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Track Builder Contest : Spring 2021 / Concours de création de circuits : Printemps 2021
On 2021-06-01 at 00:48:53
Good job, guys. I'm just happy to be in the top half, and for those of you who were in the top 3, you deserved it!
On 2021-04-11 at 14:09:42
Honeyhive Galaxy:
https://mkpc.malahieude.net/map.php?i=40528
https://mkpc.malahieude.net/map.php?i=40528
Question for Wargor
On 2021-06-02 at 00:14:19
Several people have done it before, including me. You're fine.
What are your least favourite Mario Kart 8 Deluxe tracks?
On 2021-05-29 at 23:25:06
My Top 10 (in no particular order):
Water Park
Bone Dry Dunes
Ice Ice Outpost
Hyrule Circuit
Excitebike Arena
Animal Crossing
Mario Circuit
Twisted Mansion
Moo Moo Meadows
Dry Dry Desert
Water Park
Bone Dry Dunes
Ice Ice Outpost
Hyrule Circuit
Excitebike Arena
Animal Crossing
Mario Circuit
Twisted Mansion
Moo Moo Meadows
Dry Dry Desert
1
Ranking my Mario Kart Complete Series
On 2021-06-01 at 00:45:06
I know this might seem like I'm advertising my multicups, and while you could say that, this is more like a guide to help have the best experience when playing them. I will also list my favorite and least favorite course with each entry.
8. Mario Kart COMPLETE: Consoles Collide.
First off, the name is stupid. What was I thinking when I created that title? While most of my tracks at the time were based off of normal Mario Kart tracks, this time, ALL 12 TRACKS were based off of courses from Double Dash and Super Circuit. How did I do? Terrible. A lot of the tracks are narrow as heck, and have little-to-no decor.
Favorite Track: Riverside Park
Worst Track: I can't decide. They're all really bad.
7. Mario Kart COMPLETE
Like with CC, the tracks were fairly boring, and since it was my first complete mode multicup, I didn't extend the checkpoints very far, and there was nothing to keep you from skipping those checkpoints. All the music was used from Super Mario Kart, which made it feel even more bland. And to top it off, most of the courses were just squares with split paths sometimes.
Favorite Course: Yoshi's Island
Worst Course: Super Nintendo Entertainment System
6. Mario Kart Complete Wii
All of the Nitro tracks were horrible and underwhelming, and even though I included 12 tracks from the past four games, they all got no improvements, or were made even worse. However, a couple tracks that save this from being the absolute worst are Boo's Boneyard, Hot Dry Ruins, Maple Treeway, Funky Stadium, and the hilarious Desert Bus. Good retro courses included Yoshi's Island, Rainbow Road from MKC64, and Mushroom Highlands.
Favorite Course: Funky Stadium
Worst Course: Lakitu's Cloud World
5. Mario Kart Complete DS
This is somehow the highest-rated entry in the series. Most of the tracks didn't suck this time, and I can actually say a lot of good things about it. The Rainbow Road is great, and Yoshi Lake is a creative course inspired by a campground. Bob-Omb Battlefield is a little on the bland side, but it isn't too bad.
Favorite Course: Yoshi Lake
Worst Course: Cool, Cool Mountain
4. New Mario Kart Complete
This is when I decided to reboot the series, and I think it paid off. There are a whopping 40 tracks. 20 of them are new, 16 are from Double Dash, and the other 4 are Mario Kart DS beta courses. The courses are fun and challenging, and while they could look better, I bet you'll still like them on your first play at least.
Favorite Course: Bullet Bill Stadium
Worst Course: Club LIAP
3. Mario Kart COMPLETE 64
Though there are only 12 tracks, most of them are really fun. The Rainbow Road there is still my favorite of all 8 I made. The only flaw is that most of the courses are just circles, but they still have their own personalities.
