Doing so grants the gas can which is used to power the car in the garage and escape. The batteries and the gas can are consumed once used.
Gallery or Chapter 3
The gallery contains the porcelain or fabergé eggs, there are three in the map with one already in place, making it two eggs and are used to obtain the silver key (the green key is required to do so). It also contains the bone which is given to Doggy. Doggy then finds Piggy and smacks it in the head, leaving Piggy unconscious for 20 seconds. They're consumed once used.
Forest or Chapter 4
The forest contains the torch and the lit torch, there is only one torch in the map and it is used to obtain the lit torch, which is then used to obtain the silver key (hammer is required to do so) by unfreezing it with the fire. They're consumed once used.
School or Chapter 5
The school contains the carrot, which has the same function as a bone. It is given to Bunny, who then finds Piggy and shoots it, leaving Piggy unconscious for 20 seconds. It also contains the book. It has a similar function to keys, as it's only use is to open a door. This Chapter also contains two gears (red and green) which are used to gain access to the sewers. The gears can also be found in Chapter 1. They're all consumed once used.
Hospital or Chapter 6
The hospital contains 2 Tubes which the player needs to fill up with Purple/Green Liquid. to access the room where these tubes are placed the hammer is required. They're used to obtain the silver key. This chapter also contains keycards, (red, green, orange, and blue). These have a similar function to keys.
Metro or Chapter 7
The metro contains the coins which are used in a vending machine to obtain the blue keycard. It is used to open a gate and obtain the silver key. The crossbow replaces the gun and uses carrots for ammo. The coins are consumed once used.
Carnival or Chapter 8
The carnival contains the mallet. This item is taken to the High Striker carnival game. It is then used to obtain the hammer. It also contains a squirt gun, which is placed at one of the carnival stands. When placed the player obtains the code.
City or Chapter 9
The city contains the grass which is given to Zizzy. Zizzy will find Piggy and knock it out for 20 seconds. It also contains a carrot which instead of using for a crossbow, is given to Pony. Pony will then break off a piece of wood beside him. It also includes the dynamite which is used to get into the Grandmother's shop. Inside is a fire extinguisher. This is used to get the code and to remove the fire from the exit.
Mall or Chapter 10
The mall contains a crowbar that is used on an ATM beside the entrance to collect one of the coins. It also contains a mirror, which is used to obtain the second coin. The crowbar is also used to remove wooden boards.
Outpost or Chapter 11
The outpost contains a tank bullet that is used to shoot down some cracked stone blocking the entrance to a building near the exit. This building contains the blue keycard and Note 26 as seen below in the notes and theories.
Distorted Memory
Distorted Memory contains a Dinosaur which is owned by George. It also contains a robot toy. Both are used to collect the white key.
Plant or Chapter 12
The plant contains 2 Tubes filled with green or pink liquid, the Flaming Torch which is used to melt the ice containing the white key, coins which are put in the vending machine to get the Mallet. That item is taken to a High Striker carnival game which is used to get a Photo of Mrs. P. The Photo is used to give to Mr. P to get the good or bad ending.
Traitor Item
When playing as the Traitor in the Traitor game mode, surviving for one minute will grant the Traitor the knife. It is used to kill other players.
Story
Spoilers present below. Read at your own risk.
Chapter 1
The player is a police officer going to investigate the disappearance of George Piggy. They drive to the house where he was last seen. Upon leaving the car the player hears a weird noise and gets hit in the head. They then wake up in the house and has to escape. Upon doing so they drive back to the police station to report what happened.
Chapter 2
After escaping the house, the player goes back to the station for backup. As soon as they get there, an announcement is announced by Doggy warning the player of another monster (we know it's Doggy because of his signature purple font). After solving the puzzles, the player then enters the Garage and escapes with Doggy.
Chapter 3
After running out of gas the player and Doggy become surrounded by monsters similar to Piggy. So then you decide that you're going to have to escape through the gallery. Doggy seems to remember them. Then, one of the Piggy monsters manage to get into the gallery. When you escape, you and Doggy begin to run to a forest.
