Mario Kart PC Forum - Advanced search
Results 10081-10100 out of 10240+
MKPC Triggered (Episode 1)
On 2022-02-03 at 19:31:28
Nice list ! But you forgot about community... :P
Also, yup, we should choose our background.
Also, yup, we should choose our background.
The Triggered Newspaper
On 2022-02-03 at 07:47:44
From now on, I will be making triggered topics on Mario-related things. It is inspired by Nathanial Bandy's Triggered Videos and will come out randomly. Stay tuned!
Oh nice MysteryMan and myself already do that but it's cool good luck
How do I do the 'strafe-like' movements on Lakeside park
On 2022-02-02 at 10:46:34
Reverse drifting is hard. I can do it but if you really want to know, click here https://www.youtube.com/watch?v=E854384gzaM Keep trying, and you'll do it
Do you do it in a time trial record? If you do it I'll watch it and maybe give you tips to improve it
Yes I do
which track is it?
In the video ? SNES Mario Circuit 1.
On 2022-01-25 at 20:21:13
I think he is talking about the way to drift in Mario Kart Super Circuit, and also, you can just only drifting like in SMK (but with turbos), that's more simple like that.
How to Make a circuit on complete mode
On 2022-02-02 at 15:47:12
Well, you have 2 choices for create a complete track :
1. Take a link like this and build the map with walls, offroad...
https://static.wikia.nocookie.net/mario/images/1/14/MSS-Maskass.png/revision/latest/scale-to-width-down/250?cb=20190608171218&path-prefix=fr
2. Do your own map and use a drawing software like Paint.net.
But you should check this : https://mkpc.malahieude.net/topic.php?topic=739
1. Take a link like this and build the map with walls, offroad...
https://static.wikia.nocookie.net/mario/images/1/14/MSS-Maskass.png/revision/latest/scale-to-width-down/250?cb=20190608171218&path-prefix=fr
2. Do your own map and use a drawing software like Paint.net.
But you should check this : https://mkpc.malahieude.net/topic.php?topic=739
Petition for Mario Kart Pc to fix Blue shells say I
On 2022-02-02 at 15:12:10
The reason they need to fix their blue shells because somehow i get hit by 3-4 blue shells in one match of online and then the blue shell stuns you for 3 seconds.
Like in official MK Games, there's 0 problem with that ^^'
Theres is 100 percent problem with that.Imagine your in first place then somehow you get hit by a blue shell by someone who is second place.
Like in official MK Games, there's still 0 problem with that.
Blue shell is literally very horrible when you took it during a race, but it's like in Official MK Games, there's still 0 problem.
On 2022-02-02 at 15:06:00
The reason they need to fix their blue shells because somehow i get hit by 3-4 blue shells in one match of online and then the blue shell stuns you for 3 seconds.
Like in official MK Games, there's 0 problem with that ^^'
What is your favorite Mario Game and why
On 2022-02-02 at 15:09:00
SMM2 (it's a huge game)
Super Mario 3D All-Stars (lol 3 games in a row)
MK8DX (very great game)
MKPC
Super Mario 3D All-Stars (lol 3 games in a row)
MK8DX (very great game)
MKPC
When Where there be a update for mario kart pc?
On 2022-02-02 at 13:24:42
Plus we don't need more official cups, we already have 14 cups.
True, but the maximum for a multicup is 18, meaning there's room for tracks from one more game. (most likely mk64)
I think adding MK64/MKDD/MKW/MK7 cups is useless.
We have a lot of updates for create circuits those times, or for make the game better.
I gotta say : MK8 is already a project, plus MK64 sucks, but that's my opinion, and sorry, but everybody can do MK64, literally.
People already start to remake those races.
On 2022-02-02 at 12:27:16
Zed is right.
Plus we don't need more official cups, we already have 14 cups.
Plus we don't need more official cups, we already have 14 cups.
What fictional family would you most like to join?
On 2022-01-30 at 01:06:44
Madrigals are from encanto and riveras are from coco
1
On 2022-01-10 at 20:51:28
I would be in the Rivera family.
Check it for know more things about what I say : a
1
New idea for how holes and respawn works
On 2022-01-31 at 21:25:19
There should also be a layer option. We could import several images for each layer, and somehow indicate when we go up. This would create way more varieties in levels. This would be awesome.
For jumps and boosts we should be able to set a polygon shape, like the offroad
Yup. Il nous faudrait aussi un éditeur d'arrière-plan aussi, mais les sauts et ces trous sont une très bonne idée.
