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Share Your Custom Decors!

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
Vanilla Lake's Ice Blocks (goes over boxes)
https://mkpc.malahieude.net/images/sprites/uploads/dc-5f78ad610bfad-1825-ld.png

MKPC sur Wikia!

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
La page des personnages est obsolète, est-ce que je copie la page sur ma page utilisateur et la modifie puis l'envoie a un modo du wiki?

I HAVE ONE THING TO SAY. YOU ALL ARE NOT ALLOWED TO SAY ANYTHING ELSE!

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
quaaaaaaaaaaaaaaaaaaaaag
mario_facepalm6
xd1

What are your favorite MK tracks

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
Coconut Mall, Mushroom Gorge, Rainbow Road GBA and 3DS, Maple Treeway

Ideas for new updates

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
Split paths in simplified mode could be really cool.
Also, add an option to put external image links for custom characters and decors so that it doesn't eat up your storage space.

Why I Hate Mario Kart Wii

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
Even though it's my first Mario Kart, yes I found it to be one of the worst. First of, yes motion controls sucks in this game if you're using the wheel. It only works half of the time, and I'm not even exaggerating anything. If you're using the Classic Controller or GameCube you're basically forced to clawgrip for wheelies, so Nunchuk is the only viable option. Speaking of the controls, they are too complex if you actually want to be good (by the community's standards, at least), and everyone online with their flame runners, 9000+ VR and hours of mogi will have a pleasure to beat you up. Graphics-wise... it's worse than Double Dash. No more eyes on hills and vibrant colors. Welcome to the land of grayish graphics and, if you play CTs, tracks so dark that even with full brightness you'll think your TV is off. Item-wise, you'll be lucky to be blue shelled only once in a race. Do I need to explain more? Track-wise, nitros are a banger, except some flops like Moo Moo Meadows, but retros... ehhhhhhh... delfino square, dk mountain and waluigi stadium are good but the rest are just meh. So what about battle mode? Yeah it's crap. You're forced to standard karts/bikes. Balloon Battle is on a timer. Only Delfino Pier and Funky Stadium are good. Coin Runners is a cheap knock-off of Shine Runners, which itself was a cheap knock-off of Shine Thief. It's teams only... yeah describing battle mode really feels like beating a dead horse.

My complant with the red shells

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
And ? That's not OP. Don't forget they are supposed to touch the opponent.

In the regular Mk games they don't dodge over obstacles nor do they jump over them.

since mk7 they almost can fly

Which Mario Kart do you think is the best?

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
Double Dash, DS, 7. maybe arcade too

New idea for how holes and respawn works

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
I like that hole idea. That would be way easier making rainbow roads. To add to this, I think the ramps can be improved. They should be able to be rotated. If this is done, MKSC Rainbow Road should be edited so the ramps on the side work. I also think that the rolling balls (snow ball and Waluigi pinballs) should have a path so it can be easier to direct it.

There should also be a layer option. We could import several images for each layer, and somehow indicate when we go up. This would create way more varieties in levels. This would be awesome.


For jumps and boosts we should be able to set a polygon shape, like the offroad


Yup. Il nous faudrait aussi un éditeur d'arrière-plan aussi, mais les sauts et ces trous sont une très bonne idée.


ouais les arrière plans ça serait bien. après c'est pas qu'une seule image les arrières plans, c'est 2 à 4 images : par exemple, l'arrière plan du circuit mario ds c'est une image pour le ciel, une pour les collines, une pour le buisson et le projecteur et une pour les panneaux/pubs
https://mkpc.malahieude.net/images/map_bg/mariosky.png
https://mkpc.malahieude.net/images/map_bg/mariohills.png
https://mkpc.malahieude.net/images/map_bg/mariobush.png
https://mkpc.malahieude.net/images/map_bg/mariobanners.png
pour pas que les images bougent en même temps
puis combiné:
https://data.nimages.fr/testzub.png
Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
I like that hole idea. That would be way easier making rainbow roads. To add to this, I think the ramps can be improved. They should be able to be rotated. If this is done, MKSC Rainbow Road should be edited so the ramps on the side work. I also think that the rolling balls (snow ball and Waluigi pinballs) should have a path so it can be easier to direct it.

There should also be a layer option. We could import several images for each layer, and somehow indicate when we go up. This would create way more varieties in levels. This would be awesome.


For jumps and boosts we should be able to set a polygon shape, like the offroad
Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
DNA_Lely wrote:
DNA_Lely wrote:
J'ai une nouvelle idée pour faire marcher les trous qui pourrait moins compliqué et plus rapide à faire: d'abord choisir entre l'ancien mode (celui qu'on a déjà) et le nouveau mode (celui que je vais décrire) pour pas casser la compatibilité, et après on place une grande zone avec tout ce qu'on veut qu'on soit trou (comme quand on place le hors-piste), puis quand on a défini la zone de trou on place plusieurs flèches (pour la même grande zone de trou qui fait toute la course) et quand un joueur tombe dans un trou, il réapparaît à la flèche la plus proche.
I have a new idea for placing holes and respawns that could be less complicated and faster to do: first choose between the old mode (the one we have now) and the new mode (the one i'm going to describe) to not break compatibility, then you place a big zone for what you want to be a hole (like we place offroad), then you place multiple arrows (for the same big hole zone that spends all of the track) then when a player falls he gets respawned to the nearest arrow.