Chapter 4
4 weeks after the previous events, the player and Doggy are at a campsite. No monster is nearby until they go to sleep. When they wake up, Doggy has been told to drink a monster potion by the monsters so he drinks it and turns into a monster. After escaping the player finds an old radio, and someone is on the other side asking if anyone is out there. It is later confirmed through Chapter Five that it is Mr. P.
Chapter 5
The player finds out the radioman is called Mr. P. He asks for the player's help to rescue his friend Bunny. The player finds out that the teacher is there as well, so the player manages to help Bunny and you head to the sewers. You meet Mr. P and then the player starts to get dizzy and faints so Bunny takes you to a hospital to heal.
Chapter 6
After waking up Bunny informs the player that Mr. P is waiting on the roof and that the hospital isn't safe anymore, because Beary (the doctor) had become infected. You must escape once more. Around the hospital, there are notes about an experiment involving "the majority of a family". It is questioned whether or not the family was the Pigs and if it was, which family member wasn't there. Through Chapter Seven, we are led to believe that Mr. P botched the mission and created the virus. After escaping, the player and Bunny find out Mr. P left without them. They then have to find another way out. As you turn to leave, Bunny stays where she is. You ask if she is coming and she replies yes, but she is distracted by a note left by Mr. P saying that i
Creator
MiniToon
Month created
January 2020
Place visits
Around 4,129,090,000
Genres
Horror
Piggy is a survival horror game created by MiniToon, IK3As, and Optikk as a crossover of the video game Granny and the television show Peppa Pig.
Each round, players are given the role of survivor or Piggy. The objective of the survivor team is to complete different tasks to escape before the timer runs out while avoiding Piggy. The objective of Piggy is to kill every survivor to prevent them from escaping.
The game can be credited for inspiring the creation of numerous character-themed survival horror games, often with very similar mechanics and objectives. Games inspired by Piggy include Bakon, Guesty, Jerry, Puppet, and Spider. Less polished games include Mr. P, Piggy, but it's Very Confusing, survivals the piggy the killer, and survive the piggy in Area 51.
In commemoration of the game surpassing 200,000 concurrent players, Piggy but it's 100 Players was released in the same month.
Chapters
Chapter 1: House
Chapter 2: Station
Chapter 3: Gallery
Chapter 4: Forest
Chapter 5: School
Chapter 6: Hospital
Chapter 7: Metro
April Fools Map: Gurt (only available on April Fools Day)
Chapter 8: Carnival
Chapter 9: City
Chapter 10: Mall
Chapter 11: Outpost
Bonus Map: Distorted Memory (only available before Chapter 12: Plant)
Chapter 12: Plant
Players
The players must use a variety of different items to help them unlock the exit to the current location.They must avoid the Piggy or traitor, and preferably, the traps it places. Players can't die to traps, but they will be stunned for a certain amount of time, the time depends on the trap. Players also have ways of killing the traitor or knocking Piggy out for 20 seconds.
Gamemodes
Gamemodes are the different ways a Piggy round can be played. There are currently 5 gamemodes: Player, Bot, Player + Bot, Infection, Traitor, and Build.
Player
In the Player gamemode; a random player is selected to become Piggy and their job is to prevent players from escaping and killing players.
Bot
In the Bot gamemode, a robot becomes Piggy. Although the Bot does not have the ability to use traps, it will target the nearest player and follow them until a new player gets closer to piggy or if piggy gets the player it was chasing.
Player and Bot
In this gamemode, Player and Bot are combined, making the round have two Piggies. In the maps Forest, Carnival, City, and Mall there is additionally another aggressive NPC, making those maps have 3 Piggies. In the map Outpost, there are also various NPC soldiers that appear, which means that Outpost is currently the map that can spawn the most Piggies at once in a normal gamemode. In the Plant map, there can be a player/bot/both player and bot, and a Mr. P bot.
