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Can someone help me fix a Ryubics cube pardoy

Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
It should've worked. It works for me no problem. But I'm happy you did it.
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
That's not a parity. Parity is when you get cases on other cubes that you can't on the original Rubik's Cube. Something like that is easily solved, in 4 moves no less.

Hold the cube so that the pieces that need to swap are on the top and bottom, then do these moves:
M2 (middle layer 180 degrees) U2 (top layer 180 degrees) M2 U2
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Alright, what's the problem?
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
YOU CALLED?

Anyone Want To Join the MKC Clan?

Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
ZeKirio wrote:
MKC already exists in Mario Kart 8 Deluxe. (Magikart Community)


That brings up the question, why isn't their MKC in MKWii before? Magikruiser Community would've worked well.

Anyway, MKC Gang
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
That's...why I asked
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Do we need to put MKC in our names in order to be a part of it?

MKPC Tournament : special(e) DS

Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Name: InfiNate
Country: United Kingdom
Started playing July 2018
Discord: InfiNateGamer#6045

which mario party game is the best.

Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Maro wrote:
InfiNate wrote:
Maro wrote:
Mario Party 8 is trash, Mario Party 9 is trash but it does have some good minigames, and Super Mario Party is really good. The only Mario Party games I've played is Mario Party 2 on an emulator, Mario Party 8, Mario Party: The Top 100, and Super Mario Party.

I'm not going to get mad over that first opinion but why do you think the game's trash?


Because, and I am not over-exaggerating, almost E V E R Y minigame has motion controls. Not to mention almost everything else has you using motion controls. For the two people on this planet who have not experienced the Wii motion controls, they suck(except the Mario Galaxy games, which handled them quite well). Not to mention the boards are mediocre, except for the train map, and the minigames would STILL be bad if they didn't have motion controls. Super Mario Party definitely did the motion controls and minigames 100x better. All in all, a mediocre party with better Mario Party games worth your time. If you are persistent on getting a party game on the Wii, get Wii Party, highly underrated game with way better minigames.

I personally didn't have a problem with motion controls unless they didn't function at all. I was more than happy to use them, especially when in conjunction with the regular button inputs. The minigames were also pretty cool imo, and the boards were overall great for me. The train and tycoon ones are my favourite, but all of them have really cool and unique ideas.
I understand the problems you have with the game but I can't agree on any of them, I'm sorry.
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Maro wrote:
Mario Party 8 is trash, Mario Party 9 is trash but it does have some good minigames, and Super Mario Party is really good. The only Mario Party games I've played is Mario Party 2 on an emulator, Mario Party 8, Mario Party: The Top 100, and Super Mario Party.

I'm not going to get mad over that first opinion but why do you think the game's trash?
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Mario Party 8, that game was one of my major childhood games

/!\ Globe-Trotter Tournament (GTT)

Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
With enough luck, I should do well here, sign me up!

#koopacapeisbetter

Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
LuigiDawg wrote:

You obviously don't watch competitive MKWii, because there IS a shortcut in Toad's Factory. If you trick off one of the bumps near the pond just right, you can jump OVER the pond. It's a very high level trick, and takes more skill than any shortcut in Koopa Cape.

And what do you mean by the wood being "annoying to drive on"? 1) that's not very specific and 2) It's somewhat easier with inside drift from my experience playing the game. And also, according to you, it's easier to avoid the spinning electric shrinker shell things in Koopa Cape than it is to just drive around a turn.
*visible confusion*





koopa cape is worse

If we're talking just MKWii, then yes, Toad's Factory has a higher level shortcut than Koopa Cape. But take the remake of KC into account because you clearly haven't seen MK7. Let me run you through all the shortcuts: You have drifting off the side of the second ramp in the cave in the perfect position so that you can grab a coin and cut off the turn with the glider ramp without hitting the cave wall on lap 1. There's multiple turn cuts right after that are easy to mess up due to the water throwing your position off, and you even have to do the end waterfall shroomless. On lap 2 and 3 you use your mushroom at the first grass patch in the cave; not hitting the Goomba while getting a good alignment for the first cut is basically threading a needle.