On 2022-01-30 at 01:17:44
Cela éviterait tous les petits trous fastidieux, alors après réflexion je suis POUR !
On 2022-01-29 at 15:32:25
J'ai une nouvelle idée pour faire marcher les trous qui pourrait moins compliqué et plus rapide à faire: d'abord choisir entre l'ancien mode (celui qu'on a déjà) et le nouveau mode (celui que je vais décrire) pour pas casser la compatibilité, et après on place une grande zone avec tout ce qu'on veut qu'on soit trou (comme quand on place le hors-piste), puis quand on a défini la zone de trou on place plusieurs flèches (pour la même grande zone de trou qui fait toute la course) et quand un joueur tombe dans un trou, il réapparaît à la flèche la plus proche.
I have a new idea for placing holes and respawns that could be less complicated and faster to do: first choose between the old mode (the one we have now) and the new mode (the one i'm going to describe) to not break compatibility, then you place a big zone for what you want to be a hole (like we place offroad), then you place multiple arrows (for the same big hole zone that spends all of the track) then when a player falls he gets respawned to the nearest arrow.
Moui, je vois plutôt ça comme une difficulté à coder pour pas grand-chose... Je ne vois pas vraiment ce que ça apporterait.
je trouve que le système actuel est assez pénible quand il y a plein de petit trous, alors qu'on pourrait mettre une flèche pour tous les petits trous
Tu n'as qu'à faire un grand trou ?
quand je recrée des course d'autres jeux parfois il y a des trous de 1x2, et j'ai pas envie de modifier les courses
Oui, après tout ce n'est pas une mauvaise idée.
On 2022-01-29 at 15:26:08
J'ai une nouvelle idée pour faire marcher les trous qui pourrait moins compliqué et plus rapide à faire: d'abord choisir entre l'ancien mode (celui qu'on a déjà) et le nouveau mode (celui que je vais décrire) pour pas casser la compatibilité, et après on place une grande zone avec tout ce qu'on veut qu'on soit trou (comme quand on place le hors-piste), puis quand on a défini la zone de trou on place plusieurs flèches (pour la même grande zone de trou qui fait toute la course) et quand un joueur tombe dans un trou, il réapparaît à la flèche la plus proche.
I have a new idea for placing holes and respawns that could be less complicated and faster to do: first choose between the old mode (the one we have now) and the new mode (the one i'm going to describe) to not break compatibility, then you place a big zone for what you want to be a hole (like we place offroad), then you place multiple arrows (for the same big hole zone that spends all of the track) then when a player falls he gets respawned to the nearest arrow.
Moui, je vois plutôt ça comme une difficulté à coder pour pas grand-chose... Je ne vois pas vraiment ce que ça apporterait.
je trouve que le système actuel est assez pénible quand il y a plein de petit trous, alors qu'on pourrait mettre une flèche pour tous les petits trous
Tu n'as qu'à faire un grand trou ?
On 2022-01-29 at 15:14:34
J'ai une nouvelle idée pour faire marcher les trous qui pourrait moins compliqué et plus rapide à faire: d'abord choisir entre l'ancien mode (celui qu'on a déjà) et le nouveau mode (celui que je vais décrire) pour pas casser la compatibilité, et après on place une grande zone avec tout ce qu'on veut qu'on soit trou (comme quand on place le hors-piste), puis quand on a défini la zone de trou on place plusieurs flèches (pour la même grande zone de trou qui fait toute la course) et quand un joueur tombe dans un trou, il réapparaît à la flèche la plus proche.
I have a new idea for placing holes and respawns that could be less complicated and faster to do: first choose between the old mode (the one we have now) and the new mode (the one i'm going to describe) to not break compatibility, then you place a big zone for what you want to be a hole (like we place offroad), then you place multiple arrows (for the same big hole zone that spends all of the track) then when a player falls he gets respawned to the nearest arrow.
Moui, je vois plutôt ça comme une difficulté à coder pour pas grand-chose... Je ne vois pas vraiment ce que ça apporterait.
I don't care what you do on this topic
On 2022-01-31 at 17:48:39
...
Stop create complainting topics please...
I don't say it with insults...
Stop create complainting topics please...
I don't say it with insults...
my favorite Mario meme
On 2022-01-28 at 19:24:50
turn the volume down its loud
It's so funny and horrible (both in the same time)
Mario Kart Tour Variant Tracks (Like tokyo blur 1 and tokyo blur 2) for Regular Tracks
On 2022-01-30 at 19:23:02
An idea! The castle at gcn Mario circuit.
Are you copying me ?
Anyways that's a good idea.