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Poll Of The Week: DS Mario Circuit, DS Peach Gardens, or Wii U Sushine Airport?

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Stryder7x wrote:
.
Anyway, DS Mario Circuit wins. You could chalk that up to having shitty excuses of a track for competition(okay, they aren't that bad either but still worse).

did you read this
Stryder7x wrote:
Sunshine Airport!!!


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DS MARIO IS THE WORST!!!!facepalm raah 😡


Yes, I have. Won't change the fact that Sunshine Airport is the WORST course to ever be in any Star Cup, from the actual games, anyway, ie, not the first three. There has never been a more mid Star Cup track. Peach Gardens is alright, but definitely not better than the ONLY interesting Circuit track ever. Sunahine Airport is far too "un-airporty" to consider: good Elevator music, though.
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3nderbro75 wrote:
What even is this pole?
Like, what's the common ground that even allows this comparison in the first place.
Anyway, DS Mario Circuit wins. You could chalk that up to having shitty excuses of a track for competition(okay, they aren't that bad either but still worse).
I am also here to reassure my dear friend @I_AM that yes, Sunshine Airport is still considered to be ass and will be thought as such until they remake it.

Then you remake it

On this? I could try. The layout is far too fucked to be saved officially anyway, it'll be 15 years before they can explain the changes.

I do have to be honest, the real problem is how badly they executed the whole "airport" theme. They botched it up really badly. Don't get me started on that nonsensical anti-grav. They also pitched it as a Mario Sunshine themed course, and the fact that there is NOTHING "Sunshine" about it minus the date on some fucking boxes does not help.
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Sunshine Airport wins. Look at how bad the next track in MK8 Star Cup was. Peach Gardens and Mario Circuit had good/better tracks after them if I remember correctly. I also like Sunshine Airport because even though it has a weird layout it's still fun. Peach Gardens basically has you playing hide-and-seek with hazards (not ideal for inexperienced MK players) and Mario Circuit is actually kinda bland because of how many Mario Circuits exist already (I like GCN Mario Circuit waaayyyyy more anyway). And then the music. Mario Circuit literally uses the same music as the former circuit so -1 point for Mario Circuit. I don't know about Peach Gardens, it sounded a bit cacophonous to me whenever I played the track. Sunshine Airport, in terms of music, is just a straight up jackpot.

Counterpoint: All Circuits share music in every game, except Daisy Circuit, which isn't even a Circuit, that's not the course's fault. You didn't even get to HEAR any of the song on Figure 8 Circuit because of the length anyway.
Counter 2: Dolphin Shoals is gas, Sunshine Airport is a wasted use of the Airport theme. Should've tried to make it coherent.
Counter 3: Bowser Castle is a Bowser Castle. The running standard says that it can't afford to suck, not fair for non-Special cup tracks there. Airship Fortress is admittedly fire. And the quality of the next track doesn't erase how you feel about the first one, does it? You just go, okay, much better. The first one is still worse. And: Sunshine Airport is the opener. You've already been gaming for awhile when you attempt the other 2 cups. You can use the prior course to determine how the cup will be. Sunshine Airport doesn't have a prior course. That'd be the last track in the Flower Cup, which you would've just played. We don't even need to mention that track right now, but if a FLOWER Cup track is better than a STAR Cup track, it is very lackluster.
Counter 4: It's good elevator music. As a RACE tho? Think about it.

Thank you for coming to my TED talk

Eh, I just don't like Mario Kart tracks that go from land to underwater for some stupid reason lol

Dolphin Shoals doesn't really have land tho, does it? It's all seabed.

After The Cave There Is A Small Piece Of Land With A Glider

Not really land, but sure.
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Sunshine Airport wins. Look at how bad the next track in MK8 Star Cup was. Peach Gardens and Mario Circuit had good/better tracks after them if I remember correctly. I also like Sunshine Airport because even though it has a weird layout it's still fun. Peach Gardens basically has you playing hide-and-seek with hazards (not ideal for inexperienced MK players) and Mario Circuit is actually kinda bland because of how many Mario Circuits exist already (I like GCN Mario Circuit waaayyyyy more anyway). And then the music. Mario Circuit literally uses the same music as the former circuit so -1 point for Mario Circuit. I don't know about Peach Gardens, it sounded a bit cacophonous to me whenever I played the track. Sunshine Airport, in terms of music, is just a straight up jackpot.

