MKPC Tower Defense
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On 2024-06-02 at 21:19:01
so idk if any of you know this but i really like tower defense games (especially the ones on Roblox) so i randomly thought to myself "hey what if one day someone randomly decided to make an MKPC tower defense game" so yea
(quick side note: this topic isn't created to cause drama or anything, it's just a fun lil thing i thought of)
anyways, here's the template for towers and enemies
EDIT: if you're making a tower based off of your OC then you can change the tower template so it fits better
and you might also be wondering, "well, what does this enemy or tower do?". if you were wondering that then here are the stats for enemies and towers
Enemy Stats
Name
HP
Speed (Very Slow, Slow, Average, Fast and Very Fast)
Hidden (yes or no)
Abilities (minimum is 1 and maximum is 3)
Immunity (freeze, burn, bullet etc)
Spawns on wave (wave number)
Tower Stats
Name
Place down cost (minimum is 50 cash and maximum is 5000 cash)
Attack Power (at start)
Range (at start)
Firerate (at start)
Damage per second (optional)
Tower limit (basically how many of them you can place down(infinite is an option btw))
Number of upgrades (minimum is 3 and maximum is 6)
and of course, you have to explain what each level upgrades (which includes attack power, range, firerate, DPS and if it gets hidden detection or not)
additionally, if you want your tower to be a tower that can spawn things (like vehicles, mini towers etc) then here are 2 bases you can use
Spawning Tower Stats
What it spawns
Place down cost (minimum is 150 cash and maximum is 2500 cash)
Cooldown until next spawn (minimum is 15 sec, maximum is 1 minute)
Range of the spawned thing (at start)
Attack power of spawned thing (at start)
and just like the normal towers, you have to explain what each upgrade does
one last thing, if you want to make a map then you have to draw it yourself (which has to include indicators as to where the enemies spawn at, the base and what places cliff towers can be placed at)
EDIT: here are all the map difficulties if you want to make one
Very Easy (0.5x rewards)
Easy (1x rewards)
Normal (1.5x rewards)
Difficult (2x rewards)
Tough (3x rewards)
Arduous (4x rewards)
EDIT: here's a quick lil map example
the blue at the start indicates where the enemies come from and the red indicates the base
anyways, enjoy i guess (also i couldn't think of a better name for this topic because idk)
(quick side note: this topic isn't created to cause drama or anything, it's just a fun lil thing i thought of)
anyways, here's the template for towers and enemies
EDIT: if you're making a tower based off of your OC then you can change the tower template so it fits better
and you might also be wondering, "well, what does this enemy or tower do?". if you were wondering that then here are the stats for enemies and towers
Enemy Stats
Name
HP
Speed (Very Slow, Slow, Average, Fast and Very Fast)
Hidden (yes or no)
Abilities (minimum is 1 and maximum is 3)
Immunity (freeze, burn, bullet etc)
Spawns on wave (wave number)
Tower Stats
Name
Place down cost (minimum is 50 cash and maximum is 5000 cash)
Attack Power (at start)
Range (at start)
Firerate (at start)
Damage per second (optional)
Tower limit (basically how many of them you can place down(infinite is an option btw))
Number of upgrades (minimum is 3 and maximum is 6)
and of course, you have to explain what each level upgrades (which includes attack power, range, firerate, DPS and if it gets hidden detection or not)
additionally, if you want your tower to be a tower that can spawn things (like vehicles, mini towers etc) then here are 2 bases you can use
Spawning Tower Stats
What it spawns
Place down cost (minimum is 150 cash and maximum is 2500 cash)
Cooldown until next spawn (minimum is 15 sec, maximum is 1 minute)
Range of the spawned thing (at start)
Attack power of spawned thing (at start)
and just like the normal towers, you have to explain what each upgrade does
one last thing, if you want to make a map then you have to draw it yourself (which has to include indicators as to where the enemies spawn at, the base and what places cliff towers can be placed at)
EDIT: here are all the map difficulties if you want to make one
Very Easy (0.5x rewards)
Easy (1x rewards)
Normal (1.5x rewards)
Difficult (2x rewards)
Tough (3x rewards)
Arduous (4x rewards)
EDIT: here's a quick lil map example
the blue at the start indicates where the enemies come from and the red indicates the base
anyways, enjoy i guess (also i couldn't think of a better name for this topic because idk)
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On 2024-06-03 at 03:22:40
My tower
Korok
2600 cash
1200HP
Att: 0.5 DMG per bullet (50 per shot)
Fires 100 Korok Seed shotgun shots every 5
Tower Limit: 2
Upgrades: Lvl 1, stats above
Lvl 2, Shoots 300 Korok Seeds @ 0.3 DMG per bullet, 5 second reload
Lvl 3, Shoots 500 Korok Seeds @0.25 DMG per shot, 5 second reload
Lvl 4, Breath of the Wild: Shoots 900 Korok Seeds @0.5 DMG per bullet, with 12 second reload
Lvl 5, Tears of the Kingdom: Shoots 1000 Korok Seeds @0.5 DMG per seed, with 10 second reload
Lvl 6, Hestu. Shake's Hestu's Maracas, shooting Korok Seeds in random directions really fast. Shoots 10 Korok Seeds in a random direction @ 1 DMG per seed with a .05 second reload (20 times per second)
Sorry how long and detailed this is. I don't wanna draw the tower either.
