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Honestly all Mario kart tracks are enjoyable

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Messages 188 - Bowser Bowser
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Canada
Like the only bad track is Figure 8 Circuit and DS baby park. Pretty much every other track has at least a decent amount of enjoyability.
thumbsup1

Ask Me Literally Anything - MKPixel

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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
Why are you always outpacing me? Like I always use Daisy you use Funky yet you outpace me. I know it is skill based, but I'm curious about ur secret.
mario_wink1

What's the best(and worst) Mario Kart retro recreations in your opinion

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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
CG_Lely wrote:
TPOT-Mario wrote:
In my opinion, it's based on what's changed to the experience and how much of an upgrade/downgrade it was.

For best:
5. GBA Mario Circuit - Mario Kart 8
Warning! Lots of GBA recreations in Mario Kart 8 in here. I always enjoyed GBA Mario Circuit 8 Version, and it's my favorite Mario Circuit track. It has so many shroom cuts(unlike most other tracks in Mario Kart 8 ), the anti gravity section was really creative and adds a lot to an otherwise bland track, and overall an enjoyable racing experience

4. GBA Shy Guy Beach - Mario Kart Wii
They really buffed the GBA tracks. Now some of the ramps are pink,
there's tons of shortcuts everywhere, the bombs actually hit and hurt you, and Mario Kart Wii's 12 player thing made the trach more chaotic in an otherwise bland track

3. GBA Cheeseland - Mario Kart 8
Ok that's way too much GBA tracks(I'll promise the best retro track is not a GBA track). In this one, the cheese makes tons of shortcuts, now done with gliders, and the chain chomp was really creative. The holes in the track instead of being a nuisance are actually enjoyable, and it's a fun remake

2. GBA Ribbon Road - Mario Kart 8
Fine I'll stop with the GBA tracks after this one. In this remake, although the music became a surf song(which felt morally wrong), this track is the best Mario Kart 8 Track in the DLC, simply because of the amount of love Nintendo poured on this track.

1. GCN Sherbet Land - Mario Kart 8
See, the last one isn't a GBA one, it's a GC one. Sherbet Land had a massive upgrade as 33% of the track is new, and the other 66% is less slippery and there are some hilly shortcuts, and the freezies aren't a-holes anymore

Now the worst

5. GCN Mushroom Bridge - DS
Now it's another typical Toad's Turnpike track. Who sucked the life out of this track? The DS limitations ruined all the Double Dash tracks

4. Wii Koopa Cape - 3DS
Honestly, Mario Kart 7 scrapped the charming parts of most Wii tracks(e.g. the Mushroom Cave, the escalators), and they were still decently enjoyable. But Koopa Cape was the most ruined. Why the funk would you place a glider for the water section? It would've been better in the beginning! And then what happened to the pipe section? That entire section was ruined! This track became really mediocre after the life got sucked out of it

3. Wii Wario's Goldmine - Mario Kart 8
This one is debatable as either the minecarts being nice a good thing or a bad thing. I believe it's a bad thing. The entire difficulty and charm of Wario's track vanished, and why was that random section placed where the halfpipe should've been? That's messed up. And now all the AI's are smart to take the shortcut route through the mines, bruh.

2. GCN Waluigi Stadium - Wii
Honestly, they got rid of the difficulty, Nintendo's listening to the casual players too much. The half-pipes were dumb as heck, and the jumps being trickable was stupid.

1. N64 Royal Raceway - Mario Kart 8
Now we have the biggest downgrade. Bye bye peach's castle. No more track exploration the N64 way, and here we have the worst remake.

What are your thoughts on this list?

What ?
Let me mention, it's only my opinion, but you did Royal Raceway super dirty...
The track is pretty fun to play, it's not as annoyingly long as before, it has received a MASSIVE VISUAL UPGRADE (it feels cute, pinkish and spring-like now, so the "royal aspect was upgraded".

Also, letting the players enter the castle path would have sucked for the MK8 remake. The purpose was having an Easter Egg in MK64, related to SM64, just like Petey Piranha from Sunshine, who next got in MKDD...

Also, I don't see what's the problem with Koopa Cape, being the absolute same, or with Wario's Gold Line, which is just more fun now ? It was so hard to not scrap the turn, then the slope,  because the slope was super steep. It was just unfun and not a great thing. I agree, it deletes some challenge to have the harmless minecarts, but idk, I don't feel like it's that bad of a thing, I didn't came here to try hard, but to have fun. For Waluigi Stadium they didn't took a dumb decision, you can miss the half pipe and then take the pipe in your face, aside from that it's very similar, and honestly, it's a great thing that Nintendo listens to casual players  we don't need a pro Mario Kart where you have to be super skilled in the Flower Cup.
A C C E S S I B I L I T Y. Even if you were pro, would it mean everyone wants to enjoy to play at the level you enjoy to play ? No.

For Mushroom Bridge I 100% agree though.

