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Space for Anything... again
On 2025-10-28 at 18:40:35
Here is a photo of a Tokyo Hot-Dog (text is in Bulgarian) (cause I'm Bulgarian):


aw man that looks good i wish i could have that ):
On 2025-07-20 at 02:27:46
Hi invu. Just making a suggestion that if you see any copied forums maybe lock them or you know you know. But if they are repeating it constantly ban the person. I’m asking this because I saw the forum i need to talk about something by @Saph. Hope you see this.
Devices
On 2026-01-12 at 19:37:10
My school laptop.
Camp MKPC [EPISODE 4 1/2 DONE]
On 2025-11-18 at 15:43:18
Camp MKPC is about an incredibly large group of MKPC Creators going to a camp for the summer called Camp MKPC, This camp is exactly like MKPC where you get to race on official tracks or design your own or compete in tournaments! but something feels off about this place. The place is in the middle of nowhere and the camp seems really sketchy and the activities are both dangerous and could be deadly and there are huge amounts of germs everywhere and it's got a bug problem. SEE YOU WHEN THE TRAILER DROPS!
do u know where the first one is at?
page 5
On 2025-11-18 at 15:21:58
Camp MKPC is about an incredibly large group of MKPC Creators going to a camp for the summer called Camp MKPC, This camp is exactly like MKPC where you get to race on official tracks or design your own or compete in tournaments! but something feels off about this place. The place is in the middle of nowhere and the camp seems really sketchy and the activities are both dangerous and could be deadly and there are huge amounts of germs everywhere and it's got a bug problem. SEE YOU WHEN THE TRAILER DROPS!
do u know where the first one is at?
MKPC Official Card Game (Project)
On 2025-12-18 at 20:05:04

That's honestly kind of fire doe
On 2025-12-14 at 21:31:11
Welcome to MKPCOCG! I will make the project, you make the cards.
Make cards here: https://pokecardmaker.net/. Submit them!
We need 140 cards!
Booster Packs coming soon!
Rules:
1. Basics
Every card is one of 4 types: White, Green, Red and Blue.
The cards are either Support (required for Attacks), Normal (performing Attacks), or Partner (performing Power Skills and SP Skills).
2. About the cards
You can only have one Partner card in your deck.
You can place a "New" card in the Center and let them perform.
The card in the Center is also called the "Center card". To begin the game, you need at least 1 "New" card to set as the Center card.
Cards with "Spot" written in the top left corner are "Spot cards" and you can place them on the stage just like "New" cards.
The card in the Collab position is a "Collab card".
3. Warm-up
Select your Partner card and place it in the Partner position face down.
The winner of a rock, paper, scissors game decides who goes first.
Draw seven cards from your deck in the middle right.
The first hand is 7-card, which contains cards (1) - (5) and 2 other random cards. But you have the option to redraw.
To briefly go through the redraw process, return all the cards in your hand to the deck. Shuffle it again, and then draw 7 new cards.
After the first redraw, if you don't have a card with "New" written on the top left corner, show your entire hand to your opponent to make sure that there are no cards with "New" on them. You must redraw until you draw a card with "New" on it. With each redraw, you draw 1 less card. This means that if you don't have a "New" card in your hand, you have to start the game with fewer cards.
Next, place a "New" card from your hand onto the stage right in front of you.
Please take a look at card (1) in your hand.
If it's a "New" card, place it in the Center face down.
Once both sides are finished this setup, it's time to say "Live Start!" and flip the Center and Partner cards.
One final thing is to prepare your Life.
Life is prepared by the cards in the bottom left deck called the Support cards. They are in the Support deck in the bottom left. Life depends on the number in the bottom right corner of your Partner card, which may either be 4, 5 or 6. Put that number of Support cards in the Life deck, which is right above the Support deck.
4. Gameplay
When you begin your turn, please follow these steps in order.
1. Reset Phase (skipped on the first turn of both players)
2. Draw Phase
3. Support Phase
4. Main Phase
5. Performance Phase (skipped on the first turn of the first player)
6. End Phase
After the End Phase, pass the turn to your opponent.
