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THE MULTICUP LIMIT EXTENDED!!
On 2022-06-13 at 00:08:28
Maybe. I can't understand why some players are getting bored of the game and are saying 2022 is the year of the end, while it's pretty the year of the blastoff.
On 2022-06-13 at 00:04:15
That is Amazing. 144-track multicups would be a blastoff.
Also the cup limit is 36.
This feature is crazy.
Also the cup limit is 36.
This feature is crazy.
nope, thanks to a little convo I had with Wargor it was extended to 40, and I AGREE!!
W
O
W
Why you asked for 40 ?
Anyways that's even greater.
I didn't have room for two more cups I needed to add for my bundle LOL
160 tracks in a multicup...
At this point it's hard to trust it.
On 2022-06-13 at 00:01:23
That is Amazing. 144-track multicups would be a blastoff.
Also the cup limit is 36.
This feature is crazy.
Also the cup limit is 36.
This feature is crazy.
nope, thanks to a little convo I had with Wargor it was extended to 40, and I AGREE!!
W
O
W
Why you asked for 40 ?
Anyways that's even greater.
On 2022-06-12 at 23:59:39
That is Amazing. 144-track multicups would be a blastoff.
Also the cup limit is 36.
This feature is crazy.
Also the cup limit is 36.
This feature is crazy.
story(you decide what happens)
On 2022-06-13 at 14:32:15
STOP SPAMMING ! This topic is kinda useless, but if you even start to spam...
1
Mario Kart 64 Tracks for thomas kart mega dash
On 2022-06-13 at 14:31:07
most mk64 tracks exceed 1mb, can someone send me cropped versions that DONT exceed 1mb, if so than thanks alot!
To have an image with less than 1mb, you can use an image compressor, like this one :
https://imagecompressor.com/
However, I suggest you to make other tracks than MK64 tracks , because of the huge amount of N64 tracks.
Thanks or you can also try this site : https://jpegcompress.com
Seriously... This was dead...
track rater
On 2022-06-13 at 00:25:39
i am bad at making topics
Isn’t that obvious? You new, of course you suck
This topic wasn't the one where he asked to roast him. You could have say it differently. That's kinda rude.
I'm also startled by the fact it doesn't makes him upset when you say this while when I say his topic is useless he calls me hater...
Don't worry it's okay
On 2022-06-13 at 00:22:11
i am bad at making topics
Isn’t that obvious? You new, of course you suck
This topic wasn't the one where he asked to roast him. You could have say it differently. That's kinda rude.
I'm also startled by the fact it doesn't makes him upset when you say this while when I say his topic is useless he calls me hater...
1
2
On 2022-06-13 at 00:08:56
Creating a whole topic for this wasn't useful...
1
I'm might be leaving for a while...
On 2022-06-05 at 22:56:12
by might I mean like 92.37%
How could you even calculate like this lmfao 😂
If that's probable as this then I disagree with Bunny. This can be took as a warning about a probable thing.
On 2022-06-05 at 22:37:13
I completely agree with Bunny. The "might" Factory is unsure, you could stay here due to a random issue and this topic would be useless
On 2022-06-05 at 21:45:18
And what is that supposed to change
1
On 2022-06-05 at 09:48:00
OK, bye. Have a nice time out of there and see you soon. 😔
Making your checkpoints
On 2022-04-26 at 17:12:39
Checkpoints can now be optional if you right click on one.
Even if you explained to me why, I still don't understand what's the point of this...
I mean, if a checkpoints isn't important we can just delete it ?
You can but if you want proper placements I suggest just make it optional. Thing is when someone doesn't place enough checkpoints, the position messes up so it's hard to tell if you completed a full lap or not.
Oh so that's good ! I will finally improve my tracks !
On 2022-04-26 at 00:35:58
Checkpoints can now be optional if you right click on one.
Even if you explained to me why, I still don't understand what's the point of this...
I mean, if a checkpoints isn't important we can just delete it ?
