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Retro rewind in mkpc
On 2026-04-06 at 00:55:43
Everyone, the topic is now unlocked, so we can have more track submissions
2
1On 2026-04-04 at 22:11:51
I think it's clear to anyone who does online sessions on this multicup that I don't like it, but I thought I'd go through and explain the problems with it. More importantly though, I'd like to be able to help all the different track creators of this multicup to be able to improve, since these tracks generally look like the same quality I had in 2022 when I first joined MKPC, and now my tracks have been able to rise to the quality of the Yoshi Circuit seen in this multicup. I'll go through a list of different problems with these tracks and explain how it can be improved, and once you get those 3 sorted, your tracks will likely be a lot better
1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.
2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.
3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.
Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:
1. Pixel Size
A lot of the tracks in this multicup have quite large pixels, which can be problematic, since it then worsens almost every other attribute of a track, such as worse textures, shading, and can even make the gameplay a lot harder to read. This is also a problem for the other end of a scale where the site used for making art has no pixels at all, and are pure drawing focused. Unless you're a master in regular art, these suck for MKPC because the leave the track looking messy. I imagine quite a lot of people here use pixilart, so my recommendation on that site is to use a canvas size around 600x600 (can go a larger size once you get more comfortable with making tracks) then upscale by 2x when exporting the image.
2. Consistency
Another issue in lots of these tracks are that they're quite inconsistent. Some parts may have a width of 48 pixels, while other parts have a 60 pixel width. This causes the visuals to look messy, but also makes gameplay feel weird. This can be dealt with by doing each side of the road as different lines, and using circle tool for making turns, deleting the parts you don't want. It's fine if it's not perfect, but I'd rather it ranging from 48-50 pixels than 48-60 pixels.
3. Textures
I could probably count on my hands how many tracks are actually textured. These are quite simple, but go a long way to making the visuals look way better. You can make these pretty simply by making a texture in a small grid (such as 8x8 or 16x16) on an alternate layer, copy pasting it across the layer, than deleting it in all areas it's not needed in.
Bonus. Paint.net
A bonus tip is that paint.net is a very useful app to be able to make tracks, since it can quite easily deal with all the issues I have presented, since it's not limited by image size so it can handle 1x1 pixels, it's got a built in tool for designing lines (straight and curved) with a consistent width. It also has built in textures that can be applied. It is free to use and the only downside is that it doesn't work on some older computers. Just make sure to turn off anti-aliasing. If you want a full guide on paint.net, react to this message with :rob_dabbing:
what are the top 10 tracks that you think NEED replacing
2On 2026-04-01 at 18:57:47
guys I'm lost what track do I make next
make dk spaceport
1On 2026-04-01 at 14:53:09
moi je propose un très bon remake de circuit Mario 2 de la SNES https://mkpc.malahieude.net/map.php?i=218144
can i have the collb link pls
On 2026-03-31 at 21:01:58
voici un circuit inventé par moi ou j'ai beaucoup travailler j'espère que vous aller adoré https://mkpc.malahieude.net/map.php?i=215002
i really like it but it wont be in the multicup since it isnt a retro track
Je l'aime beaucoup, mais elle ne sera pas en compétition car ce n'est pas un circuit rétro.
1On 2026-03-31 at 20:58:49
So I Just Noticed That You Had Put The Yellow Square To Koopa Beach 1 And Moo Moo Farm..
And Those Are Two Tracks That I Also Had Made..
So.. Here It Is!:
N64 Moo Moo Farm
I'll Maybe Understand If You Reject It But I'm Rn Just Giving It A Try To See If It Does Get Accepted Or Rejected..
(Btw If You're Wondering Why I Didn't Put The Link Of My SNES Koopa Beach 1... It's Because I Don't Think It'll Get In Because I'm Gonna Be Honest... It's Not That Great)
And Those Are Two Tracks That I Also Had Made..
So.. Here It Is!:
N64 Moo Moo Farm
I'll Maybe Understand If You Reject It But I'm Rn Just Giving It A Try To See If It Does Get Accepted Or Rejected..
(Btw If You're Wondering Why I Didn't Put The Link Of My SNES Koopa Beach 1... It's Because I Don't Think It'll Get In Because I'm Gonna Be Honest... It's Not That Great)
just looked at kb1 and i gotta say, i think its good!
On 2026-03-30 at 22:09:38
ok, its a good remake of airship fortress. but is it really the ns2 version? it just looks exactly like the original ds airship down to the last minute detail. the hole near the end was replaced with dirt. i know im being nitpicky but it doesnt feel like the world version
edit: after doing some digging, i can tell that you did use the world minimap as refrence so i might accept it? i dont know
ok, i have added it but it is still under likeliness of change
1On 2026-03-30 at 22:00:22
ok, its a good remake of airship fortress. but is it really the ns2 version? it just looks exactly like the original ds airship down to the last minute detail. the hole near the end was replaced with dirt. i know im being nitpicky but it doesnt feel like the world version
edit: after doing some digging, i can tell that you did use the world minimap as refrence so i might accept it? i dont know
On 2026-03-28 at 10:46:29
its funny how we completed games in the order they came out. so basically we finished snes 1st then n64 then gba then gcn ect.
1
1On 2026-03-26 at 08:03:17
Why did you get rid of the Arcade tracks?
I was just thinking about making Mario beach and then... you know
I was just thinking about making Mario beach and then... you know
I thought that they would never be finished
1On 2026-03-25 at 18:47:37
UPDATE V3.6
Added:
Wii Star Cup
Wii Special Cup
Beta Bob-omb Cup
this update made me crash out cuz everything was going well but 3 times in a row, there was something wrong
Added:
Wii Star Cup
Wii Special Cup
Beta Bob-omb Cup
this update made me crash out cuz everything was going well but 3 times in a row, there was something wrong
2On 2026-03-24 at 22:10:01
Ima do all if this timorrow cuz i need to make 3 new cups
1On 2026-03-24 at 18:37:05
@coolmonkey, where are you going to put WiiU Wifi Test? There are 13 tracks in Beta, so it wouldn't fit into the 3 cups you could make with those.
i might just remove it tbh
On 2026-03-24 at 08:12:32
After 8 total hours of agonizing pain, it’s done!
Maple Treeway 🍁
Maple Treeway 🍁
if anyone picks this online, my device is cooked
2On 2026-03-23 at 21:19:59
UPDATE V3.5
Added the worldext Mega Mush Cup!
Added the worldext Mega Mush Cup!
3
1On 2026-03-23 at 20:02:51
When I make Big Donut, which way should it go around?
react
react 

react
react 

personally this is what i would do:



1On 2026-03-22 at 22:25:26
Don't quote me on this, but I might be making SW2 Big Donut in the future
if you do then that would make an extra cup!
That's reason one of why I want to make it, and also, (2) it would be very easy to make, it's basically just a giant circle, and (3) I could make some minor edits to it and also get a battle course out of it.
i also updated my message with tips
On 2026-03-22 at 22:22:20
Is there any tracks that needs replacing let me know
mabye one of the donut plain (but 3)
and bc2 snes just bores me
On 2026-03-22 at 22:21:44
Don't quote me on this, but I might be making SW2 Big Donut in the future
if you do then that would make an extra cup!
also try make it interesting and not just a circle, mabye like the 3ds version add glider ramps that you take to fly across the map
1
21132 pts ★ Legend
7390 pts ★ Racer