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If you can change 1 thing in Mkpc,what will you change?

smile

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vs5000 pts ★ Novice
battle5000 pts ★ Novice
Hong Kong
It can be anything from making tracks bigger(or smaller lol) to adding 100 characters
vs16320 pts ★ Master
battle13554 pts ★ Champion
Honduras
MAKING EVERY TRACK 100X SMALLER!rire
Nah, actually, to add more quick mode stuff
vs5000 pts ★ Novice
battle5000 pts ★ Novice
United States
I would change grand prix mode to give us the ability to choose our CC.
up2
vs27029 pts ★ Legend
battle7593 pts ★ Racer
United States
hmmm



suggestions topic exists
mario_shrug1
vs31686 pts ★ Legend
battle9439 pts ★ Expert
United States
-GamerGuy- wrote:
hmmm



suggestions topic exists

Yeah, but that's for asking for something to actually be IN the game.

This one, you can say whatever the heck you want, it doesn't have to be too realistic.
vs20194 pts ★ Legend
battle6855 pts ★ Racer
United States
I’ve always thought of the following question since early 2023 (since I joined the community). “If I were Wargor what would I add to MKPC?” Now, the new question of what would you change in MKPC, has me pondering… if it would make sense, or to be achievable. Now, given that some average Mario Kart codes are very hard or impossible to code into MKPC, they could reshape some codes of the game’s mechanics for the results. I’m specifically talking about the multiplayer point system. So here is a list of things I would change about it. (It is a short list but with long reasoning behind it. But if you want to understand why that is my opinion/response, then please read them)

1. Beginners’s Luck

When I started playing online, I wasn’t familiar with the virtual keyboard, the gameplay, the item distribution, or even drifting. I was just using Mario playing it safe until I hit the finish line. When beginners get first (in a full server with Champions/Masters/Legends) they are given over 250 points… it’s like yes, you’ve beaten one of the most skilled players in the site. But something like this that could potentially happen consistently is completely unfair for the players that have mastered 100% of the game. My take would be to lower the maximum points possible for a Racer and below to get is 150 points.

2. Very Harsh Punishments

Let’s say that you have the similar amount of points that of a Lower Legend (20000-24999) and you lose to a Racer or Novice because of the Rank + Distance Distribution. The problem is that you can potentially lose up to 80-95 points! Something like this could really annoy someone (that happening to me), or cause them to give up competitive online on this site. So with that being said, I would lower the highest possible points a high ranked player to lose is 45.

3. Excessive Use of Underdog Potential (Rank + Distance)

The reason why reason 2 is happening is because of this reason, that beginners tend to have the better items than more experienced players. The Rank + Distance Distribution variant is what I’m talking about, and it’s the standard for online mode. The system that makes races feel unfair to experienced players. This system also had almost killed off the famous online Mario Kart strategy, bagging. (If you don’t know what that is, it’s when you slowly go to the nearest item box line in front of the start or as quickly as possible to the ones behind it to be in last for last place items like Triple Mushrooms or a Star.) Bagging is still possible, but only one person can actually pull good items from using this method. My take on this standard variant is to completely replace to just distance from 1st only, simply because it’s definitively unfair for other players. And also, it is unorthodox to the traditional style Nintendo uses for their item distributions. (This ha an affect on the final results because they way you play also determines how many points you get.)

4. Small Rewards for Victories that are Almost a Miracle

This specifically targets Middle-Mastered people. ( Sorry for not mentioning the Expert/Champion/Master ranks earlier in my response. :( ) But when they push for high places like 4th-2nd in full 12 player lobbies (which are very rare nowadays), they only get a maximum of 45 points. Which might sound beautiful at first, but it really should get down to what you are against. (Recording for Middle-Mastered Ranks) Anything under Expert should be a maximum of 15, Expert and Champion being 25 and 35 respectively, Master with 40, Legends with 50 and Titans and Superstars both being 60.

That concludes my 4 deeper reasons of why I chose the online point system that this game has to offer. I’m not calling this point system bad or wicked. But it’s really not the best case for a competitive based game. Point systems shouldn’t be giving so little points, but then taking away so much. This is still just my take on the whole system so don’t take it too personally, I just wanted to points this out.

The numbers in this response may not be accurate, so please don’t respond saying that the numbers are wrong, as I’m already fully aware that I might be off by a few points.

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