Party Gamemodes
Infection
In the Infection gamemode, a player is randomly selected as Piggy. This gamemode plays out similarly to Player, only when you die to Piggy (dying by acid, laser, falling, touch Mousy, etc will cause you to not join the Piggy team), you join Piggy and try to kill people as well. The game ends when all players escape or when all players have been captured. Traps, however, are not used in this game mode, so this gamemode will not be so hard. You can be an equipped Piggy in this gamemode.
Traitor
In the Traitor gamemode, the Piggy is a Bot. And a player is randomly selected as the Traitor. The objective of the Traitor is to kill all the other players. The Traitor can only be stopped in two ways: The Piggy Bot kills the Traitor, or the Traitor is shot with a weapon. The Traitor has the same abilities as a Piggy, except the appearance is that of a normal player. The Traitor receives the knife after the clock turns 8:59.
Build
The Build mode is essentially a level creator. You create your own level and can invite other players to play it.
Notes:
When the Piggy player quits the game while the game is still playing, the Piggy is replaced with a Bot and the bot's skin goes with the map.
The Traitor doesn't have to wait to place traps. After 1 minute, the Traitor gets a knife.
Cutscenes
Spoilers present below. Read at your own risk.
Most chapters contain a beginning and an ending cutscene. Chapter 1, Chapter 2, and Chapter 3 do not have end cutscenes. Each cutscene unlocks a piece of the key to solving the entire story of Piggy. Many players have theorized about what the true story could be. Below are the cutscenes from chapters 1 - 12.
[yt]https://roblox.fandom.com/wiki/File:ROBLOX_PIGGY_ALL_CUTSCENES[/yt]
Items
Items are objects and tools that a player can carry around and use. They can be found throughout the map. Players can only carry one item at a time. If a player tries to grab another item while already carrying one, the player will swap the item they are currently holding in their inventory with the new one. If a player dies while carrying an item; the item will then be taken from their inventory and placed in the nearest item spawn point. This causes items to overlap in the same spot. Below is a chart on all of the Piggy items, excluding the knife. It is not included due to being only available in one gamemode.
Item House Station Gallery Forest School Hospital Metro Carnival City Mall Outpost Distorted Memory Plant Consumes after use?
Keys Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Hammer Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes Yes
Wrench Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes No
Wood Plank Yes Yes Yes Yes No Yes No Yes Yes Yes No Yes Yes
KeyCode Yes No No No No No No Yes Yes No No Yes No
Pistol Yes Yes No (Yes on Traitor) Yes No (Yes on Traitor) Yes No Yes Yes Yes Yes Yes Yes
Bone No No Yes No No No No No No No No No No
Ammo Yes Yes
No
(Yes on Traitor)
Yes
No
(Yes on Traitor)
Yes No Yes Yes Yes Yes Yes Yes
Gear Yes No No No Yes No No No No No No No No
Battery No Yes No No No No No No No No No No Yes
Gas Can No Yes No No No No No No No No Yes No No
Porcelain Eggs No No Yes No No No No No No No No No No
Torch No No No Yes No No No No No No No No No
Lit Torch No No No Yes No No No No No No No No Yes
Carrot No No No No Yes Yes Yes No Yes No Yes No No
Book No No No No Yes No No No No No No No No
Tubes (empty) No No No No No Yes No No No No No No No
Tubes (full) No No No No No Yes No No No No No No Yes
Keycards No No No No No Yes Yes No Yes Yes Yes No Yes
Crossbow No No No No No No Yes No No No No No No
Coin No No No No No No Yes No No Yes No No Yes
Mallet No No No No No No No Yes No No No No Yes
Squirt Gun No No No No No No No Yes No No No No No
Grass No No No No No No No No Yes Yes No No No Yes
Dynamite No No No No No No No No Yes No No No Yes Yes
Fire Extinguisher No No No No No No No No Yes No Yes No No No
Crowbar No No No No No No No No No Yes No No No No
Mirror No No No No No No No No No Yes No No No Yes
Tank Shell
No No No No No No No No No No Yes No No Yes
Dinosaur
No No No No No No No No No No No Yes No Yes
Robot
No No No No No No No No No No No Yes No Yes
Ms. P. Picture No No No No No No No
Common Items
These are items that can be found in most of the chapters.
