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Making your checkpoints

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Messages 89 - Boo Boo
vs5666 pts ★ Novice
battle5092 pts ★ Novice
United States
vaqu wrote:
Ok Wait You're Supposed To Put In More Than Four Checkpoints In Your Track? 🤣😂😂😂🤣😆😆😅😄😃😂😂🤣😃😅😅😄😃😂😀😁🤣😆😄😄😃


You have to put a ton of them.

well thats new information to me because all i've been putting in 4 checkpoints: its been working fine but i didnt know you had to put a ton of them
Messages 679 - Mario Mario
vs51483 pts ★ Titan
battle11368 pts ★ Champion
United States
vaqu wrote:
vaqu wrote:
Ok Wait You're Supposed To Put In More Than Four Checkpoints In Your Track? 🤣😂😂😂🤣😆😆😅😄😃😂😂🤣😃😅😅😄😃😂😀😁🤣😆😄😄😃


You have to put a ton of them.

well thats new information to me because all i've been putting in 4 checkpoints: its been working fine but i didnt know you had to put a ton of them

That's alright! Glad I can help! :D
Messages 679 - Mario Mario
vs51483 pts ★ Titan
battle11368 pts ★ Champion
United States
Added new section, please stop the five year olds who google random images and make indecipherable race tracks out of them :(
Messages 11441 - King Mario King Mario
vs35065 pts ★ Legend
battle6102 pts ★ Racer
France
Bonjour les gars. J’ai joué quelques-unes des dernières pistes personnalisées par vous tous, et ils sont assez grands. Cependant, il semble aujourd’hui que je tiens à souligner que mon placement n’a pas toujours été correct pendant la course, et parfois un tour ne sera même pas COUNT! Je veux vous expliquer comment fonctionnent les points de contrôle. Si vous êtes nouveau ici, c’est ok parce que je peux vous montrer comment résoudre ce problème. Il ne vous montrer comment le faire dans le constructeur de piste, mais je voulais toujours l’expliquer ici.

Erreurs fréquentes
Certaines personnes mettent très peu de points de contrôle sur leurs cartes, peut-être seulement 10. Cela peut causer une grande confusion de placement. Vous êtes peut-être premier, mais le jeu pensera que vous êtes 6e, et vous pourriez finir par obtenir un méga champignon ou une étoile à la 1ère place.

Les joueurs peuvent également placer des points de contrôle dans des endroits étranges qui rendent les courses déroutantes. Par exemple, utiliser des images réelles comme pistes de course. Les points de contrôle peuvent ne pas dépasser assez longtemps non plus (ce qui signifie que vous devez être à un point exact sur la piste) et le tour du joueur peut apparemment ne pas compter.

Les points de contrôle définissent votre position sur la carte. Vous devez garder un bon équilibre des points de contrôle, vous ne pouvez pas mettre seulement 3 sur la carte, ce n'est pas un de ces jeux de course d'arcade. Assurez-vous que le point de contrôle 1 est sur la ligne d'arrivée. Voici une image ci-dessous, qui est mon N64 Luigi Raceway. Lorsque vous placez des points de contrôle, ne faites pas ceci:

https://cdn.discordapp.com/attachments/687714384503636152/688017118578475034/luigi_raceway_checkpoints.PNG

Quel est le problème, demandez-vous? Remarquez que les points de contrôle 6 et 7 ne dépassent pas complètement. NE FAITES PAS CELA! Un speedrunner peut décider de prendre cette place comme raccourci, et le tour ne comptera pas pour lui. Vous devez dépasser les points de contrôle des deux murs, le plus longtemps possible. C'est une meilleure chance de ne pas manquer les tours.

Au lieu de cela, faites quelque chose comme ça. Voici ma ferme N64 Moo Moo:
https://media.discordapp.net/attachments/689277344002867276/740786305826553866/moo_moo_farm_checkpoints.PNG?width=335&height=560

Comme vous pouvez le voir, les points de contrôle dépassent correctement les deux murs sur les côtés. Cela ne gênera pas les joueurs qui essaient de réduire les coûts.