Favorite Course: Rainbow Road
Worst Course: N64 Controller
2. New Mario Kart Complete: Super Dash
We're getting to the really good ones. This is my latest multicup, and one of the best. The tracks are fun and unique in their own way, and some even have alternate paths full of speed boosts. Highlights include Double Cherry Pass, Iggy's Chain Chomp Stadium, and a Rainbow Road mixed with Sky Garden.
Favorite Course: Double Cherry Pass
Worst Course: Honeyhive Galaxy
1. New Mario Kart Complete Pro
By far the best multicup I've made. All of the tracks have fun layouts, the game has a killer soundtrack, and there's even a remake of GBA Rainbow Road. I can't even think of a favorite, so here are some highlights: Giant Land, Enchanted Forest, Luigi Circuit, Bowser's Castle 1, Wendy's Island, and Sherbet Lake. The only bad course is Lemmy's Ball Factory, which is the definition of expectations vs reality.
8. Mario Kart COMPLETE: Consoles Collide.
First off, the name is stupid. What was I thinking when I created that title? While most of my tracks at the time were based off of normal Mario Kart tracks, this time, ALL 12 TRACKS were based off of courses from Double Dash and Super Circuit. How did I do? Terrible. A lot of the tracks are narrow as heck, and have little-to-no decor.
Favorite Track: Riverside Park
Worst Track: I can't decide. They're all really bad.
7. Mario Kart COMPLETE
Like with CC, the tracks were fairly boring, and since it was my first complete mode multicup, I didn't extend the checkpoints very far, and there was nothing to keep you from skipping those checkpoints. All the music was used from Super Mario Kart, which made it feel even more bland. And to top it off, most of the courses were just squares with split paths sometimes.
Favorite Course: Yoshi's Island
Worst Course: Super Nintendo Entertainment System
6. Mario Kart Complete Wii
All of the Nitro tracks were horrible and underwhelming, and even though I included 12 tracks from the past four games, they all got no improvements, or were made even worse. However, a couple tracks that save this from being the absolute worst are Boo's Boneyard, Hot Dry Ruins, Maple Treeway, Funky Stadium, and the hilarious Desert Bus. Good retro courses included Yoshi's Island, Rainbow Road from MKC64, and Mushroom Highlands.
Favorite Course: Funky Stadium
Worst Course: Lakitu's Cloud World
5. Mario Kart Complete DS
This is somehow the highest-rated entry in the series. Most of the tracks didn't suck this time, and I can actually say a lot of good things about it. The Rainbow Road is great, and Yoshi Lake is a creative course inspired by a campground. Bob-Omb Battlefield is a little on the bland side, but it isn't too bad.
Favorite Course: Yoshi Lake
Worst Course: Cool, Cool Mountain
4. New Mario Kart Complete
This is when I decided to reboot the series, and I think it paid off. There are a whopping 40 tracks. 20 of them are new, 16 are from Double Dash, and the other 4 are Mario Kart DS beta courses. The courses are fun and challenging, and while they could look better, I bet you'll still like them on your first play at least.
Favorite Course: Bullet Bill Stadium
Worst Course: Club LIAP
3. Mario Kart COMPLETE 64
Though there are only 12 tracks, most of them are really fun. The Rainbow Road there is still my favorite of all 8 I made. The only flaw is that most of the courses are just circles, but they still have their own personalities.
Favorite Course: Rainbow Road
Worst Course: N64 Controller
2. New Mario Kart Complete: Super Dash
We're getting to the really good ones. This is my latest multicup, and one of the best. The tracks are fun and unique in their own way, and some even have alternate paths full of speed boosts. Highlights include Double Cherry Pass, Iggy's Chain Chomp Stadium, and a Rainbow Road mixed with Sky Garden.
Favorite Course: Double Cherry Pass
Worst Course: Honeyhive Galaxy
1. New Mario Kart Complete Pro
By far the best multicup I've made. All of the tracks have fun layouts, the game has a killer soundtrack, and there's even a remake of GBA Rainbow Road. I can't even think of a favorite, so here are some highlights: Giant Land, Enchanted Forest, Luigi Circuit, Bowser's Castle 1, Wendy's Island, and Sherbet Lake. The only bad course is Lemmy's Ball Factory, which is the definition of expectations vs reality.
