MKPC Update Suggestions
On 2024-04-20 at 16:24:15
Dynamic music! Basically, you select an area of your custom track and when you touch it, music does a soft transition to another song, until you exit that area and the main music comes back. Both songs should be playing at the same time but with the one from the area your are not in being muted, so the songs don't restart when you come back to a specific area. This could be used, for example, for cave sections with darker music, underwater sections where some instruments won't be heard, a moon section inside a Rainbow Road... All of this examples where used by Nintendo itself in the official Mario Kart games. What do you think?
I actually suggested that on the #requests channel LMFAO
Me too
On 2024-04-21 at 17:20:25
Customise your kart.
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On 2024-04-21 at 18:23:20
- Ultra Mini-Turbo
- MK64 tracks
- Some MKDD tracks
EDIT 1:
Removing:
- Some MKDD tracks (Although some have maps from MKDS, not all of MKDD tracks are in DS.)
Adding:
- Tutorials (for people who are new to Mario Kart or don't know how to play Mario Kart PC)
- MKPC nitro tracks (MKPC's own tracks, I'm not talking about the custom tracks. This might be a bad idea so its optional.)
EDIT 2:
Removing:
- MK64 tracks
- MKPC nitro tracks
EDIT 3:
Removing:
Ultra Mini-Turbo (Although much harder, Reverse Drifting is generally better.)
Adding:
- Track verification before publishing tracks (Just like SMM1 and SMM2, this would prevent impossible tracks from going public. Might be a good idea, might be a bad idea.)
- Track moderation before publishing tracks (Just like with challenges, moderators moderate the track, for stuff such as NSFW content, etc. Might be a good idea, might be a bad idea.)
- MK64 tracks
- Some MKDD tracks
EDIT 1:
Removing:
- Some MKDD tracks (Although some have maps from MKDS, not all of MKDD tracks are in DS.)
Adding:
- Tutorials (for people who are new to Mario Kart or don't know how to play Mario Kart PC)
- MKPC nitro tracks (MKPC's own tracks, I'm not talking about the custom tracks. This might be a bad idea so its optional.)
EDIT 2:
Removing:
- MK64 tracks
- MKPC nitro tracks
EDIT 3:
Removing:
Ultra Mini-Turbo (Although much harder, Reverse Drifting is generally better.)
Adding:
- Track verification before publishing tracks (Just like SMM1 and SMM2, this would prevent impossible tracks from going public. Might be a good idea, might be a bad idea.)
- Track moderation before publishing tracks (Just like with challenges, moderators moderate the track, for stuff such as NSFW content, etc. Might be a good idea, might be a bad idea.)
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On 2024-04-21 at 18:32:08
Add Sections mode to Sample Circuit Editor
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On 2024-04-21 at 18:35:06
- MK64 tracks
- Some MKDD tracks
I will probably edit this when I have more.
1. Y'all really want to ruin the time trials
2 and 3. hoppingicon's bundle also Wargor won't add new tracks
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On 2024-04-21 at 18:53:52
Customise your kart.
Yes but it might not be avalible due to the web restrictions of MKPC. Also, it might would also maybe ruin time trials (as Fiery said)
On 2024-04-21 at 20:05:52
BETTER QUICK MODE LIKE THE CURRENT 6X6 IS WAY TOO SMALL I NEED 10X10
On 2024-04-21 at 20:16:10
Customise your kart.
(Je réponds en français car tu sembles français)
En soit ça existe déjà avec les personnages custom (l'icone dorée en bas à droite sur l'écran de sélection des persos), et si tu parles du truc apparu dans Mario Kart 7 et 8 faut comprendre qu'il faudrait faire un nombre incalculable de sprites pour tout avoir qui 1 serait hyper long et chiant pour au final pas grand chose, et 2 ne servirait à rien vu que la méta du Jeu (Daisy) resterait la même sauf si les stats seraient changées mais ça n'arrivera jamais à cause de la méta de Daisy
- MK64 tracks
- Some MKDD tracks
EDIT 1:
Removing:
- Some MKDD tracks (Although some have maps from MKDS, not all of MKDD tracks are in DS.)
