Suggestion: New challenge difficulties
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On 2023-11-12 at 01:13:06
@PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):
Honestly this is the chart I had in mind recently after reading Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)
If you have 2 difficulties above Impossible, then Impossible starts to lose its value
These extra difficulties would be very rare anyways and only for the absolute top-difficulty challenges (MKPC challenges that take days of tryhard are extremely rare), so the 20-pts difficulty would remain the "standard" highest difficulty and not lose too much of its value.
Maybe we should just put Impossible above Nightmarish and Infernal like Nodac suggested...
On 2023-11-13 at 15:54:18
@PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):
Honestly this is the chart I had in mind recently after reading Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)
If you have 2 difficulties above Impossible, then Impossible starts to lose its value
These extra difficulties would be very rare anyways and only for the absolute top-difficulty challenges (MKPC challenges that take days of tryhard are extremely rare), so the 20-pts difficulty would remain the "standard" highest difficulty and not lose too much of its value.
Maybe we should just put Impossible above Nightmarish and Infernal like Nodac suggested...
I think 2 difficulties harder than Impossible would be a bit unnecessary due to the small amount of challenges that would be harder than it. Also good luck validating the 6th tier
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