We have more shortcuts in a version on the track that's shorter overall, let that sink in.
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
I don't know what it is, I just don't have as much fun on Toad's Factory.

Also the only reason I put Koopa Cape over Maple Treeway is, once again, the MK7 version of the tracks and considering I spend 95% of my time in time trials the flaws in the track's designs have really rubbed off on me.
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
My personal opinion:
I liked all 3 of these tracks, but Toad's Factory was just decent in my eyes.

However the other 2 had a second chance thanks to MK7 and there I'd say Koopa Cape won.

I don't mind you thinking Maple Treeway or Toad's Factory are just as good but to me they seem a bit overrated.

My favorite mk8 tracks (in order)

Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Maro wrote:
InfiNate wrote:
Maro wrote:
Oh boy, the gamers want to rank ALL the MK8 tracks. Ok, then. I'm gonna rate them on a scale of 1 to 10.

Mario Kart Stadium: 5/10
Water Park: 7/10
Sweet Sweet Canyon: 7/10
Thwomp Ruins: 6/10

Mario Circuit: 7/10
Toad Harbor: 9/10
Twisted Mansion: 7/10
Shy Guy Falls: 8.5/10

Sunshine Airport: 6.5/10
Dolphin Shoals: 7.5/10
Electrodrome: 9/10
Mount Wario: 9.5/10

Cloudtop Cruise: 8/10
Bone Dry Dunes: 5/10
Bowser's Castle: 8/10
Rainbow Road: 7/10

Moo Moo Meadows: 7/10
GBA Mario Circuit: 7/10
Cheep Cheep Beach: 8/10
Toad's Turnpike: 8/10

Dry Dry Desert: 7/10
Donut Plains 3: 7/10
Royal Raceway: 8.5/10
DK Jungle: 7.5/10

Wario Stadium: 8/10
Sherbet Land: 7/10
Music Park: 9/10
Yoshi Valley: 8/10

Tick Tock Clock: 8/10
Piranha Plant Side: 7/10
Grumble Volcano: 8/10
N64 Rainbow Road: 9/10

Yoshi Circuit: 8/10
Excitebike Arena: 7/10
Dragon Driftway: 7.5/10
Mute City: 8.5/10

Wario's Gold Mine: 8/10
SNES Rainbow Road: 6/10
Ice Ice Outpost: 7/10
Hyrule Circuit: 7.5/10

Neo Bowser City: 7.5/10
Ribbon Road: 9/10
Super Bell Subway: 8.5/10
Big Blue: 9/10

Baby Park: 6/10 (Sorry Baby Park fans.)
Cheese Land: 8.5/10
Wild Woods: 8/10
Animal Crossing: 9/10

So yeah. That's my opinion on every track in MK8.

Interesting that you gave no track a 10/10.

No track in Mario Kart is perfect. But they're are ones that are close.

Agreed, even my own favourite, I forgot to mention that it's a bit too short, otherwise it would be perfect.
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Maro wrote:
Oh boy, the gamers want to rank ALL the MK8 tracks. Ok, then. I'm gonna rate them on a scale of 1 to 10.

Mario Kart Stadium: 5/10
Water Park: 7/10
Sweet Sweet Canyon: 7/10
Thwomp Ruins: 6/10

Mario Circuit: 7/10
Toad Harbor: 9/10
Twisted Mansion: 7/10
Shy Guy Falls: 8.5/10

Sunshine Airport: 6.5/10
Dolphin Shoals: 7.5/10
Electrodrome: 9/10
Mount Wario: 9.5/10

Cloudtop Cruise: 8/10
Bone Dry Dunes: 5/10
Bowser's Castle: 8/10
Rainbow Road: 7/10

Moo Moo Meadows: 7/10
GBA Mario Circuit: 7/10
Cheep Cheep Beach: 8/10
Toad's Turnpike: 8/10

Dry Dry Desert: 7/10
Donut Plains 3: 7/10
Royal Raceway: 8.5/10
DK Jungle: 7.5/10