Adding:
- Tutorials (for people who are new to Mario Kart or don't know how to play Mario Kart PC)
- MKPC nitro tracks (MKPC's own tracks, I'm not talking about the custom tracks. This might be a bad idea so its optional.)
EDIT 2:
Removing:
- MK64 tracks
- MKPC nitro tracks
EDIT 3:
Removing:
Ultra Mini-Turbo (Although much harder, Reverse Drifting is generally better.)
Adding:
- Track verification before publishing tracks (Just like SMM1 and SMM2, this would prevent impossible tracks from going public. Might be a good idea, might be a bad idea.)
- Track moderation before publishing tracks (Just like with challenges, moderators moderate the track, for stuff such as NSFW content, etc. Might be a good idea, might be a bad idea.)
Mini-Turbos - For the fun fact the super mini-turbo speed (at least with daisy) is the same as mushroom speed (meanwhile in MK8 it's the ultra mini-turbo who has mushroom speed), and since base game tracks are mostly very small it would just be hell + it could break the current meta with daisy since it's based on mini-turbos
MK64/MKDD Tracks - Okay so we need in this case to have good track images (I mean hoppingicon's bundle is cool but some images...), also some tracks would need to be updated to be in 2D, and one last thing that would break the TT Leaderboard, and anyways almost every base game track is shit so I don't think we should add anything else
MKPC Nitros tracks - We literally need to make them from the beggining + TT Leaderboard Again + Custom tracks are already fucking amazing I think it's enough
Track verification - Eh idk sounds pretty much complicated while being kind of useless, since honestly if a track is impossible just don't play it ? ofc it's useful for challenges but honestly with the whole track it's useless
Track Moderation - The main problem is that considering there's like a lot of tracks released every day and that we are less than 10 in the moderation team and most of us aren't that much active and/or motivated, so that would just be hell (I mean it's already like that with Challenges Validators and there are many more than us so just imagine), and anyways if anything innapropriate is posted just report it and we can delete it
I hope this can help you and I know you did some edits but I still wanted to answer everything so you can see more clearly why most of those things can't work
On 2024-04-21 at 20:18:31
Honestly it would be a good thing ngl but my only issue is that probably most of the code for Quick Mode is from 2010 (I was like not even 3 at this point lmao) and Wargor is not the best coder ever let's be honest so that would be a really cool thing (I mean i'm kinda biased since i've done a lot of QM tracks) but idk if it can be done easily :/
On 2024-04-21 at 20:47:47
also new battle modes like futbol
On 2024-04-21 at 22:16:26
Idea for a possible April Fools prank for next year: Replace every course in each cup with DS Rainbow Road.
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On 2024-04-21 at 22:18:02
Rainbow Road.
Idea for a possible April Fools prank for next year: Replace every course in each cup with DS Too much effort for a kinda dumb prank.
On 2024-04-21 at 22:19:01
Rainbow Road.
Idea for a possible April Fools prank for next year: Replace every course in each cup with DS Too much effort for a kinda dumb prank.
April Fools is all about dumb pranks, is it not?
Though, I guess it being too much effort makes sense.
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On 2024-04-22 at 16:26:33
purple mini turbo
N64 and gcn tracks
N64 and gcn tracks
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On 2024-04-22 at 16:37:59
N64 and gcn tracks
Y’all I can’t lie we might need a MKPC FAQ topic (unless we already have one but like I think there might need to be an official one)
On 2024-04-22 at 16:54:30
- MK64 tracks
- Some MKDD tracks
EDIT 1:
Removing:
- Some MKDD tracks (Although some have maps from MKDS, not all of MKDD tracks are in DS.)
Adding:
- Tutorials (for people who are new to Mario Kart or don't know how to play Mario Kart PC)
- MKPC nitro tracks (MKPC's own tracks, I'm not talking about the custom tracks. This might be a bad idea so its optional.)
EDIT 2:
Removing:
- MK64 tracks
- MKPC nitro tracks
EDIT 3:
Removing:
Ultra Mini-Turbo (Although much harder, Reverse Drifting is generally better.)
