Mario Kart PC Forum - Advanced search
Results 1121-1140 out of 1280+
Nintendo Switch 2 News Topic
On 2025-04-02 at 18:41:42
Mario Kart World Breakdown
It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.
My sources for this breakdown:
Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/
The Mario Kart World trailer on the Nintendo Youtube Channel.
And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.
Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.
Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)
Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.
Game Modes:
#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.
#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)
#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.
#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.
Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)
Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.
UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.
The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart
3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.
Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.
Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.
Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.
Basically, anything goes. Crazy stuff.
Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.
Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle
Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.
New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)
Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!
That’s all for now, I already know that I’ll be editing this alot…
UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.
It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.
My sources for this breakdown:
Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/
The Mario Kart World trailer on the Nintendo Youtube Channel.
And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.
Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.
Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)
Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.
Game Modes:
#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.
#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)
#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.
#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.
Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)
Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.
UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.
The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart
3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.
Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.
Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.
Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.
Basically, anything goes. Crazy stuff.
Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.
Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle
Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.
New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)
Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!
That’s all for now, I already know that I’ll be editing this alot…
UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.
They have GCN Peach Beach back during Birdo's gameplay
On 2025-04-02 at 18:13:03
i am SOOOOOOOOOOOOOOOOOOOOOOOOOOOO glad i can FIIIIIIIIIIIIIINALLY experience Toad's Factory in MKWorld
Where is it
On 2025-04-02 at 17:11:32
Mario Kart World is the definitive Mario Kart.
On 2025-01-18 at 03:58:44
Can someone get a close up image of DK since I see lots of people complaining about him
Found this one on Twitter
It looks a lot more SNES like everyone else
I see why they were complaining he low key looks cursed
I kinda vibe with it, the arcade design makes a lil' sense, he doesn't have an SNES/64 design to go back to like everyone else, he was already there.
It's kind of crazy to think about how no one else has changed since Gamecube too, won't matter though bc heavies will suck & no one will play him
Yeah i love that he looks like movie dk
At least he doesn’t have his mouth on his foot.

God I love that account/website
He can taste the ground whenever he walks
6YouTube Channel
On 2025-04-17 at 21:58:40
@ShortBugYT, I searched up "Yoshi Voice loop" and this is what came up:
N-N-NOO IT'S BACK GET THAT AWAY FROM ME
What’s y’all’s favorite FPS games?
On 2025-04-16 at 23:19:35
Sometimes in Mario Kart Wii, it can dramatically lose its FPS, but barely. It's mostly seen in the 2nd part of the end credits, with the footage at the corners.
For example, in the bad end credits, take a look at Baby Mario in N64 Sherbet Land.
For example, in the bad end credits, take a look at Baby Mario in N64 Sherbet Land.
1Make a Super Smash Bros. Character Moveset
On 2025-01-14 at 01:56:31
Toad
Colors:
Regular
Blue
Red
Yellow
Green
Purple
Builder
Captain
Stats:
Walk: 4/5
Run: 4/5
Jump: 3/5
Basic Special: Shroom Spawn
Sprouts mushrooms between him. the different
kind of color, the more damage.
Red = Strong
Green = Med. strong
Blue = Medium
Yellow = Med. weak
Purple = Weak
Midair Version:
Spins to charge. When released, he acts like a
rocket towards an enemy. After 4 seconds,
he stops. The red caps for the mushrooms are only used.
Basic Side: Golden Dash
His cap forms to a Golden Mushroom and sprints to either side.
Basic Up: Crouch Jump
Powers up a high jump.
Basic Down: Mush Pound
Does a Ground Pound.
Final Smash: Toad Tussle
Calls a bunch of Toads to ram towards the opponent.
(For the regular Toad color, the Toad pack will be blue.)
Victory Theme: The Captain Toad theme, just one pitch down to the E note.
Taunts:
Up - Backflips.
Sideways - Balances like in Mario Kart: Double Dash.
Down - Tries to roll the way he's facing.