Korok
2600 cash
1200HP
Att: 0.5 DMG per bullet (50 per shot)
Fires 100 Korok Seed shotgun shots every 5
Tower Limit: 2
Upgrades: Lvl 1, stats above
Lvl 2, Shoots 300 Korok Seeds @ 0.3 DMG per bullet, 5 second reload
Lvl 3, Shoots 500 Korok Seeds @0.25 DMG per shot, 5 second reload
Lvl 4, Breath of the Wild: Shoots 900 Korok Seeds @0.5 DMG per bullet, with 12 second reload
Lvl 5, Tears of the Kingdom: Shoots 1000 Korok Seeds @0.5 DMG per seed, with 10 second reload
Lvl 6, Hestu. Shake's Hestu's Maracas, shooting Korok Seeds in random directions really fast. Shoots 10 Korok Seeds in a random direction @ 1 DMG per seed with a .05 second reload (20 times per second)
Sorry how long and detailed this is. I don't wanna draw the tower either.
On 2024-06-06 at 13:15:46
(quick side note: this topic isn't created to cause drama or anything, it's just a fun lil thing i thought of)
anyways, here's the template for towers and enemies
EDIT: if you're making a tower based off of your OC then you can change the tower template so it fits better
and you might also be wondering, "well, what does this enemy or tower do?". if you were wondering that then here are the stats for enemies and towers
Enemy Stats
Name
HP
Speed (Very Slow, Slow, Average, Fast and Very Fast)
Hidden (yes or no)
Abilities (minimum is 1 and maximum is 3)
Immunity (freeze, burn, bullet etc)
Spawns on wave (wave number)
Tower Stats
Name
Place down cost (minimum is 50 cash and maximum is 5000 cash)
Attack Power (at start)
Range (at start)
Firerate (at start)
Damage per second (optional)
Tower limit (basically how many of them you can place down(infinite is an option btw))
Number of upgrades (minimum is 3 and maximum is 6)
and of course, you have to explain what each level upgrades (which includes attack power, range, firerate, DPS and if it gets hidden detection or not)
additionally, if you want your tower to be a tower that can spawn things (like vehicles, mini towers etc) then here are 2 bases you can use
Spawning Tower Stats
What it spawns
Place down cost (minimum is 150 cash and maximum is 2500 cash)
Cooldown until next spawn (minimum is 15 sec, maximum is 1 minute)
Range of the spawned thing (at start)
Attack power of spawned thing (at start)
and just like the normal towers, you have to explain what each upgrade does
one last thing, if you want to make a map then you have to draw it yourself (which has to include indicators as to where the enemies spawn at, the base and what places cliff towers can be placed at)
EDIT: here are all the map difficulties if you want to make one
Very Easy (0.5x rewards)
Easy (1x rewards)
Normal (1.5x rewards)
Difficult (2x rewards)
Tough (3x rewards)
Arduous (4x rewards)
EDIT: here's a quick lil map example
the blue at the start indicates where the enemies come from and the red indicates the base
anyways, enjoy i guess (also i couldn't think of a better name for this topic because idk)
uhhhhhhh i cant read all that without forgetting so can you make a tower of me?
On 2024-06-06 at 17:17:21
War Mech
Place down cost: 1250
Starting attack power: 5
Starting range: 10
Starting firerate: 1.5
DPS: 0
Number of upgrades: 5
Hidden Detection: No
Upgrade 1: Stronger Bullets
Attack Power: 8
Range: 10
Firerate: 1.25
DPS: 1
Hidden Detection: No
Upgrade cost: 750
Upgrade 2: Hidden Hunter
Attack Power: 10
Range: 13
Firerate: 1.25
DPS: 1
Hidden Detection: Yes
Upgrade cost: 1575
Upgrade 3: Dual Guns
Attack Power: 15
Range: 16
Firerate: 1
DPS: 2
Hidden Detection: Yes
Upgrade cost: 2250
Upgrade 4: Advanced Tech
Attack Power: 18
Range: 20
Firerate: 0.5
DPS: 4
Hidden Detection: Yes
Upgrade cost: 3750
Upgrade 5: Futuristic Miniguns
Attack Power: 22
Range: 24
Firerate: 0.25
DPS: 6
Hidden Detection: Yes
Upgrade cost: 7500
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