First is the Reset Phase. Take cards that were in collab back on the stage and turn them sideways to indicate they're resting, or ready up resting cards. Resting cards cannot Collab or use Attacks.
If the Center position is empty, place a card from the Stage there.
During the Draw Phase, draw one card from the top of your deck.
Next is Support Phase! Draw one card from your Support deck and send it to one of the cards in the Center, the Partner position (to the right of the Center) or the Collab position (to the left of the Center). For the first turn, send the Support card underneath the Center card. This phase must be done every turn.
NOTE: You can only attach Support cards of the same type as the card which will be Supported.
In the Main Phase, first place cards (2) and (3) on the stage.
There are many other actions you can take during your turn, but in the first player's turn, your options are limited. However, there is one more useful thing that you can do this turn, and it's the "Collab".
Collab can only be used once per turn. To perform it, first place one card from the top of your deck face down next to your Partner card in the "Power" area. By accumulating cards in the "Power" area, you can move a card that is currently on the stage to the Collab position. A "Collab Effect" is an ability that activates when a card performs a Collab from the stage.
Time for the Performance Phase! Here, the Center or Collab card can use Attacks to deal damage to a Center or a Collab card. When a card has 0 HP left, it is downed and the player whose card is downed loses a life.
Downed cards are moved to the Archive (below your deck) with their Support cards. The player who lost a life reveals the top Support card from his Life deck and sends it to the Partner, Center or Collab card.
Here, Partner cards can use Power Skills and SP Skills, which use Power. The Power used is moved to the Archive.
End Phase: the player ends their turn.
5. Winning conditions
A player wins if:
1. he reduces his opponent's life to 0,
2. he removes all opposing cards from the stage (except for the Partner card),
3. the opponent has no cards in their deck at the start of the Draw Phase.
Make cards here: https://pokecardmaker.net/. Submit them!
We need 140 cards!
Booster Packs coming soon!
Rules:
1. Basics
Every card is one of 4 types: White, Green, Red and Blue.
The cards are either Support (required for Attacks), Normal (performing Attacks), or Partner (performing Power Skills and SP Skills).
2. About the cards
You can only have one Partner card in your deck.
You can place a "New" card in the Center and let them perform.
The card in the Center is also called the "Center card". To begin the game, you need at least 1 "New" card to set as the Center card.
Cards with "Spot" written in the top left corner are "Spot cards" and you can place them on the stage just like "New" cards.
The card in the Collab position is a "Collab card".
3. Warm-up
Select your Partner card and place it in the Partner position face down.
The winner of a rock, paper, scissors game decides who goes first.
Draw seven cards from your deck in the middle right.
The first hand is 7-card, which contains cards (1) - (5) and 2 other random cards. But you have the option to redraw.
To briefly go through the redraw process, return all the cards in your hand to the deck. Shuffle it again, and then draw 7 new cards.
After the first redraw, if you don't have a card with "New" written on the top left corner, show your entire hand to your opponent to make sure that there are no cards with "New" on them. You must redraw until you draw a card with "New" on it. With each redraw, you draw 1 less card. This means that if you don't have a "New" card in your hand, you have to start the game with fewer cards.
Next, place a "New" card from your hand onto the stage right in front of you.
Please take a look at card (1) in your hand.
If it's a "New" card, place it in the Center face down.
Once both sides are finished this setup, it's time to say "Live Start!" and flip the Center and Partner cards.
One final thing is to prepare your Life.
Life is prepared by the cards in the bottom left deck called the Support cards. They are in the Support deck in the bottom left. Life depends on the number in the bottom right corner of your Partner card, which may either be 4, 5 or 6. Put that number of Support cards in the Life deck, which is right above the Support deck.
4. Gameplay
When you begin your turn, please follow these steps in order.
1. Reset Phase (skipped on the first turn of both players)
2. Draw Phase
3. Support Phase
4. Main Phase
5. Performance Phase (skipped on the first turn of the first player)
6. End Phase
After the End Phase, pass the turn to your opponent.