A Attack: Punches.
B Attack: Sends spores.
C Attack: Kicks-backwards.
D Attack: Roundhouse kicks upwards.
Image:
Colors:
Regular
Blue
Red
Yellow
Green
Purple
Builder
Captain
Stats:
Walk: 4/5
Run: 4/5
Jump: 3/5
Basic Special: Shroom Spawn
Sprouts mushrooms between him. the different
kind of color, the more damage.
Red = Strong
Green = Med. strong
Blue = Medium
Yellow = Med. weak
Purple = Weak
Midair Version:
Spins to charge. When released, he acts like a
rocket towards an enemy. After 4 seconds,
he stops. The red caps for the mushrooms are only used.
Basic Side: Golden Dash
His cap forms to a Golden Mushroom and sprints to either side.
Basic Up: Crouch Jump
Powers up a high jump.
Basic Down: Mush Pound
Does a Ground Pound.
Final Smash: Toad Tussle
Calls a bunch of Toads to ram towards the opponent.
(For the regular Toad color, the Toad pack will be blue.)
Victory Theme: The Captain Toad theme, just one pitch down to the E note.
Taunts:
Up - Backflips.
Sideways - Balances like in Mario Kart: Double Dash.
Down - Tries to roll the way he's facing.
A Attack: Punches.
B Attack: Sends spores.
C Attack: Kicks-backwards.
D Attack: Roundhouse kicks upwards.
Image:

The Mariokart Files (community fanfic)
On 2025-04-14 at 03:45:51
Just post a fanfic about how your favorite Mariokart 8 Deluxe character made it to the game 

Toad made it in because of the Toad-themed tracks.
Super Mario Kart Archives
On 2025-04-14 at 23:28:36
Super Mario Kart Archives is a game where it change into the stuff that was going to be used in SMK's early development. Like the music, track layout and more! Someone will have to use Epic Edit in order to make it happen.
2I Saw the Odd Squad Pilot!
On 2025-04-11 at 00:47:24
Yes, it's right! I recently viewed the pilot of Odd Squad that came out in 2013. There were lots of changes, like the intro having the camera moving, the logo having different stuff, and more.
Here it is:
https://web.archive.org/web/20231010005336/https://www.youtube.com/watch?v=wqTDSKw7gAM
Here it is:
https://web.archive.org/web/20231010005336/https://www.youtube.com/watch?v=wqTDSKw7gAM
Mario Kart 9 Concept Art for Tracks
On 2025-01-25 at 17:58:51
I made these. Here are the names:
Mario Bros. Circuit
Luigi Lagoon
Peppermint Pass
Reptile Ruins




Mario Bros. Circuit
Luigi Lagoon
Peppermint Pass
Reptile Ruins




1Who Misses MK8 Stamps?
On 2025-04-13 at 22:21:48
Does anyone realize that Faraway Oasis looks like GBA Riverside Park?




On 2025-04-13 at 21:57:02
Here's something I miss. Wheelies. They haven't been used in Mario Kart World.
And by wheelies, I mean making them function.
And by wheelies, I mean making them function.
On 2025-04-13 at 21:53:00
In Super Mario 3D World, they had stamps. Are you talking about those kinds?
@YoshiFromMKWorld is talking about the stamps from MK8 on the Wii U, not the ones from Super Mario 3D World
MK8 is a pretty obscure game for Mario Kart, I don't remember them being there.
On 2025-04-13 at 21:50:18
In Super Mario 3D World, they had stamps. Are you talking about those kinds?
