/| Mario Kart PC |\

Mario Kart PC Forum - Advanced search

Results 1021-1040 out of 1180+

smile

Out of Context

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
there are lots of "sonic" usernames on roblox, fighting for the best one

why....

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
Stuff that's happening in 2025

Disney loses after Sonic Movie 3 and said a mean comment to Sonic fans

PBS Kids wants to end the broadcasting, along with Odd Squad

Nintendo is broken

SEGA has good treatment to their fans, but don't give much merchandise for games

Warner Bros. has to deal with the Chicken Jockey thing

Playstation is secretly envious of Nintendo and Mario Kart World
cry1
Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
i'm not watching nickelodeon ever again

they got invaded by brainrot

Best Tracks In Each Mario Kart Game

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
Super Mario Kart - Mario Circuit 2

It's a track that knows where to put its tarmac. The turns are well-used, and the ramp is always something exciting before the end!

Mario Kart 64 - Mario Raceway

The narrow road is great, because you get to interact with the items more, and have more shortcuts to try out. And the pipe? Eh, it's good for the environment for racing.

Mario Kart: Super Circuit - Ribbon Road

The bumps and jumps make this course a blast to race on, and the setting of the house is done really well.

Mario Kart: Double Dash!! - Mushroom City

This is pure chaos for Double Dashing.

Mario Kart DS - Shroom Ridge

The traffic can be useful to bump another player to them, and hitting a bus, truck, or a car can make you lose a lot of speed. I like how the track is elongated with the big turns!

Mario Kart Wii - Toad's Factory

For Mario Kart, this is the definition of configuring a track shape. My factory is so awesome!  It's a vibrant, drive-through coaster with not having many Mini Turbos to use! And the music is just funky! No relation to Funky Stadium.

Mario Kart 7 - Daisy Hills

The offroad sections feel good to pull off, and the big slope with the glider ramp has so much air time for getting on the roofs of the houses.

Mario Kart 8 - Mario Circuit

I'm picking this one because it's a good way to show the upside-down mechanic of the game. But if you go to Noclip, just, don't look at the bottom of the track from a bird's eye view. I can see why in-game, they made the minimap slanted. Also, Peach's hair standing up makes me laugh.

Worst Tracks In Each Mario Kart Game

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
wqterbt wrote:
Super Mario Kart - Choco Island 1

The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.

Mario Kart 64 - Moo Moo Farm

This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!

Mario Kart: Super Circuit - Peach Circuit

Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.

Mario Kart: Double Dash!! - Baby Park

I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.

Mario Kart DS - Figure-8 Circuit

This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!

Mario Kart Wii - Mario Circuit

They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.

Mario Kart 7 - Shy Guy Bazaar

Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.

Mario Kart 8 - Sunshine Airport

Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.


sgb? Have you already played the game


Yes, that was a long time ago. Mario Kart 7 is hard to get these days
Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
Super Mario Kart - Choco Island 1

The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.

Mario Kart 64 - Moo Moo Farm

This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!

Mario Kart: Super Circuit - Peach Circuit

Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.

Mario Kart: Double Dash!! - Baby Park

I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.

Mario Kart DS - Figure-8 Circuit

This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!

Mario Kart Wii - Mario Circuit

They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.

Mario Kart 7 - Shy Guy Bazaar

Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.

Mario Kart 8 - Sunshine Airport

Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.

if Double Dash had a sequel, who could the new characters be?

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
Shell Cup:

Peach Circuit

Goomba Mount

High Fields

Fire Derby


Banana Cup:

Choco Mountain

Daisy Circuit

Shy Guy Lake

Koopa Cavern


Leaf Cup:

Luigi Dirtway

Strand Isle

Mushroom Port

Forest Pass


Lightning Cup:

Mushroom Harbor

Retro Rally

Fiery Volcano

Star Road
Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
That's a good question! If we had a sequel, we might have a hard time selecting tracks that are for certain characters. But it would be fun to plan out the ideas.

confusion

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
I hope this has no relation to the Daisy Circuit jumpscare

Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
Twilight wrote:
Twilight wrote:
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446

Tox specifically said CM only, so you cant


But what if there's something wrong when playing it, and you can't fix it?

idk which version you're talking about so

as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))

but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)


Ok then...


You know what? I'm quitting the contest. Making a CM Track is too much to handle right now, and I think it's better to lay it off.
sad1
joy3
mario_shrug1
Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
Twilight wrote:
Twilight wrote:
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446

Tox specifically said CM only, so you cant


But what if there's something wrong when playing it, and you can't fix it?

idk which version you're talking about so

as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))

but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)


Ok then...
Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
Twilight wrote:
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446

Tox specifically said CM only, so you cant


But what if there's something wrong when playing it, and you can't fix it?
Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
My Complete track is having problems in size...

Can I just use the Quick version please?

https://mkpc.malahieude.net/mappreview.php?id=177446
cross3
Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
Here's vectorized Sweet Speedway:

https://mkpc.malahieude.net/map.php?i=165981
Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada

Has to be made in Complete Mode not Quick Mode


Making complete tracks are hard.
cross8
Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada

Happy Birthday --T--

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
Happy Birthday --T--!

I Have a Wiimmfi Problem

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
In 2014, the online tournaments of Mario Kart Wii had to stop, and that means Galaxy Colosseum had to go. But with Wiimmfi, you can play online again with others. But I tried and don't know how to get a BootMii NAND backup. I folowed this tutorial:

https://wii.hacks.guide/bootmii

I'm motivated to see more stuff of the game.

What do you use to make your complete tracks?

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
I use the Scratch website

The worst MKPC track

Messages 1300 - Golden Mario Golden Mario
vs35346 pts ★ Legend
battle7420 pts ★ Racer
Canada
GBA Luigi Circuit is too long

Page:  1   ...   49   50   51   52   53   54   55   ...   59   ...

Back to the forum