First is the Reset Phase. Take cards that were in collab back on the stage and turn them sideways to indicate they're resting, or ready up resting cards. Resting cards cannot Collab or use Attacks.
If the Center position is empty, place a card from the Stage there.
During the Draw Phase, draw one card from the top of your deck.
Next is Support Phase! Draw one card from your Support deck and send it to one of the cards in the Center, the Partner position (to the right of the Center) or the Collab position (to the left of the Center). For the first turn, send the Support card underneath the Center card. This phase must be done every turn.
NOTE: You can only attach Support cards of the same type as the card which will be Supported.
In the Main Phase, first place cards (2) and (3) on the stage.
There are many other actions you can take during your turn, but in the first player's turn, your options are limited. However, there is one more useful thing that you can do this turn, and it's the "Collab".
Collab can only be used once per turn. To perform it, first place one card from the top of your deck face down next to your Partner card in the "Power" area. By accumulating cards in the "Power" area, you can move a card that is currently on the stage to the Collab position. A "Collab Effect" is an ability that activates when a card performs a Collab from the stage.
Time for the Performance Phase! Here, the Center or Collab card can use Attacks to deal damage to a Center or a Collab card. When a card has 0 HP left, it is downed and the player whose card is downed loses a life.
Downed cards are moved to the Archive (below your deck) with their Support cards. The player who lost a life reveals the top Support card from his Life deck and sends it to the Partner, Center or Collab card.
Here, Partner cards can use Power Skills and SP Skills, which use Power. The Power used is moved to the Archive.
End Phase: the player ends their turn.
5. Winning conditions
A player wins if:
1. he reduces his opponent's life to 0,
2. he removes all opposing cards from the stage (except for the Partner card),
3. the opponent has no cards in their deck at the start of the Draw Phase.
bro i cant wait for this
message
On 2026-01-13 at 17:35:27
mkpc has honestly just gotten boring for me , players are dropping like crazy like in 2023/2024 there were like avg 25 to lowest 17. i belive its because of all the forum kids destroying every topic they come across. i barely log on every 15 days and i honestly just quit playing and just focused on looking at the forum a bit every 10 days.
i feel u, the forum kids are just making everything worse, people making useless topics, toxic people, weird, just weird people, the moderation isn't that great, i dont see the mods on that much. when bad people hop on they are no where to be found. its pretty relatable. im starting to find it boring too. the only thing keeping me on is the friends i made and to chat. other than that i dont care about leaving
MKPC hide n seek
On 2026-01-12 at 19:41:01
Can we just start it right now because it's taking wayyy to long to get a buncha participants.
On 2025-12-27 at 17:43:50
great idea!can I join in?
(Fixed.)
(Fixed.)
how about u fix ur spacing dumbass
1On 2025-12-27 at 17:42:00
I will be hosting a hide and seek tournament.
Rules:
No snaking or rd
The map will be a arena
If you want to join as seeker make your text blue,otherwise red
Seekers have to touch or hit the hiders with an item to eliminate them to win while the hiders have to stay away from the seekers
Seekers:
@tris-paints
@redyoshifromsmw
@ultratoad-
@Mr_manager
Hiders:
@KFP_fan
@3nderbro75
@mablot
@jassyjasper123
Rules:
No snaking or rd
The map will be a arena
If you want to join as seeker make your text blue,otherwise red
Seekers have to touch or hit the hiders with an item to eliminate them to win while the hiders have to stay away from the seekers
Seekers:
@tris-paints
@redyoshifromsmw
@ultratoad-
@Mr_manager
Hiders:
@KFP_fan
@3nderbro75
@mablot
@jassyjasper123
sounds fun, ill be seeker i guess

(Fanfic) Mario Kart Multiverse
On 2025-12-22 at 15:49:00
Yeah, I am going to try doing a fanfic. There can be up to 8 characters and you can be a character. Here is all you need to sign up:
Name
Personality
Text color (optional)
Role (bad or good? There can be 3 on the bad team and 5 on the good team)
Kart/glider (optional)
Check= character accepted
X= character not accepted
Here is my character:
Name: 128
Personality: chill, funny, cool, kind
Text color: blue green
Role: good team
Kart: mk world's version of the b-dasher
Good team
128
Nommanic Folloreht
Opulent Crafty Mystic Folloreht
India
Sebastian
Cyberspace
Bad team
...