Adding:
- Track verification before publishing tracks (Just like SMM1 and SMM2, this would prevent impossible tracks from going public. Might be a good idea, might be a bad idea.)
- Track moderation before publishing tracks (Just like with challenges, moderators moderate the track, for stuff such as NSFW content, etc. Might be a good idea, might be a bad idea.)
Removing Ultra Mini Turbo is a Bad Idea. I use it because I can't RD.
On 2024-04-22 at 16:58:17
- MK64 tracks
- Some MKDD tracks
EDIT 1:
Removing:
- Some MKDD tracks (Although some have maps from MKDS, not all of MKDD tracks are in DS.)
Adding:
- Tutorials (for people who are new to Mario Kart or don't know how to play Mario Kart PC)
- MKPC nitro tracks (MKPC's own tracks, I'm not talking about the custom tracks. This might be a bad idea so its optional.)
EDIT 2:
Removing:
- MK64 tracks
- MKPC nitro tracks
EDIT 3:
Removing:
Ultra Mini-Turbo (Although much harder, Reverse Drifting is generally better.)
Adding:
- Track verification before publishing tracks (Just like SMM1 and SMM2, this would prevent impossible tracks from going public. Might be a good idea, might be a bad idea.)
- Track moderation before publishing tracks (Just like with challenges, moderators moderate the track, for stuff such as NSFW content, etc. Might be a good idea, might be a bad idea.)
Removing Ultra Mini Turbo is a Bad Idea. I use it because I can't RD.
UMTs aren’t even in the game nor should they ever be he’s talking about the purple drift from MK8DX not the SMT from every other game except SMK that is orange
On 2024-04-22 at 17:12:21
Water Donut Plains
Chocolate Choco Island
Higher Jumps in QM
10X10. At Least 8X8
N64 Tracks
Make the SNES Tracks a bit Larger. SNES Rainbow Road is Upsetting.
Make QM SNES Rainbow Road Wider
Add the Feather
Make Blueshells Less Common with CPUs
Add Off Road Tiles in QM. That way We can have Shortcuts
Add Koopa Beach with Land
Chocolate Choco Island
Higher Jumps in QM
10X10. At Least 8X8
N64 Tracks
Make the SNES Tracks a bit Larger. SNES Rainbow Road is Upsetting.
Make QM SNES Rainbow Road Wider
Add the Feather
Make Blueshells Less Common with CPUs
Add Off Road Tiles in QM. That way We can have Shortcuts
Add Koopa Beach with Land
On 2024-04-22 at 18:17:27
Chocolate Choco Island
Koopa Beach with Land
Eh idk if we need more QM themes, Donut Plains with water could be interesting but idk, KB with Land (KB2 I guess ?) too, but idk what would Choco Island with chocolate would be
10X10. At Least 8X8
Add Off Road Tiles in QM. That way We can have Shortcuts
About jumps idk the big one is already enough for most cases imo, and if you're talking about using it for longer holes well idk tbh
For QM size that would be a cool thing, I said earlier that it could be complicated with the chaos that is mkpc code, but I thought of an idea when you could choose between a 6x6 or anything bigger so it could be easier to do (even tho it's maybe actually harder but I don't know shit about coding soooo)
And for off-road tiles I don't know how it could work tbh so I can't say much about it
N64 Tracks
Time Trials + We doesn't have good images + Would be useless anyways + base game tracks are shit so idk why anyone want to play these
Make the SNES Tracks a bit Larger. SNES Rainbow Road is Upsetting.
Time Trials again, if it wasn't for that that would be cool but we can't just reset TT scores so it will never happen (maybe just don't play base game tracks xd)
Make QM SNES Rainbow Road Wider
it would probably fuck up some old tracks made with this theme so yeah it won't happen (maybe a "new" theme with larger road would be a way to avoid this problem but honestly that's something not really problematic)
Add the Feather
Checkpoints, maybe it could work in battle mode tho but idk maybe it will be fucked up because of walls
Make Blueshells Less Common with CPUs
Wdym when i'm playing with CPUs I usually take like not more than 1 blue in a race, it's not MKWii here
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On 2024-04-28 at 02:37:39
DS Retro Tracks maybe?