Counterpoint: All Circuits share music in every game, except Daisy Circuit, which isn't even a Circuit, that's not the course's fault. You didn't even get to HEAR any of the song on Figure 8 Circuit because of the length anyway.
Counter 2: Dolphin Shoals is gas, Sunshine Airport is a wasted use of the Airport theme. Should've tried to make it coherent.
Counter 3: Bowser Castle is a Bowser Castle. The running standard says that it can't afford to suck, not fair for non-Special cup tracks there. Airship Fortress is admittedly fire. And the quality of the next track doesn't erase how you feel about the first one, does it? You just go, okay, much better. The first one is still worse. And: Sunshine Airport is the opener. You've already been gaming for awhile when you attempt the other 2 cups. You can use the prior course to determine how the cup will be. Sunshine Airport doesn't have a prior course. That'd be the last track in the Flower Cup, which you would've just played. We don't even need to mention that track right now, but if a FLOWER Cup track is better than a STAR Cup track, it is very lackluster.
Counter 4: It's good elevator music. As a RACE tho? Think about it.

Thank you for coming to my TED talk

Eh, I just don't like Mario Kart tracks that go from land to underwater for some stupid reason lol

Dolphin Shoals doesn't really have land tho, does it? It's all seabed.
cross2
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Sunshine Airport wins. Look at how bad the next track in MK8 Star Cup was. Peach Gardens and Mario Circuit had good/better tracks after them if I remember correctly. I also like Sunshine Airport because even though it has a weird layout it's still fun. Peach Gardens basically has you playing hide-and-seek with hazards (not ideal for inexperienced MK players) and Mario Circuit is actually kinda bland because of how many Mario Circuits exist already (I like GCN Mario Circuit waaayyyyy more anyway). And then the music. Mario Circuit literally uses the same music as the former circuit so -1 point for Mario Circuit. I don't know about Peach Gardens, it sounded a bit cacophonous to me whenever I played the track. Sunshine Airport, in terms of music, is just a straight up jackpot.

Counterpoint: All Circuits share music in every game, except Daisy Circuit, which isn't even a Circuit, that's not the course's fault. You didn't even get to HEAR any of the song on Figure 8 Circuit because of the length anyway.
Counter 2: Dolphin Shoals is gas, Sunshine Airport is a wasted use of the Airport theme. Should've tried to make it coherent.
Counter 3: Bowser Castle is a Bowser Castle. The running standard says that it can't afford to suck, not fair for non-Special cup tracks there. Airship Fortress is admittedly fire. And the quality of the next track doesn't erase how you feel about the first one, does it? You just go, okay, much better. The first one is still worse. And: Sunshine Airport is the opener. You've already been gaming for awhile when you attempt the other 2 cups. You can use the prior course to determine how the cup will be. Sunshine Airport doesn't have a prior course. That'd be the last track in the Flower Cup, which you would've just played. We don't even need to mention that track right now, but if a FLOWER Cup track is better than a STAR Cup track, it is very lackluster.
Counter 4: It's good elevator music. As a RACE tho? Think about it.

Thank you for coming to my TED talk
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Wii U Sunshine Airport is the poggers

I'd agree if they hadn't wasted it. As far as unique course themes go, they didn't do a good job, and this is Mario Kart 8 by the way. Dragon Driftway, Wild Woods, Electrdrome, Thwomp Ruins, Sweet Sweet Canyon were all unique and well crafted. Then you get this outlier with no explanation. Conveyor belts outside? Only two planes? Non-existent airport building, awful antigravity loop, garbage. And then you go and immediately play DOLPHIN SHOALS afterwards? The only blemish in the best cup ever made is that abomination they called an "airport".
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What even is this pole?
Like, what's the common ground that even allows this comparison in the first place.
Anyway, DS Mario Circuit wins. You could chalk that up to having shitty excuses of a track for competition(okay, they aren't that bad either but still worse).
I am also here to reassure my dear friend @I_AM that yes, Sunshine Airport is still considered to be ass and will be thought as such until they remake it.
mario_dead2
mario_facepalm1
mario_no1

Polls of 1 Day to lock : GCN Mushroom Bridge Piranha Plant Cove or Wii Mushroom George