On 2021-11-07 at 20:45:16
Bonjour les gars. J’ai joué quelques-unes des dernières pistes personnalisées par vous tous, et ils sont assez grands. Cependant, il semble aujourd’hui que je tiens à souligner que mon placement n’a pas toujours été correct pendant la course, et parfois un tour ne sera même pas COUNT! Je veux vous expliquer comment fonctionnent les points de contrôle. Si vous êtes nouveau ici, c’est ok parce que je peux vous montrer comment résoudre ce problème. Il ne vous montrer comment le faire dans le constructeur de piste, mais je voulais toujours l’expliquer ici.
Erreurs fréquentes
Certaines personnes mettent très peu de points de contrôle sur leurs cartes, peut-être seulement 10. Cela peut causer une grande confusion de placement. Vous êtes peut-être premier, mais le jeu pensera que vous êtes 6e, et vous pourriez finir par obtenir un méga champignon ou une étoile à la 1ère place.
Les joueurs peuvent également placer des points de contrôle dans des endroits étranges qui rendent les courses déroutantes. Par exemple, utiliser des images réelles comme pistes de course. Les points de contrôle peuvent ne pas dépasser assez longtemps non plus (ce qui signifie que vous devez être à un point exact sur la piste) et le tour du joueur peut apparemment ne pas compter.
Les points de contrôle définissent votre position sur la carte. Vous devez garder un bon équilibre des points de contrôle, vous ne pouvez pas mettre seulement 3 sur la carte, ce n'est pas un de ces jeux de course d'arcade. Assurez-vous que le point de contrôle 1 est sur la ligne d'arrivée. Voici une image ci-dessous, qui est mon N64 Luigi Raceway. Lorsque vous placez des points de contrôle, ne faites pas ceci:
Quel est le problème, demandez-vous? Remarquez que les points de contrôle 6 et 7 ne dépassent pas complètement. NE FAITES PAS CELA! Un speedrunner peut décider de prendre cette place comme raccourci, et le tour ne comptera pas pour lui. Vous devez dépasser les points de contrôle des deux murs, le plus longtemps possible. C'est une meilleure chance de ne pas manquer les tours.
Au lieu de cela, faites quelque chose comme ça. Voici ma ferme N64 Moo Moo:
Comme vous pouvez le voir, les points de contrôle dépassent correctement les deux murs sur les côtés. Cela ne gênera pas les joueurs qui essaient de réduire les coûts.
Vous n’avez pas à aller super fou comme je l’ai fait avec figure-8 Circuit ci-dessous, mais vous pouvez si vous voulez. Il suffit de ne pas mettre TOO beaucoup près l’un de l’autre, c’est une meilleure chance de manquer un tour.
SOYEZ PRUDENT!!!!!
Lorsque vous réappadre votre joueur de tomber dans un trou, ASSUREZ-vous que le joueur ne fraye pas PLUS AHEAD! C’est l’une des plus grandes sources de mal-compte. Respawning loin devant peut sauter un point de contrôle sans le savoir, et le jeu vous mettra à la dernière place. C’est-à-dire, jusqu’à ce que vous finissiez par le frapper.
Placez toujours le point de respawn avant le danger, ou avant le point de contrôle au moins. Il fera le gameplay beaucoup mieux.
QU'EST-CE QUE C'EST ?!?!?
Absolument, en AUCUN CAS, vous ne devez rechercher sur Google l'image la plus aléatoire et la transformer en piste de course. Les gens n'auront littéralement AUCUNE idée où diable aller...
S'il te plaît. Je t'en supplie.
J’espère que cela vous aide lors de la fabrication de pistes personnalisées. Si jamais vous avez besoin d'aide avec eux, demandez-moi simplement par messages directs ou Discord.
Erreurs fréquentes
Certaines personnes mettent très peu de points de contrôle sur leurs cartes, peut-être seulement 10. Cela peut causer une grande confusion de placement. Vous êtes peut-être premier, mais le jeu pensera que vous êtes 6e, et vous pourriez finir par obtenir un méga champignon ou une étoile à la 1ère place.
Les joueurs peuvent également placer des points de contrôle dans des endroits étranges qui rendent les courses déroutantes. Par exemple, utiliser des images réelles comme pistes de course. Les points de contrôle peuvent ne pas dépasser assez longtemps non plus (ce qui signifie que vous devez être à un point exact sur la piste) et le tour du joueur peut apparemment ne pas compter.