What I Think a Koopaling Game Would Look Like
On 2021-05-30 at 13:51:15
For simplicity's sake I'll just give you a few details of what I think coud work in a game with the Koopalings, spanning over a variey of different genres and with varing amounts of increase in interactibility.
~ A Mario & Luigi AlphaDream RPG with the Koopalings could've worked but in a more traditional way than with other platforming Nintendo RPGs typically would go about it... different parts of the game calling for different characters to feature in a story mode not unlike Superstar Saga, Bowser's Inside Story, Dream Team, Paper Jam, etc. The control mechanisms would be different (boss battles when controlling seven characters = shuddering by the design team and programmers) and I think King Boo could make an interesting antagonist, should he be done in the light of the ORIGINAL GameCube-version Luigi's Mansion epicness that we all know and love. Seriously wasted potential all-around for these characters who need and deserve more appreciation!
~ A semi-platformer like Super Mario Galaxy or Super Mario 64 could work, though the logistics of playability dumbfound me (as would the attack/control mechanisms) but thinking big would be a great way to go, in my opinion, for the debut of such characters. Giving each personality a chance to shine while also highlighting the sibling bond and unique traits/weaknesses each brings to the group should be central no matter what the storyline.
~ Something on the scale of The Legend of Zelda: Breath of the Wild always felt possible to me for the Koopalings, long before that masterpiece came out. While I wouldn't suggest anything much on the story for the sake of keeping the originality of my own ideas to myself there are numerous opportunities and chances for directional eays in which the Mushroom Kingdom could be expansively portrayed in an open-world setting (ex: cooking, exploration, brilliant visuals, atmospheric cutscenes, lots of sidequests and missions, challenging trials, teamwork, "castle" dungeons to clear through... the list just goes on and on). Just think about it...!
Regardless of the games, attack/defense schemes that would work for all seven of the Koopalings would be the running and jumping basics of the Mario series characters, plus utilization of the magic scepters and unique weapons and skillsets each Koopaling has (Ludwig = music/flutter-jump/powerful attacks as the oldest; Morton = strength/shockwave landings/cannon; Roy = bazooka/strength; Iggy = agility/Chain Chomp/scientific inventions; Wendy = mobility in water/magic rings/ice skating prominence; Lemmy = high dexterity/agility/creative magic/bouncy balls; Larry = weak with no special abilities! (I know he has the tennis racket but it would be fun to have him be obviously less-skilled than his older brothers and sister)). Combo attacks, should they be possible, could work to make them more foormidable than when alone. Other than different arrays of attacks from enemies or typical hazards such as lava or falling to their death off a high cliff ledge obvious weak spots could be their heads (stomping); the possibility of working in counters to their magical attacks could create some combinations for versatility in gameplay. Health meters should be implemented according to the gameplay - for example life bars could work in RPGs or platformers while more creative means and methods could work in more open-world design... even in battle for there to be the possibility of a Koopaling being ejected from his or her shell (or outfit changes) could work in the latter instance with greater vulnerability and lower defense (plus character embarrassment, being only in underwear) in an open-world game design. I don't think having an action basis or darker undertones (save for what is already seen throughout the franchise's darker games) would make for as much of a fun experience as possible, though... but it should be uniquely atmospheric nonetheless. And voice acting is a maybe.
Thoughts? Feelings? Things I missed? Things you liked in this?
I loved your ideas. I honestly think a Galaxy-esque game would work pretty well, and your ideas of attacks are way more creative than mine. Though I understand you not knowing how a reversal of roles would make sense for the canon, I got the inspiration of this game from Donkey Kong Junior, where the hero is now the villain, and the villain's son is now the hero. Other than that, amazing concepts!
