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What is the hardest part when creating a complete circuit in MKPC?

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Messages 453 - Metal Luigi Metal Luigi
vs47701 pts ★ Titan
battle8574 pts ★ Expert
United States
My hardest part when creating my track is filling the track with walls, off-road, and holes
up2
Messages 775 - Mario Mario
vs19794 pts ★ Master
battle5000 pts ★ Novice
United States
jamestown wrote:
My hardest part when creating my track is filling the track with walls, off-road, and holes

Well it depends on what type of track it is.(Like Dry Desert hole were hard🤨)
Holes.
Why?because you have to align them along with the checkpoints, and if you don't.You have a horrible hole system.
Messages 419 - Metal Luigi Metal Luigi
vs15301 pts ★ Master
battle7611 pts ★ Racer
Canada
For me it's the polygon outer walls, if you screw up, the track becomes the walls instead of the outer walls...
Messages 2487 - Golden Mario Golden Mario
vs26689 pts ★ Legend
battle10076 pts ★ Champion
United Kingdom
jamestown wrote:
My hardest part when creating my track is filling the track with walls, off-road, and holes

They don't really take that long, you just have to be precise
Well it depends on what type of track it is.(Like Dry Desert hole were hard🤨)
Holes.
Why?because you have to align them along with the checkpoints, and if you don't.You have a horrible hole system.


Generally, checkpoints are never an issue if you:

Always place respawns right before the hole
Have lots of individual holes
Don't have too many checkpoints
Make some checkpoints optional

SuperMega7 wrote:
For me it's the polygon outer walls, if you screw up, the track becomes the walls instead of the outer walls...

Learn to eyes


Anyway I'd personally say the art itself, that being:

The track art
Decors
Backgrounds
Music (if you're making your own, which, not many people do so eh)
cappy_eyes1
Messages 419 - Metal Luigi Metal Luigi
vs15301 pts ★ Master
battle7611 pts ★ Racer
Canada
osc-omb wrote:
jamestown wrote:
My hardest part when creating my track is filling the track with walls, off-road, and holes

They don't really take that long, you just have to be precise
Well it depends on what type of track it is.(Like Dry Desert hole were hard🤨)
Holes.
Why?because you have to align them along with the checkpoints, and if you don't.You have a horrible hole system.


Generally, checkpoints are never an issue if you:

Always place respawns right before the hole
Have lots of individual holes
Don't have too many checkpoints
Make some checkpoints optional

SuperMega7 wrote:
For me it's the polygon outer walls, if you screw up, the track becomes the walls instead of the outer walls...

Learn to eyes


Anyway I'd personally say the art itself, that being:

The track art
Decors
Backgrounds
Music (if you're making your own, which, not many people do so eh)

Thanks for the unhelpful tip that no one talks about...
M
Messages 1203 - Golden Mario Golden Mario
SuperMega7 wrote:
osc-omb wrote:
jamestown wrote:
My hardest part when creating my track is filling the track with walls, off-road, and holes

They don't really take that long, you just have to be precise
Well it depends on what type of track it is.(Like Dry Desert hole were hard🤨)
Holes.
Why?because you have to align them along with the checkpoints, and if you don't.You have a horrible hole system.


Generally, checkpoints are never an issue if you:

Always place respawns right before the hole
Have lots of individual holes
Don't have too many checkpoints
Make some checkpoints optional

SuperMega7 wrote:
For me it's the polygon outer walls, if you screw up, the track becomes the walls instead of the outer walls...

Learn to eyes


Anyway I'd personally say the art itself, that being:

The track art
Decors
Backgrounds
Music (if you're making your own, which, not many people do so eh)

Thanks for the unhelpful tip that no one talks about...

It's a joke, it's not meant to be helpful. And I reiterate, learn to eyes
cappy_eyes1
Messages 31 - Koopa Koopa
vs6683 pts ★ Racer
battle5000 pts ★ Novice
Netherlands
I would say it's the checkpoints and the holes, because they're so difficult to align.
Messages 453 - Metal Luigi Metal Luigi
vs47701 pts ★ Titan
battle8574 pts ★ Expert
United States
Another issue is the checkpoints, for example, if you are already at checkpoint 2, if you fall into a hole before even crossing checkpoint 3, if you respawn after checkpoint 3, the lap won't count and you'll have to backtrack to checkpoint 3.
Messages 2487 - Golden Mario Golden Mario
vs26689 pts ★ Legend
battle10076 pts ★ Champion
United Kingdom
jamestown wrote:
Another issue is the checkpoints, for example, if you are already at checkpoint 2, if you fall into a hole before even crossing checkpoint 3, if you respawn after checkpoint 3, the lap won't count and you'll have to backtrack to checkpoint 3.

What i said. Don't make shitty holes.
up3
A
Messages 6 - Goomba Goomba
vs5813 pts ★ Novice
battle4913 pts ★ Budding pilot
Dominican Republic
Filling the track with walls and getting the right balance of off-road and holes can be a real challenge. It's all about finding that sweet spot where the track is challenging but still fun to play. I usually spend a lot of time tweaking those elements to make sure the race is exciting without being too frustrating.
Messages 1148 - Golden Mario Golden Mario
vs15606 pts ★ Master
battle5565 pts ★ Novice
United States
Placing holes in the right places, and making sure the respawns don't make the player skip a checkpoint. And also placing enough decor on the track to make it look good. I still haven't mastered that last one yet.
up1

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