Les points de contrôle définissent votre position sur la carte. Vous devez garder un bon équilibre des points de contrôle, vous ne pouvez pas mettre seulement 3 sur la carte, ce n'est pas un de ces jeux de course d'arcade. Assurez-vous que le point de contrôle 1 est sur la ligne d'arrivée. Voici une image ci-dessous, qui est mon N64 Luigi Raceway. Lorsque vous placez des points de contrôle, ne faites pas ceci:
Quel est le problème, demandez-vous? Remarquez que les points de contrôle 6 et 7 ne dépassent pas complètement. NE FAITES PAS CELA! Un speedrunner peut décider de prendre cette place comme raccourci, et le tour ne comptera pas pour lui. Vous devez dépasser les points de contrôle des deux murs, le plus longtemps possible. C'est une meilleure chance de ne pas manquer les tours.
Au lieu de cela, faites quelque chose comme ça. Voici ma ferme N64 Moo Moo:
Comme vous pouvez le voir, les points de contrôle dépassent correctement les deux murs sur les côtés. Cela ne gênera pas les joueurs qui essaient de réduire les coûts.
Vous n’avez pas à aller super fou comme je l’ai fait avec figure-8 Circuit ci-dessous, mais vous pouvez si vous voulez. Il suffit de ne pas mettre TOO beaucoup près l’un de l’autre, c’est une meilleure chance de manquer un tour.
SOYEZ PRUDENT!!!!!
Lorsque vous réappadre votre joueur de tomber dans un trou, ASSUREZ-vous que le joueur ne fraye pas PLUS AHEAD! C’est l’une des plus grandes sources de mal-compte. Respawning loin devant peut sauter un point de contrôle sans le savoir, et le jeu vous mettra à la dernière place. C’est-à-dire, jusqu’à ce que vous finissiez par le frapper.
Placez toujours le point de respawn avant le danger, ou avant le point de contrôle au moins. Il fera le gameplay beaucoup mieux.
QU'EST-CE QUE C'EST ?!?!?
Absolument, en AUCUN CAS, vous ne devez rechercher sur Google l'image la plus aléatoire et la transformer en piste de course. Les gens n'auront littéralement AUCUNE idée où diable aller...
S'il te plaît. Je t'en supplie.
J’espère que cela vous aide lors de la fabrication de pistes personnalisées. Si jamais vous avez besoin d'aide avec eux, demandez-moi simplement par messages directs ou Discord.
Hello guys. I've been playing some of the latest custom tracks by y'all, and they are pretty great. However, it seems today I want to point out that my placement wasn't always correct while racing, and sometimes a lap won't even COUNT! I want to explain to you how the checkpoints work. If you're new here, it's ok because I can show you how to fix that. It does show you how to do it in the track builder, but I still wanted to explain it here.
Common Mistakes
Some people put very little checkpoints on their maps, like maybe only 10. This can cause some mighty placement confusion. You may be in first, but the game will think you're in 6th, and you might end up getting a mega mushroom or star in 1st place.
Players may also place checkpoints in odd places that make racing seem confusing. For example, using actual images as racetracks. The checkpoints might not exceed long enough either (meaning you have to be at an exact point on the track) and the player's lap may seemingly not count.
Checkpoints define your position on the map. You have to keep a good balance of checkpoints, you can't put only like 3 on the map, this isn't one of those arcade racing games. Make sure checkpoint 1 is on the finish line. Here is an image below, which is my N64 Luigi Raceway. When placing checkpoints, don't do this:
What's wrong with it you may ask? Notice how checkpoints 6 and 7 don't exceed all the way. DON'T DO THAT! A speedrunner might decide to take that place as a shortcut, and the lap won't count for them. You have to exceed the checkpoints to both walls, as long as possible. It's a better chance to not miss laps.
Instead, do something like this. Here is my N64 Moo Moo Farm:
As you can see, the checkpoints correctly exceed to both of the walls on the sides. This won't glitch players who are trying to cut corners.
You don't have to go super crazy like I did with Figure-8 Circuit below, but you can if you want to. Just do not put TOO many close together, it's a better chance of missing a lap.
BE CAUTIOUS!!!!!
