Why I think Mushroom Bridge will be in Wave 6
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On 2023-08-23 at 02:44:08
Mushroom Bridge being in Wave 6 has got to be one of the most controversial subjects in the fandom as of now. Literally never before have I seen a course cause so much debate. Many people think it's still coming, others think it was axed. Personally, I still think Mushroom Bridge is spared. I'm gonna do down three counterarguments about MB and explain why I think they don't make sense, and then predict what course could fill in its spot if Mushroom Bridge DOES actually get replaced.
1. "Mushroom Bridge is too simple for Wave 6."
This is the most common argument against Mushroom Bridge. Based on the course selection, there doesn't seem to be a consistent difficulty pattern.
Ninja Hideaway, one of the hardest courses in the DLC, was released as part of the FIRST WAVE. You know, the wave with Toad Circuit, Tokyo Blur, and Sky Garden? Riverside Park is a very easy course yet it was included in Wave 4 and was ALWAYS meant for Wave 4. The same can be said for Sunset Wilds in Wave 5, and to an extent, Moonview Highway ( although that one was meant for Wave 6 ).
Basically, just because Mushroom Bridge is an easy course doesn't necessarily mean it can't be in Wave 6. Plus, SNES Bowser Castle 3 could ALSO be an easy course. There is a non-zero chance that the remaining Wii track could be Daisy Circuit.
2. "There are already enough traffic courses in the DLC."
This one makes the least sense to me. In a DLC with 48 courses, how many are traffic themed?
...three.
So what people are saying is, that while 14 tracks coming from the same game ( 21 if counting the """nitros""" ) is fine, a fourth traffic course is apparently overkill? That's some really flawed logic in my eyes. Mushroom Bridge, if it was included, still wouldn't result in an abundance of traffic courses.
3. "Mushroom Bridge is too similar to Shroom Ridge/Moonview Highway."
This is the most plausible argument, but it still doesn't make sense to me. For one, we have Moonview Highway, New York Minute, and Toad's Turnpike all in the same game. I feel like Nintendo only cares about courses in the same wave clashing with eachother, not the DLC in general.
Another thing is that, between Shroom Ridge, Moonview Highway, and Mushroom Bridge, MB is the only one of the three to have:
- Mushroom Cars
- Wiggler Wagons
- Two tunnels
- A drivable sidewalk
- A song that's shared with another course
- Drivable bridge rails
- Houses ( buildings don't count )
- A starting line made of bricks
- The final straightaway to be preceded by a left turn
- The classic Mario Kart logo on the starting line
- Visible islands in the distance
- And possibly more.
So while Mushroom Bridge is similar to those tracks in some ways, it's still distinct enough to be its own track.
And that's why I think Mushroom Bridge, the GCN course originally meant for Wave 5, wasn't removed and instead moved into Wave 6, as the second course of the Acorn Cup.
And if the course WAS replaced, my bets are going on Airship Fortress. I don't want 2 more Wii tracks again ( Fun fact, Mario Kart Wii is actually my second least favorite entry in the series, behind Mario Kart 64 ).
What are your thoughts?
1. "Mushroom Bridge is too simple for Wave 6."
This is the most common argument against Mushroom Bridge. Based on the course selection, there doesn't seem to be a consistent difficulty pattern.
Ninja Hideaway, one of the hardest courses in the DLC, was released as part of the FIRST WAVE. You know, the wave with Toad Circuit, Tokyo Blur, and Sky Garden? Riverside Park is a very easy course yet it was included in Wave 4 and was ALWAYS meant for Wave 4. The same can be said for Sunset Wilds in Wave 5, and to an extent, Moonview Highway ( although that one was meant for Wave 6 ).
Basically, just because Mushroom Bridge is an easy course doesn't necessarily mean it can't be in Wave 6. Plus, SNES Bowser Castle 3 could ALSO be an easy course. There is a non-zero chance that the remaining Wii track could be Daisy Circuit.
2. "There are already enough traffic courses in the DLC."
This one makes the least sense to me. In a DLC with 48 courses, how many are traffic themed?
...three.
So what people are saying is, that while 14 tracks coming from the same game ( 21 if counting the """nitros""" ) is fine, a fourth traffic course is apparently overkill? That's some really flawed logic in my eyes. Mushroom Bridge, if it was included, still wouldn't result in an abundance of traffic courses.
3. "Mushroom Bridge is too similar to Shroom Ridge/Moonview Highway."
This is the most plausible argument, but it still doesn't make sense to me. For one, we have Moonview Highway, New York Minute, and Toad's Turnpike all in the same game. I feel like Nintendo only cares about courses in the same wave clashing with eachother, not the DLC in general.