On 2021-05-24 at 14:54:36
If you know me, you know there are two underrated things I love: the Mario Kart Arcade GP series and the Koopalings. Nintendo keeps shoving them into every Wii U and Switch game I can name, yet Bowser Jr is the only one with his own game (if you count Bowser Jr's Journey), and he's not even a Koopaling (to me at least.) These are my thoughts on what a Koopaling game would be like.
Story:
Mario and the Mushroom Kingdom have decided to get revenge on Bowser for all the things he did to them by taking over his castle. The Koopalings are the only ones who can save him, and they can't free Bowser unless they collect the Power Stars scattered across 16 worlds. In other words, it's Mario 64 in reverse.
Gameplay:
This will be a sandbox game like 64, Odyssey, and what was the third one? Oh yeah. That weird Sunshine game nobody likes. Each world will have 5 stars: a boss star, a race star, a red coins star, a hundred-coins star, and a star you can collect for defeating enemies, making for a grand total of 80 stars. Since this is Super Mario in reverse, the enemies will be toads, yoshis, dolphins, etc. The bosses you will fight contain (but are not limited to) Donkey Kong, Wario and Waluigi, Daisy, Rosalina, Luigi, and Mario as the final boss.
Characters:
While playing, you can freely switch between all 7 Koopalings. Each one has its own advantages, disadvantages, and weapons.
Larry and Lemmy:
These two are balanced characters, great for beginners. Larry can use a magic wand that functions like a Fire Flower, while Lemmy can throw bob-ombs at enemies.
Morton and Roy:
These two are very slow, and have the lowest jumps, but they each have two powerful attacks to make up for it. First off, both can perform a Super Ground Pound, defeating all enemies on screen like a POW Block. Morton can also whack enemies with a hammer, while Roy can shoot bullet bills at them.
Wendy:
Wendy can shoot up to three candy rings at a time. They will bounce around the stage, and if they hit an enemy, it is defeated. Wendy is the slowest of the playable characters, but she has the highest jump.
Iggy:
Iggy is the fastest character, but can't jump at all, and has poor traction. His weapon is his pet chain chomp. If he uses it, he will jump into a cart pulled by the chomp, and it will go across random parts of the stage for 10 seconds.
Ludwig:
Ludwig can be unlocked by collecting 20 Power Stars and winning a boss fight against Daisy. While playing as him, you can customize his stats to match any of the other six, as well as what weapon he uses. This makes Ludwig the most powerful character, which explains why he has to be unlocked.
The star you are trying to get will have a big impact on what character you use. For instance, if you're racing against someone, you might want to use Iggy. If you're trying to reach a high platform, you'd be better off using Wendy.
Worlds:
Like I said, there will be 16 worlds. The first one you have access to is a volcanic area, and the world with the final boss will be a grassy plain. Other world will have the generic themes seen in most Mario games, with others being more unique like a city, a waterfall, and an arcade.
I hope you enjoyed reading this. While there's no way Nintendo's ever going to do something like this, it's still fun to imagine. What are your ideas?
Story:
Mario and the Mushroom Kingdom have decided to get revenge on Bowser for all the things he did to them by taking over his castle. The Koopalings are the only ones who can save him, and they can't free Bowser unless they collect the Power Stars scattered across 16 worlds. In other words, it's Mario 64 in reverse.
Gameplay:
This will be a sandbox game like 64, Odyssey, and what was the third one? Oh yeah. That weird Sunshine game nobody likes. Each world will have 5 stars: a boss star, a race star, a red coins star, a hundred-coins star, and a star you can collect for defeating enemies, making for a grand total of 80 stars. Since this is Super Mario in reverse, the enemies will be toads, yoshis, dolphins, etc. The bosses you will fight contain (but are not limited to) Donkey Kong, Wario and Waluigi, Daisy, Rosalina, Luigi, and Mario as the final boss.
Characters:
While playing, you can freely switch between all 7 Koopalings. Each one has its own advantages, disadvantages, and weapons.
