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/!\ OFFICIAL SUGGESTIONS TOPIC

vs5580 pts ★ Novice
battle5000 pts ★ Novice
Blue-Yoshi wrote:
More Music options for CM

For CM? You know how can insert a YT video as the song

I know but they could just make a much faster and easier way to put music for tracks.
Spoiler [ShowHide]
Another reason I posted this is because for some stupid reason, the music from other people won't play on my laptop.


Do you have music on?
check1
vs5580 pts ★ Novice
battle5000 pts ★ Novice
A obsticle in complete mode like the music notes on 3DS Music Park (Twomps but when they land they make the ground around them trickable).
check1
cappy_eyes1
up3
vs5580 pts ★ Novice
battle5000 pts ★ Novice
The flames at the exaust of a veichle after you do a trick MT or shroom or use a boist pannel
vs5580 pts ★ Novice
battle5000 pts ★ Novice
Mapno4 wrote:
Mapno4 wrote:
NERF BAGGING

I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun

At this point I feel like they're bribing the item slot to win


3 mushrooms is a win con on lap 2 if no shock, I don't see the issue


The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).


Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.


I agree with most of what you said and while it is true a golden is useless on tracks like DS rainbow road the other point you never fully proved I meant that items like the billet bill should only be for players who cant reverse drift or are newer to the game and help those players who have a set disadvantage from skill win races but players who can reverse drift going backwards to get these items gives them in MY OPINION a unfair advantage because if you can reverse drift you don't need a huge shortcut that saves a second because you are squeezing orange MTs often while people who cant only get MT on turns and will benefit from these shortcuts.
vs5580 pts ★ Novice
battle5000 pts ★ Novice
Mapno4 wrote:
NERF BAGGING

I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun

At this point I feel like they're bribing the item slot to win


3 mushrooms is a win con on lap 2 if no shock, I don't see the issue


The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).
up1
vs5580 pts ★ Novice
battle5000 pts ★ Novice
I have 2 two ideas for the online mode that could be good

1.Being able to pick the tracks that you produced in quick or compkete mode because it can be super hard to que into online lobby for coustom tracks

2.I do not know if this is a bug or not or if this is only in onlines or not but making it so when you are mega mushrooming the you are immune to the bullet bill
cross6

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