...
...
I am going to try to make one episode of this fanfic every 2-5 days. There will also be a prologue coming soon that will explain more about the story and the main idea that this fanfic is centered around.
Name
Personality
Text color (optional)
Role (bad or good? There can be 3 on the bad team and 5 on the good team)
Kart/glider (optional)
Check= character accepted
X= character not accepted
Here is my character:
Name: 128
Personality: chill, funny, cool, kind
Text color: blue green
Role: good team
Kart: mk world's version of the b-dasher
Good team
128
Nommanic Folloreht
Opulent Crafty Mystic Folloreht
India
Sebastian
Cyberspace
Bad team
...
...
...
I am going to try to make one episode of this fanfic every 2-5 days. There will also be a prologue coming soon that will explain more about the story and the main idea that this fanfic is centered around.
Villain team: Jessie, James, and Meowth
3Favorite Youtubers
On 2026-01-11 at 22:13:17
Berleezy
Somebros
Imkevvin
waves
Somebros
Imkevvin
waves
Hazel Kart PC Teaser
On 2026-01-08 at 20:48:08
I'm going to try re-learn certain details for making tracks to make my own high quality multi-cup.
It will hopefully include:
- 32 unique tracks across 8 cups
- Custom characters to unlock
- Staff Ghosts to race against
- Over 100+ challenges, challenge players will go crazy on this
There are two tracks currently planned and confirmed:
- The Starlit Archives (Star Cup)
- Champion's Road (Special Cup)
This multi-cup may take a while to release as I have to put lots of effort into each track and my final exams are in 6 months or so
Lemme know what you'd like to see!
It will hopefully include:
- 32 unique tracks across 8 cups
- Custom characters to unlock
- Staff Ghosts to race against
- Over 100+ challenges, challenge players will go crazy on this
There are two tracks currently planned and confirmed:
- The Starlit Archives (Star Cup)
- Champion's Road (Special Cup)
This multi-cup may take a while to release as I have to put lots of effort into each track and my final exams are in 6 months or so

Lemme know what you'd like to see!
This looks very promising! I'll think about what you can add later.
How MKPC TRIGGERS you.
On 2025-12-28 at 20:11:33
SNES Choco Island 2
SNES Koopa Beach 2
SNES Koopa Beach 2
u forgot ds rr and snes rr
reason: snes is really thin, hard to see jumps so that messes u up
no walls to back u up
Dont even get me started on ds rr bro there is so many reasons
I think you forgot that the thing that separates rainbow Roads from other tracks is the very hard difficulty. It's supposed to be hard, just like MKPC Grand Prix Mode, which also really triggers me.
Ikr, and ds rr is so easy to get bumped off, snes rr too
On 2025-12-27 at 17:56:12
SNES Choco Island 2
SNES Koopa Beach 2
SNES Koopa Beach 2
Why did Nintendo think that people would enjoy driving in large, unavoidable off-road areas with such annoying physics
?"Thanks Nintendo!"
On 2025-12-27 at 17:50:55
SNES Choco Island 2
SNES Koopa Beach 2
SNES Koopa Beach 2
u forgot ds rr and snes rr
reason: snes is really thin, hard to see jumps so that messes u up
no walls to back u up
Dont even get me started on ds rr bro there is so many reasons
On 2025-12-27 at 17:36:27
when im rding and it goes backwards and its a regular lobby so rding is enabled, and because of that i get second or lose in last
This also messes me up in time trial😭😭
This also messes me up in time trial😭😭
Weekly challenge
On 2026-01-05 at 16:53:19
did the challenge first try, wasnt that hard, but yay i completed a challenge :P
359 - 
30596 pts ★ Legend
6308 pts ★ Racer