However, let's not bash Nintendo for things they did well. they already did too much bad things, if we start to complain about what's good, we will never be happy about what they do, while they're still a pretty good company somehow.

Ok, I rushed a bit there in the end, probably DS Baby Park for No. 2 and GBA Sky Garden MK8 for No. 1. Baby Park was a bad choice for the DS' limitations and GBA Sky Garden lost its charm. I just chose random retro tracks for the last two since I rushed it. :p :s
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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
I forgor sky garden was a thing in Mario Kart 8, then yeah that is the worst. I mean N64 Royal Raceway is one of my least favorite tracks and also one of the most overrated just because of Mario Kart 64's exploration thing
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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
In my opinion, it's based on what's changed to the experience and how much of an upgrade/downgrade it was.

For best:
5. GBA Mario Circuit - Mario Kart 8
Warning! Lots of GBA recreations in Mario Kart 8 in here. I always enjoyed GBA Mario Circuit 8 Version, and it's my favorite Mario Circuit track. It has so many shroom cuts(unlike most other tracks in Mario Kart 8 ), the anti gravity section was really creative and adds a lot to an otherwise bland track, and overall an enjoyable racing experience

4. GBA Shy Guy Beach - Mario Kart Wii
They really buffed the GBA tracks. Now some of the ramps are pink,
there's tons of shortcuts everywhere, the bombs actually hit and hurt you, and Mario Kart Wii's 12 player thing made the trach more chaotic in an otherwise bland track

3. GBA Cheeseland - Mario Kart 8
Ok that's way too much GBA tracks(I'll promise the best retro track is not a GBA track). In this one, the cheese makes tons of shortcuts, now done with gliders, and the chain chomp was really creative. The holes in the track instead of being a nuisance are actually enjoyable, and it's a fun remake

2. GBA Ribbon Road - Mario Kart 8
Fine I'll stop with the GBA tracks after this one. In this remake, although the music became a surf song(which felt morally wrong), this track is the best Mario Kart 8 Track in the DLC, simply because of the amount of love Nintendo poured on this track.

1. GCN Sherbet Land - Mario Kart 8
See, the last one isn't a GBA one, it's a GC one. Sherbet Land had a massive upgrade as 33% of the track is new, and the other 66% is less slippery and there are some hilly shortcuts, and the freezies aren't a-holes anymore

Now the worst

5. GCN Mushroom Bridge - DS
Now it's another typical Toad's Turnpike track. Who sucked the life out of this track? The DS limitations ruined all the Double Dash tracks

4. Wii Koopa Cape - 3DS
Honestly, Mario Kart 7 scrapped the charming parts of most Wii tracks(e.g. the Mushroom Cave, the escalators), and they were still decently enjoyable. But Koopa Cape was the most ruined. Why the funk would you place a glider for the water section? It would've been better in the beginning! And then what happened to the pipe section? That entire section was ruined! This track became really mediocre after the life got sucked out of it

3. Wii Wario's Goldmine - Mario Kart 8
This one is debatable as either the minecarts being nice a good thing or a bad thing. I believe it's a bad thing. The entire difficulty and charm of Wario's track vanished, and why was that random section placed where the halfpipe should've been? That's messed up. And now all the AI's are smart to take the shortcut route through the mines, bruh.

2. GCN Waluigi Stadium - Wii
Honestly, they got rid of the difficulty, Nintendo's listening to the casual players too much. The half-pipes were dumb as heck, and the jumps being trickable was stupid.

1. N64 Royal Raceway - Mario Kart 8
Now we have the biggest downgrade. Bye bye peach's castle. No more track exploration the N64 way, and here we have the worst remake.

What are your thoughts on this list?
down1

Put Your Ideas for MK9 Here (Nitros, Retros, DLC(?), character roster, battle modes)

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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
Bring back the simple stuff!
We should have the Mario Kart Wii Character Roster except no Baby Peach, no Baby Daisy, no Funky Kong, and Bowser Jr. is a lightweight, not a middleweight.
For retro tracks, any track that needs fixing.
SNES BC2(this would be an easy MK7 remake, just add the glider to the troll section, done) has tons of potential, same goes for GBA Lakeside Park. For Wii Tracks, I see potential for Luigi Circuit with the random ramp being a glider section and the random part beyond the boost pads can be anti gravity sections. and Figure 8 Circuit can have a glider section at the crossing and make one chunk of it's 8 anti gravity.
For items, I just need: Banana(3x), Green Shell(3x), Mushroom(3x), Red Shell(3x), Blue Shell, Star, Lightning, and Bullet Bill. Nothing else.
For nitro tracks, have some heavy decision making, also I found a pattern and Ima use that plus add some creativity!
Mushroom Cup:
Birdo Circuit
Monty Mole Marshes
Hammer Bro Beach
Daisy Desert (Mario Odyssey reference)
Flower Cup:
Goomba Highway
Mario Circuit
Camp Shy Guy
Mount Waluigi(oh come on, why no waluigi tracks much :( )
Star Cup:
Ice Cream Island
Ghoul Pits
DK Savannah
Rosalina's Comet Observatory (needed the observatory to be a fun track
Special Cup:
Toadette's Car Dealership (funny there is a factory, but not a car dealership..)
Luigi's Bike Stadium (this is Wario Colloseum but on steroids!)
Bowser's Castle
Rainbow Road
thumbsup1

