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How do I identify the karts’ max relative speed?
On 2022-01-24 at 12:14:28
Hi, guys
I just want to know is there any way that I determine how fast karts go in MKPC?
I tried searching and building a course that how fast the kart (Ninja Koopaling w/ Daisy-related modified stats) would complete the entire block, but that did not work.
Anyone can help me with this, please?
Help,
MiguelMKPC
(MiguelLivramento)
I just want to know is there any way that I determine how fast karts go in MKPC?
I tried searching and building a course that how fast the kart (Ninja Koopaling w/ Daisy-related modified stats) would complete the entire block, but that did not work.
Anyone can help me with this, please?
Help,
MiguelMKPC
(MiguelLivramento)
Can someone help me with special cup ds? (mkpc's grand prix mode)
On 2022-01-24 at 18:39:18
But, @Ryubix, I am also decent at mobile, too.
On 2022-01-23 at 11:57:30
@Ryubix; Also, I am a minor and a student (playing MKPC only since last year) May I understand this?
Look, in terms of racing, it’s not like that I don’t know how to control my kart just because I am on mobile.
But when it comes to GP mode, the problem here is the NPCs being set at difficult mode and especially at 150cc. While this is not my fault, I am improvising to sticking better to VS and TT modes.
I hope you understand with this.
So, see you later!
Look, in terms of racing, it’s not like that I don’t know how to control my kart just because I am on mobile.
But when it comes to GP mode, the problem here is the NPCs being set at difficult mode and especially at 150cc. While this is not my fault, I am improvising to sticking better to VS and TT modes.
I hope you understand with this.
So, see you later!
On 2022-01-22 at 18:44:52
Before I start: First, I tried a GP to see if I could catch up, but no, now I regret playing the GP Mode and, instead opt for both TT and VS modes.
I am going to explain this:
Why are the NPCs so hard and annoying to beat in MKPC (GP Mode)?
Firstly, when you enter this mode, they are automatically put on 150cc, difficult mode and aggressive items, so they gain speed if you are far off of them (or even attempt to do so) With this serious “rubberbanding” problem, any wrong move that the player makes or if the player gets hit, this spells last place. They are also put on a specific road that cancels the effect if they go off-road or run through “special” roads.
Are the NPCs on Grand Prix fair?
Like the people that are complaining about this, I doubt that it is unfair too, but there is a reason for this (especially for then-experienced players that are actually struggling with the new MKPC engine update) That means that a strict difficulty level is also effective, if not being as one of the most barbaric and cruelest methods for players to improve.
What can you do to improve yourself?
The first method is where you stay at low ranks for the majority of the race to consistently receive stronger items (also known as sandbagging) As a result, the “rubberbanding” effect only affects you if you are in 1st place, so only catch up in the end.
The second method is taking advantage of their “fatal” flaws. As they don’t drift at all, meaning they will remain mostly of their same speed the entire race. If you can get enough MTs in and out. But time for every pro players’ competitive character: Daisy and her stats. She can charge MTs quickly (also pegged to the handling stat). Her maximum handling can especially make her and any characters related to her stats to be a safe target from drifting through tracks and avoiding obstacles. You should get used to play as her and every single track you’ll find could be at least somehow easier.
I hope this message helps for you guys! (This is one of the first times leaving a message on MKPC and I am actually Portuguese and a minor.)
I am going to explain this:
Why are the NPCs so hard and annoying to beat in MKPC (GP Mode)?
Firstly, when you enter this mode, they are automatically put on 150cc, difficult mode and aggressive items, so they gain speed if you are far off of them (or even attempt to do so) With this serious “rubberbanding” problem, any wrong move that the player makes or if the player gets hit, this spells last place. They are also put on a specific road that cancels the effect if they go off-road or run through “special” roads.
Are the NPCs on Grand Prix fair?
Like the people that are complaining about this, I doubt that it is unfair too, but there is a reason for this (especially for then-experienced players that are actually struggling with the new MKPC engine update) That means that a strict difficulty level is also effective, if not being as one of the most barbaric and cruelest methods for players to improve.
What can you do to improve yourself?
The first method is where you stay at low ranks for the majority of the race to consistently receive stronger items (also known as sandbagging) As a result, the “rubberbanding” effect only affects you if you are in 1st place, so only catch up in the end.
The second method is taking advantage of their “fatal” flaws. As they don’t drift at all, meaning they will remain mostly of their same speed the entire race. If you can get enough MTs in and out. But time for every pro players’ competitive character: Daisy and her stats. She can charge MTs quickly (also pegged to the handling stat). Her maximum handling can especially make her and any characters related to her stats to be a safe target from drifting through tracks and avoiding obstacles. You should get used to play as her and every single track you’ll find could be at least somehow easier.
I hope this message helps for you guys! (This is one of the first times leaving a message on MKPC and I am actually Portuguese and a minor.)