NINTENDO SWITCH 2
On 2025-02-25 at 23:20:04
Here are my predictions for the first pile of games:
Mario Kart World
(New 3D Mario Game)
Super Mario Maker 3 - For 10th anniversary
Super Smash Superstars - Smash Bros. Game
Splatoon 4
Nintendo Switch Sports Resort
Mario Hoops 3 on 3 HD - For 20th-ish anniversary
Super Mario 64 HD - For 30th-ish anniversary
Super Mario Kart HD - Because of the Mario Kart game gap in the 2010s
(Mario Fighting Game)
Mario Kart World
(New 3D Mario Game)
Super Mario Maker 3 - For 10th anniversary
Super Smash Superstars - Smash Bros. Game
Splatoon 4
Nintendo Switch Sports Resort
Mario Hoops 3 on 3 HD - For 20th-ish anniversary
Super Mario 64 HD - For 30th-ish anniversary
Super Mario Kart HD - Because of the Mario Kart game gap in the 2010s
(Mario Fighting Game)
On 2025-01-16 at 20:47:21
From most likely to least
- Mario Kart 9 of course
- 3D Mario game that's original
- Super Mario Maker 3 for 10th anniversary
- New Smash Bros game
- New Captain Toad game
- Another game that focuses on Toad
- Mario Kart 9 of course
- 3D Mario game that's original
- Super Mario Maker 3 for 10th anniversary
- New Smash Bros game
- New Captain Toad game
- Another game that focuses on Toad
Living in Mario Kart
On 2025-03-18 at 21:25:44
My factory. Ever since Daisy betrayed me with Daisy Circuit for Wave 6 of the BCP, I had that fake smile for the BCP credits. So because of that, I'll choose my factory for where I would live. This is MK8DX Toad, not me.
Mario Kart Wii Tracks On How Safe They Are
On 2025-04-10 at 15:30:45
It's Mario Kart Wii's 17th anniversary today!
On 2025-03-25 at 01:56:36
Luigi Circuit
Luigi Circuit is an okay track to just walk around, and the boost pads near the end don't really do that much.
Moo Moo Meadows
This track is very safe. You have so much grass and the farms there probably have food.
Mushroom Gorge
You would probably stay around the part near the bridge ramp, but if you tried to get to the brown mushroom, there's a big chance you would fall into the trench below.
Toad's Factory
Well, other than the crushers at the start, you would be okay if you timed your jumps right, but if you seek very big danger, the Toads there know what to do. It's their factory.
Mario Circuit
It isn't that very steep, you could literally just go into the castle and find some company there, but the Chain Chomp is a concern.
Coconut Mall
There are many stairs throughout the track, but if one of your feet gets stuck on the glitzy steps, people would find you easily, and help you.
DK Summit
The cannon is there to make you suffer through the cold. Nothing else.
Wario's Gold Mine
The houses below you are too far down to hear what you're saying, so there not a big chance for you getting help.
Daisy Circuit
The only thing you should be careful about is the stairs. One step on the boost pads and you're flying away.
Koopa Cape
I wouldn't use that ramp if I were you.
Maple Treeway
Even though there's maple syrup for nutrients hence the name, you only explore 1/4 of the track.
Grumble Volcano
It must be really hot to manage your way through this place. There are fire balls coming from the sky, and the ground is shaking while you panic.
Dry Dry Ruins
There are some steep sand paths, and the Pokeys will somehow block your path, but the ruins are a good place to get away from the heat. Other than that narrow part at the start with the Swoopers.
Moonview Highway
There can be so many witnesses if you get easily damaged, and it's an urban location! There could be a hospital nearby, right?
Bowser's Castle
Bowser's Castle? More like Bowser's Path, because the only good place there is the stuff surrounding the start/finish line.
Rainbow Road
You will not survive.
GCN Peach Beach
You can relax here, but the Cataquacks can disrupt your serenity.
DS Yoshi Falls
The waterfalls are okay to drink, if they're clean. But that giant Yoshi Egg could break at any moment.
SNES Ghost Valley 2
The fact that there are only wood planks and nothing else can be awful. If you were in Minecraft on the other hand...
N64 Mario Raceway
The hill can be used to rest on, but other than that the only company you get is from the crowd.