Honestly my mario kart opinion and rating

T
Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
wow oof
T
Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
based on my enjoyment.
10th - MKTour
9th - MK7
8th - MK8
7th - MKSC
6th - SMK
5th - MK8DX
4th - MKDS
3rd - MK64
2nd - MKDD
1st - MKW

Rant About Random Stuff Here

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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
why are cpu's so atrocious? you have to use ahmad elkhauff's tas engine to beat them. thats why ahmad brags a lot. Like, literally, I have a rate of 8000, cuz I meh in this game, but still. You vs ahmad elkhauffs are not gonna work ok.
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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
Mario Kart 64!

Make the items all random, and make the tracks insanely long for best fun!

RANKING EVERY MARIO KART GAME

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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
Ok
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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
Then two is wii and one is ds
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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
11. SNES
JUST LAME 2D TEST TRACKS
10. N64
JUST LONG, UNFUN 3D TEST TRACKS
9. MKHC
MAKING FUN LONG TRACKS WITH ... HOUSE MATERIALS?! O_O
8. MK8
MK8DX WAS TONS BETTER NGL. THIS DIDN'T HAVE GOOD 200CC, OR BATTLE MODE
7. MK7
NOT BAD, JUST VS/BATTLE FOR SINGLE PLAYER WAS LAME
6. MKSC
JUST YOUR AVERAGE 2D MARIO KART
5. MK8DX
MK8, BUT PERFECTED
4. MKDD
THE FIRST TRUE 3D MARIO KART. PSYCHO ITEMS
3. MKT
WE HAVE TO FACE IT, MKT WAS AN EXCUSE FOR MK9. BUT COOL
2. MKDS
GETTING WARMER, BETTER THAN MKWII IF MKWII DIDNT HAVE CTGP
1. MKWII
BEST! HAS CTGP EVEN

What is your favorite Mario game for the Nintendo Wii?

T
Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
mario kart wii isn't perfect. replace funky kong with shy guy, baby characters be bye bye, manual drift be ds drift while automatic is the modern drift, there needs to be unlimited battle and no respawning, along with unlimited vs, and the game needs to be better maintained as chadderz hacked it and made it "Funky Kart"

Retro Tracks for Mario Kart 9

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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
Chill out. Lunar Colony is good. The lame ones are Dragon Palace, Sweet Sweet Kingdom and Battle Stadium.
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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
For Battle Tracks:
DS Tart Top
3DS Sherbet Rink
N64 Double Deck
WiiU Lunar Colony
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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
NATHANIEL BANDY DID IT AND YOU AREN'T CRITICIZING HIM
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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
Yeah, and the Nintendo genius Nathaniel Bandy did that with peach beach and Choco mountain.
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Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
Mine would be not based around a checklist(like Nintendo normally), but based around what could be possible anti-grav/gliders/underwater.

Shell Cup:
SNES Donut Plains 1(Tbh this could be good with underwater and the orange pipes being glider zones)
N64 Luigi Raceway(Possible Anti-Grav section, with Gliding as well)
DS Yoshi Falls(Possible Gliding zones)
WiiU Mario Kart Stadium(Just leave the WiiU tracks as)

Banana Cup:
3DS Mario Circuit(the pipes need anti gravity)
GBA Lakeside Park(I think the SNES needs more revamping than the GBA, but still)
WiiU Sunshine Airport(fan favorites are needed along with mediocre tracks)
GCN DK Mountain(I could see glider opportunities along with Anti Gravity(which unfortunately makes this track easier))

Leaf Cup:
Wii Dry Dry Ruins(It would be nice to see the gliding and water at the end, anti gravity at the half-pipes?)
WiiU Excitebike Arena(They were just lazy)
SNES Koopa Beach 1(Any excitement for new portions of the track and some danger?)
GBA Boo Lake (Um, actual underwater chunks, plz?)

Lightning Cup:
WiiU Bone Dry Dunes(tired of seeing this dissed, just fix it nintendo)
DS Shroom Ridge(now moon view highway crazy!)
SNES Bowser Castle 2(no more trolls, replace that with a gliding section)
GBA Rainbow Road(Gliding sections and Antigrav could be interpreted here)

Ask me anything - hoppingicon

T
Messages 188 - Bowser Bowser
vs8053 pts ★ Expert
battle5052 pts ★ Novice
Canada
PVvatsa wrote:
can you follow me on scratch? im @conlangersworkshop plz follow and im also @testimesout33. follow them plz

OMG I KNOW TESTIMESOUT33

yeah im that person who requested for your noteblocks to be frappe snowland due to it coming in MKT

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