Vous n’avez pas à aller super fou comme je l’ai fait avec figure-8 Circuit ci-dessous, mais vous pouvez si vous voulez. Il suffit de ne pas mettre TOO beaucoup près l’un de l’autre, c’est une meilleure chance de manquer un tour.

https://cdn.discordapp.com/attachments/676172708018389006/688022852615798796/f8c.PNG

SOYEZ PRUDENT!!!!!
Lorsque vous réappadre votre joueur de tomber dans un trou, ASSUREZ-vous que le joueur ne fraye pas PLUS AHEAD! C’est l’une des plus grandes sources de mal-compte. Respawning loin devant peut sauter un point de contrôle sans le savoir, et le jeu vous mettra à la dernière place. C’est-à-dire, jusqu’à ce que vous finissiez par le frapper.

https://cdn.discordapp.com/attachments/676172708018389006/688175461070667788/bad_respawn_1.png

Placez toujours le point de respawn avant le danger, ou avant le point de contrôle au moins. Il fera le gameplay beaucoup mieux.

https://cdn.discordapp.com/attachments/676172708018389006/688175460525408329/good_respawn_1.png

QU'EST-CE QUE C'EST ?!?!?
Absolument, en AUCUN CAS, vous ne devez rechercher sur Google l'image la plus aléatoire et la transformer en piste de course. Les gens n'auront littéralement AUCUNE idée où diable aller...
https://cdn.discordapp.com/attachments/689277344002867276/906352391971016714/absolute_no.PNG
https://media.discordapp.net/attachments/689277344002867276/906352389970329620/still_no.PNG?width=1200&height=477
https://cdn.discordapp.com/attachments/689277344002867276/906354405182419015/toothbrush.PNG
S'il te plaît. Je t'en supplie.

J’espère que cela vous aide lors de la fabrication de pistes personnalisées. Si jamais vous avez besoin d'aide avec eux, demandez-moi simplement par messages directs ou Discord.
Hello guys. I've been playing some of the latest custom tracks by y'all, and they are pretty great. However, it seems today I want to point out that my placement wasn't always correct while racing, and sometimes a lap won't even COUNT! I want to explain to you how the checkpoints work. If you're new here, it's ok because I can show you how to fix that. It does show you how to do it in the track builder, but I still wanted to explain it here.

Common Mistakes
Some people put very little checkpoints on their maps, like maybe only 10. This can cause some mighty placement confusion. You may be in first, but the game will think you're in 6th, and you might end up getting a mega mushroom or star in 1st place.

Players may also place checkpoints in odd places that make racing seem confusing. For example, using actual images as racetracks. The checkpoints might not exceed long enough either (meaning you have to be at an exact point on the track) and the player's lap may seemingly not count.

Checkpoints define your position on the map. You have to keep a good balance of checkpoints, you can't put only like 3 on the map, this isn't one of those arcade racing games. Make sure checkpoint 1 is on the finish line. Here is an image below, which is my N64 Luigi Raceway. When placing checkpoints, don't do this:

https://cdn.discordapp.com/attachments/687714384503636152/688017118578475034/luigi_raceway_checkpoints.PNG

What's wrong with it you may ask? Notice how checkpoints 6 and 7 don't exceed all the way. DON'T DO THAT! A speedrunner might decide to take that place as a shortcut, and the lap won't count for them. You have to exceed the checkpoints to both walls, as long as possible. It's a better chance to not miss laps.  

Instead, do something like this. Here is my N64 Moo Moo Farm:
https://media.discordapp.net/attachments/689277344002867276/740786305826553866/moo_moo_farm_checkpoints.PNG?width=335&height=560

As you can see, the checkpoints correctly exceed to both of the walls on the sides. This won't glitch players who are trying to cut corners.

You don't have to go super crazy like I did with Figure-8 Circuit below, but you can if you want to. Just do not put TOO many close together, it's a better chance of missing a lap.

https://cdn.discordapp.com/attachments/676172708018389006/688022852615798796/f8c.PNG

BE CAUTIOUS!!!!!
When respawning your player from falling down a hole, MAKE SURE that the player doesn't spawn MORE AHEAD! This is one of the biggest sources of lap miscounts. Respawning far ahead may skip a checkpoint unknowingly, and the game will put you in last place. That is, until you eventually hit it.

https://cdn.discordapp.com/attachments/676172708018389006/688175461070667788/bad_respawn_1.png

Always place the respawn point before the hazard, or before the checkpoint at least. It will make gameplay much better.

https://cdn.discordapp.com/attachments/676172708018389006/688175460525408329/good_respawn_1.png

WHAT THE HECK IS THIS?!?!?
Absoulutely under NO circumstances should you Google the most RANDOM picture and make it into a racetrack. People will have literally NO idea where the heck to go...
https://cdn.discordapp.com/attachments/689277344002867276/906352391971016714/absolute_no.PNG
https://media.discordapp.net/attachments/689277344002867276/906352389970329620/still_no.PNG?width=1200&height=477
https://cdn.discordapp.com/attachments/689277344002867276/906354405182419015/toothbrush.PNG
Please. I'm begging you.

