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Mario Kart World version 1.8.0 update patch

In Switch by VulpixTails
Published yesterday at 21:25:49
The next major update for Mario Kart World just released with version 1.8.0 following its announcement in today’s Nintendo Direct.


There’s a lot here, including new SNES courses and Knockout Tours. Many other improvements, changes, and fixes are included.


The full rundown is as follows:

General

Spoiler [ShowHide]
Propeller Rally and Turnip Rally have been added to Knockout Tour.

You can select these if you have played one of the rallies in Knockout Tour.

The SNES courses have been added to VS Race, Time Trials, and races in Online Play and Wireless Play.
https://mkpc.malahieude.net/images/winners/w_mario.pnghttps://mkpc.malahieude.net/images/winners/w_peach.pnghttps://mkpc.malahieude.net/images/winners/w_bowser.pnghttps://mkpc.malahieude.net/images/winners/w_koopa.pnghttps://mkpc.malahieude.net/images/winners/w_luigi.pnghttps://mkpc.malahieude.net/images/winners/w_yoshi.pnghttps://mkpc.malahieude.net/images/winners/w_donkey-kong.pnghttps://mkpc.malahieude.net/images/winners/w_toad.png
Courses you can choose from Mario Circuit:
SNES Mario Circuit 1
SNES Mario Circuit 2
SNES Mario Circuit 3

Courses you can choose from Boo Cinema:
SNES Ghost Valley 1
SNES Ghost Valley 2
SNES Ghost Valley 3

Courses you can choose from Choco Mountain:
SNES Choco Island 1
SNES Choco Island 2

Course you can choose from Sky-High Sundae:
SNES Vanilla Lake 1

Course you can choose from Koopa Troopa Beach:
SNES Koopa Beach 1

Notes: ? Panels will appear on these courses instead of Item Boxes. Item Boxes will appear on the race that leads to Mario Circuit.

The time for each lap is now displayed in Time Trials.

The color of the time difference between the player and ghost data in Time Trials has been changed.
When the player time is faster than the ghost, the color is red.
When the player time is slower than the ghost, the color is blue.

A filter was added to the frame that appears when using Photo Mode on the pause menu.

You can now use the Y Button to switch the camera to the player’s perspective while spectating or playing in races, Knockout Tour, or Battle mode.

You can now use the R Button to view participants’ real-time rankings when spectating during races or Knockout Tour.

You can now switch to Spectator Mode when playing in a room in Online Play or LAN Play.
This mode only allows players to watch the game without participating.

Press the Y Button from the pause menu after joining a room to switch to Spectator Mode.
Up to 26 players can now join a room in Online Play or LAN Play.

Up to 24 people can join the game.
When there are 24 participants, no one else can join the room until a participant switches to Spectator Mode.

The amount of rate fluctuation in races now varies according to the length of the course.

The method for calculating rates when the score is the same in Battle has changed.

Adjusted slipperiness when covered in Blooper ink.

Decreased the number of times that Green Shells, Coin Shells, fireballs, ice balls and Boomerangs bounce off walls.

Reduced the amount of time it takes to return to normal after getting crushed by a Thwomp.

Increased the amount of time you won’t take damage from the Boo after it takes an item from you.

Adjusted the probability of obtaining items from item boxes in races and Knockout Tour.

Auto-Use Item can now be used even when set to Custom Items.

Made it possible to see the following items your rivals may be holding:
Coin, ? Block, Kamek, Blooper, Feather, Fire Flower, Ice Flower, Boomerang, Hammer.

You can no longer wall ride around the edge of the road in Boo Cinema.

Buoys have been added to the race leading from Acorn Heights and Dry Bones Burnout to Boo Cinema.


Fixed Issues

Spoiler [ShowHide]
Fixed an issue where swinging the controller while jumping at the end of a rail could cause you to jump higher than usual.

Time Trials ghosts affected by this issue may be removed from View Rankings without prior notice.

Fixed an issue where, after a crash, a player might become trapped after being pushed by a car driving down the road.

Fixed an issue in Free Roam where opening the map just before entering a pipe could make the controls inoperable.

Fixed an issue where a Spiny Shell would ride along the rail in reverse direction.

Fixed an issue where, after going off-track on certain courses, the player would sometimes respawn significantly further ahead.

Fixed an issue in Bowser’s Castle where a player could get stuck on the lava waterfall while moving through it as a Bullet Bill.

Fixed an issue where players would pass through walls when using the Feather in Dandelion Depths.

Fixed an issue in Crown City where the finish line tape would disappear after crossing the finish line.

Fixed an issue where the final ranking could be wrong when using a Feather to take a shortcut on Mario Circuit.

Fixed an issue where driving along the outer edge of a corner on Wario Stadium could cause the player to go off-course.

Several other issues have been addressed to improve the gameplay experience.


What do you all think of the 1.8.0 update of Mario Kart World.

smile
Comments (6)
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Nitsua Finally you can play the Mario Circuit tracks separately I always wished the starting lines in MC2 and MC3 were actually used for something and now they are!
Today at 03:03:35
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PikminKartSuperCircuit NOW I see why it's called "(SNES) Koopa Troopa Beach".
Today at 02:07:25
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FryGuy oh boy what game breaking thing have they changed under the "Several other issues have been addressed to improve the gameplay experience." note now?
Yesterday at 23:55:37
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Cooking_Papa We need GBA tracks now
Yesterday at 23:45:58
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up1
SonicBlaze2012 Nintendo actually cares about Super Mario Kart now
Yesterday at 22:51:54
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FantomeThief Crush time is a huge W imo. Pair it with the way getting hit in general works and lightning's shrink effect being non-existent, it's clear that the main dislike from 8 is how long you would be disadvantaged for when struck. It even applies to wall bonks.
Yesterday at 21:58:29
Undo

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