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Rydermario wrote:
3) You added Mushroom Bridge, which still doesn't share anything with Piranha Plant Cove. Tf? if Comparative and Superlative are taught in my dingy country at elementary everyone else must have it too. Come on dude.
4) A 24h topic isn't gonna work. Half the people here will be asleep 12/24 hours when on the other side of the planet. They also aren't gonna be terminally online, or get banned from using their devices on a certain day. 24 hours isn't gonna be enough to get any number of responses: look at your Waluigi Pinball and Coconut Mall one yesterday(still unrelated in every way btw). Not enough time, whereas a singular topic, for all, a) doesn't need to be locked, b)will be open long enough to get responses.
5) You live in China. Your regional 24 hours is absolutely horrendous for this sorta thing. You'd need to use France or something to remotely have a chance to get more than a handful of responses.
what do you mean*[

Are you using a translator or something? Cus it should be easy to read. Your attention span can't be this short.
scream1
mario_shrug1
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3) You added Mushroom Bridge, which still doesn't share anything with Piranha Plant Cove. Tf? if Comparative and Superlative are taught in my dingy country at elementary everyone else must have it too. Come on dude.
4) A 24h topic isn't gonna work. Half the people here will be asleep 12/24 hours when on the other side of the planet. They also aren't gonna be terminally online, or get banned from using their devices on a certain day. 24 hours isn't gonna be enough to get any number of responses: look at your Waluigi Pinball and Coconut Mall one yesterday(still unrelated in every way btw). Not enough time, whereas a singular topic, for all, a) doesn't need to be locked, b)will be open long enough to get responses.
5) You live in China. Your regional 24 hours is absolutely horrendous for this sorta thing. You'd need to use France or something to remotely have a chance to get more than a handful of responses.
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Rydermario wrote:
Rydermario wrote:
Piranha plant cove

Enough with the separate topics for the same subject. You can easily make one and use it every single time. And this isn't gonna work well: some people will only be able to answer half a day later, we all live on Earth here. Some won't be online every day either, having a new poll everyday is gonna take up the forum, especially if they're all separate.

And for the greater good, choose tracks that actually have some overlap instead of just grabbing some that randomly spring to mind. The ones should share something, otherwise you might as well compare every single track at once. You wouldn't compare a lynx to a coyote, you'd compare a lynx to a leopard, or a coyote to a dingo. You don't compare random shit just cause you can.

what:s

What? All I said was
1) You can make a single topic for all of this
2) Stop comparing stuff that has nothing to do with each other, they should have something to be comparable in the first place.
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Rydermario wrote:
Piranha plant cove

Enough with the separate topics for the same subject. You can easily make one and use it every single time. And this isn't gonna work well: some people will only be able to answer half a day later, we all live on Earth here. Some won't be online every day either, having a new poll everyday is gonna take up the forum, especially if they're all separate.

And for the greater good, choose tracks that actually have some overlap instead of just grabbing some that randomly spring to mind. The ones should share something, otherwise you might as well compare every single track at once. You wouldn't compare a lynx to a coyote, you'd compare a lynx to a leopard, or a coyote to a dingo. You don't compare random shit just cause you can.

Poll of the week: SNES Koopa Beach, Wii Koopa Cape, or GBA Bowser's Castle 4?

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Koopa Beach is just two circles.
Bowser Castle 4 is amazing, best of the three, but again, the grounds of comparison are not existent, like digging up animal bones and then comparing cats and snakes. Where is the common thing? Koopa Troopa Beach does exist if you wanted three Koopa tracks or three Beach tracks, or any conceivable comparison.
Koopa Cape is nice. Not better than GBA Bowser Castle 4. The other Bowser Castles are fine, but also fairly uneventful. This one is fantastic; now, at the least.
SNES Koopa Beach needs a RMX version to salvage it. RMX saved Vanilla Lake already, it saved Ghost Valley, Donut Plains, Chocolate Island, it can save Koopa Beach.
Still, there is no common ground between the 3.
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Could you just make a singular poll topic? Every single one doesn't need it's own...
up4

I'm Back!

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Did you see the Florida Man?