Moui, je vois plutôt ça comme une difficulté à coder pour pas grand-chose... Je ne vois pas vraiment ce que ça apporterait.

je trouve que le système actuel est assez pénible quand il y a plein de petit trous, alors qu'on pourrait mettre une flèche pour tous les petits trous

Tu n'as qu'à faire un grand trou ?

quand je recrée des course d'autres jeux parfois il y a des trous de 1x2, et j'ai pas envie de modifier les courses
Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
DNA_Lely wrote:
J'ai une nouvelle idée pour faire marcher les trous qui pourrait moins compliqué et plus rapide à faire: d'abord choisir entre l'ancien mode (celui qu'on a déjà) et le nouveau mode (celui que je vais décrire) pour pas casser la compatibilité, et après on place une grande zone avec tout ce qu'on veut qu'on soit trou (comme quand on place le hors-piste), puis quand on a défini la zone de trou on place plusieurs flèches (pour la même grande zone de trou qui fait toute la course) et quand un joueur tombe dans un trou, il réapparaît à la flèche la plus proche.
I have a new idea for placing holes and respawns that could be less complicated and faster to do: first choose between the old mode (the one we have now) and the new mode (the one i'm going to describe) to not break compatibility, then you place a big zone for what you want to be a hole (like we place offroad), then you place multiple arrows (for the same big hole zone that spends all of the track) then when a player falls he gets respawned to the nearest arrow.

Moui, je vois plutôt ça comme une difficulté à coder pour pas grand-chose... Je ne vois pas vraiment ce que ça apporterait.

je trouve que le système actuel est assez pénible quand il y a plein de petit trous, alors qu'on pourrait mettre une flèche pour tous les petits trous
Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
J'ai une nouvelle idée pour faire marcher les trous qui pourrait moins compliqué et plus rapide à faire: d'abord choisir entre l'ancien mode (celui qu'on a déjà) et le nouveau mode (celui que je vais décrire) pour pas casser la compatibilité, et après on place une grande zone avec tout ce qu'on veut qu'on soit trou (comme quand on place le hors-piste), puis quand on a défini la zone de trou on place plusieurs flèches (pour la même grande zone de trou qui fait toute la course) et quand un joueur tombe dans un trou, il réapparaît à la flèche la plus proche.
I have a new idea for placing holes and respawns that could be less complicated and faster to do: first choose between the old mode (the one we have now) and the new mode (the one i'm going to describe) to not break compatibility, then you place a big zone for what you want to be a hole (like we place offroad), then you place multiple arrows (for the same big hole zone that spends all of the track) then when a player falls he gets respawned to the nearest arrow.
thumbsup1

what your main of ever Mario Kart game

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
SMK: Yoshi
MK64: Yoshi
MKSC: Yoshi/Bowser
MKDD: Yoshi & Baby Luigi/Petey/King Boo
Arcade 1/2: Bowser
MKDS: Yoshi/Rob
MKW: Daisy/Funky
MK7: Metal Mario
MK8: Yoshi
MK8D: Gold Mario
MKL: Luigi (well i'm kinda limited for this game)
MKPC: Daisy reskins

My Multicups & other stuff

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
First Mario Kart R track up!

https://data.nimages.fr/nightlane1bld.png
Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
Here are my multicups and other projects! I'll post updates here.
(click on the images to play!)

https://data.nimages.fr/blueyoshikartqkp.png

BlueYoshi Kart (released December 2019, last update  July 2020)

https://data.nimages.fr/smk139af.png

SMK 13 April Proto (released May 2021, last update January 2022)
https://data.nimages.fr/mkrprogresszs8.png
Mario Kart R PC (IN PROGRESS! Recreation of a SMK romhack by d4s from 2004)

What Unpopular Mario Game Opinion Do You Have?

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
Super Mario Sunshine is the worst 3D Mario game, and Super Mario Land 2 with Super Mario 3D Land are criminally underrated. Also, I actually find Sticker Star good, because I've never really like RPGs, so I think this half-platformer half-RPG approach is really good.

For a Mario Kart opinion, Waluigi Pinball is WAY too overrated. And Waluigi as a character.

Who your Favorite Koopaling

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
MORTON MORTON MORTON



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MORTON!!!!!!!!!!!!

7.8/10 Too much spoilers.
Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
Lemmy.

What Ctgp is better?

Messages 31 - Koopa Koopa
vs11326 pts ★ Champion
battle5739 pts ★ Novice
France
CTGP-7 -
CTGP-R has too much blind turns and dark tracks at the point where you don't see anything and CTGP-N doesn't have enough feature yet.
Also, CTGP Café is too glitchy.

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