Larry and Lemmy:
These two are balanced characters, great for beginners. Larry can use a magic wand that functions like a Fire Flower, while Lemmy can throw bob-ombs at enemies.
Morton and Roy:
These two are very slow, and have the lowest jumps, but they each have two powerful attacks to make up for it. First off, both can perform a Super Ground Pound, defeating all enemies on screen like a POW Block. Morton can also whack enemies with a hammer, while Roy can shoot bullet bills at them.
Wendy:
Wendy can shoot up to three candy rings at a time. They will bounce around the stage, and if they hit an enemy, it is defeated. Wendy is the slowest of the playable characters, but she has the highest jump.
Iggy:
Iggy is the fastest character, but can't jump at all, and has poor traction. His weapon is his pet chain chomp. If he uses it, he will jump into a cart pulled by the chomp, and it will go across random parts of the stage for 10 seconds.
Ludwig:
Ludwig can be unlocked by collecting 20 Power Stars and winning a boss fight against Daisy. While playing as him, you can customize his stats to match any of the other six, as well as what weapon he uses. This makes Ludwig the most powerful character, which explains why he has to be unlocked.
The star you are trying to get will have a big impact on what character you use. For instance, if you're racing against someone, you might want to use Iggy. If you're trying to reach a high platform, you'd be better off using Wendy.
Worlds:
Like I said, there will be 16 worlds. The first one you have access to is a volcanic area, and the world with the final boss will be a grassy plain. Other world will have the generic themes seen in most Mario games, with others being more unique like a city, a waterfall, and an arcade.
I hope you enjoyed reading this. While there's no way Nintendo's ever going to do something like this, it's still fun to imagine. What are your ideas?
1
What are your favourite Mario Kart 8/Mario Kart 8 Deluxe tracks?
On 2021-05-29 at 14:08:09
My Top 10 Nitro Tracks (in no particular order):
Sunshine Airport
Electrodrome
Toad Harbor
Cloudtop Cruise
Super Bell Subway
Wild Woods
Dolphin Shoals
Mt. Wario
Thwomp Ruins
Shy Guy Falls
My Top 10 Retro Tracks (in no particular order):
Mario Circuit
Toad's Turnpike
Donut Plains 3
Wario Stadium
Music Park
Tick Tock Clock
Piranha Plant Slide
Rainbow Road 64
Cheese Land
Ribbon Road
(despite being a Wii person, I didn't enjoy the Wii tracks as much as the others)
Sunshine Airport
Electrodrome
Toad Harbor
Cloudtop Cruise
Super Bell Subway
Wild Woods
Dolphin Shoals
Mt. Wario
Thwomp Ruins
Shy Guy Falls
My Top 10 Retro Tracks (in no particular order):
Mario Circuit
Toad's Turnpike
Donut Plains 3
Wario Stadium
Music Park
Tick Tock Clock
Piranha Plant Slide
Rainbow Road 64
Cheese Land
Ribbon Road
(despite being a Wii person, I didn't enjoy the Wii tracks as much as the others)
What Your Mario Kart 8 Character Says About You
On 2021-05-28 at 21:50:56
He's at the bottom.
On 2021-05-28 at 18:32:54
All of this is a joke. Don't take any of it personally, as there may be a ton of insults.
Mario: You're pretty basic.
Luigi: You're scared of literally everything.
Peach: You're only reading this because all you do is go on forums and social media.
Daisy: You're the crazy kid, but not in a bad way (yet.)
Rosalina: Either you're very mysterious, you managed to 100% both Galaxy games, or Frozen is your favorite movie.
Metal Mario: You just wanna tick me off.
Yoshi: You're an animal lover.
Toad: You're the most annoying person ever.
Koops Troopa:
Shy Guy: You're a shy guy.
Lakitu: You can't decide whether you wanna be the referee or a player.
Toadette: You're even more annoying than Toad.
The babies: You do know there are 36 characters, right?