Mario kart series is really cool but some of is unfair

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Rydermario wrote:
Rydermario wrote:
Rydermario wrote:
Next is mario kart tour fire 10 pipe you always gets rubies and not you want the character the kart and the glidersup

Uh, that's broken. There's this thing called "game balance", ever heard of it?
no|)

Making sure everything has it's strengths and weaknesses rather than all strengths and no weaknesses. If your going to be doing one action, you can't be doing another at the same time. Or, if your character is skilled in one area, they are going to suck somewhere else. Stuff like that.
That your saying anything i don't know

Don't understand that last one. Are you saying you didn't understand? Because I could explain better with a longer, more drawn out example.
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Rydermario wrote:
Rydermario wrote:
Next is mario kart tour fire 10 pipe you always gets rubies and not you want the character the kart and the glidersup

Uh, that's broken. There's this thing called "game balance", ever heard of it?
no|)

Making sure everything has it's strengths and weaknesses rather than all strengths and no weaknesses. If your going to be doing one action, you can't be doing another at the same time. Or, if your character is skilled in one area, they are going to suck somewhere else. Stuff like that.
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Rydermario wrote:
Next is mario kart tour fire 10 pipe you always gets rubies and not you want the character the kart and the glidersup

Uh, that's broken. There's this thing called "game balance", ever heard of it?
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Toadsworth fans should keep this in mind more often.

We can't forget the sizable crowd malding at Waluigi's exclusion from being a playable Smash character for the better part of a decade and a half now. ;)


I see everyone was talking about Shy Guy, Shy Guy is only playable in MKDS if you do multiplayer, but I think it's possible to play as Shy Guy in the main game if you hacked your copy of Mario Kart DS

I guess that's true. But he's really in 7. Which leaves the question: just how many Wi-fi only characters could they have at once?
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Rydermario wrote:
The first unfair thing is in mario kart 7
because nintendo put waluiigi pinball but the character selection have no waluigi

Shy Guy isn't playable in Super Circuit. That's not "unfair", that's game design.  Console constraints used to be a problem. It usually came down to  accepting that a character you like is actually quite irrelevant in reality, not mandatory in anyway, liable to be dumped at the drop of a hat. You realized this,and then you moved on. Toadsworth fans should keep this in mind more often.

Things that make me annoyed about the MKT Princess Tour.

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KirbyBoy wrote:
So Before I start, here are some Things I need to Explain.
1. I just made another Topic but I need to Say this.
2. My other Complaining Topics were bad, but I just Need to talk about this to other Mario Kart Fans.

This is the List of things that get me annoyed about the Princess TOUR.

1. In Wii Daisy Circuit, they could have added a Glider Ramp to that Shortcut.

2. GBA Peach Circuit doesn't have a Glider Ramp. I know that's weird, but every TOUr that introduces a Classic Course So Far hasn't had a Glider Ramp. Or having a Glider Ramp in a Spot that Works. Like in GBA Bowser Castle 4, they could have added a Glider Ramp to the Big Jump.

3. GBA Peach Circuit doesn't have the Cool Beta Remix that MK8 Has.

4. Daisy only has one Course in the TOUR, It's a Princess TOUR. Peach has 3 Courses, Daisy has 1.

5. They didn't add GCN Daisy Cruiser R/T, That could have been a Perfect Inclusion.

6. What does Wii Coconut Mall have to do with Princesses, or SNES Donut Plains 3?

7. Why isn't 3DS Daisy Hills in it?

That's All.
Thanks for letting me Get this out of my System. And I hope You guys can Understand what I mean.

This one isn't a terrible complaint topic, personally. You've definitely come a long one way.

As far as the lack of Daisy stuff goes, we know there is a good chance of an all Daisy & Desert Tour later, with this Sarasaland track or something? Mind you, pinning down exact dates months in advance isn't easy, but they could be saving it for then.

For the music: Mario Kart 8's whole thing was Live Instruments instead of MIDI, on tracks where they could, because some have MIDI instruments that try to sound like real ones. It isn't confirmed, but certain remixes have simplified sections where normally playing the MIDI notes are borderline impossible on a real instrument. Sydney is the best example, Riverside Park is also a bit slower than normal. Might be why it's the BETA one in 8. Since Tour went back to MIDI, it's okay to remix the normal one again.

Gliders aren't mandatory, I guess. And keep in mind, Peach Circuit will always be an intro course. Maybe a better one like Luigi Circuit would.

Not sure about Coconut Mall. Girls like shopping, I suppose? Most tracks are likely just to fill out space. "Game Design" lol.

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