When respawning your player from falling down a hole, MAKE SURE that the player doesn't spawn MORE AHEAD! This is one of the biggest sources of lap miscounts. Respawning far ahead may skip a checkpoint unknowingly, and the game will put you in last place. That is, until you eventually hit it.
Always place the respawn point before the hazard, or before the checkpoint at least. It will make gameplay much better.
WHAT THE HECK IS THIS?!?!?
Absoulutely under NO circumstances should you Google the most RANDOM picture and make it into a racetrack. People will have literally NO idea where the heck to go...
Please. I'm begging you.
I hope this helps you when making custom tracks. If you ever need any help with them, just ask me through direct messages or Discord.
Common Mistakes
Some people put very little checkpoints on their maps, like maybe only 10. This can cause some mighty placement confusion. You may be in first, but the game will think you're in 6th, and you might end up getting a mega mushroom or star in 1st place.
Players may also place checkpoints in odd places that make racing seem confusing. For example, using actual images as racetracks. The checkpoints might not exceed long enough either (meaning you have to be at an exact point on the track) and the player's lap may seemingly not count.
Checkpoints define your position on the map. You have to keep a good balance of checkpoints, you can't put only like 3 on the map, this isn't one of those arcade racing games. Make sure checkpoint 1 is on the finish line. Here is an image below, which is my N64 Luigi Raceway. When placing checkpoints, don't do this:
What's wrong with it you may ask? Notice how checkpoints 6 and 7 don't exceed all the way. DON'T DO THAT! A speedrunner might decide to take that place as a shortcut, and the lap won't count for them. You have to exceed the checkpoints to both walls, as long as possible. It's a better chance to not miss laps.
Instead, do something like this. Here is my N64 Moo Moo Farm:
As you can see, the checkpoints correctly exceed to both of the walls on the sides. This won't glitch players who are trying to cut corners.
You don't have to go super crazy like I did with Figure-8 Circuit below, but you can if you want to. Just do not put TOO many close together, it's a better chance of missing a lap.
BE CAUTIOUS!!!!!
When respawning your player from falling down a hole, MAKE SURE that the player doesn't spawn MORE AHEAD! This is one of the biggest sources of lap miscounts. Respawning far ahead may skip a checkpoint unknowingly, and the game will put you in last place. That is, until you eventually hit it.
Always place the respawn point before the hazard, or before the checkpoint at least. It will make gameplay much better.
WHAT THE HECK IS THIS?!?!?
Absoulutely under NO circumstances should you Google the most RANDOM picture and make it into a racetrack. People will have literally NO idea where the heck to go...
Please. I'm begging you.
I hope this helps you when making custom tracks. If you ever need any help with them, just ask me through direct messages or Discord.
Thank you, that's very useful ! I put always 10-15 checkpoints in my tracks.
Added new section, please stop the five year olds who google random images and make indecipherable race tracks out of them
Ah yeah. The squares are not worse than these
- Problem of checkpoints player don't knwo what to DO.
New project
On 2022-06-07 at 00:55:33
I love this project and it reminds me the texturehacks
Ask me anything you want
On 2022-06-12 at 13:43:58
You can quote infinite quantity of messages in a row.
For example : you quote Max
Then you copy his message, and you put it in another message where you have quoted another people.
To be clearer :
Quote Bunny
Copy his message
Quote another member
Paste Bunny's message and respond to two messages in a row
Click on "back to the topic" and open it in another window
Quote anyone and copy it in the message where you quoted 2 people
And life goes on
For example : you quote Max
This track is great.
Then you copy his message, and you put it in another message where you have quoted another people.
To be clearer :
Quote Bunny
Copy his message
Quote another member
Paste Bunny's message and respond to two messages in a row
Click on "back to the topic" and open it in another window
Quote anyone and copy it in the message where you quoted 2 people
And life goes on
1
On 2022-06-12 at 12:23:43
What is the 69th Mario kart track?
I am not supposed to respond but it's GCN Dino Dino Jungle
What is the 100th Mario Kart Track ?
No. That is 70
Wario Colosseum
On 2022-06-12 at 11:11:52
What is the 69th Mario kart track?
I am not supposed to respond but it's GCN Dino Dino Jungle
What is the 100th Mario Kart Track ?