Pink Gold Peach: You just wanna tick me off.
Bowser or DK: You're that college kid who wants to be the best at everything.
Wario: You're that smelly, disgusting teenager who doesn't get any of the girls.
Waluigi: You wanted to be unique, but your way of being unique became a trend, so you're not unique anymore.
Iggy: You're a maniac who stalks everyone in your class and speaks in an unsettling voice, which causes everyone around you to have nightmare of you killing them... why am I insulting myself?
Roy: You're so worried about being cool that you never graduated.
Lemmy: You're that fun-loving six-year-old who hates losing anything.
Larry: You're that YouTuber who has every video game console ever, and often shows off cheat codes.
Wendy: You're either that teenage girl who can't get off her phone, the most popular kid in school, or a spoiled brat... or you like Kootie-Pie episodes for some reason... or you were a part of that Twitter/YouTube thing in 2018.
Ludwig: Think Bowser and DK but competing with your siblings.
Morton: You just play for the stats. Nobody cares about him.
Mii: You can't decide who you wanna play as, so you just play as yourself.
Tanooki Mario/Cat Peach: I don't hate furries, but...
Cross-Over Characters: Seriously? This isn't Smash Bros.
Dry Bowser: You just wanna look cool, but fail in doing so.
Mario: You're pretty basic.
Luigi: You're scared of literally everything.
Peach: You're only reading this because all you do is go on forums and social media.
Daisy: You're the crazy kid, but not in a bad way (yet.)
Rosalina: Either you're very mysterious, you managed to 100% both Galaxy games, or Frozen is your favorite movie.
Metal Mario: You just wanna tick me off.
Yoshi: You're an animal lover.
Toad: You're the most annoying person ever.
Koops Troopa:
Shy Guy: You're a shy guy.
Lakitu: You can't decide whether you wanna be the referee or a player.
Toadette: You're even more annoying than Toad.
The babies: You do know there are 36 characters, right?
Pink Gold Peach: You just wanna tick me off.
Bowser or DK: You're that college kid who wants to be the best at everything.
Wario: You're that smelly, disgusting teenager who doesn't get any of the girls.
Waluigi: You wanted to be unique, but your way of being unique became a trend, so you're not unique anymore.
Iggy: You're a maniac who stalks everyone in your class and speaks in an unsettling voice, which causes everyone around you to have nightmare of you killing them... why am I insulting myself?
Roy: You're so worried about being cool that you never graduated.
Lemmy: You're that fun-loving six-year-old who hates losing anything.
Larry: You're that YouTuber who has every video game console ever, and often shows off cheat codes.
Wendy: You're either that teenage girl who can't get off her phone, the most popular kid in school, or a spoiled brat... or you like Kootie-Pie episodes for some reason... or you were a part of that Twitter/YouTube thing in 2018.
Ludwig: Think Bowser and DK but competing with your siblings.
Morton: You just play for the stats. Nobody cares about him.
Mii: You can't decide who you wanna play as, so you just play as yourself.
Tanooki Mario/Cat Peach: I don't hate furries, but...
Cross-Over Characters: Seriously? This isn't Smash Bros.
Dry Bowser: You just wanna look cool, but fail in doing so.
IN REMEMBRANCE OF BOISSSS
On 2021-05-28 at 13:24:27
At least it's not permanent.
2
On 2021-05-26 at 13:16:44
How did you even do that?
3
My Ideas for Mario Kart Arcade GP 4
On 2021-05-23 at 23:41:05
I know Namco Bandai's never gonna make an MKGP4 anytime soon, but these are just my thoughts on what I would like it to be.
Character Roster:
We would have all the characters from DX plus Ms. Pac Man, Blinky, Diddy Kong, and Birdo. I was originally gonna add a whole lot of other characters, but I don't know the power of arcade machines these days.