Keys
Keys are used to open doors or safes with locks on them. For example, the green key opens a green lock. There are 7 different variations of keys: blue, red, green, orange, purple, yellow, and white. The blue, red, green, and orange keys are used to open doors. The yellow and purple keys are used to open safes. Additionally, the purple safe always contains a pistol or some ammunition The white key is always used to unlock the exit (except in chapter 12, were it opens a white safe).
Keycards
Have the same use as keys, only they are used for card scanners, and only have four colors: blue, red, green and orange.
Hammer
The hammer is used to remove wooden parts, such as planks, boards, and even entire walls in some cases.
Wrench
The wrench is used to activate two mechanisms: electric panels and power generators. Some locked doors can be unlocked using the wrench.
Wooden Plank
The wooden plank is used to access parts of the map, that would otherwise be unreachable, by using it to fill gaps. Please take note that this item is consumed once used.
Pistol and Ammo
The pistol is a firearm used to knock out piggy for 20 seconds. It requires ammo, the maps: House, Station, Forest, Carnival, City, Mall, Outpost, and Plant contain it. There are three rounds of ammo in each of these maps (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo).
Bone, Carrot, Grass or Apple
These items have the same function as the pistol but instead of shooting the Piggy, the player would give the bone to Doggy, the carrot to Bunny in chapters 5 and 6, or to Pony in chapter 11. (in the Chapter 7 map, Bunny's crossbow is used as the Pistol and the carrot is used as Ammo), the grass to Zizzy or the apple to George. Once given, they will find Piggy and knock it out for 20 seconds. The Carrot in Chapter 9 is used instead to unlock the exit gate.
Coins
Coins are used throughout chapters 7, 10, and 12 (in chapter 12 there are in the chapter 7 zone). The map contains two coins that players would have to use on either a Vending Machine or an Arcade Machine.
Special Items
House or Chapter 1
The house contains the gears. There are two in the map and are used in the backyard shed to operate the well (the blue key is required to do so). Doing so grants the white key. They are consumed once used. They can also be found in the school.
Station or Chapter 2
The station contains the batteries. There are two in the map and are used in the yard to power the generator (the blue key is required to do so). Doing so grants the gas can which is used to power the car in the garage and escape. The batteries and the gas can are consumed once used.
Gallery or Chapter 3
The gallery contains the porcelain or fabergé eggs, there are three in the map with one already in place, making it two eggs and are used to obtain the silver key (the green key is required to do so). It also contains the bone which is given to Doggy. Doggy then finds Piggy and smacks it in the head, leaving Piggy unconscious for 20 seconds. They're consumed once used.
Forest or Chapter 4
The forest contains the torch and the lit torch, there is only one torch in the map and it is used to obtain the lit torch, which is then used to obtain the silver key (hammer is required to do so) by unfreezing it with the fire. They're consumed once used.
School or Chapter 5
The school contains the carrot, which has the same function as a bone. It is given to Bunny, who then finds Piggy and shoots it, leaving Piggy unconscious for 20 seconds. It also contains the book. It has a similar function to keys, as it's only use is to open a door. This Chapter also contains two gears (red and green) which are used to gain access to the sewers. The gears can also be found in Chapter 1. They're all consumed once used.
Hospital or Chapter 6
The hospital contains 2 Tubes which the player needs to fill up with Purple/Green Liquid. to access the room where these tubes are placed the hammer is required. They're used to obtain the silver key. This chapter also contains keycards, (red, green, orange, and blue). These have a similar function to keys.