Wario Stadium: 8/10
Sherbet Land: 7/10
Music Park: 9/10
Yoshi Valley: 8/10

Tick Tock Clock: 8/10
Piranha Plant Side: 7/10
Grumble Volcano: 8/10
N64 Rainbow Road: 9/10

Yoshi Circuit: 8/10
Excitebike Arena: 7/10
Dragon Driftway: 7.5/10
Mute City: 8.5/10

Wario's Gold Mine: 8/10
SNES Rainbow Road: 6/10
Ice Ice Outpost: 7/10
Hyrule Circuit: 7.5/10

Neo Bowser City: 7.5/10
Ribbon Road: 9/10
Super Bell Subway: 8.5/10
Big Blue: 9/10

Baby Park: 6/10 (Sorry Baby Park fans.)
Cheese Land: 8.5/10
Wild Woods: 8/10
Animal Crossing: 9/10

So yeah. That's my opinion on every track in MK8.

Interesting that you gave no track a 10/10.
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Well I'm not going to rank them all since there's a lot I'm indifferent on so here's my top 10.

1. N64 Rainbow Road. This track, visually speaking, is beautiful. They took a different approach to the other Rainbow Roads (which SNES Rainbow Road later copied) by making just in a night sky rather than space. When you put in work to make every part of the track look stunning, even the finish line, you've gone the extra mile. Combine that with adding all the mechanics from newer games without it feeling forced and you have the only track I can call perfection.

2. Big Blue. Side note: WHY CAN'T WE PLAY AS CAPTAIN FALCON YET???? Anyway, amazing track. You got the visuals MK8 is known for, the speed F-Zero's known for, and amazing music in the background.

3. Mount Wario. All my picks so far are pretty obvious but that's because they're all really good tracks. This one is just so chaotic, constantly changing the scenery and bringing something new to the table. This one's just extremely fun.

4. Melody Motorway/Music Park. I've grown to appreciate this track, since I was brought up by a musical family. All the references to different instruments is amazing, only problem is that the track didn't change anything from MK7 other than improve the graphics. But hey, don't fix what isn't broken, right?

5. I cannot believe I'm about to say this but... Donut Plains 3. Normally I'd hate this track because it was harder than SNES Rainbow Road but I can't say that about MK8's version. It got a major upgrade in every way, with the water now making the track more open and allowing for a few nice strategies and just looking great.

6. Super Bell Subway. A traffic track that actually has difficulty other than the traffic. It got the concept just right. The alternate paths and being able to ride on top of the trains is a nice touch too.

7. Electrodrome. Music Park but more on the techno side, also not to mention this is in the middle of a rave which is just awesome.

8. Mute City. Just a watered down Big Blue, still a great track.

9. Piranha Plant Pipeway/Slide. I hate this track in MK7. I really, really hate it. But not here. My main problem was that the track was extremely inconsistent and janky, but that's not the case here. Also the water looks awesome and who would've expected the final water section to be anti-gravity?

10. Wario's Gold Mine. Another classic that was done proper justice. The mine carts were changed from obstacles to assists, which I can respect. And the sunset in the background is amazing.

Bowser Shell for MKPC

Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Now, back to the actual topic. Special items shouldn't really be added. It's too much work.
Messages 651 - Mario Mario
vs102014 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Gliscor01 wrote:
circuit111 wrote:
Gliscor01 wrote:
circuit111 wrote:
I want the bowser shell in mkpc because I think that special items would be interesting for mkpc. And maybe custom character creators could pick any one or two special items for their custom character.


If the creators of custom characters could do that, it would be abused because there is an option which allows to modify the statistics of the characters, so imagine a character with dream stats + a special item ... aie, otherwise I validate the first proposition, we could even add the object "egg" for Yoshi
 
It could be great :D.

Well you actually cannot put max stats on a character the game stops you



Yes but currently there is a distribution of statistics which is abused, it is that of Daisy (I can not explain it would be too long)

It's not that complicated Gliscor. Simply put, higher handling = faster mini-turbo charge, so Daisy can charge one faster than the mini-turbo runs out. Basically, she can be at mini-turbo speed indefinitely.

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