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What is your least favorite track.

Messages 2985 - King Mario King Mario
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webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid

If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.

yeah
Messages 2985 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid
Messages 2985 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge
Messages 2985 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads
Messages 2985 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Messages 2985 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
Messages 2985 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
coinheven wrote:
coinheven wrote:
coinheven wrote:
But I cant Do Snow Land. Its that bad

what do you mean by "You cant do snow land"?

I just mean that I cant play snow land without wanting to quit.

oh. well from what it looks like it seems like you must like that track. so to answer your question not really because we all have our tracks that we cant stop playing. Like me i cant stop playing DS Waluigi Pinball because its a really good track and my favorite track so really its not a bad thing

No I mean that snow land Is one of my least favorites

oh ok then. i mean if you dont want to play it then dont i guess
Messages 2985 - King Mario King Mario
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coinheven wrote:
coinheven wrote:
But I cant Do Snow Land. Its that bad

what do you mean by "You cant do snow land"?

I just mean that I cant play snow land without wanting to quit.

oh. well from what it looks like it seems like you must like that track. so to answer your question not really because we all have our tracks that we cant stop playing. Like me i cant stop playing DS Waluigi Pinball because its a really good track and my favorite track so really its not a bad thing
Messages 2985 - King Mario King Mario
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coinheven wrote:
But I cant Do Snow Land. Its that bad

what do you mean by "You cant do snow land"?
Messages 2985 - King Mario King Mario
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Going back on topic, I agree with some of you. The OG Donut Plains 3 asks way too much out of a player. But if we're talking least favourite in every game I'd have to say Figure-8 Circuit from MKDS. While some tracks are just 'why' at least they're something.

yeah figure 8 circuit is boring
Messages 2985 - King Mario King Mario
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coinheven wrote:
Honestly vanlilla lake 2 is the worst.

yeah i think its one of those tracks that arent so good either but its not my worst
Both VL's need to be remade

if VLs mean tracks then youre out of luck. apparently according to wargor nobody can mess with the tracks in the official game for some reason. as much as you question this i do a lot but you know it is what it is.
Messages 2985 - King Mario King Mario
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coinheven wrote:
bowser castle 2 isn't that good either

if you ask me bowser castle 2 isnt really that bad or that good either. its in the middle for me
Messages 2985 - King Mario King Mario
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I hate those Ice Blocks

oof
Messages 2985 - King Mario King Mario
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coinheven wrote:
Honestly vanlilla lake 2 is the worst.

yeah i think its one of those tracks that arent so good either but its not my worst
Messages 2985 - King Mario King Mario
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Peo wrote:
Peo wrote:
With the least favourite track, do you mean all the Mario Kart tracks, or the MKPC tracks?

i meant to title this "What is your least favorite MKPC track" but i failed to do that


Collisions of SNES Bowser Castle 1, 2 and 3 are Broken, but the least MKPC track for me are Koopa Beach 2

same
Messages 2985 - King Mario King Mario
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battle5848 pts ★ Novice
Peo wrote:
With the least favourite track, do you mean all the Mario Kart tracks, or the MKPC tracks?

i meant to title this "What is your least favorite MKPC track" but i failed to do that
Messages 2985 - King Mario King Mario
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Waluigi68 wrote:
Begabojo wrote:
My least favorite stage would be... um... well shoot I don't know if I have a least favorite stage. :|

Same :/

even bigger oof
Messages 2985 - King Mario King Mario
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Begabojo wrote:
My least favorite stage would be... um... well shoot I don't know if I have a least favorite stage. :|

oof
Messages 2985 - King Mario King Mario
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Aluigi1300 wrote:
I know that from Nathaniel Bandy ;)

nathaniel gang

nathaniel gang
Messages 2985 - King Mario King Mario
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Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

the more you know

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