Metro or Chapter 7
The metro contains the coins which are used in a vending machine to obtain the blue keycard. It is used to open a gate and obtain the silver key. The crossbow replaces the gun and uses carrots for ammo. The coins are consumed once used.
Carnival or Chapter 8
The carnival contains the mallet. This item is taken to the High Striker carnival game. It is then used to obtain the hammer. It also contains a squirt gun, which is placed at one of the carnival stands. When placed the player obtains the code.
City or Chapter 9
The city contains the grass which is given to Zizzy. Zizzy will find Piggy and knock it out for 20 seconds. It also contains a carrot which instead of using for a crossbow, is given to Pony. Pony will then break off a piece of wood beside him. It also includes the dynamite which is used to get into the Grandmother's shop. Inside is a fire extinguisher. This is used to get the code and to remove the fire from the exit.
Mall or Chapter 10
The mall contains a crowbar that is used on an ATM beside the entrance to collect one of the coins. It also contains a mirror, which is used to obtain the second coin. The crowbar is also used to remove wooden boards.
Outpost or Chapter 11
The outpost contains a tank bullet that is used to shoot down some cracked stone blocking the entrance to a building near the exit. This building contains the blue keycard and Note 26 as seen below in the notes and theories.
Distorted Memory
Distorted Memory contains a Dinosaur which is owned by George. It also contains a robot toy. Both are used to collect the white key.
Plant or Chapter 12
The plant contains 2 Tubes filled with green or pink liquid, the Flaming Torch which is used to melt the ice containing the white key, coins which are put in the vending machine to get the Mallet. That item is taken to a High Striker carnival game which is used to get a Photo of Mrs. P. The Photo is used to give to Mr. P to get the good or bad ending.
Traitor Item
When playing as the Traitor in the Traitor game mode, surviving for one minute will grant the Traitor the knife. It is used to kill other players.
Story
Spoilers present below. Read at your own risk.
Chapter 1
The player is a police officer going to investigate the disappearance of George Piggy. They drive to the house where he was last seen. Upon leaving the car the player hears a weird noise and gets hit in the head. They then wake up in the house and has to escape. Upon doing so they drive back to the police station to report what happened.
Chapter 2
After escaping the house, the player goes back to the station for backup. As soon as they get there, an announcement is announced by Doggy warning the player of another monster (we know it's Doggy because of his signature purple font). After solving the puzzles, the player then enters the Garage and escapes with Doggy.
Chapter 3
After running out of gas the player and Doggy become surrounded by monsters similar to Piggy. So then you decide that you're going to have to escape through the gallery. Doggy seems to remember them. Then, one of the Piggy monsters manage to get into the gallery. When you escape, you and Doggy begin to run to a forest.
Chapter 4
4 weeks after the previous events, the player and Doggy are at a campsite. No monster is nearby until they go to sleep. When they wake up, Doggy has been told to drink a monster potion by the monsters so he drinks it and turns into a monster. After escaping the player finds an old radio, and someone is on the other side asking if anyone is out there. It is later confirmed through Chapter Five that it is Mr. P.
Chapter 5
The player finds out the radioman is called Mr. P. He asks for the player's help to rescue his friend Bunny. The player finds out that the teacher is there as well, so the player manages to help Bunny and you head to the sewers. You meet Mr. P and then the player starts to get dizzy and faints so Bunny takes you to a hospital to heal.
Chapter 6
After waking up Bunny informs the player that Mr. P is waiting on the roof and that the hospital isn't safe anymore, because Beary (the doctor) had become infected. You must escape once more. Around the hospital, there are notes about an experiment involving "the majority of a family". It is questioned whether or not the family was the Pigs and if it was, which family member wasn't there. Through Chapter Seven, we are led to believe that Mr. P botched the mission and created the virus. After escaping, the player and Bunny find out Mr. P left without them. They then have to find another way out. As you turn to leave, Bunny stays where she is. You ask if she is coming and she replies yes, but she is distracted by a note left by Mr. P saying that i
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