New Tracks:
I would want Arcade GP 4 to have 8 cups of two tracks. Unlike DX, all the layouts are completely new. The Mario Cup would be your normal tropical seaside. The Peach Cup would be courses inspired by Super Mario Bros 3 (like how the Toad Cup in DX was inspired by Super Mario Bros 1). The Waluigi Cup would take place in a neon metropolis in one track, and the other track would be a stadium that heavily involves both gliding and underwater driving. The Pac-Man Cup will take you through different locations in Pac-Man World. The Bowser Jr. Cup won't involve airships like in DX, but will instead take you through a sludge-filled Isle Delfino, and Megaleg's Moon from Super Mario Galaxy. The Bowser Cup will be set in a GBA-styled Bowser Castle in the first course, and an N64-styled one in the second course. Finally, the Rainbow Cup won't just be a rainbow road, but the first track will have a snowy hills section while the second track will have an underwater section.
Retro Tracks:
This is something I know for sure won't happen, but it's fun to think about. MKAGP4 would have 4 cups of 2 tracks, with the first being from GP 1 and 2 (being labeled TRF) and the second being from DX (label is self-explanitory). The Shell Cup will be TRF Mario Highway and DX Kingdom Way. The Banana Cup will be TRF Stadium Arena and DX Omatsuri Circuit. The Leaf Cup will be TRF Diamond City and DX Sky Arena. Finally, the Lightning Cup will be TRF Rainbow Coaster and DX Bowser's Factory.
What are your thoughts for this game? Like I said, it's never gonna happen any time soon, but it's still fun to imagine the possibilities.
Character Roster:
We would have all the characters from DX plus Ms. Pac Man, Blinky, Diddy Kong, and Birdo. I was originally gonna add a whole lot of other characters, but I don't know the power of arcade machines these days.
New Tracks:
I would want Arcade GP 4 to have 8 cups of two tracks. Unlike DX, all the layouts are completely new. The Mario Cup would be your normal tropical seaside. The Peach Cup would be courses inspired by Super Mario Bros 3 (like how the Toad Cup in DX was inspired by Super Mario Bros 1). The Waluigi Cup would take place in a neon metropolis in one track, and the other track would be a stadium that heavily involves both gliding and underwater driving. The Pac-Man Cup will take you through different locations in Pac-Man World. The Bowser Jr. Cup won't involve airships like in DX, but will instead take you through a sludge-filled Isle Delfino, and Megaleg's Moon from Super Mario Galaxy. The Bowser Cup will be set in a GBA-styled Bowser Castle in the first course, and an N64-styled one in the second course. Finally, the Rainbow Cup won't just be a rainbow road, but the first track will have a snowy hills section while the second track will have an underwater section.
Retro Tracks:
This is something I know for sure won't happen, but it's fun to think about. MKAGP4 would have 4 cups of 2 tracks, with the first being from GP 1 and 2 (being labeled TRF) and the second being from DX (label is self-explanitory). The Shell Cup will be TRF Mario Highway and DX Kingdom Way. The Banana Cup will be TRF Stadium Arena and DX Omatsuri Circuit. The Leaf Cup will be TRF Diamond City and DX Sky Arena. Finally, the Lightning Cup will be TRF Rainbow Coaster and DX Bowser's Factory.
What are your thoughts for this game? Like I said, it's never gonna happen any time soon, but it's still fun to imagine the possibilities.
Everyone Can Relate To At Least One of These
On 2021-05-17 at 16:08:26
Situation: You finished an unwanted conversation with one of your parents.
Me: Anything else you need?
Dad: Nope, thanks.
Me: (opens my door)
Dad: Wait, I forgot something.
Situation: It's a weekend, you're bored, and you're feeling really mature.
Me: I'm gonna wash the dishes.
Dad: Hey, can you do the dishes?
Me (to self): On second thought...
Situation: You're playing a game online.
Me: Yes! I'm gonna win this!
Dad: Hey, (name here)?
Me: Can you give me a minute? I'm playing online.
Dad: You can pause it, right?