I hope this helps you when making custom tracks. If you ever need any help with them, just ask me through direct messages or Discord.


Thank you, that's very useful ! I put always 10-15 checkpoints in my tracks.

Added new section, please stop the five year olds who google random images and make indecipherable race tracks out of them :(


Ah yeah. The squares are not worse than these trashes"tracks", if I can call it tracks. Wtach teletubbies and amongus's NC_King courses for seeing - random pictures
- Problem of checkpoints player don't knwo what to DO.
Messages 679 - Mario Mario
vs51483 pts ★ Titan
battle11368 pts ★ Champion
United States
In fact, with advice from Wargor, you can place much less checkpoints than what I showed. I overestimated, you can put as little as 5 if the track is not so large.
Messages 55 - Boo Boo
vs17753 pts ★ Master
battle6082 pts ★ Racer
South Korea
In fact, with advice from Wargor, you can place much less checkpoints than what I showed. I overestimated, you can put as little as 5 if the track is not so large.


Yes, I think it's okay if there are checkpoints during some u turns in the track. Also, can you reduce the size of the N64 track except rainbow road, hoppingicon? They are too long, and often take more than 1 minute to pass a single lap, and take 4 minutes to finish Wario Stadium.
I think over 9 checkpoints is okay.
Messages 679 - Mario Mario
vs51483 pts ★ Titan
battle11368 pts ★ Champion
United States
In fact, with advice from Wargor, you can place much less checkpoints than what I showed. I overestimated, you can put as little as 5 if the track is not so large.


Yes, I think it's okay if there are checkpoints during some u turns in the track. Also, can you reduce the size of the N64 track except rainbow road, hoppingicon? They are too long, and often take more than 1 minute to pass a single lap, and take 4 minutes to finish Wario Stadium.
I think over 9 checkpoints is okay.

Sorry but no. I think they're fine. Sure some like Frappe Snowland are long but I don't want to remake every map just to shrink the sizes. Plus, the smaller they are, the harder they are to drive on them (the road gets smaller).
Messages 679 - Mario Mario
vs51483 pts ★ Titan
battle11368 pts ★ Champion
United States
Checkpoints can now be optional if you right click on one.
Messages 560 - Mario Mario
vs17609 pts ★ Master
battle5855 pts ★ Novice
France
Moi j ai du mal a l est place snif
Messages 11441 - King Mario King Mario
vs35065 pts ★ Legend
battle6102 pts ★ Racer
France
Checkpoints can now be optional if you right click on one.


Even if you explained to me why, I still don't understand what's the point of this...
I mean, if a checkpoints isn't important we can just delete it ?
Messages 679 - Mario Mario
vs51483 pts ★ Titan
battle11368 pts ★ Champion
United States
Checkpoints can now be optional if you right click on one.


Even if you explained to me why, I still don't understand what's the point of this...
I mean, if a checkpoints isn't important we can just delete it ?


You can but if you want proper placements I suggest just make it optional. Thing is when someone doesn't place enough checkpoints, the position messes up so it's hard to tell if you completed a full lap or not.
Messages 11441 - King Mario King Mario
vs35065 pts ★ Legend
battle6102 pts ★ Racer
France
Checkpoints can now be optional if you right click on one.


Even if you explained to me why, I still don't understand what's the point of this...
I mean, if a checkpoints isn't important we can just delete it ?


You can but if you want proper placements I suggest just make it optional. Thing is when someone doesn't place enough checkpoints, the position messes up so it's hard to tell if you completed a full lap or not.

Oh so that's good ! I will finally improve my tracks ! :D
Messages 679 - Mario Mario
vs51483 pts ★ Titan
battle11368 pts ★ Champion
United States
Lely wrote:
Checkpoints can now be optional if you right click on one.


Even if you explained to me why, I still don't understand what's the point of this...
I mean, if a checkpoints isn't important we can just delete it ?


You can but if you want proper placements I suggest just make it optional. Thing is when someone doesn't place enough checkpoints, the position messes up so it's hard to tell if you completed a full lap or not.

Oh so that's good ! I will finally improve my tracks ! :D

Here's a better guide
https://mkpc.malahieude.net/topic.php?topic=9193

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