Another thing is that, between Shroom Ridge, Moonview Highway, and Mushroom Bridge, MB is the only one of the three to have:
- Mushroom Cars
- Wiggler Wagons
- Two tunnels
- A drivable sidewalk
- A song that's shared with another course
- Drivable bridge rails
- Houses ( buildings don't count )
- A starting line made of bricks
- The final straightaway to be preceded by a left turn
- The classic Mario Kart logo on the starting line
- Visible islands in the distance
- And possibly more.
So while Mushroom Bridge is similar to those tracks in some ways, it's still distinct enough to be its own track.
And that's why I think Mushroom Bridge, the GCN course originally meant for Wave 5, wasn't removed and instead moved into Wave 6, as the second course of the Acorn Cup.
And if the course WAS replaced, my bets are going on Airship Fortress. I don't want 2 more Wii tracks again ( Fun fact, Mario Kart Wii is actually my second least favorite entry in the series, behind Mario Kart 64 ).
What are your thoughts?
On 2023-08-23 at 02:54:05
Mushroom Bridge was pretty good in DD and it was ok in DS returning, I don't see why they wouldn't bring it back.
On 2023-08-23 at 03:19:06
Well guess what, I've actually managed to get counterarguments for your own counterarguments. Please don't take it seriously, truth is that I don't really care about what we will get in Wave 6 as long as they release it on Christmas. It's just that we've cruelly been lacking some real Mario Kart debates around here even although this is what this site was originally made for.
1. Yes there isn't any difficulty pattern
I agree on this one, except for the fact that Wave 1 was much easier than Wave 3, but Wave 5 and Wave 4 were on the same level so... I thought they would increase the difficulty from left to right but that was proven false. I don't know why though, I hardly see MB in Wave 6.
2. And ironically your argument about the most flawed argument is also your most flawed argument
That doesn't make sense, like it really doesn't. Tracks coming from the same game are actually going to tend to be very different. Tokyo Blur and Singapore Speedway are SIGNIFICANTLY different for example, and so goes on, and we're only talking about the cities. From MKWii, you've got a meadow, a gold mine, a volcano, an exotic Delfino mall, a mushroom gorge, an autumnal treetop track, a snowy summit, a cape and a highway. That's a whole 9 tracks, and are people tired of it ? Nah not too much. If you got 9 Bowser Castle tracks, 9 circuit tracks, 9 traffic tracks, 9 beach tracks your would truly have enough even with variation, because you get tired of courses sharing themes much easier than courses from the same game (which is logical). The abundance is maybe not that bad but you can definitively feel it, all tracks are quite different on their own but that doesn't mean the traffic theme is not getting quite of boring.
Anyways MB is a very good track, it's just unnecessary even taking everything into consideration.
3. That argument is literally the same as the 2 with some switch ups but my thoughts are the same.
And about MKWii, yes there is kind of too much. DK Summit and Koopa Cape felt kind of underwhelming to be honest. DS Airship Fortres is still a track I don't want. They would probably not change anything and it would stay the above average it is now.
But tbh I don't know, give me good content and Ill be happy lol
1. Yes there isn't any difficulty pattern
I agree on this one, except for the fact that Wave 1 was much easier than Wave 3, but Wave 5 and Wave 4 were on the same level so... I thought they would increase the difficulty from left to right but that was proven false. I don't know why though, I hardly see MB in Wave 6.
2. And ironically your argument about the most flawed argument is also your most flawed argument
That doesn't make sense, like it really doesn't. Tracks coming from the same game are actually going to tend to be very different. Tokyo Blur and Singapore Speedway are SIGNIFICANTLY different for example, and so goes on, and we're only talking about the cities. From MKWii, you've got a meadow, a gold mine, a volcano, an exotic Delfino mall, a mushroom gorge, an autumnal treetop track, a snowy summit, a cape and a highway. That's a whole 9 tracks, and are people tired of it ? Nah not too much. If you got 9 Bowser Castle tracks, 9 circuit tracks, 9 traffic tracks, 9 beach tracks your would truly have enough even with variation, because you get tired of courses sharing themes much easier than courses from the same game (which is logical). The abundance is maybe not that bad but you can definitively feel it, all tracks are quite different on their own but that doesn't mean the traffic theme is not getting quite of boring.
Anyways MB is a very good track, it's just unnecessary even taking everything into consideration.
3. That argument is literally the same as the 2 with some switch ups but my thoughts are the same.
And about MKWii, yes there is kind of too much. DK Summit and Koopa Cape felt kind of underwhelming to be honest. DS Airship Fortres is still a track I don't want. They would probably not change anything and it would stay the above average it is now.
But tbh I don't know, give me good content and Ill be happy lol
On 2023-08-23 at 03:23:06
I have no reasons MB would be in Wave 6 and I have no reasons MB wouldn't be in Wave 6, I literally don't care as long as we get Wii Rainbow Road (and not Tour Wii Rainbow Road)
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