Me: I'm playing with other people.
Dad: But can you still pause it?
Situation: You're just minding your own business when your parent asks...
Dad: Can you hand me (thing)?
Me: You mean the one right next to you?
Dad: I don't see it. Can you give it to me?
Me: Dude, it's right there.
Dad: I don't wanna do any walking.
Me (to self): How can he be so stupid?
Feel free to add any more scenarios.
Me: Anything else you need?
Dad: Nope, thanks.
Me: (opens my door)
Dad: Wait, I forgot something.
Situation: It's a weekend, you're bored, and you're feeling really mature.
Me: I'm gonna wash the dishes.
Dad: Hey, can you do the dishes?
Me (to self): On second thought...
Situation: You're playing a game online.
Me: Yes! I'm gonna win this!
Dad: Hey, (name here)?
Me: Can you give me a minute? I'm playing online.
Dad: You can pause it, right?
Me: I'm playing with other people.
Dad: But can you still pause it?
Situation: You're just minding your own business when your parent asks...
Dad: Can you hand me (thing)?
Me: You mean the one right next to you?
Dad: I don't see it. Can you give it to me?
Me: Dude, it's right there.
Dad: I don't wanna do any walking.
Me (to self): How can he be so stupid?
Feel free to add any more scenarios.
UM GUYS???????????
On 2021-04-30 at 23:54:24
Uhmmm... something tells me I shouldn't ask for more details...
Track competition
On 2021-03-03 at 13:57:14
Shy Guy Canyon:
https://mkpc.malahieude.net/map.php?i=38641
Also, I'm glad you like my track contest.
https://mkpc.malahieude.net/map.php?i=38641
Also, I'm glad you like my track contest.
MARIO KART 9 CONFIRMED!!!!!!!!!
On 2021-04-01 at 13:24:33
dangit! You stole my idea! lol
I need help editing a course
On 2021-04-03 at 23:36:00
To delete a checkpoint, just right click the checkpoint and click delete.
What's your favorite Mario Kart song?
On 2021-04-03 at 16:51:24
I have a huge list:
Toad's Turnpike
Frappe Snowland
GBA Circuit
GBA Bowser Castle
Sky Garden
Ribbon Road
Baby Park
GCN Sherbet Land
Delfino Square
Waluigi Pinball
Shroom Ridge
Tick-Tock Clock
Airship Fortress
Mushroom Gorge
Toad's Factory
Coconut Mall
DK Summit
Daisy Circuit
Koopa Cape
Maple Treeway
Moonview Highway
Rock Rock Mountain
Music Park
Piranha Plant Slide
Rosalina's Ice World
Mario Kart Stadium
MK8 Mario Circuit
Toad Harbor
Sunshine Airport
Electrodrome
Cloudtop Cruise
All of the Rainbow Roads
DX Sky Arena (which would work better as a Rainbow Road or credits theme)
MKT Vancouver Velocity
MKT Berlin Byways
Toad's Turnpike
Frappe Snowland
GBA Circuit
GBA Bowser Castle
Sky Garden
Ribbon Road
Baby Park
GCN Sherbet Land
Delfino Square
Waluigi Pinball
Shroom Ridge
Tick-Tock Clock
Airship Fortress
Mushroom Gorge
Toad's Factory
Coconut Mall
DK Summit
Daisy Circuit
Koopa Cape
Maple Treeway
Moonview Highway
Rock Rock Mountain
Music Park
Piranha Plant Slide
Rosalina's Ice World
Mario Kart Stadium
MK8 Mario Circuit
Toad Harbor
Sunshine Airport
Electrodrome
Cloudtop Cruise
All of the Rainbow Roads
DX Sky Arena (which would work better as a Rainbow Road or credits theme)
MKT Vancouver Velocity
MKT Berlin Byways
The Ultimate Try Not to Cringe Challenge
On 2021-03-26 at 20:50:28
Most of it is cringy commercials, but I also added in some Mario-related stuff.