N64 Sherbet Land
You can slip on the ice, and you're surrounded by ice mountains. There's no way you can climb up there.
GBA Shy Guy Beach
The bombs will explain everything.
DS Delfino Square
There are so many people here you can talk to and help you survive.
GCN Waluigi Stadium
Just stay on the side of the stadium.
DS Desert Hills
It looks very hot there.
GBA Bowser Castle 3
The lava is everywhere on this track.
N64 DK's Jungle Parkway
The people on the boat will see what you're doing.
GCN Mario Circuit
You have to avoid the enemies here.
SNES Mario Circuit 3
If you want, you can climb up the blocks to get somewhere else.
DS Peach Gardens
There is lots of grass that isn't on the path.
GCN DK Mountain
There are very steep paths here.
N64 Bowser's Castle
No. Too much lava.
Luigi Circuit is an okay track to just walk around, and the boost pads near the end don't really do that much.
Moo Moo Meadows
This track is very safe. You have so much grass and the farms there probably have food.
Mushroom Gorge
You would probably stay around the part near the bridge ramp, but if you tried to get to the brown mushroom, there's a big chance you would fall into the trench below.
Toad's Factory
Well, other than the crushers at the start, you would be okay if you timed your jumps right, but if you seek very big danger, the Toads there know what to do. It's their factory.
Mario Circuit
It isn't that very steep, you could literally just go into the castle and find some company there, but the Chain Chomp is a concern.
Coconut Mall
There are many stairs throughout the track, but if one of your feet gets stuck on the glitzy steps, people would find you easily, and help you.
DK Summit
The cannon is there to make you suffer through the cold. Nothing else.
Wario's Gold Mine
The houses below you are too far down to hear what you're saying, so there not a big chance for you getting help.
Daisy Circuit
The only thing you should be careful about is the stairs. One step on the boost pads and you're flying away.
Koopa Cape
I wouldn't use that ramp if I were you.
Maple Treeway
Even though there's maple syrup for nutrients hence the name, you only explore 1/4 of the track.
Grumble Volcano
It must be really hot to manage your way through this place. There are fire balls coming from the sky, and the ground is shaking while you panic.
Dry Dry Ruins
There are some steep sand paths, and the Pokeys will somehow block your path, but the ruins are a good place to get away from the heat. Other than that narrow part at the start with the Swoopers.
Moonview Highway
There can be so many witnesses if you get easily damaged, and it's an urban location! There could be a hospital nearby, right?
Bowser's Castle
Bowser's Castle? More like Bowser's Path, because the only good place there is the stuff surrounding the start/finish line.
Rainbow Road
You will not survive.
GCN Peach Beach
You can relax here, but the Cataquacks can disrupt your serenity.
DS Yoshi Falls
The waterfalls are okay to drink, if they're clean. But that giant Yoshi Egg could break at any moment.
SNES Ghost Valley 2
The fact that there are only wood planks and nothing else can be awful. If you were in Minecraft on the other hand...
N64 Mario Raceway
The hill can be used to rest on, but other than that the only company you get is from the crowd.
N64 Sherbet Land
You can slip on the ice, and you're surrounded by ice mountains. There's no way you can climb up there.
GBA Shy Guy Beach
The bombs will explain everything.
DS Delfino Square
There are so many people here you can talk to and help you survive.
GCN Waluigi Stadium
Just stay on the side of the stadium.
DS Desert Hills
It looks very hot there.
GBA Bowser Castle 3
The lava is everywhere on this track.
N64 DK's Jungle Parkway
The people on the boat will see what you're doing.
GCN Mario Circuit
You have to avoid the enemies here.
SNES Mario Circuit 3
If you want, you can climb up the blocks to get somewhere else.
DS Peach Gardens
There is lots of grass that isn't on the path.
GCN DK Mountain
There are very steep paths here.
N64 Bowser's Castle
No. Too much lava.
1348 - 
35599 pts ★ Legend
7420 pts ★ Racer